This is a live mirror of the Perl 5 development currently hosted at https://github.com/perl/perl5
perldelta for 317f3b6
[perl5.git] / pod / perlguts.pod
... / ...
CommitLineData
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18 SV Scalar Value
19 AV Array Value
20 HV Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.) They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command. There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40("PV" stands for "Pointer Value". You might think that it is misnamed
41because it is described as pointing only to strings. However, it is
42possible to have it point to other things. For example, inversion
43lists, used in regular expression data structures, are scalars, each
44consisting of an array of UVs which are accessed through PVs. But,
45using it for non-strings requires care, as the underlying assumption of
46much of the internals is that PVs are just for strings. Often, for
47example, a trailing NUL is tacked on automatically. The non-string use
48is documented only in this paragraph.)
49
50The seven routines are:
51
52 SV* newSViv(IV);
53 SV* newSVuv(UV);
54 SV* newSVnv(double);
55 SV* newSVpv(const char*, STRLEN);
56 SV* newSVpvn(const char*, STRLEN);
57 SV* newSVpvf(const char*, ...);
58 SV* newSVsv(SV*);
59
60C<STRLEN> is an integer type (Size_t, usually defined as size_t in
61F<config.h>) guaranteed to be large enough to represent the size of
62any string that perl can handle.
63
64In the unlikely case of a SV requiring more complex initialisation, you
65can create an empty SV with newSV(len). If C<len> is 0 an empty SV of
66type NULL is returned, else an SV of type PV is returned with len + 1 (for
67the NUL) bytes of storage allocated, accessible via SvPVX. In both cases
68the SV has the undef value.
69
70 SV *sv = newSV(0); /* no storage allocated */
71 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage
72 * allocated */
73
74To change the value of an I<already-existing> SV, there are eight routines:
75
76 void sv_setiv(SV*, IV);
77 void sv_setuv(SV*, UV);
78 void sv_setnv(SV*, double);
79 void sv_setpv(SV*, const char*);
80 void sv_setpvn(SV*, const char*, STRLEN)
81 void sv_setpvf(SV*, const char*, ...);
82 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
83 SV **, I32, bool *);
84 void sv_setsv(SV*, SV*);
85
86Notice that you can choose to specify the length of the string to be
87assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
88allow Perl to calculate the length by using C<sv_setpv> or by specifying
890 as the second argument to C<newSVpv>. Be warned, though, that Perl will
90determine the string's length by using C<strlen>, which depends on the
91string terminating with a NUL character, and not otherwise containing
92NULs.
93
94The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
95formatted output becomes the value.
96
97C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
98either a pointer to a variable argument list or the address and length of
99an array of SVs. The last argument points to a boolean; on return, if that
100boolean is true, then locale-specific information has been used to format
101the string, and the string's contents are therefore untrustworthy (see
102L<perlsec>). This pointer may be NULL if that information is not
103important. Note that this function requires you to specify the length of
104the format.
105
106The C<sv_set*()> functions are not generic enough to operate on values
107that have "magic". See L<Magic Virtual Tables> later in this document.
108
109All SVs that contain strings should be terminated with a NUL character.
110If it is not NUL-terminated there is a risk of
111core dumps and corruptions from code which passes the string to C
112functions or system calls which expect a NUL-terminated string.
113Perl's own functions typically add a trailing NUL for this reason.
114Nevertheless, you should be very careful when you pass a string stored
115in an SV to a C function or system call.
116
117To access the actual value that an SV points to, you can use the macros:
118
119 SvIV(SV*)
120 SvUV(SV*)
121 SvNV(SV*)
122 SvPV(SV*, STRLEN len)
123 SvPV_nolen(SV*)
124
125which will automatically coerce the actual scalar type into an IV, UV, double,
126or string.
127
128In the C<SvPV> macro, the length of the string returned is placed into the
129variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do
130not care what the length of the data is, use the C<SvPV_nolen> macro.
131Historically the C<SvPV> macro with the global variable C<PL_na> has been
132used in this case. But that can be quite inefficient because C<PL_na> must
133be accessed in thread-local storage in threaded Perl. In any case, remember
134that Perl allows arbitrary strings of data that may both contain NULs and
135might not be terminated by a NUL.
136
137Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
138len);>. It might work with your compiler, but it won't work for everyone.
139Break this sort of statement up into separate assignments:
140
141 SV *s;
142 STRLEN len;
143 char *ptr;
144 ptr = SvPV(s, len);
145 foo(ptr, len);
146
147If you want to know if the scalar value is TRUE, you can use:
148
149 SvTRUE(SV*)
150
151Although Perl will automatically grow strings for you, if you need to force
152Perl to allocate more memory for your SV, you can use the macro
153
154 SvGROW(SV*, STRLEN newlen)
155
156which will determine if more memory needs to be allocated. If so, it will
157call the function C<sv_grow>. Note that C<SvGROW> can only increase, not
158decrease, the allocated memory of an SV and that it does not automatically
159add space for the trailing NUL byte (perl's own string functions typically do
160C<SvGROW(sv, len + 1)>).
161
162If you have an SV and want to know what kind of data Perl thinks is stored
163in it, you can use the following macros to check the type of SV you have.
164
165 SvIOK(SV*)
166 SvNOK(SV*)
167 SvPOK(SV*)
168
169You can get and set the current length of the string stored in an SV with
170the following macros:
171
172 SvCUR(SV*)
173 SvCUR_set(SV*, I32 val)
174
175You can also get a pointer to the end of the string stored in the SV
176with the macro:
177
178 SvEND(SV*)
179
180But note that these last three macros are valid only if C<SvPOK()> is true.
181
182If you want to append something to the end of string stored in an C<SV*>,
183you can use the following functions:
184
185 void sv_catpv(SV*, const char*);
186 void sv_catpvn(SV*, const char*, STRLEN);
187 void sv_catpvf(SV*, const char*, ...);
188 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
189 I32, bool);
190 void sv_catsv(SV*, SV*);
191
192The first function calculates the length of the string to be appended by
193using C<strlen>. In the second, you specify the length of the string
194yourself. The third function processes its arguments like C<sprintf> and
195appends the formatted output. The fourth function works like C<vsprintf>.
196You can specify the address and length of an array of SVs instead of the
197va_list argument. The fifth function extends the string stored in the first
198SV with the string stored in the second SV. It also forces the second SV
199to be interpreted as a string.
200
201The C<sv_cat*()> functions are not generic enough to operate on values that
202have "magic". See L<Magic Virtual Tables> later in this document.
203
204If you know the name of a scalar variable, you can get a pointer to its SV
205by using the following:
206
207 SV* get_sv("package::varname", 0);
208
209This returns NULL if the variable does not exist.
