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1=head1 NAME
2
3perlmodstyle - Perl module style guide
4
5=head1 INTRODUCTION
6
7This document attempts to describe the Perl Community's "best practice"
8for writing Perl modules. It extends the recommendations found in
9L<perlstyle> , which should be considered required reading
10before reading this document.
11
12While this document is intended to be useful to all module authors, it is
13particularly aimed at authors who wish to publish their modules on CPAN.
14
15The focus is on elements of style which are visible to the users of a
16module, rather than those parts which are only seen by the module's
17developers. However, many of the guidelines presented in this document
18can be extrapolated and applied successfully to a module's internals.
19
20This document differs from L<perlnewmod> in that it is a style guide
21rather than a tutorial on creating CPAN modules. It provides a
22checklist against which modules can be compared to determine whether
23they conform to best practice, without necessarily describing in detail
24how to achieve this.
25
26All the advice contained in this document has been gleaned from
27extensive conversations with experienced CPAN authors and users. Every
28piece of advice given here is the result of previous mistakes. This
29information is here to help you avoid the same mistakes and the extra
30work that would inevitably be required to fix them.
31
32The first section of this document provides an itemized checklist;
33subsequent sections provide a more detailed discussion of the items on
34the list. The final section, "Common Pitfalls", describes some of the
35most popular mistakes made by CPAN authors.
36
37=head1 QUICK CHECKLIST
38
39For more detail on each item in this checklist, see below.
40
41=head2 Before you start
42
43=over 4
44
45=item *
46
47Don't re-invent the wheel
48
49=item *
50
51Patch, extend or subclass an existing module where possible
52
53=item *
54
55Do one thing and do it well
56
57=item *
58
59Choose an appropriate name
60
61=item *
62
63Get feedback before publishing
64
65=back
66
67=head2 The API
68
69=over 4
70
71=item *
72
73API should be understandable by the average programmer
74
75=item *
76
77Simple methods for simple tasks
78
79=item *
80
81Separate functionality from output
82
83=item *
84
85Consistent naming of subroutines or methods
86
87=item *
88
89Use named parameters (a hash or hashref) when there are more than two
90parameters
91
92=back
93
94=head2 Stability
95
96=over 4
97
98=item *
99
100Ensure your module works under C<use strict> and C<-w>
101
102=item *
103
104Stable modules should maintain backwards compatibility
105
106=back
107
108=head2 Documentation
109
110=over 4
111
112=item *
113
114Write documentation in POD
115
116=item *
117
118Document purpose, scope and target applications
119
120=item *
121
122Document each publicly accessible method or subroutine, including params and return values
123
124=item *
125
126Give examples of use in your documentation
127
128=item *
129
130Provide a README file and perhaps also release notes, changelog, etc
131
132=item *
133
134Provide links to further information (URL, email)
135
136=back
137
138=head2 Release considerations
139
140=over 4
141
142=item *
143
144Specify pre-requisites in Makefile.PL or Build.PL
145
146=item *
147
148Specify Perl version requirements with C<use>
149
150=item *
151
152Include tests with your module
153
154=item *
155
156Choose a sensible and consistent version numbering scheme (X.YY is the common Perl module numbering scheme)
157
158=item *
159
160Increment the version number for every change, no matter how small
161
162=item *
163
164Package the module using "make dist"
165
166=item *
167
168Choose an appropriate license (GPL/Artistic is a good default)
169
170=back
171
172=head1 BEFORE YOU START WRITING A MODULE
173
174Try not to launch headlong into developing your module without spending
175some time thinking first. A little forethought may save you a vast
176amount of effort later on.
177
178=head2 Has it been done before?
179
180You may not even need to write the module. Check whether it's already
181been done in Perl, and avoid re-inventing the wheel unless you have a
182good reason.
183
184Good places to look for pre-existing modules include
185L<MetaCPAN|https://metacpan.org> and asking on C<module-authors@perl.org>
186(L<https://lists.perl.org/list/module-authors.html>).
187
188If an existing module B<almost> does what you want, consider writing a
189patch, writing a subclass, or otherwise extending the existing module
190rather than rewriting it.
191
192=head2 Do one thing and do it well
193
194At the risk of stating the obvious, modules are intended to be modular.
