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1=encoding utf8
2
3=head1 NAME
4
5perlthrtut - Tutorial on threads in Perl
6
7=head1 DESCRIPTION
8
9This tutorial describes the use of Perl interpreter threads (sometimes
10referred to as I<ithreads>). In this
11model, each thread runs in its own Perl interpreter, and any data sharing
12between threads must be explicit. The user-level interface for I<ithreads>
13uses the L<threads> class.
14
15B<NOTE>: There was another older Perl threading flavor called the 5.005 model
16that used the L<threads> class. This old model was known to have problems, is
17deprecated, and was removed for release 5.10. You are
18strongly encouraged to migrate any existing 5.005 threads code to the new
19model as soon as possible.
20
21You can see which (or neither) threading flavour you have by
22running C<perl -V> and looking at the C<Platform> section.
23If you have C<useithreads=define> you have ithreads, if you
24have C<use5005threads=define> you have 5.005 threads.
25If you have neither, you don't have any thread support built in.
26If you have both, you are in trouble.
27
28The L<threads> and L<threads::shared> modules are included in the core Perl
29distribution. Additionally, they are maintained as a separate modules on
30CPAN, so you can check there for any updates.
31
32=head1 What Is A Thread Anyway?
33
34A thread is a flow of control through a program with a single
35execution point.
36
37Sounds an awful lot like a process, doesn't it? Well, it should.
38Threads are one of the pieces of a process. Every process has at least
39one thread and, up until now, every process running Perl had only one
40thread. With 5.8, though, you can create extra threads. We're going
41to show you how, when, and why.
42
43=head1 Threaded Program Models
44
45There are three basic ways that you can structure a threaded
46program. Which model you choose depends on what you need your program
47to do. For many non-trivial threaded programs, you'll need to choose
48different models for different pieces of your program.
49
50=head2 Boss/Worker
51
52The boss/worker model usually has one I<boss> thread and one or more
53I<worker> threads. The boss thread gathers or generates tasks that need
54to be done, then parcels those tasks out to the appropriate worker
55thread.
56
57This model is common in GUI and server programs, where a main thread
58waits for some event and then passes that event to the appropriate
59worker threads for processing. Once the event has been passed on, the
60boss thread goes back to waiting for another event.
61
62The boss thread does relatively little work. While tasks aren't
63necessarily performed faster than with any other method, it tends to
64have the best user-response times.
65
66=head2 Work Crew
67
68In the work crew model, several threads are created that do
69essentially the same thing to different pieces of data. It closely
70mirrors classical parallel processing and vector processors, where a
71large array of processors do the exact same thing to many pieces of
72data.
73
74This model is particularly useful if the system running the program
75will distribute multiple threads across different processors. It can
76also be useful in ray tracing or rendering engines, where the
77individual threads can pass on interim results to give the user visual
78feedback.
79
80=head2 Pipeline
81
82The pipeline model divides up a task into a series of steps, and
83passes the results of one step on to the thread processing the
84next. Each thread does one thing to each piece of data and passes the
85results to the next thread in line.
86
87This model makes the most sense if you have multiple processors so two
88or more threads will be executing in parallel, though it can often
89make sense in other contexts as well. It tends to keep the individual
90tasks small and simple, as well as allowing some parts of the pipeline
91to block (on I/O or system calls, for example) while other parts keep
92going. If you're running different parts of the pipeline on different
93processors you may also take advantage of the caches on each
94processor.
95
96This model is also handy for a form of recursive programming where,
97rather than having a subroutine call itself, it instead creates
98another thread. Prime and Fibonacci generators both map well to this
99form of the pipeline model. (A version of a prime number generator is
100presented later on.)
101
102=head1 What kind of threads are Perl threads?
103
104If you have experience with other thread implementations, you might
105find that things aren't quite what you expect. It's very important to
106remember when dealing with Perl threads that I<Perl Threads Are Not X
107Threads> for all values of X. They aren't POSIX threads, or
108DecThreads, or Java's Green threads, or Win32 threads. There are
109similarities, and the broad concepts are the same, but if you start
110looking for implementation details you're going to be either
111disappointed or confused. Possibly both.
112
113This is not to say that Perl threads are completely different from
114everything that's ever come before. They're not. Perl's threading
115model owes a lot to other thread models, especially POSIX. Just as
116Perl is not C, though, Perl threads are not POSIX threads. So if you
117find yourself looking for mutexes, or thread priorities, it's time to
118step back a bit and think about what you want to do and how Perl can
119do it.
120
121However, it is important to remember that Perl threads cannot magically
122do things unless your operating system's threads allow it. So if your
123system blocks the entire process on C<sleep()>, Perl usually will, as well.
124
125B<Perl Threads Are Different.>
126
127=head1 Thread-Safe Modules
128
129The addition of threads has changed Perl's internals
130substantially. There are implications for people who write
131modules with XS code or external libraries. However, since Perl data is
132not shared among threads by default, Perl modules stand a high chance of
133being thread-safe or can be made thread-safe easily. Modules that are not
134tagged as thread-safe should be tested or code reviewed before being used
135in production code.
136
137Not all modules that you might use are thread-safe, and you should
138always assume a module is unsafe unless the documentation says
139otherwise. This includes modules that are distributed as part of the
140core. Threads are a relatively new feature, and even some of the standard
141modules aren't thread-safe.