210
211If you want to know if this variable (or any other SV) is actually C<defined>,
212you can call:
213
214 SvOK(SV*)
215
216The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
217
218Its address can be used whenever an C<SV*> is needed. Make sure that
219you don't try to compare a random sv with C<&PL_sv_undef>. For example
220when interfacing Perl code, it'll work correctly for:
221
222 foo(undef);
223
224But won't work when called as:
225
226 $x = undef;
227 foo($x);
228
229So to repeat always use SvOK() to check whether an sv is defined.
230
231Also you have to be careful when using C<&PL_sv_undef> as a value in
232AVs or HVs (see L<AVs, HVs and undefined values>).
233
234There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
235boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their
236addresses can be used whenever an C<SV*> is needed.
237
238Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
239Take this code:
240
241 SV* sv = (SV*) 0;
242 if (I-am-to-return-a-real-value) {
243 sv = sv_2mortal(newSViv(42));
244 }
245 sv_setsv(ST(0), sv);
246
247This code tries to return a new SV (which contains the value 42) if it should
248return a real value, or undef otherwise. Instead it has returned a NULL
249pointer which, somewhere down the line, will cause a segmentation violation,
250bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the
251first line and all will be well.
252
253To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
254call is not necessary (see L<Reference Counts and Mortality>).
255
256=head2 Offsets
257
258Perl provides the function C<sv_chop> to efficiently remove characters
259from the beginning of a string; you give it an SV and a pointer to
260somewhere inside the PV, and it discards everything before the
261pointer. The efficiency comes by means of a little hack: instead of
262actually removing the characters, C<sv_chop> sets the flag C<OOK>
263(offset OK) to signal to other functions that the offset hack is in
264effect, and it puts the number of bytes chopped off into the IV field
265of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
266many bytes, and adjusts C<SvCUR> and C<SvLEN>.
267
268Hence, at this point, the start of the buffer that we allocated lives
269at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
270into the middle of this allocated storage.
271
272This is best demonstrated by example:
273
274 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
275 SV = PVIV(0x8128450) at 0x81340f0
276 REFCNT = 1
277 FLAGS = (POK,OOK,pPOK)
278 IV = 1 (OFFSET)
279 PV = 0x8135781 ( "1" . ) "2345"\0
280 CUR = 4
281 LEN = 5
282
283Here the number of bytes chopped off (1) is put into IV, and
284C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
285portion of the string between the "real" and the "fake" beginnings is
286shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
287the fake beginning, not the real one.
288
289Something similar to the offset hack is performed on AVs to enable
290efficient shifting and splicing off the beginning of the array; while
291C<AvARRAY> points to the first element in the array that is visible from
292Perl, C<AvALLOC> points to the real start of the C array. These are
293usually the same, but a C<shift> operation can be carried out by
294increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvMAX>.
295Again, the location of the real start of the C array only comes into
296play when freeing the array. See C<av_shift> in F<av.c>.
297
298=head2 What's Really Stored in an SV?
299
300Recall that the usual method of determining the type of scalar you have is
301to use C<Sv*OK> macros. Because a scalar can be both a number and a string,
302usually these macros will always return TRUE and calling the C<Sv*V>
303macros will do the appropriate conversion of string to integer/double or
304integer/double to string.
305
306If you I<really> need to know if you have an integer, double, or string
307pointer in an SV, you can use the following three macros instead:
308
309 SvIOKp(SV*)
310 SvNOKp(SV*)
311 SvPOKp(SV*)
312
313These will tell you if you truly have an integer, double, or string pointer
314stored in your SV. The "p" stands for private.
315
316There are various ways in which the private and public flags may differ.
317For example, a tied SV may have a valid underlying value in the IV slot
318(so SvIOKp is true), but the data should be accessed via the FETCH
319routine rather than directly, so SvIOK is false. Another is when
320numeric conversion has occurred and precision has been lost: only the
321private flag is set on 'lossy' values. So when an NV is converted to an
322IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
323
324In general, though, it's best to use the C<Sv*V> macros.
325
326=head2 Working with AVs
327
328There are two ways to create and load an AV. The first method creates an
329empty AV:
330
331 AV* newAV();
332
333The second method both creates the AV and initially populates it with SVs:
334
335 AV* av_make(I32 num, SV **ptr);
336
337The second argument points to an array containing C<num> C<SV*>'s. Once the
338AV has been created, the SVs can be destroyed, if so desired.
339
340Once the AV has been created, the following operations are possible on it:
341
342 void av_push(AV*, SV*);
343 SV* av_pop(AV*);
344 SV* av_shift(AV*);
345 void av_unshift(AV*, I32 num);
346
347These should be familiar operations, with the exception of C<av_unshift>.
348This routine adds C<num> elements at the front of the array with the C<undef>
349value. You must then use C<av_store> (described below) to assign values
350to these new elements.
351
352Here are some other functions:
353
354 I32 av_len(AV*);
355 SV** av_fetch(AV*, I32 key, I32 lval);
356 SV** av_store(AV*, I32 key, SV* val);
357
358The C<av_len> function returns the highest index value in an array (just
359like $#array in Perl). If the array is empty, -1 is returned. The
360C<av_fetch> function returns the value at index C<key>, but if C<lval>
361is non-zero, then C<av_fetch> will store an undef value at that index.
362The C<av_store> function stores the value C<val> at index C<key>, and does
363not increment the reference count of C<val>. Thus the caller is responsible
364for taking care of that, and if C<av_store> returns NULL, the caller will
365have to decrement the reference count to avoid a memory leak. Note that
366C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
367return value.
368
369A few more:
370
371 void av_clear(AV*);
372 void av_undef(AV*);
373 void av_extend(AV*, I32 key);
374
375The C<av_clear> function deletes all the elements in the AV* array, but
376does not actually delete the array itself. The C<av_undef> function will
377delete all the elements in the array plus the array itself. The
378C<av_extend> function extends the array so that it contains at least C<key+1>
379elements. If C<key+1> is less than the currently allocated length of the array,
380then nothing is done.
381
382If you know the name of an array variable, you can get a pointer to its AV
383by using the following:
384
385 AV* get_av("package::varname", 0);
386
387This returns NULL if the variable does not exist.
388
389See L<Understanding the Magic of Tied Hashes and Arrays> for more
390information on how to use the array access functions on tied arrays.
391
392=head2 Working with HVs
393
394To create an HV, you use the following routine:
395
396 HV* newHV();
397
398Once the HV has been created, the following operations are possible on it:
399
400 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
401 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
402
403The C<klen> parameter is the length of the key being passed in (Note that
404you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
405length of the key). The C<val> argument contains the SV pointer to the
406scalar being stored, and C<hash> is the precomputed hash value (zero if
407you want C<hv_store> to calculate it for you). The C<lval> parameter
408indicates whether this fetch is actually a part of a store operation, in
409which case a new undefined value will be added to the HV with the supplied
410key and C<hv_fetch> will return as if the value had already existed.