195A Perl developer should be able to use modules to put together the
196building blocks of their application. However, it's important that the
197blocks are the right shape, and that the developer shouldn't have to use
198a big block when all they need is a small one.
199
200Your module should have a clearly defined scope which is no longer than
201a single sentence. Can your module be broken down into a family of
202related modules?
203
204Bad example:
205
206"FooBar.pm provides an implementation of the FOO protocol and the
207related BAR standard."
208
209Good example:
210
211"Foo.pm provides an implementation of the FOO protocol. Bar.pm
212implements the related BAR protocol."
213
214This means that if a developer only needs a module for the BAR standard,
215they should not be forced to install libraries for FOO as well.
216
217=head2 What's in a name?
218
219Make sure you choose an appropriate name for your module early on. This
220will help people find and remember your module, and make programming
221with your module more intuitive.
222
223When naming your module, consider the following:
224
225=over 4
226
227=item *
228
229Be descriptive (i.e. accurately describes the purpose of the module).
230
231=item *
232
233Be consistent with existing modules.
234
235=item *
236
237Reflect the functionality of the module, not the implementation.
238
239=item *
240
241Avoid starting a new top-level hierarchy, especially if a suitable
242hierarchy already exists under which you could place your module.
243
244=back
245
246=head2 Get feedback before publishing
247
248If you have never uploaded a module to CPAN before (and even if you have),
249you are strongly encouraged to get feedback from people who are already
250familiar with the module's application domain and the CPAN naming system.
251Authors of similar modules, or modules with similar names, may be a good
252place to start, as are community sites like
253L<Perl Monks|https://www.perlmonks.org>.
254
255=head1 DESIGNING AND WRITING YOUR MODULE
256
257Considerations for module design and coding:
258
259=head2 To OO or not to OO?
260
261Your module may be object oriented (OO) or not, or it may have both kinds
262of interfaces available. There are pros and cons of each technique, which
263should be considered when you design your API.
264
265In I<Perl Best Practices> (copyright 2004, Published by O'Reilly Media, Inc.),
266Damian Conway provides a list of criteria to use when deciding if OO is the
267right fit for your problem:
268
269=over 4
270
271=item *
272
273The system being designed is large, or is likely to become large.
274
275=item *
276
277The data can be aggregated into obvious structures, especially if
278there's a large amount of data in each aggregate.
279
280=item *
281
282The various types of data aggregate form a natural hierarchy that
283facilitates the use of inheritance and polymorphism.
284
285=item *
286
287You have a piece of data on which many different operations are
288applied.
289
290=item *
291
292You need to perform the same general operations on related types of
293data, but with slight variations depending on the specific type of data
294the operations are applied to.
295
296=item *
297
298It's likely you'll have to add new data types later.
299
300=item *
301
302The typical interactions between pieces of data are best represented by
303operators.
304
305=item *
306
307The implementation of individual components of the system is likely to
308change over time.
309
310=item *
311
312The system design is already object-oriented.
313
314=item *
315
316Large numbers of other programmers will be using your code modules.
317
318=back
319
320Think carefully about whether OO is appropriate for your module.
321Gratuitous object orientation results in complex APIs which are
322difficult for the average module user to understand or use.
323
324=head2 Designing your API
325
326Your interfaces should be understandable by an average Perl programmer.
327The following guidelines may help you judge whether your API is
328sufficiently straightforward:
329
330=over 4
331
332=item Write simple routines to do simple things.
333
334It's better to have numerous simple routines than a few monolithic ones.
335If your routine changes its behaviour significantly based on its
336arguments, it's a sign that you should have two (or more) separate
337routines.
338
339=item Separate functionality from output.
340
341Return your results in the most generic form possible and allow the user
342to choose how to use them. The most generic form possible is usually a
343Perl data structure which can then be used to generate a text report,
344HTML, XML, a database query, or whatever else your users require.
345
346If your routine iterates through some kind of list (such as a list of
347files, or records in a database) you may consider providing a callback
348so that users can manipulate each element of the list in turn.
349File::Find provides an example of this with its
350C<find(\&wanted, $dir)> syntax.
351
352=item Provide sensible shortcuts and defaults.