142
143Even if a module is thread-safe, it doesn't mean that the module is optimized
144to work well with threads. A module could possibly be rewritten to utilize
145the new features in threaded Perl to increase performance in a threaded
146environment.
147
148If you're using a module that's not thread-safe for some reason, you
149can protect yourself by using it from one, and only one thread at all.
150If you need multiple threads to access such a module, you can use semaphores and
151lots of programming discipline to control access to it. Semaphores
152are covered in L</"Basic semaphores">.
153
154See also L</"Thread-Safety of System Libraries">.
155
156=head1 Thread Basics
157
158The L<threads> module provides the basic functions you need to write
159threaded programs. In the following sections, we'll cover the basics,
160showing you what you need to do to create a threaded program. After
161that, we'll go over some of the features of the L<threads> module that
162make threaded programming easier.
163
164=head2 Basic Thread Support
165
166Thread support is a Perl compile-time option. It's something that's
167turned on or off when Perl is built at your site, rather than when
168your programs are compiled. If your Perl wasn't compiled with thread
169support enabled, then any attempt to use threads will fail.
170
171Your programs can use the Config module to check whether threads are
172enabled. If your program can't run without them, you can say something
173like:
174
175 use Config;
176 $Config{useithreads} or
177 die('Recompile Perl with threads to run this program.');
178
179A possibly-threaded program using a possibly-threaded module might
180have code like this:
181
182 use Config;
183 use MyMod;
184
185 BEGIN {
186 if ($Config{useithreads}) {
187 # We have threads
188 require MyMod_threaded;
189 import MyMod_threaded;
190 } else {
191 require MyMod_unthreaded;
192 import MyMod_unthreaded;
193 }
194 }
195
196Since code that runs both with and without threads is usually pretty
197messy, it's best to isolate the thread-specific code in its own
198module. In our example above, that's what C<MyMod_threaded> is, and it's
199only imported if we're running on a threaded Perl.
200
201=head2 A Note about the Examples
202
203In a real situation, care should be taken that all threads are finished
204executing before the program exits. That care has B<not> been taken in these
205examples in the interest of simplicity. Running these examples I<as is> will
206produce error messages, usually caused by the fact that there are still
207threads running when the program exits. You should not be alarmed by this.
208
209=head2 Creating Threads
210
211The L<threads> module provides the tools you need to create new
212threads. Like any other module, you need to tell Perl that you want to use
213it; C<use threads;> imports all the pieces you need to create basic
214threads.
215
216The simplest, most straightforward way to create a thread is with C<create()>:
217
218 use threads;
219
220 my $thr = threads->create(\&sub1);
221
222 sub sub1 {
223 print("In the thread\n");
224 }
225
226The C<create()> method takes a reference to a subroutine and creates a new
227thread that starts executing in the referenced subroutine. Control
228then passes both to the subroutine and the caller.
229
230If you need to, your program can pass parameters to the subroutine as
231part of the thread startup. Just include the list of parameters as
232part of the C<threads-E<gt>create()> call, like this:
233
234 use threads;
235
236 my $Param3 = 'foo';
237 my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3);
238 my @ParamList = (42, 'Hello', 3.14);
239 my $thr2 = threads->create(\&sub1, @ParamList);
240 my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3));
241
242 sub sub1 {
243 my @InboundParameters = @_;
244 print("In the thread\n");
245 print('Got parameters >', join('<>',@InboundParameters), "<\n");
246 }
247
248The last example illustrates another feature of threads. You can spawn
249off several threads using the same subroutine. Each thread executes
250the same subroutine, but in a separate thread with a separate
251environment and potentially separate arguments.
252
253C<new()> is a synonym for C<create()>.
254
255=head2 Waiting For A Thread To Exit
256
257Since threads are also subroutines, they can return values. To wait
258for a thread to exit and extract any values it might return, you can
259use the C<join()> method:
260
261 use threads;
262
263 my ($thr) = threads->create(\&sub1);
264
265 my @ReturnData = $thr->join();
266 print('Thread returned ', join(', ', @ReturnData), "\n");
267
268 sub sub1 { return ('Fifty-six', 'foo', 2); }
269
270In the example above, the C<join()> method returns as soon as the thread
271ends. In addition to waiting for a thread to finish and gathering up
272any values that the thread might have returned, C<join()> also performs
273any OS cleanup necessary for the thread. That cleanup might be
274important, especially for long-running programs that spawn lots of
275threads. If you don't want the return values and don't want to wait
276for the thread to finish, you should call the C<detach()> method
277instead, as described next.
278
279NOTE: In the example above, the thread returns a list, thus necessitating
280that the thread creation call be made in list context (i.e., C<my ($thr)>).
281See L<< threads/"$thr->join()" >> and L<threads/"THREAD CONTEXT"> for more
282details on thread context and return values.
283
284=head2 Ignoring A Thread
285
286C<join()> does three things: it waits for a thread to exit, cleans up
287after it, and returns any data the thread may have produced. But what
288if you're not interested in the thread's return values, and you don't
289really care when the thread finishes? All you want is for the thread
290to get cleaned up after when it's done.
291
292In this case, you use the C<detach()> method. Once a thread is detached,
293it'll run until it's finished; then Perl will clean up after it
294automatically.