411
412Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
413C<SV*>. To access the scalar value, you must first dereference the return
414value. However, you should check to make sure that the return value is
415not NULL before dereferencing it.
416
417The first of these two functions checks if a hash table entry exists, and the
418second deletes it.
419
420 bool hv_exists(HV*, const char* key, U32 klen);
421 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
422
423If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
424create and return a mortal copy of the deleted value.
425
426And more miscellaneous functions:
427
428 void hv_clear(HV*);
429 void hv_undef(HV*);
430
431Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
432table but does not actually delete the hash table. The C<hv_undef> deletes
433both the entries and the hash table itself.
434
435Perl keeps the actual data in a linked list of structures with a typedef of HE.
436These contain the actual key and value pointers (plus extra administrative
437overhead). The key is a string pointer; the value is an C<SV*>. However,
438once you have an C<HE*>, to get the actual key and value, use the routines
439specified below.
440
441 I32 hv_iterinit(HV*);
442 /* Prepares starting point to traverse hash table */
443 HE* hv_iternext(HV*);
444 /* Get the next entry, and return a pointer to a
445 structure that has both the key and value */
446 char* hv_iterkey(HE* entry, I32* retlen);
447 /* Get the key from an HE structure and also return
448 the length of the key string */
449 SV* hv_iterval(HV*, HE* entry);
450 /* Return an SV pointer to the value of the HE
451 structure */
452 SV* hv_iternextsv(HV*, char** key, I32* retlen);
453 /* This convenience routine combines hv_iternext,
454 hv_iterkey, and hv_iterval. The key and retlen
455 arguments are return values for the key and its
456 length. The value is returned in the SV* argument */
457
458If you know the name of a hash variable, you can get a pointer to its HV
459by using the following:
460
461 HV* get_hv("package::varname", 0);
462
463This returns NULL if the variable does not exist.
464
465The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
466
467 hash = 0;
468 while (klen--)
469 hash = (hash * 33) + *key++;
470 hash = hash + (hash >> 5); /* after 5.6 */
471
472The last step was added in version 5.6 to improve distribution of
473lower bits in the resulting hash value.
474
475See L<Understanding the Magic of Tied Hashes and Arrays> for more
476information on how to use the hash access functions on tied hashes.
477
478=head2 Hash API Extensions
479
480Beginning with version 5.004, the following functions are also supported:
481
482 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
483 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
484
485 bool hv_exists_ent (HV* tb, SV* key, U32 hash);
486 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
487
488 SV* hv_iterkeysv (HE* entry);
489
490Note that these functions take C<SV*> keys, which simplifies writing
491of extension code that deals with hash structures. These functions
492also allow passing of C<SV*> keys to C<tie> functions without forcing
493you to stringify the keys (unlike the previous set of functions).
494
495They also return and accept whole hash entries (C<HE*>), making their
496use more efficient (since the hash number for a particular string
497doesn't have to be recomputed every time). See L<perlapi> for detailed
498descriptions.
499
500The following macros must always be used to access the contents of hash
501entries. Note that the arguments to these macros must be simple
502variables, since they may get evaluated more than once. See
503L<perlapi> for detailed descriptions of these macros.
504
505 HePV(HE* he, STRLEN len)
506 HeVAL(HE* he)
507 HeHASH(HE* he)
508 HeSVKEY(HE* he)
509 HeSVKEY_force(HE* he)
510 HeSVKEY_set(HE* he, SV* sv)
511
512These two lower level macros are defined, but must only be used when
513dealing with keys that are not C<SV*>s:
514
515 HeKEY(HE* he)
516 HeKLEN(HE* he)
517
518Note that both C<hv_store> and C<hv_store_ent> do not increment the
519reference count of the stored C<val>, which is the caller's responsibility.
520If these functions return a NULL value, the caller will usually have to
521decrement the reference count of C<val> to avoid a memory leak.
522
523=head2 AVs, HVs and undefined values
524
525Sometimes you have to store undefined values in AVs or HVs. Although
526this may be a rare case, it can be tricky. That's because you're
527used to using C<&PL_sv_undef> if you need an undefined SV.
528
529For example, intuition tells you that this XS code:
530
531 AV *av = newAV();
532 av_store( av, 0, &PL_sv_undef );
533
534is equivalent to this Perl code:
535
536 my @av;
537 $av[0] = undef;
538
539Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker
540for indicating that an array element has not yet been initialized.
541Thus, C<exists $av[0]> would be true for the above Perl code, but
542false for the array generated by the XS code.
543
544Other problems can occur when storing C<&PL_sv_undef> in HVs:
545
546 hv_store( hv, "key", 3, &PL_sv_undef, 0 );
547
548This will indeed make the value C<undef>, but if you try to modify
549the value of C<key>, you'll get the following error:
550
551 Modification of non-creatable hash value attempted
552
553In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
554in restricted hashes. This caused such hash entries not to appear
555when iterating over the hash or when checking for the keys
556with the C<hv_exists> function.
557
558You can run into similar problems when you store C<&PL_sv_yes> or
559C<&PL_sv_no> into AVs or HVs. Trying to modify such elements
560will give you the following error:
561
562 Modification of a read-only value attempted
563
564To make a long story short, you can use the special variables
565C<&PL_sv_undef>, C<&PL_sv_yes> and C<&PL_sv_no> with AVs and
566HVs, but you have to make sure you know what you're doing.
567
568Generally, if you want to store an undefined value in an AV
569or HV, you should not use C<&PL_sv_undef>, but rather create a
570new undefined value using the C<newSV> function, for example:
571
572 av_store( av, 42, newSV(0) );
573 hv_store( hv, "foo", 3, newSV(0), 0 );
574
575=head2 References
576
577References are a special type of scalar that point to other data types
578(including other references).
579
580To create a reference, use either of the following functions:
581
582 SV* newRV_inc((SV*) thing);
583 SV* newRV_noinc((SV*) thing);
584
585The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The
586functions are identical except that C<newRV_inc> increments the reference
587count of the C<thing>, while C<newRV_noinc> does not. For historical
588reasons, C<newRV> is a synonym for C<newRV_inc>.
589
590Once you have a reference, you can use the following macro to dereference
591the reference:
592
593 SvRV(SV*)
594
595then call the appropriate routines, casting the returned C<SV*> to either an
596C<AV*> or C<HV*>, if required.
597
598To determine if an SV is a reference, you can use the following macro:
599
600 SvROK(SV*)
601
602To discover what type of value the reference refers to, use the following
603macro and then check the return value.