353
354Don't require every module user to jump through the same hoops to achieve a
355simple result. You can always include optional parameters or routines for
356more complex or non-standard behaviour. If most of your users have to
357type a few almost identical lines of code when they start using your
358module, it's a sign that you should have made that behaviour a default.
359Another good indicator that you should use defaults is if most of your
360users call your routines with the same arguments.
361
362=item Naming conventions
363
364Your naming should be consistent. For instance, it's better to have:
365
366 display_day();
367 display_week();
368 display_year();
369
370than
371
372 display_day();
373 week_display();
374 show_year();
375
376This applies equally to method names, parameter names, and anything else
377which is visible to the user (and most things that aren't!)
378
379=item Parameter passing
380
381Use named parameters. It's easier to use a hash like this:
382
383 $obj->do_something(
384 name => "wibble",
385 type => "text",
386 size => 1024,
387 );
388
389... than to have a long list of unnamed parameters like this:
390
391 $obj->do_something("wibble", "text", 1024);
392
393While the list of arguments might work fine for one, two or even three
394arguments, any more arguments become hard for the module user to
395remember, and hard for the module author to manage. If you want to add
396a new parameter you will have to add it to the end of the list for
397backward compatibility, and this will probably make your list order
398unintuitive. Also, if many elements may be undefined you may see the
399following unattractive method calls:
400
401 $obj->do_something(undef, undef, undef, undef, undef, 1024);
402
403Provide sensible defaults for parameters which have them. Don't make
404your users specify parameters which will almost always be the same.
405
406The issue of whether to pass the arguments in a hash or a hashref is
407largely a matter of personal style.
408
409The use of hash keys starting with a hyphen (C<-name>) or entirely in
410upper case (C<NAME>) is a relic of older versions of Perl in which
411ordinary lower case strings were not handled correctly by the C<=E<gt>>
412operator. While some modules retain uppercase or hyphenated argument
413keys for historical reasons or as a matter of personal style, most new
414modules should use simple lower case keys. Whatever you choose, be
415consistent!
416
417=back
418
419=head2 Strictness and warnings
420
421Your module should run successfully under the strict pragma and should
422run without generating any warnings. Your module should also handle
423taint-checking where appropriate, though this can cause difficulties in
424many cases.
425
426=head2 Backwards compatibility
427
428Modules which are "stable" should not break backwards compatibility
429without at least a long transition phase and a major change in version
430number.
431
432=head2 Error handling and messages
433
434When your module encounters an error it should do one or more of:
435
436=over 4
437
438=item *
439
440Return an undefined value.
441
442=item *
443
444set C<$Module::errstr> or similar (C<errstr> is a common name used by
445DBI and other popular modules; if you choose something else, be sure to
446document it clearly).
447
448=item *
449
450C<warn()> or C<carp()> a message to STDERR.
451
452=item *
453
454C<croak()> only when your module absolutely cannot figure out what to
455do. (C<croak()> is a better version of C<die()> for use within
456modules, which reports its errors from the perspective of the caller.
457See L<Carp> for details of C<croak()>, C<carp()> and other useful
458routines.)
459
460=item *
461
462As an alternative to the above, you may prefer to throw exceptions using
463the Error module.
464
465=back
466
467Configurable error handling can be very useful to your users. Consider
468offering a choice of levels for warning and debug messages, an option to
469send messages to a separate file, a way to specify an error-handling
470routine, or other such features. Be sure to default all these options
471to the commonest use.
472
473=head1 DOCUMENTING YOUR MODULE
474
475=head2 POD
476
477Your module should include documentation aimed at Perl developers.
478You should use Perl's "plain old documentation" (POD) for your general
479technical documentation, though you may wish to write additional
480documentation (white papers, tutorials, etc) in some other format.
481You need to cover the following subjects:
482
483=over 4
484
485=item *
486
487A synopsis of the common uses of the module
488
489=item *
490
491The purpose, scope and target applications of your module
492
493=item *
494
495Use of each publicly accessible method or subroutine, including
496parameters and return values
497
498=item *
499
500Examples of use
501
502=item *
503
504Sources of further information
505
506=item *
507
508A contact email address for the author/maintainer
509
510=back
511
512The level of detail in Perl module documentation generally goes from
513less detailed to more detailed. Your SYNOPSIS section should contain a
514minimal example of use (perhaps as little as one line of code; skip the
515unusual use cases or anything not needed by most users); the
516DESCRIPTION should describe your module in broad terms, generally in
517just a few paragraphs; more detail of the module's routines or methods,
518lengthy code examples, or other in-depth material should be given in
519subsequent sections.