295
296 use threads;
297
298 my $thr = threads->create(\&sub1); # Spawn the thread
299
300 $thr->detach(); # Now we officially don't care any more
301
302 sleep(15); # Let thread run for awhile
303
304 sub sub1 {
305 my $count = 0;
306 while (1) {
307 $count++;
308 print("\$count is $count\n");
309 sleep(1);
310 }
311 }
312
313Once a thread is detached, it may not be joined, and any return data
314that it might have produced (if it was done and waiting for a join) is
315lost.
316
317C<detach()> can also be called as a class method to allow a thread to
318detach itself:
319
320 use threads;
321
322 my $thr = threads->create(\&sub1);
323
324 sub sub1 {
325 threads->detach();
326 # Do more work
327 }
328
329=head2 Process and Thread Termination
330
331With threads one must be careful to make sure they all have a chance to
332run to completion, assuming that is what you want.
333
334An action that terminates a process will terminate I<all> running
335threads. die() and exit() have this property,
336and perl does an exit when the main thread exits,
337perhaps implicitly by falling off the end of your code,
338even if that's not what you want.
339
340As an example of this case, this code prints the message
341"Perl exited with active threads: 2 running and unjoined":
342
343 use threads;
344 my $thr1 = threads->new(\&thrsub, "test1");
345 my $thr2 = threads->new(\&thrsub, "test2");
346 sub thrsub {
347 my ($message) = @_;
348 sleep 1;
349 print "thread $message\n";
350 }
351
352But when the following lines are added at the end:
353
354 $thr1->join();
355 $thr2->join();
356
357it prints two lines of output, a perhaps more useful outcome.
358
359=head1 Threads And Data
360
361Now that we've covered the basics of threads, it's time for our next
362topic: Data. Threading introduces a couple of complications to data
363access that non-threaded programs never need to worry about.
364
365=head2 Shared And Unshared Data
366
367The biggest difference between Perl I<ithreads> and the old 5.005 style
368threading, or for that matter, to most other threading systems out there,
369is that by default, no data is shared. When a new Perl thread is created,
370all the data associated with the current thread is copied to the new
371thread, and is subsequently private to that new thread!
372This is similar in feel to what happens when a Unix process forks,
373except that in this case, the data is just copied to a different part of
374memory within the same process rather than a real fork taking place.
375
376To make use of threading, however, one usually wants the threads to share
377at least some data between themselves. This is done with the
378L<threads::shared> module and the C<:shared> attribute:
379
380 use threads;
381 use threads::shared;
382
383 my $foo :shared = 1;
384 my $bar = 1;
385 threads->create(sub { $foo++; $bar++; })->join();
386
387 print("$foo\n"); # Prints 2 since $foo is shared
388 print("$bar\n"); # Prints 1 since $bar is not shared
389
390In the case of a shared array, all the array's elements are shared, and for
391a shared hash, all the keys and values are shared. This places
392restrictions on what may be assigned to shared array and hash elements: only
393simple values or references to shared variables are allowed - this is
394so that a private variable can't accidentally become shared. A bad
395assignment will cause the thread to die. For example:
396
397 use threads;
398 use threads::shared;
399
400 my $var = 1;
401 my $svar :shared = 2;
402 my %hash :shared;
403
404 ... create some threads ...
405
406 $hash{a} = 1; # All threads see exists($hash{a})
407 # and $hash{a} == 1
408 $hash{a} = $var; # okay - copy-by-value: same effect as previous
409 $hash{a} = $svar; # okay - copy-by-value: same effect as previous
410 $hash{a} = \$svar; # okay - a reference to a shared variable
411 $hash{a} = \$var; # This will die
412 delete($hash{a}); # okay - all threads will see !exists($hash{a})
413
414Note that a shared variable guarantees that if two or more threads try to
415modify it at the same time, the internal state of the variable will not
416become corrupted. However, there are no guarantees beyond this, as
417explained in the next section.
418
419=head2 Thread Pitfalls: Races
420
421While threads bring a new set of useful tools, they also bring a
422number of pitfalls. One pitfall is the race condition:
423
424 use threads;
425 use threads::shared;
426
427 my $x :shared = 1;
428 my $thr1 = threads->create(\&sub1);
429 my $thr2 = threads->create(\&sub2);
430
431 $thr1->join();
432 $thr2->join();
433 print("$x\n");
434
435 sub sub1 { my $foo = $x; $x = $foo + 1; }
436 sub sub2 { my $bar = $x; $x = $bar + 1; }
437
438What do you think C<$x> will be? The answer, unfortunately, is I<it
439depends>. Both C<sub1()> and C<sub2()> access the global variable C<$x>, once
440to read and once to write. Depending on factors ranging from your
441thread implementation's scheduling algorithm to the phase of the moon,
442C<$x> can be 2 or 3.
443
444Race conditions are caused by unsynchronized access to shared
445data. Without explicit synchronization, there's no way to be sure that
446nothing has happened to the shared data between the time you access it
447and the time you update it. Even this simple code fragment has the
448possibility of error:
449
450 use threads;
451 my $x :shared = 2;
452 my $y :shared;
453 my $z :shared;
454 my $thr1 = threads->create(sub { $y = $x; $x = $y + 1; });
455 my $thr2 = threads->create(sub { $z = $x; $x = $z + 1; });
456 $thr1->join();
457 $thr2->join();
458
459Two threads both access C<$x>. Each thread can potentially be interrupted
460at any point, or be executed in any order. At the end, C<$x> could be 3
461or 4, and both C<$y> and C<$z> could be 2 or 3.
