* and use the new low bit to decide if we insert at top,
* or next from top. IOW, we only rotate on a collision.*/
if (aep[j] && PL_HASH_RAND_BITS_ENABLED) {
- PL_hash_rand_bits+= ROTL_UV(HeHASH(entry), 17);
+ PL_hash_rand_bits+= ROTL32(HeHASH(entry), 17);
PL_hash_rand_bits= ROTL_UV(PL_hash_rand_bits,1);
if (PL_hash_rand_bits & 1) {
HeNEXT(entry)= HeNEXT(aep[j]);