604
605 SvTYPE(SvRV(SV*))
606
607The most useful types that will be returned are:
608
609 SVt_IV Scalar
610 SVt_NV Scalar
611 SVt_PV Scalar
612 SVt_RV Scalar
613 SVt_PVAV Array
614 SVt_PVHV Hash
615 SVt_PVCV Code
616 SVt_PVGV Glob (possibly a file handle)
617 SVt_PVMG Blessed or Magical Scalar
618
619See the F<sv.h> header file for more details.
620
621=head2 Blessed References and Class Objects
622
623References are also used to support object-oriented programming. In perl's
624OO lexicon, an object is simply a reference that has been blessed into a
625package (or class). Once blessed, the programmer may now use the reference
626to access the various methods in the class.
627
628A reference can be blessed into a package with the following function:
629
630 SV* sv_bless(SV* sv, HV* stash);
631
632The C<sv> argument must be a reference value. The C<stash> argument
633specifies which class the reference will belong to. See
634L<Stashes and Globs> for information on converting class names into stashes.
635
636/* Still under construction */
637
638The following function upgrades rv to reference if not already one.
639Creates a new SV for rv to point to. If C<classname> is non-null, the SV
640is blessed into the specified class. SV is returned.
641
642 SV* newSVrv(SV* rv, const char* classname);
643
644The following three functions copy integer, unsigned integer or double
645into an SV whose reference is C<rv>. SV is blessed if C<classname> is
646non-null.
647
648 SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
649 SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
650 SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
651
652The following function copies the pointer value (I<the address, not the
653string!>) into an SV whose reference is rv. SV is blessed if C<classname>
654is non-null.
655
656 SV* sv_setref_pv(SV* rv, const char* classname, void* pv);
657
658The following function copies a string into an SV whose reference is C<rv>.
659Set length to 0 to let Perl calculate the string length. SV is blessed if
660C<classname> is non-null.
661
662 SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
663 STRLEN length);
664
665The following function tests whether the SV is blessed into the specified
666class. It does not check inheritance relationships.
667
668 int sv_isa(SV* sv, const char* name);
669
670The following function tests whether the SV is a reference to a blessed object.
671
672 int sv_isobject(SV* sv);
673
674The following function tests whether the SV is derived from the specified
675class. SV can be either a reference to a blessed object or a string
676containing a class name. This is the function implementing the
677C<UNIVERSAL::isa> functionality.
678
679 bool sv_derived_from(SV* sv, const char* name);
680
681To check if you've got an object derived from a specific class you have
682to write:
683
684 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
685
686=head2 Creating New Variables
687
688To create a new Perl variable with an undef value which can be accessed from
689your Perl script, use the following routines, depending on the variable type.
690
691 SV* get_sv("package::varname", GV_ADD);
692 AV* get_av("package::varname", GV_ADD);
693 HV* get_hv("package::varname", GV_ADD);
694
695Notice the use of GV_ADD as the second parameter. The new variable can now
696be set, using the routines appropriate to the data type.
697
698There are additional macros whose values may be bitwise OR'ed with the
699C<GV_ADD> argument to enable certain extra features. Those bits are:
700
701=over
702
703=item GV_ADDMULTI
704
705Marks the variable as multiply defined, thus preventing the:
706
707 Name <varname> used only once: possible typo
708
709warning.
710
711=item GV_ADDWARN
712
713Issues the warning:
714
715 Had to create <varname> unexpectedly
716
717if the variable did not exist before the function was called.
718
719=back
720
721If you do not specify a package name, the variable is created in the current
722package.
723
724=head2 Reference Counts and Mortality
725
726Perl uses a reference count-driven garbage collection mechanism. SVs,
727AVs, or HVs (xV for short in the following) start their life with a
728reference count of 1. If the reference count of an xV ever drops to 0,
729then it will be destroyed and its memory made available for reuse.
730
731This normally doesn't happen at the Perl level unless a variable is
732undef'ed or the last variable holding a reference to it is changed or
733overwritten. At the internal level, however, reference counts can be
734manipulated with the following macros:
735
736 int SvREFCNT(SV* sv);
737 SV* SvREFCNT_inc(SV* sv);
738 void SvREFCNT_dec(SV* sv);
739
740However, there is one other function which manipulates the reference
741count of its argument. The C<newRV_inc> function, you will recall,
742creates a reference to the specified argument. As a side effect,
743it increments the argument's reference count. If this is not what
744you want, use C<newRV_noinc> instead.
745
746For example, imagine you want to return a reference from an XSUB function.
747Inside the XSUB routine, you create an SV which initially has a reference
748count of one. Then you call C<newRV_inc>, passing it the just-created SV.
749This returns the reference as a new SV, but the reference count of the
750SV you passed to C<newRV_inc> has been incremented to two. Now you
751return the reference from the XSUB routine and forget about the SV.
752But Perl hasn't! Whenever the returned reference is destroyed, the
753reference count of the original SV is decreased to one and nothing happens.
754The SV will hang around without any way to access it until Perl itself
755terminates. This is a memory leak.
756
757The correct procedure, then, is to use C<newRV_noinc> instead of
758C<newRV_inc>. Then, if and when the last reference is destroyed,
759the reference count of the SV will go to zero and it will be destroyed,
760stopping any memory leak.
761
762There are some convenience functions available that can help with the
763destruction of xVs. These functions introduce the concept of "mortality".
764An xV that is mortal has had its reference count marked to be decremented,
765but not actually decremented, until "a short time later". Generally the
766term "short time later" means a single Perl statement, such as a call to
767an XSUB function. The actual determinant for when mortal xVs have their
768reference count decremented depends on two macros, SAVETMPS and FREETMPS.
769See L<perlcall> and L<perlxs> for more details on these macros.
770
771"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
772However, if you mortalize a variable twice, the reference count will
773later be decremented twice.
774
775"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
776For example an SV which is created just to pass a number to a called sub
777is made mortal to have it cleaned up automatically when it's popped off
778the stack. Similarly, results returned by XSUBs (which are pushed on the
779stack) are often made mortal.
780
781To create a mortal variable, use the functions:
782
783 SV* sv_newmortal()
784 SV* sv_2mortal(SV*)
785 SV* sv_mortalcopy(SV*)
786
787The first call creates a mortal SV (with no value), the second converts an existing
788SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
789third creates a mortal copy of an existing SV.
790Because C<sv_newmortal> gives the new SV no value, it must normally be given one
791via C<sv_setpv>, C<sv_setiv>, etc. :
792
793 SV *tmp = sv_newmortal();
794 sv_setiv(tmp, an_integer);
795
796As that is multiple C statements it is quite common so see this idiom instead:
797
798 SV *tmp = sv_2mortal(newSViv(an_integer));
799
800
801You should be careful about creating mortal variables. Strange things
802can happen if you make the same value mortal within multiple contexts,
803or if you make a variable mortal multiple times. Thinking of "Mortalization"
804as deferred C<SvREFCNT_dec> should help to minimize such problems.