462
463Even C<$x += 5> or C<$x++> are not guaranteed to be atomic.
464
465Whenever your program accesses data or resources that can be accessed
466by other threads, you must take steps to coordinate access or risk
467data inconsistency and race conditions. Note that Perl will protect its
468internals from your race conditions, but it won't protect you from you.
469
470=head1 Synchronization and control
471
472Perl provides a number of mechanisms to coordinate the interactions
473between themselves and their data, to avoid race conditions and the like.
474Some of these are designed to resemble the common techniques used in thread
475libraries such as C<pthreads>; others are Perl-specific. Often, the
476standard techniques are clumsy and difficult to get right (such as
477condition waits). Where possible, it is usually easier to use Perlish
478techniques such as queues, which remove some of the hard work involved.
479
480=head2 Controlling access: lock()
481
482The C<lock()> function takes a shared variable and puts a lock on it.
483No other thread may lock the variable until the variable is unlocked
484by the thread holding the lock. Unlocking happens automatically
485when the locking thread exits the block that contains the call to the
486C<lock()> function. Using C<lock()> is straightforward: This example has
487several threads doing some calculations in parallel, and occasionally
488updating a running total:
489
490 use threads;
491 use threads::shared;
492
493 my $total :shared = 0;
494
495 sub calc {
496 while (1) {
497 my $result;
498 # (... do some calculations and set $result ...)
499 {
500 lock($total); # Block until we obtain the lock
501 $total += $result;
502 } # Lock implicitly released at end of scope
503 last if $result == 0;
504 }
505 }
506
507 my $thr1 = threads->create(\&calc);
508 my $thr2 = threads->create(\&calc);
509 my $thr3 = threads->create(\&calc);
510 $thr1->join();
511 $thr2->join();
512 $thr3->join();
513 print("total=$total\n");
514
515C<lock()> blocks the thread until the variable being locked is
516available. When C<lock()> returns, your thread can be sure that no other
517thread can lock that variable until the block containing the
518lock exits.
519
520It's important to note that locks don't prevent access to the variable
521in question, only lock attempts. This is in keeping with Perl's
522longstanding tradition of courteous programming, and the advisory file
523locking that C<flock()> gives you.
524
525You may lock arrays and hashes as well as scalars. Locking an array,
526though, will not block subsequent locks on array elements, just lock
527attempts on the array itself.
528
529Locks are recursive, which means it's okay for a thread to
530lock a variable more than once. The lock will last until the outermost
531C<lock()> on the variable goes out of scope. For example:
532
533 my $x :shared;
534 doit();
535
536 sub doit {
537 {
538 {
539 lock($x); # Wait for lock
540 lock($x); # NOOP - we already have the lock
541 {
542 lock($x); # NOOP
543 {
544 lock($x); # NOOP
545 lockit_some_more();
546 }
547 }
548 } # *** Implicit unlock here ***
549 }
550 }
551
552 sub lockit_some_more {
553 lock($x); # NOOP
554 } # Nothing happens here
555
556Note that there is no C<unlock()> function - the only way to unlock a
557variable is to allow it to go out of scope.
558
559A lock can either be used to guard the data contained within the variable
560being locked, or it can be used to guard something else, like a section
561of code. In this latter case, the variable in question does not hold any
562useful data, and exists only for the purpose of being locked. In this
563respect, the variable behaves like the mutexes and basic semaphores of
564traditional thread libraries.
565
566=head2 A Thread Pitfall: Deadlocks
567
568Locks are a handy tool to synchronize access to data, and using them
569properly is the key to safe shared data. Unfortunately, locks aren't
570without their dangers, especially when multiple locks are involved.
571Consider the following code:
572
573 use threads;
574
575 my $x :shared = 4;
576 my $y :shared = 'foo';
577 my $thr1 = threads->create(sub {
578 lock($x);
579 sleep(20);
580 lock($y);
581 });
582 my $thr2 = threads->create(sub {
583 lock($y);
584 sleep(20);
585 lock($x);
586 });
587
588This program will probably hang until you kill it. The only way it
589won't hang is if one of the two threads acquires both locks
590first. A guaranteed-to-hang version is more complicated, but the
591principle is the same.
592
593The first thread will grab a lock on C<$x>, then, after a pause during which
594the second thread has probably had time to do some work, try to grab a
595lock on C<$y>. Meanwhile, the second thread grabs a lock on C<$y>, then later
596tries to grab a lock on C<$x>. The second lock attempt for both threads will
597block, each waiting for the other to release its lock.
598
599This condition is called a deadlock, and it occurs whenever two or
600more threads are trying to get locks on resources that the others
601own. Each thread will block, waiting for the other to release a lock
602on a resource. That never happens, though, since the thread with the
603resource is itself waiting for a lock to be released.
