DllExport int win32_open(const char *path, int oflag,...);
DllExport int win32_close(int fd);
DllExport int win32_eof(int fd);
+DllExport int win32_isatty(int fd);
DllExport int win32_read(int fd, void *buf, unsigned int cnt);
DllExport int win32_write(int fd, const void *buf, unsigned int cnt);
DllExport int win32_spawnvp(int mode, const char *cmdname,
DllExport unsigned win32_alarm(unsigned int sec);
DllExport int win32_stat(const char *path, Stat_t *buf);
DllExport char* win32_longpath(char *path);
+DllExport char* win32_ansipath(const WCHAR *path);
DllExport int win32_ioctl(int i, unsigned int u, char *data);
DllExport int win32_link(const char *oldname, const char *newname);
DllExport int win32_unlink(const char *f);
END_EXTERN_C
#undef alarm
-#define alarm win32_alarm
+#define alarm win32_alarm
+#undef strerror
+#define strerror win32_strerror
/*
* the following six(6) is #define in stdio.h
#define ferror(f) win32_ferror(f)
#define errno (*win32_errno())
#define environ (*win32_environ())
-#define strerror win32_strerror
/*
* redirect to our own version
#define fstat(fd,bufptr) win32_fstat(fd,bufptr)
#define stat(pth,bufptr) win32_stat(pth,bufptr)
#define longpath(pth) win32_longpath(pth)
+#define ansipath(pth) win32_ansipath(pth)
#define rename(old,new) win32_rename(old,new)
#define setmode(fd,mode) win32_setmode(fd,mode)
#define chsize(fd,sz) win32_chsize(fd,sz)
#define open win32_open
#define close(fd) win32_close(fd)
#define eof(fd) win32_eof(fd)
+#define isatty(fd) win32_isatty(fd)
#define read(fd,b,s) win32_read(fd,b,s)
#define write(fd,b,s) win32_write(fd,b,s)
#define _open_osfhandle win32_open_osfhandle
#define free win32_free
#endif
+/* XXX Why are APIs like sleep(), times() etc. inside a block
+ * XXX guarded by "#ifndef WIN32IO_IS_STDIO"?
+ */
+
#define pipe(fd) win32_pipe((fd), 512, O_BINARY)
#define pause() win32_sleep((32767L << 16) + 32767)
#define sleep win32_sleep