805For example if you are passing an SV which you I<know> has a high enough REFCNT
806to survive its use on the stack you need not do any mortalization.
807If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
808making a C<sv_mortalcopy> is safer.
809
810The mortal routines are not just for SVs; AVs and HVs can be
811made mortal by passing their address (type-casted to C<SV*>) to the
812C<sv_2mortal> or C<sv_mortalcopy> routines.
813
814=head2 Stashes and Globs
815
816A B<stash> is a hash that contains all variables that are defined
817within a package. Each key of the stash is a symbol
818name (shared by all the different types of objects that have the same
819name), and each value in the hash table is a GV (Glob Value). This GV
820in turn contains references to the various objects of that name,
821including (but not limited to) the following:
822
823 Scalar Value
824 Array Value
825 Hash Value
826 I/O Handle
827 Format
828 Subroutine
829
830There is a single stash called C<PL_defstash> that holds the items that exist
831in the C<main> package. To get at the items in other packages, append the
832string "::" to the package name. The items in the C<Foo> package are in
833the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are
834in the stash C<Baz::> in C<Bar::>'s stash.
835
836To get the stash pointer for a particular package, use the function:
837
838 HV* gv_stashpv(const char* name, I32 flags)
839 HV* gv_stashsv(SV*, I32 flags)
840
841The first function takes a literal string, the second uses the string stored
842in the SV. Remember that a stash is just a hash table, so you get back an
843C<HV*>. The C<flags> flag will create a new package if it is set to GV_ADD.
844
845The name that C<gv_stash*v> wants is the name of the package whose symbol table
846you want. The default package is called C<main>. If you have multiply nested
847packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
848language itself.
849
850Alternately, if you have an SV that is a blessed reference, you can find
851out the stash pointer by using:
852
853 HV* SvSTASH(SvRV(SV*));
854
855then use the following to get the package name itself:
856
857 char* HvNAME(HV* stash);
858
859If you need to bless or re-bless an object you can use the following
860function:
861
862 SV* sv_bless(SV*, HV* stash)
863
864where the first argument, an C<SV*>, must be a reference, and the second
865argument is a stash. The returned C<SV*> can now be used in the same way
866as any other SV.
867
868For more information on references and blessings, consult L<perlref>.
869
870=head2 Double-Typed SVs
871
872Scalar variables normally contain only one type of value, an integer,
873double, pointer, or reference. Perl will automatically convert the
874actual scalar data from the stored type into the requested type.
875
876Some scalar variables contain more than one type of scalar data. For
877example, the variable C<$!> contains either the numeric value of C<errno>
878or its string equivalent from either C<strerror> or C<sys_errlist[]>.
879
880To force multiple data values into an SV, you must do two things: use the
881C<sv_set*v> routines to add the additional scalar type, then set a flag
882so that Perl will believe it contains more than one type of data. The
883four macros to set the flags are:
884
885 SvIOK_on
886 SvNOK_on
887 SvPOK_on
888 SvROK_on
889
890The particular macro you must use depends on which C<sv_set*v> routine
891you called first. This is because every C<sv_set*v> routine turns on
892only the bit for the particular type of data being set, and turns off
893all the rest.
894
895For example, to create a new Perl variable called "dberror" that contains
896both the numeric and descriptive string error values, you could use the
897following code:
898
899 extern int dberror;
900 extern char *dberror_list;
901
902 SV* sv = get_sv("dberror", GV_ADD);
903 sv_setiv(sv, (IV) dberror);
904 sv_setpv(sv, dberror_list[dberror]);
905 SvIOK_on(sv);
906
907If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
908macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
909
910=head2 Magic Variables
911
912[This section still under construction. Ignore everything here. Post no
913bills. Everything not permitted is forbidden.]
914
915Any SV may be magical, that is, it has special features that a normal
916SV does not have. These features are stored in the SV structure in a
917linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
918
919 struct magic {
920 MAGIC* mg_moremagic;
921 MGVTBL* mg_virtual;
922 U16 mg_private;
923 char mg_type;
924 U8 mg_flags;
925 I32 mg_len;
926 SV* mg_obj;
927 char* mg_ptr;
928 };
929
930Note this is current as of patchlevel 0, and could change at any time.
931
932=head2 Assigning Magic
933
934Perl adds magic to an SV using the sv_magic function:
935
936 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
937
938The C<sv> argument is a pointer to the SV that is to acquire a new magical
939feature.
940
941If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
942convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic
943to the beginning of the linked list of magical features. Any prior entry
944of the same type of magic is deleted. Note that this can be overridden,
945and multiple instances of the same type of magic can be associated with an
946SV.
947
948The C<name> and C<namlen> arguments are used to associate a string with
949the magic, typically the name of a variable. C<namlen> is stored in the
950C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of
951C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on
952whether C<namlen> is greater than zero or equal to zero respectively. As a
953special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed
954to contain an C<SV*> and is stored as-is with its REFCNT incremented.
955
956The sv_magic function uses C<how> to determine which, if any, predefined
957"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
958See the L<Magic Virtual Tables> section below. The C<how> argument is also
959stored in the C<mg_type> field. The value of C<how> should be chosen
960from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
961these macros were added, Perl internals used to directly use character
962literals, so you may occasionally come across old code or documentation
963referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
964
965The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
966structure. If it is not the same as the C<sv> argument, the reference
967count of the C<obj> object is incremented. If it is the same, or if
968the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
969then C<obj> is merely stored, without the reference count being incremented.
970
971See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic
972to an SV.
973
974There is also a function to add magic to an C<HV>:
975
976 void hv_magic(HV *hv, GV *gv, int how);
977
978This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
979
980To remove the magic from an SV, call the function sv_unmagic:
981
982 int sv_unmagic(SV *sv, int type);
983
984The C<type> argument should be equal to the C<how> value when the C<SV>
985was initially made magical.
986
987However, note that C<sv_unmagic> removes all magic of a certain C<type> from the
988C<SV>. If you want to remove only certain magic of a C<type> based on the magic
989virtual table, use C<sv_unmagicext> instead:
990
991 int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);
992
993=head2 Magic Virtual Tables
994
995The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
996C<MGVTBL>, which is a structure of function pointers and stands for
997"Magic Virtual Table" to handle the various operations that might be
998applied to that variable.