604
605There are a number of ways to handle this sort of problem. The best
606way is to always have all threads acquire locks in the exact same
607order. If, for example, you lock variables C<$x>, C<$y>, and C<$z>, always lock
608C<$x> before C<$y>, and C<$y> before C<$z>. It's also best to hold on to locks for
609as short a period of time to minimize the risks of deadlock.
610
611The other synchronization primitives described below can suffer from
612similar problems.
613
614=head2 Queues: Passing Data Around
615
616A queue is a special thread-safe object that lets you put data in one
617end and take it out the other without having to worry about
618synchronization issues. They're pretty straightforward, and look like
619this:
620
621 use threads;
622 use Thread::Queue;
623
624 my $DataQueue = Thread::Queue->new();
625 my $thr = threads->create(sub {
626 while (my $DataElement = $DataQueue->dequeue()) {
627 print("Popped $DataElement off the queue\n");
628 }
629 });
630
631 $DataQueue->enqueue(12);
632 $DataQueue->enqueue("A", "B", "C");
633 sleep(10);
634 $DataQueue->enqueue(undef);
635 $thr->join();
636
637You create the queue with C<Thread::Queue-E<gt>new()>. Then you can
638add lists of scalars onto the end with C<enqueue()>, and pop scalars off
639the front of it with C<dequeue()>. A queue has no fixed size, and can grow
640as needed to hold everything pushed on to it.
641
642If a queue is empty, C<dequeue()> blocks until another thread enqueues
643something. This makes queues ideal for event loops and other
644communications between threads.
645
646=head2 Semaphores: Synchronizing Data Access
647
648Semaphores are a kind of generic locking mechanism. In their most basic
649form, they behave very much like lockable scalars, except that they
650can't hold data, and that they must be explicitly unlocked. In their
651advanced form, they act like a kind of counter, and can allow multiple
652threads to have the I<lock> at any one time.
653
654=head2 Basic semaphores
655
656Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource
657count, while C<up()> increments it. Calls to C<down()> will block if the
658semaphore's current count would decrement below zero. This program
659gives a quick demonstration:
660
661 use threads;
662 use Thread::Semaphore;
663
664 my $semaphore = Thread::Semaphore->new();
665 my $GlobalVariable :shared = 0;
666
667 $thr1 = threads->create(\&sample_sub, 1);
668 $thr2 = threads->create(\&sample_sub, 2);
669 $thr3 = threads->create(\&sample_sub, 3);
670
671 sub sample_sub {
672 my $SubNumber = shift(@_);
673 my $TryCount = 10;
674 my $LocalCopy;
675 sleep(1);
676 while ($TryCount--) {
677 $semaphore->down();
678 $LocalCopy = $GlobalVariable;
679 print("$TryCount tries left for sub $SubNumber "
680 ."(\$GlobalVariable is $GlobalVariable)\n");
681 sleep(2);
682 $LocalCopy++;
683 $GlobalVariable = $LocalCopy;
684 $semaphore->up();
685 }
686 }
687
688 $thr1->join();
689 $thr2->join();
690 $thr3->join();
691
692The three invocations of the subroutine all operate in sync. The
693semaphore, though, makes sure that only one thread is accessing the
694global variable at once.
695
696=head2 Advanced Semaphores
697
698By default, semaphores behave like locks, letting only one thread
699C<down()> them at a time. However, there are other uses for semaphores.
700
701Each semaphore has a counter attached to it. By default, semaphores are
702created with the counter set to one, C<down()> decrements the counter by
703one, and C<up()> increments by one. However, we can override any or all
704of these defaults simply by passing in different values:
705
706 use threads;
707 use Thread::Semaphore;
708
709 my $semaphore = Thread::Semaphore->new(5);
710 # Creates a semaphore with the counter set to five
711
712 my $thr1 = threads->create(\&sub1);
713 my $thr2 = threads->create(\&sub1);
714
715 sub sub1 {
716 $semaphore->down(5); # Decrements the counter by five
717 # Do stuff here
718 $semaphore->up(5); # Increment the counter by five
719 }
720
721 $thr1->detach();
722 $thr2->detach();
723
724If C<down()> attempts to decrement the counter below zero, it blocks until
725the counter is large enough. Note that while a semaphore can be created
726with a starting count of zero, any C<up()> or C<down()> always changes the
727counter by at least one, and so C<< $semaphore->down(0) >> is the same as
728C<< $semaphore->down(1) >>.
729
730The question, of course, is why would you do something like this? Why
731create a semaphore with a starting count that's not one, or why
732decrement or increment it by more than one? The answer is resource
733availability. Many resources that you want to manage access for can be
734safely used by more than one thread at once.
735
736For example, let's take a GUI driven program. It has a semaphore that
737it uses to synchronize access to the display, so only one thread is
738ever drawing at once. Handy, but of course you don't want any thread
739to start drawing until things are properly set up. In this case, you
740can create a semaphore with a counter set to zero, and up it when
741things are ready for drawing.
742
743Semaphores with counters greater than one are also useful for
744establishing quotas. Say, for example, that you have a number of
745threads that can do I/O at once. You don't want all the threads
746reading or writing at once though, since that can potentially swamp
747your I/O channels, or deplete your process's quota of filehandles. You
748can use a semaphore initialized to the number of concurrent I/O
749requests (or open files) that you want at any one time, and have your
750threads quietly block and unblock themselves.