520
521Ideally, someone who's slightly familiar with your module should be able
522to refresh their memory without hitting "page down". As your reader
523continues through the document, they should receive a progressively
524greater amount of knowledge.
525
526The recommended order of sections in Perl module documentation is:
527
528=over 4
529
530=item *
531
532NAME
533
534=item *
535
536SYNOPSIS
537
538=item *
539
540DESCRIPTION
541
542=item *
543
544One or more sections or subsections giving greater detail of available
545methods and routines and any other relevant information.
546
547=item *
548
549BUGS/CAVEATS/etc
550
551=item *
552
553AUTHOR
554
555=item *
556
557SEE ALSO
558
559=item *
560
561COPYRIGHT and LICENSE
562
563=back
564
565Keep your documentation near the code it documents ("inline"
566documentation). Include POD for a given method right above that
567method's subroutine. This makes it easier to keep the documentation up
568to date, and avoids having to document each piece of code twice (once in
569POD and once in comments).
570
571=head2 README, INSTALL, release notes, changelogs
572
573Your module should also include a README file describing the module and
574giving pointers to further information (website, author email).
575
576An INSTALL file should be included, and should contain simple installation
577instructions. When using ExtUtils::MakeMaker this will usually be:
578
579=over 4
580
581=item perl Makefile.PL
582
583=item make
584
585=item make test
586
587=item make install
588
589=back
590
591When using Module::Build, this will usually be:
592
593=over 4
594
595=item perl Build.PL
596
597=item perl Build
598
599=item perl Build test
600
601=item perl Build install
602
603=back
604
605Release notes or changelogs should be produced for each release of your
606software describing user-visible changes to your module, in terms
607relevant to the user.
608
609Unless you have good reasons for using some other format
610(for example, a format used within your company),
611the convention is to name your changelog file C<Changes>,
612and to follow the simple format described in L<CPAN::Changes::Spec>.
613
614=head1 RELEASE CONSIDERATIONS
615
616=head2 Version numbering
617
618Version numbers should indicate at least major and minor releases, and
619possibly sub-minor releases. A major release is one in which most of
620the functionality has changed, or in which major new functionality is
621added. A minor release is one in which a small amount of functionality
622has been added or changed. Sub-minor version numbers are usually used
623for changes which do not affect functionality, such as documentation
624patches.
625
626The most common CPAN version numbering scheme looks like this:
627
628 1.00, 1.10, 1.11, 1.20, 1.30, 1.31, 1.32
629
630A correct CPAN version number is a floating point number with at least
6312 digits after the decimal. You can test whether it conforms to CPAN by
632using
633
634 perl -MExtUtils::MakeMaker -le 'print MM->parse_version(shift)' \
635 'Foo.pm'
636
637If you want to release a 'beta' or 'alpha' version of a module but
638don't want CPAN.pm to list it as most recent use an '_' after the
639regular version number followed by at least 2 digits, eg. 1.20_01. If
640you do this, the following idiom is recommended:
641
642 our $VERSION = "1.12_01"; # so CPAN distribution will have
643 # right filename
644 our $XS_VERSION = $VERSION; # only needed if you have XS code
645 $VERSION = eval $VERSION; # so "use Module 0.002" won't warn on
646 # underscore
647
648With that trick MakeMaker will only read the first line and thus read
649the underscore, while the perl interpreter will evaluate the $VERSION
650and convert the string into a number. Later operations that treat
651$VERSION as a number will then be able to do so without provoking a
652warning about $VERSION not being a number.
653
654Never release anything (even a one-word documentation patch) without
655incrementing the number. Even a one-word documentation patch should
656result in a change in version at the sub-minor level.
657
658Once picked, it is important to stick to your version scheme, without
659reducing the number of digits. This is because "downstream" packagers,
660such as the FreeBSD ports system, interpret the version numbers in
661various ways. If you change the number of digits in your version scheme,
662you can confuse these systems so they get the versions of your module
663out of order, which is obviously bad.