999
1000The C<MGVTBL> has five (or sometimes eight) pointers to the following
1001routine types:
1002
1003 int (*svt_get)(SV* sv, MAGIC* mg);
1004 int (*svt_set)(SV* sv, MAGIC* mg);
1005 U32 (*svt_len)(SV* sv, MAGIC* mg);
1006 int (*svt_clear)(SV* sv, MAGIC* mg);
1007 int (*svt_free)(SV* sv, MAGIC* mg);
1008
1009 int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv,
1010 const char *name, I32 namlen);
1011 int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param);
1012 int (*svt_local)(SV *nsv, MAGIC *mg);
1013
1014
1015This MGVTBL structure is set at compile-time in F<perl.h> and there are
1016currently 32 types. These different structures contain pointers to various
1017routines that perform additional actions depending on which function is
1018being called.
1019
1020 Function pointer Action taken
1021 ---------------- ------------
1022 svt_get Do something before the value of the SV is
1023 retrieved.
1024 svt_set Do something after the SV is assigned a value.
1025 svt_len Report on the SV's length.
1026 svt_clear Clear something the SV represents.
1027 svt_free Free any extra storage associated with the SV.
1028
1029 svt_copy copy tied variable magic to a tied element
1030 svt_dup duplicate a magic structure during thread cloning
1031 svt_local copy magic to local value during 'local'
1032
1033For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
1034to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
1035
1036 { magic_get, magic_set, magic_len, 0, 0 }
1037
1038Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
1039if a get operation is being performed, the routine C<magic_get> is
1040called. All the various routines for the various magical types begin
1041with C<magic_>. NOTE: the magic routines are not considered part of
1042the Perl API, and may not be exported by the Perl library.
1043
1044The last three slots are a recent addition, and for source code
1045compatibility they are only checked for if one of the three flags
1046MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most
1047code can continue declaring a vtable as a 5-element value. These three are
1048currently used exclusively by the threading code, and are highly subject
1049to change.
1050
1051The current kinds of Magic Virtual Tables are:
1052
1053=for comment
1054This table is generated by regen/mg_vtable.pl. Any changes made here
1055will be lost.
1056
1057=for mg_vtable.pl begin
1058
1059 mg_type
1060 (old-style char and macro) MGVTBL Type of magic
1061 -------------------------- ------ -------------
1062 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable
1063 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)
1064 % PERL_MAGIC_rhash (none) extra data for restricted
1065 hashes
1066 . PERL_MAGIC_pos vtbl_pos pos() lvalue
1067 : PERL_MAGIC_symtab (none) extra data for symbol
1068 tables
1069 < PERL_MAGIC_backref vtbl_backref for weak ref data
1070 @ PERL_MAGIC_arylen_p (none) to move arylen out of XPVAV
1071 B PERL_MAGIC_bm vtbl_regexp Boyer-Moore
1072 (fast string search)
1073 c PERL_MAGIC_overload_table vtbl_ovrld Holds overload table
1074 (AMT) on stash
1075 D PERL_MAGIC_regdata vtbl_regdata Regex match position data
1076 (@+ and @- vars)
1077 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
1078 element
1079 E PERL_MAGIC_env vtbl_env %ENV hash
1080 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element
1081 f PERL_MAGIC_fm vtbl_regdata Formline
1082 ('compiled' format)
1083 g PERL_MAGIC_regex_global vtbl_mglob m//g target
1084 H PERL_MAGIC_hints vtbl_hints %^H hash
1085 h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element
1086 I PERL_MAGIC_isa vtbl_isa @ISA array
1087 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element
1088 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue
1089 L PERL_MAGIC_dbfile (none) Debugger %_<filename
1090 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename
1091 element
1092 N PERL_MAGIC_shared (none) Shared between threads
1093 n PERL_MAGIC_shared_scalar (none) Shared between threads
1094 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale transformation
1095 P PERL_MAGIC_tied vtbl_pack Tied array or hash
1096 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
1097 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
1098 r PERL_MAGIC_qr vtbl_regexp precompiled qr// regex
1099 S PERL_MAGIC_sig (none) %SIG hash
1100 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element
1101 t PERL_MAGIC_taint vtbl_taint Taintedness
1102 U PERL_MAGIC_uvar vtbl_uvar Available for use by
1103 extensions
1104 u PERL_MAGIC_uvar_elem (none) Reserved for use by
1105 extensions
1106 V PERL_MAGIC_vstring vtbl_vstring SV was vstring literal
1107 v PERL_MAGIC_vec vtbl_vec vec() lvalue
1108 w PERL_MAGIC_utf8 vtbl_utf8 Cached UTF-8 information
1109 x PERL_MAGIC_substr vtbl_substr substr() lvalue
1110 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
1111 variable / smart parameter
1112 vivification
1113 ] PERL_MAGIC_checkcall vtbl_checkcall inlining/mutation of call
1114 to this CV
1115 ~ PERL_MAGIC_ext (none) Available for use by
1116 extensions
1117
1118=for mg_vtable.pl end
1119
1120When an uppercase and lowercase letter both exist in the table, then the
1121uppercase letter is typically used to represent some kind of composite type
1122(a list or a hash), and the lowercase letter is used to represent an element
1123of that composite type. Some internals code makes use of this case
1124relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
1125
1126The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1127specifically for use by extensions and will not be used by perl itself.
1128Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1129to variables (typically objects). This is especially useful because
1130there is no way for normal perl code to corrupt this private information
1131(unlike using extra elements of a hash object).
1132
1133Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1134C function any time a scalar's value is used or changed. The C<MAGIC>'s
1135C<mg_ptr> field points to a C<ufuncs> structure:
1136
1137 struct ufuncs {
1138 I32 (*uf_val)(pTHX_ IV, SV*);
1139 I32 (*uf_set)(pTHX_ IV, SV*);
1140 IV uf_index;
1141 };
1142
1143When the SV is read from or written to, the C<uf_val> or C<uf_set>
1144function will be called with C<uf_index> as the first arg and a pointer to
1145the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar>
1146magic is shown below. Note that the ufuncs structure is copied by
1147sv_magic, so you can safely allocate it on the stack.
1148
1149 void
1150 Umagic(sv)
1151 SV *sv;
1152 PREINIT:
1153 struct ufuncs uf;
1154 CODE:
1155 uf.uf_val = &my_get_fn;
1156 uf.uf_set = &my_set_fn;
1157 uf.uf_index = 0;
1158 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1159
1160Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect.
1161
1162For hashes there is a specialized hook that gives control over hash
1163keys (but not values). This hook calls C<PERL_MAGIC_uvar> 'get' magic
1164if the "set" function in the C<ufuncs> structure is NULL. The hook
1165is activated whenever the hash is accessed with a key specified as
1166an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>,
1167C<hv_delete_ent>, and C<hv_exists_ent>. Accessing the key as a string
1168through the functions without the C<..._ent> suffix circumvents the
1169hook. See L<Hash::Util::FieldHash/GUTS> for a detailed description.
