if ($name eq "BYTE ORDER MARK") {
$fname = $name;
- $ord = 0xFFFE;
+ $ord = 0xFEFF;
} else {
## Suck in the code/name list as a big string.
## Lines look like:
##
## Now know where in the string the name starts.
- ## The code, in hex, is befor that.
+ ## The code, in hex, is before that.
##
## The code can be 4-6 characters long, so we've got to sort of
## go look for it, just after the newline that comes before $off[0].
sub viacode
{
if (@_ != 1) {
- carp "charnames::viacode() expects one numeric argument";
+ carp "charnames::viacode() expects one argument";
return ()
}
if ($txt =~ m/^$hex\t\t(.+)/m) {
return $viacode{$hex} = $1;
} else {
- return;
+ carp "Unknown charcode '$hex'";
+ return "\x{FFFD}";
}
}
=head1 NAME
-charnames - define character names for C<\N{named}> string literal escapes.
+charnames - define character names for C<\N{named}> string literal escapes
=head1 SYNOPSIS
use charnames qw(cyrillic greek);
print "\N{sigma} is Greek sigma, and \N{be} is Cyrillic b.\n";
- print charname::viacode(0x1234); # prints "ETHIOPIC SYLLABLE SEE"
- printf "%04X", charname::vianame("GOTHIC LETTER AHSA"); # prints "10330"
+ print charnames::viacode(0x1234); # prints "ETHIOPIC SYLLABLE SEE"
+ printf "%04X", charnames::vianame("GOTHIC LETTER AHSA"); # prints "10330"
=head1 DESCRIPTION
Returns undef if no name is known for the code.
-This works only for the standard names, and does not yet aply
+This works only for the standard names, and does not yet apply
to custom translators.
+Notice that the name returned for of U+FEFF is "ZERO WIDTH NO-BREAK
+SPACE", not "BYTE ORDER MARK".
+
=head1 charnames::vianame(code)
Returns the code point indicated by the name.
=head1 ILLEGAL CHARACTERS
-If you ask for a character that is illegal (like the byte order mark
-U+FFFE, or the U+FFFF) does not exist, a warning is given and the
-special Unicode I<replacement character> "\x{FFFD}" is returned.
+If you ask for a character that does not exist, a warning is given
+and the Unicode I<replacement character> "\x{FFFD}" is returned.
=head1 BUGS