751
752Larger increments or decrements are handy in those cases where a
753thread needs to check out or return a number of resources at once.
754
755=head2 Waiting for a Condition
756
757The functions C<cond_wait()> and C<cond_signal()>
758can be used in conjunction with locks to notify
759co-operating threads that a resource has become available. They are
760very similar in use to the functions found in C<pthreads>. However
761for most purposes, queues are simpler to use and more intuitive. See
762L<threads::shared> for more details.
763
764=head2 Giving up control
765
766There are times when you may find it useful to have a thread
767explicitly give up the CPU to another thread. You may be doing something
768processor-intensive and want to make sure that the user-interface thread
769gets called frequently. Regardless, there are times that you might want
770a thread to give up the processor.
771
772Perl's threading package provides the C<yield()> function that does
773this. C<yield()> is pretty straightforward, and works like this:
774
775 use threads;
776
777 sub loop {
778 my $thread = shift;
779 my $foo = 50;
780 while($foo--) { print("In thread $thread\n"); }
781 threads->yield();
782 $foo = 50;
783 while($foo--) { print("In thread $thread\n"); }
784 }
785
786 my $thr1 = threads->create(\&loop, 'first');
787 my $thr2 = threads->create(\&loop, 'second');
788 my $thr3 = threads->create(\&loop, 'third');
789
790It is important to remember that C<yield()> is only a hint to give up the CPU,
791it depends on your hardware, OS and threading libraries what actually happens.
792B<On many operating systems, yield() is a no-op.> Therefore it is important
793to note that one should not build the scheduling of the threads around
794C<yield()> calls. It might work on your platform but it won't work on another
795platform.
796
797=head1 General Thread Utility Routines
798
799We've covered the workhorse parts of Perl's threading package, and
800with these tools you should be well on your way to writing threaded
801code and packages. There are a few useful little pieces that didn't
802really fit in anyplace else.
803
804=head2 What Thread Am I In?
805
806The C<threads-E<gt>self()> class method provides your program with a way to
807get an object representing the thread it's currently in. You can use this
808object in the same way as the ones returned from thread creation.
809
810=head2 Thread IDs
811
812C<tid()> is a thread object method that returns the thread ID of the
813thread the object represents. Thread IDs are integers, with the main
814thread in a program being 0. Currently Perl assigns a unique TID to
815every thread ever created in your program, assigning the first thread
816to be created a TID of 1, and increasing the TID by 1 for each new
817thread that's created. When used as a class method, C<threads-E<gt>tid()>
818can be used by a thread to get its own TID.
819
820=head2 Are These Threads The Same?
821
822The C<equal()> method takes two thread objects and returns true
823if the objects represent the same thread, and false if they don't.
824
825Thread objects also have an overloaded C<==> comparison so that you can do
826comparison on them as you would with normal objects.
827
828=head2 What Threads Are Running?
829
830C<threads-E<gt>list()> returns a list of thread objects, one for each thread
831that's currently running and not detached. Handy for a number of things,
832including cleaning up at the end of your program (from the main Perl thread,
833of course):
834
835 # Loop through all the threads
836 foreach my $thr (threads->list()) {
837 $thr->join();
838 }
839
840If some threads have not finished running when the main Perl thread
841ends, Perl will warn you about it and die, since it is impossible for Perl
842to clean up itself while other threads are running.
843
844NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so
845does not appear in the list returned by C<threads-E<gt>list()>.
846
847=head1 A Complete Example
848
849Confused yet? It's time for an example program to show some of the
850things we've covered. This program finds prime numbers using threads.
851
852 1 #!/usr/bin/perl
853 2 # prime-pthread, courtesy of Tom Christiansen
854 3
855 4 use strict;
856 5 use warnings;
857 6
858 7 use threads;
859 8 use Thread::Queue;
860 9
861 10 sub check_num {
862 11 my ($upstream, $cur_prime) = @_;
863 12 my $kid;
864 13 my $downstream = Thread::Queue->new();
865 14 while (my $num = $upstream->dequeue()) {
866 15 next unless ($num % $cur_prime);
867 16 if ($kid) {
868 17 $downstream->enqueue($num);
869 18 } else {
870 19 print("Found prime: $num\n");
871 20 $kid = threads->create(\&check_num, $downstream, $num);
872 21 if (! $kid) {
873 22 warn("Sorry. Ran out of threads.\n");
874 23 last;
875 24 }
876 25 }
877 26 }
878 27 if ($kid) {
879 28 $downstream->enqueue(undef);
880 29 $kid->join();
881 30 }
882 31 }
883 32
884 33 my $stream = Thread::Queue->new(3..1000, undef);
885 34 check_num($stream, 2);
886
887This program uses the pipeline model to generate prime numbers. Each
888thread in the pipeline has an input queue that feeds numbers to be
889checked, a prime number that it's responsible for, and an output queue
890into which it funnels numbers that have failed the check. If the thread
891has a number that's failed its check and there's no child thread, then
892the thread must have found a new prime number. In that case, a new
893child thread is created for that prime and stuck on the end of the
894pipeline.
895
896This probably sounds a bit more confusing than it really is, so let's
897go through this program piece by piece and see what it does. (For
898those of you who might be trying to remember exactly what a prime
899number is, it's a number that's only evenly divisible by itself and 1.)