1170
1171Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1172or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1173extra care to avoid conflict. Typically only using the magic on
1174objects blessed into the same class as the extension is sufficient.
1175For C<PERL_MAGIC_ext> magic, it is usually a good idea to define an
1176C<MGVTBL>, even if all its fields will be C<0>, so that individual
1177C<MAGIC> pointers can be identified as a particular kind of magic
1178using their magic virtual table. C<mg_findext> provides an easy way
1179to do that:
1180
1181 STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };
1182
1183 MAGIC *mg;
1184 if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
1185 /* this is really ours, not another module's PERL_MAGIC_ext */
1186 my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
1187 ...
1188 }
1189
1190Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1191earlier do B<not> invoke 'set' magic on their targets. This must
1192be done by the user either by calling the C<SvSETMAGIC()> macro after
1193calling these functions, or by using one of the C<sv_set*_mg()> or
1194C<sv_cat*_mg()> functions. Similarly, generic C code must call the
1195C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1196obtained from external sources in functions that don't handle magic.
1197See L<perlapi> for a description of these functions.
1198For example, calls to the C<sv_cat*()> functions typically need to be
1199followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1200since their implementation handles 'get' magic.
1201
1202=head2 Finding Magic
1203
1204 MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
1205 * type */
1206
1207This routine returns a pointer to a C<MAGIC> structure stored in the SV.
1208If the SV does not have that magical feature, C<NULL> is returned. If the
1209SV has multiple instances of that magical feature, the first one will be
1210returned. C<mg_findext> can be used to find a C<MAGIC> structure of an SV
1211based on both its magic type and its magic virtual table:
1212
1213 MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);
1214
1215Also, if the SV passed to C<mg_find> or C<mg_findext> is not of type
1216SVt_PVMG, Perl may core dump.
1217
1218 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1219
1220This routine checks to see what types of magic C<sv> has. If the mg_type
1221field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1222the mg_type field is changed to be the lowercase letter.
1223
1224=head2 Understanding the Magic of Tied Hashes and Arrays
1225
1226Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1227magic type.
1228
1229WARNING: As of the 5.004 release, proper usage of the array and hash
1230access functions requires understanding a few caveats. Some
1231of these caveats are actually considered bugs in the API, to be fixed
1232in later releases, and are bracketed with [MAYCHANGE] below. If
1233you find yourself actually applying such information in this section, be
1234aware that the behavior may change in the future, umm, without warning.
1235
1236The perl tie function associates a variable with an object that implements
1237the various GET, SET, etc methods. To perform the equivalent of the perl
1238tie function from an XSUB, you must mimic this behaviour. The code below
1239carries out the necessary steps - firstly it creates a new hash, and then
1240creates a second hash which it blesses into the class which will implement
1241the tie methods. Lastly it ties the two hashes together, and returns a
1242reference to the new tied hash. Note that the code below does NOT call the
1243TIEHASH method in the MyTie class -
1244see L<Calling Perl Routines from within C Programs> for details on how
1245to do this.
1246
1247 SV*
1248 mytie()
1249 PREINIT:
1250 HV *hash;
1251 HV *stash;
1252 SV *tie;
1253 CODE:
1254 hash = newHV();
1255 tie = newRV_noinc((SV*)newHV());
1256 stash = gv_stashpv("MyTie", GV_ADD);
1257 sv_bless(tie, stash);
1258 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1259 RETVAL = newRV_noinc(hash);
1260 OUTPUT:
1261 RETVAL
1262
1263The C<av_store> function, when given a tied array argument, merely
1264copies the magic of the array onto the value to be "stored", using
1265C<mg_copy>. It may also return NULL, indicating that the value did not
1266actually need to be stored in the array. [MAYCHANGE] After a call to
1267C<av_store> on a tied array, the caller will usually need to call
1268C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1269TIEARRAY object. If C<av_store> did return NULL, a call to
1270C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1271leak. [/MAYCHANGE]
1272
1273The previous paragraph is applicable verbatim to tied hash access using the
1274C<hv_store> and C<hv_store_ent> functions as well.
1275
1276C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1277C<hv_fetch_ent> actually return an undefined mortal value whose magic
1278has been initialized using C<mg_copy>. Note the value so returned does not
1279need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
1280need to call C<mg_get()> on the returned value in order to actually invoke
1281the perl level "FETCH" method on the underlying TIE object. Similarly,
1282you may also call C<mg_set()> on the return value after possibly assigning
1283a suitable value to it using C<sv_setsv>, which will invoke the "STORE"
1284method on the TIE object. [/MAYCHANGE]
1285
1286[MAYCHANGE]
1287In other words, the array or hash fetch/store functions don't really
1288fetch and store actual values in the case of tied arrays and hashes. They
1289merely call C<mg_copy> to attach magic to the values that were meant to be
1290"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually
1291do the job of invoking the TIE methods on the underlying objects. Thus
1292the magic mechanism currently implements a kind of lazy access to arrays
1293and hashes.
1294
1295Currently (as of perl version 5.004), use of the hash and array access
1296functions requires the user to be aware of whether they are operating on
1297"normal" hashes and arrays, or on their tied variants. The API may be
1298changed to provide more transparent access to both tied and normal data
1299types in future versions.
1300[/MAYCHANGE]
1301
1302You would do well to understand that the TIEARRAY and TIEHASH interfaces
1303are mere sugar to invoke some perl method calls while using the uniform hash
1304and array syntax. The use of this sugar imposes some overhead (typically
1305about two to four extra opcodes per FETCH/STORE operation, in addition to
1306the creation of all the mortal variables required to invoke the methods).
1307This overhead will be comparatively small if the TIE methods are themselves
1308substantial, but if they are only a few statements long, the overhead
1309will not be insignificant.
1310
1311=head2 Localizing changes
1312
1313Perl has a very handy construction
1314
1315 {
1316 local $var = 2;
1317 ...
1318 }
1319
1320This construction is I<approximately> equivalent to
1321
1322 {
1323 my $oldvar = $var;
1324 $var = 2;
1325 ...
1326 $var = $oldvar;
1327 }
1328
1329The biggest difference is that the first construction would
1330reinstate the initial value of $var, irrespective of how control exits
1331the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
1332more efficient as well.