664
665=head2 Pre-requisites
666
667Module authors should carefully consider whether to rely on other
668modules, and which modules to rely on.
669
670Most importantly, choose modules which are as stable as possible. In
671order of preference:
672
673=over 4
674
675=item *
676
677Core Perl modules
678
679=item *
680
681Stable CPAN modules
682
683=item *
684
685Unstable CPAN modules
686
687=item *
688
689Modules not available from CPAN
690
691=back
692
693Specify version requirements for other Perl modules in the
694pre-requisites in your Makefile.PL or Build.PL.
695
696Be sure to specify Perl version requirements both in Makefile.PL or
697Build.PL and with C<require 5.6.1> or similar. See the documentation on
698L<C<use VERSION>|perlfunc/use VERSION> for details.
699
700=head2 Testing
701
702All modules should be tested before distribution (using "make disttest"),
703and the tests should also be available to people installing the modules
704(using "make test").
705For Module::Build you would use the C<make test> equivalent C<perl Build test>.
706
707The importance of these tests is proportional to the alleged stability of a
708module. A module which purports to be
709stable or which hopes to achieve wide
710use should adhere to as strict a testing regime as possible.
711
712Useful modules to help you write tests (with minimum impact on your
713development process or your time) include Test::Simple, Carp::Assert
714and Test::Inline.
715For more sophisticated test suites there are Test::More and Test::MockObject.
716
717=head2 Packaging
718
719Modules should be packaged using one of the standard packaging tools.
720Currently you have the choice between ExtUtils::MakeMaker and the
721more platform independent Module::Build, allowing modules to be installed in a
722consistent manner.
723When using ExtUtils::MakeMaker, you can use "make dist" to create your
724package. Tools exist to help you to build your module in a
725MakeMaker-friendly style. These include ExtUtils::ModuleMaker and h2xs.
726See also L<perlnewmod>.
727
728=head2 Licensing
729
730Make sure that your module has a license, and that the full text of it
731is included in the distribution (unless it's a common one and the terms
732of the license don't require you to include it).
733
734If you don't know what license to use, dual licensing under the GPL
735and Artistic licenses (the same as Perl itself) is a good idea.
736See L<perlgpl> and L<perlartistic>.
737
738=head1 COMMON PITFALLS
739
740=head2 Reinventing the wheel
741
742There are certain application spaces which are already very, very well
743served by CPAN. One example is templating systems, another is date and
744time modules, and there are many more. While it is a rite of passage to
745write your own version of these things, please consider carefully
746whether the Perl world really needs you to publish it.
747
748=head2 Trying to do too much
749
750Your module will be part of a developer's toolkit. It will not, in
751itself, form the B<entire> toolkit. It's tempting to add extra features
752until your code is a monolithic system rather than a set of modular
753building blocks.
754
755=head2 Inappropriate documentation
756
757Don't fall into the trap of writing for the wrong audience. Your
758primary audience is a reasonably experienced developer with at least
759a moderate understanding of your module's application domain, who's just
760downloaded your module and wants to start using it as quickly as possible.
761
762Tutorials, end-user documentation, research papers, FAQs etc are not
763appropriate in a module's main documentation. If you really want to
764write these, include them as sub-documents such as C<My::Module::Tutorial> or
765C<My::Module::FAQ> and provide a link in the SEE ALSO section of the
766main documentation.
767
768=head1 SEE ALSO
769
770=over 4
771
772=item L<perlstyle>
773
774General Perl style guide
775
776=item L<perlnewmod>
777
778How to create a new module
779
780=item L<perlpod>
781
782POD documentation
783
784=item L<podchecker>
785
786Verifies your POD's correctness
787
788=item Packaging Tools
789
790L<ExtUtils::MakeMaker>, L<Module::Build>
791
792=item Testing tools
793
794L<Test::Simple>, L<Test::Inline>, L<Carp::Assert>, L<Test::More>, L<Test::MockObject>
795
796=item L<https://pause.perl.org/>
797
798Perl Authors Upload Server. Contains links to information for module
799authors.
800
801=item Any good book on software engineering
802
803=back
804
805=head1 AUTHOR
806
807Kirrily "Skud" Robert <skud@cpan.org>
808