900
901The bulk of the work is done by the C<check_num()> subroutine, which
902takes a reference to its input queue and a prime number that it's
903responsible for. After pulling in the input queue and the prime that
904the subroutine is checking (line 11), we create a new queue (line 13)
905and reserve a scalar for the thread that we're likely to create later
906(line 12).
907
908The while loop from line 14 to line 26 grabs a scalar off the input
909queue and checks against the prime this thread is responsible
910for. Line 15 checks to see if there's a remainder when we divide the
911number to be checked by our prime. If there is one, the number
912must not be evenly divisible by our prime, so we need to either pass
913it on to the next thread if we've created one (line 17) or create a
914new thread if we haven't.
915
916The new thread creation is line 20. We pass on to it a reference to
917the queue we've created, and the prime number we've found. In lines 21
918through 24, we check to make sure that our new thread got created, and
919if not, we stop checking any remaining numbers in the queue.
920
921Finally, once the loop terminates (because we got a 0 or C<undef> in the
922queue, which serves as a note to terminate), we pass on the notice to our
923child, and wait for it to exit if we've created a child (lines 27 and
92430).
925
926Meanwhile, back in the main thread, we first create a queue (line 33) and
927queue up all the numbers from 3 to 1000 for checking, plus a termination
928notice. Then all we have to do to get the ball rolling is pass the queue
929and the first prime to the C<check_num()> subroutine (line 34).
930
931That's how it works. It's pretty simple; as with many Perl programs,
932the explanation is much longer than the program.
933
934=head1 Different implementations of threads
935
936Some background on thread implementations from the operating system
937viewpoint. There are three basic categories of threads: user-mode threads,
938kernel threads, and multiprocessor kernel threads.
939
940User-mode threads are threads that live entirely within a program and
941its libraries. In this model, the OS knows nothing about threads. As
942far as it's concerned, your process is just a process.
943
944This is the easiest way to implement threads, and the way most OSes
945start. The big disadvantage is that, since the OS knows nothing about
946threads, if one thread blocks they all do. Typical blocking activities
947include most system calls, most I/O, and things like C<sleep()>.
948
949Kernel threads are the next step in thread evolution. The OS knows
950about kernel threads, and makes allowances for them. The main
951difference between a kernel thread and a user-mode thread is
952blocking. With kernel threads, things that block a single thread don't
953block other threads. This is not the case with user-mode threads,
954where the kernel blocks at the process level and not the thread level.
955
956This is a big step forward, and can give a threaded program quite a
957performance boost over non-threaded programs. Threads that block
958performing I/O, for example, won't block threads that are doing other
959things. Each process still has only one thread running at once,
960though, regardless of how many CPUs a system might have.
961
962Since kernel threading can interrupt a thread at any time, they will
963uncover some of the implicit locking assumptions you may make in your
964program. For example, something as simple as C<$x = $x + 2> can behave
965unpredictably with kernel threads if C<$x> is visible to other
966threads, as another thread may have changed C<$x> between the time it
967was fetched on the right hand side and the time the new value is
968stored.
969
970Multiprocessor kernel threads are the final step in thread
971support. With multiprocessor kernel threads on a machine with multiple
972CPUs, the OS may schedule two or more threads to run simultaneously on
973different CPUs.
974
975This can give a serious performance boost to your threaded program,
976since more than one thread will be executing at the same time. As a
977tradeoff, though, any of those nagging synchronization issues that
978might not have shown with basic kernel threads will appear with a
979vengeance.
980
981In addition to the different levels of OS involvement in threads,
982different OSes (and different thread implementations for a particular
983OS) allocate CPU cycles to threads in different ways.
984
985Cooperative multitasking systems have running threads give up control
986if one of two things happen. If a thread calls a yield function, it
987gives up control. It also gives up control if the thread does
988something that would cause it to block, such as perform I/O. In a
989cooperative multitasking implementation, one thread can starve all the
990others for CPU time if it so chooses.
991
992Preemptive multitasking systems interrupt threads at regular intervals
993while the system decides which thread should run next. In a preemptive
994multitasking system, one thread usually won't monopolize the CPU.
995
996On some systems, there can be cooperative and preemptive threads
997running simultaneously. (Threads running with realtime priorities
998often behave cooperatively, for example, while threads running at
999normal priorities behave preemptively.)
1000
1001Most modern operating systems support preemptive multitasking nowadays.
1002
1003=head1 Performance considerations
1004
1005The main thing to bear in mind when comparing Perl's I<ithreads> to other threading
1006models is the fact that for each new thread created, a complete copy of
1007all the variables and data of the parent thread has to be taken. Thus,
1008thread creation can be quite expensive, both in terms of memory usage and
1009time spent in creation. The ideal way to reduce these costs is to have a
1010relatively short number of long-lived threads, all created fairly early
1011on (before the base thread has accumulated too much data). Of course, this
1012may not always be possible, so compromises have to be made. However, after
1013a thread has been created, its performance and extra memory usage should
1014be little different than ordinary code.
1015
1016Also note that under the current implementation, shared variables
1017use a little more memory and are a little slower than ordinary variables.
1018
1019=head1 Process-scope Changes
1020
1021Note that while threads themselves are separate execution threads and
1022Perl data is thread-private unless explicitly shared, the threads can
1023affect process-scope state, affecting all the threads.
1024
1025The most common example of this is changing the current working
1026directory using C<chdir()>. One thread calls C<chdir()>, and the working
1027directory of all the threads changes.
1028
1029Even more drastic example of a process-scope change is C<chroot()>:
1030the root directory of all the threads changes, and no thread can
1031undo it (as opposed to C<chdir()>).
1032
1033Further examples of process-scope changes include C<umask()> and
1034changing uids and gids.
1035
1036Thinking of mixing C<fork()> and threads? Please lie down and wait
1037until the feeling passes. Be aware that the semantics of C<fork()> vary
1038between platforms. For example, some Unix systems copy all the current
1039threads into the child process, while others only copy the thread that
1040called C<fork()>. You have been warned!
1041
1042Similarly, mixing signals and threads may be problematic.
1043Implementations are platform-dependent, and even the POSIX
1044semantics may not be what you expect (and Perl doesn't even
1045give you the full POSIX API). For example, there is no way to
1046guarantee that a signal sent to a multi-threaded Perl application
1047will get intercepted by any particular thread. (However, a recently
1048added feature does provide the capability to send signals between
1049threads. See L<threads/THREAD SIGNALLING> for more details.)
1050
1051=head1 Thread-Safety of System Libraries
1052
1053Whether various library calls are thread-safe is outside the control
1054of Perl. Calls often suffering from not being thread-safe include:
1055C<localtime()>, C<gmtime()>, functions fetching user, group and
1056network information (such as C<getgrent()>, C<gethostent()>,
1057C<getnetent()> and so on), C<readdir()>, C<rand()>, and C<srand()>. In
1058general, calls that depend on some global external state.
1059
1060If the system Perl is compiled in has thread-safe variants of such
1061calls, they will be used. Beyond that, Perl is at the mercy of
1062the thread-safety or -unsafety of the calls. Please consult your
1063C library call documentation.
1064
1065On some platforms the thread-safe library interfaces may fail if the
1066result buffer is too small (for example the user group databases may
1067be rather large, and the reentrant interfaces may have to carry around
1068a full snapshot of those databases). Perl will start with a small
1069buffer, but keep retrying and growing the result buffer
1070until the result fits. If this limitless growing sounds bad for
1071security or memory consumption reasons you can recompile Perl with
1072C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will
1073allow.
1074
1075=head1 Conclusion
1076
1077A complete thread tutorial could fill a book (and has, many times),
1078but with what we've covered in this introduction, you should be well
1079on your way to becoming a threaded Perl expert.
1080
1081=head1 SEE ALSO
1082
1083Annotated POD for L<threads>:
1084L<http://annocpan.org/?mode=search&field=Module&name=threads>
1085
1086Latest version of L<threads> on CPAN:
1087L<http://search.cpan.org/search?module=threads>
1088
1089Annotated POD for L<threads::shared>:
1090L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared>
1091
1092Latest version of L<threads::shared> on CPAN:
1093L<http://search.cpan.org/search?module=threads%3A%3Ashared>
1094
1095Perl threads mailing list:
1096L<http://lists.perl.org/list/ithreads.html>
1097
1098=head1 Bibliography
1099
1100Here's a short bibliography courtesy of Jürgen Christoffel:
1101
1102=head2 Introductory Texts
1103
1104Birrell, Andrew D. An Introduction to Programming with
1105Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1106#35 online as
1107L<ftp://ftp.dec.com/pub/DEC/SRC/research-reports/SRC-035.pdf>
1108(highly recommended)
1109
1110Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1111Guide to Concurrency, Communication, and
1112Multithreading. Prentice-Hall, 1996.
1113
1114Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1115Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1116introduction to threads).
1117
1118Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1119Hall, 1991, ISBN 0-13-590464-1.
1120
1121Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1122Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1123(covers POSIX threads).
1124
1125=head2 OS-Related References
1126
1127Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1128LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
11290-201-52739-1.
1130
1131Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
11321995, ISBN 0-13-219908-4 (great textbook).
1133
1134Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
11354th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1136
1137=head2 Other References
1138
1139Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1140ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1141
1142comp.programming.threads FAQ,
1143L<http://www.serpentine.com/~bos/threads-faq/>
1144
1145Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1146Collection on Virtually Shared Memory Architectures" in Memory
1147Management: Proc. of the International Workshop IWMM 92, St. Malo,
1148France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
11491992, ISBN 3540-55940-X (real-life thread applications).
1150
1151Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
1152L<http://www.perl.com/pub/a/2002/06/11/threads.html>
1153
1154=head1 Acknowledgements
1155
1156Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1157Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1158Pritikin, and Alan Burlison, for their help in reality-checking and
1159polishing this article. Big thanks to Tom Christiansen for his rewrite
1160of the prime number generator.
1161
1162=head1 AUTHOR
1163
1164Dan Sugalski E<lt>dan@sidhe.org<gt>
1165
1166Slightly modified by Arthur Bergman to fit the new thread model/module.
1167
1168Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
1169about thread-safety of Perl code.
1170
1171Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
1172less emphasis on yield().
1173
1174=head1 Copyrights
1175
1176The original version of this article originally appeared in The Perl
1177Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
1178of Jon Orwant and The Perl Journal. This document may be distributed
1179under the same terms as Perl itself.
1180
1181=cut