1333
1334There is a way to achieve a similar task from C via Perl API: create a
1335I<pseudo-block>, and arrange for some changes to be automatically
1336undone at the end of it, either explicit, or via a non-local exit (via
1337die()). A I<block>-like construct is created by a pair of
1338C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1339Such a construct may be created specially for some important localized
1340task, or an existing one (like boundaries of enclosing Perl
1341subroutine/block, or an existing pair for freeing TMPs) may be
1342used. (In the second case the overhead of additional localization must
1343be almost negligible.) Note that any XSUB is automatically enclosed in
1344an C<ENTER>/C<LEAVE> pair.
1345
1346Inside such a I<pseudo-block> the following service is available:
1347
1348=over 4
1349
1350=item C<SAVEINT(int i)>
1351
1352=item C<SAVEIV(IV i)>
1353
1354=item C<SAVEI32(I32 i)>
1355
1356=item C<SAVELONG(long i)>
1357
1358These macros arrange things to restore the value of integer variable
1359C<i> at the end of enclosing I<pseudo-block>.
1360
1361=item C<SAVESPTR(s)>
1362
1363=item C<SAVEPPTR(p)>
1364
1365These macros arrange things to restore the value of pointers C<s> and
1366C<p>. C<s> must be a pointer of a type which survives conversion to
1367C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1368and back.
1369
1370=item C<SAVEFREESV(SV *sv)>
1371
1372The refcount of C<sv> would be decremented at the end of
1373I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a
1374mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal>
1375extends the lifetime of C<sv> until the beginning of the next statement,
1376C<SAVEFREESV> extends it until the end of the enclosing scope. These
1377lifetimes can be wildly different.
1378
1379Also compare C<SAVEMORTALIZESV>.
1380
1381=item C<SAVEMORTALIZESV(SV *sv)>
1382
1383Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1384scope instead of decrementing its reference count. This usually has the
1385effect of keeping C<sv> alive until the statement that called the currently
1386live scope has finished executing.
1387
1388=item C<SAVEFREEOP(OP *op)>
1389
1390The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1391
1392=item C<SAVEFREEPV(p)>
1393
1394The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1395end of I<pseudo-block>.
1396
1397=item C<SAVECLEARSV(SV *sv)>
1398
1399Clears a slot in the current scratchpad which corresponds to C<sv> at
1400the end of I<pseudo-block>.
1401
1402=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1403
1404The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1405string pointed to by C<key> is Safefree()ed. If one has a I<key> in
1406short-lived storage, the corresponding string may be reallocated like
1407this:
1408
1409 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1410
1411=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1412
1413At the end of I<pseudo-block> the function C<f> is called with the
1414only argument C<p>.
1415
1416=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1417
1418At the end of I<pseudo-block> the function C<f> is called with the
1419implicit context argument (if any), and C<p>.
1420
1421=item C<SAVESTACK_POS()>
1422
1423The current offset on the Perl internal stack (cf. C<SP>) is restored
1424at the end of I<pseudo-block>.
1425
1426=back
1427
1428The following API list contains functions, thus one needs to
1429provide pointers to the modifiable data explicitly (either C pointers,
1430or Perlish C<GV *>s). Where the above macros take C<int>, a similar
1431function takes C<int *>.
1432
1433=over 4
1434
1435=item C<SV* save_scalar(GV *gv)>
1436
1437Equivalent to Perl code C<local $gv>.
1438
1439=item C<AV* save_ary(GV *gv)>
1440
1441=item C<HV* save_hash(GV *gv)>
1442
1443Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1444
1445=item C<void save_item(SV *item)>
1446
1447Duplicates the current value of C<SV>, on the exit from the current
1448C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1449using the stored value. It doesn't handle magic. Use C<save_scalar> if
1450magic is affected.
1451
1452=item C<void save_list(SV **sarg, I32 maxsarg)>
1453
1454A variant of C<save_item> which takes multiple arguments via an array
1455C<sarg> of C<SV*> of length C<maxsarg>.
1456
1457=item C<SV* save_svref(SV **sptr)>
1458
1459Similar to C<save_scalar>, but will reinstate an C<SV *>.
1460
1461=item C<void save_aptr(AV **aptr)>
1462
1463=item C<void save_hptr(HV **hptr)>
1464
1465Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1466
1467=back
1468
1469The C<Alias> module implements localization of the basic types within the
1470I<caller's scope>. People who are interested in how to localize things in
1471the containing scope should take a look there too.
1472
1473=head1 Subroutines
1474
1475=head2 XSUBs and the Argument Stack
1476
1477The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1478An XSUB routine will have a stack that contains the arguments from the Perl
1479program, and a way to map from the Perl data structures to a C equivalent.
1480
1481The stack arguments are accessible through the C<ST(n)> macro, which returns
1482the C<n>'th stack argument. Argument 0 is the first argument passed in the
1483Perl subroutine call. These arguments are C<SV*>, and can be used anywhere
1484an C<SV*> is used.
1485
1486Most of the time, output from the C routine can be handled through use of
1487the RETVAL and OUTPUT directives. However, there are some cases where the
1488argument stack is not already long enough to handle all the return values.
1489An example is the POSIX tzname() call, which takes no arguments, but returns
1490two, the local time zone's standard and summer time abbreviations.
1491
1492To handle this situation, the PPCODE directive is used and the stack is
1493extended using the macro:
1494
1495 EXTEND(SP, num);
1496
1497where C<SP> is the macro that represents the local copy of the stack pointer,
1498and C<num> is the number of elements the stack should be extended by.
1499
1500Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1501macro. The pushed values will often need to be "mortal" (See
1502L</Reference Counts and Mortality>):
1503
1504 PUSHs(sv_2mortal(newSViv(an_integer)))
1505 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
1506 PUSHs(sv_2mortal(newSVnv(a_double)))
1507 PUSHs(sv_2mortal(newSVpv("Some String",0)))
1508 /* Although the last example is better written as the more
1509 * efficient: */
1510 PUSHs(newSVpvs_flags("Some String", SVs_TEMP))
1511
1512And now the Perl program calling C<tzname>, the two values will be assigned
1513as in:
1514
1515 ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1516
1517An alternate (and possibly simpler) method to pushing values on the stack is
1518to use the macro:
1519
1520 XPUSHs(SV*)
1521
1522This macro automatically adjusts the stack for you, if needed. Thus, you
1523do not need to call C<EXTEND> to extend the stack.
1524
1525Despite their suggestions in earlier versions of this document the macros
1526C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
1527For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
1528C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
1529
1530For more information, consult L<perlxs> and L<perlxstut>.
1531
1532=head2 Autoloading with XSUBs
1533
1534If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the
1535fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable
1536of the XSUB's package.
1537
1538But it also puts the same information in certain fields of the XSUB itself:
1539
1540 HV *stash = CvSTASH(cv);
1541 const char *subname = SvPVX(cv);
1542 STRLEN name_length = SvCUR(cv); /* in bytes */
1543 U32 is_utf8 = SvUTF8(cv);
1544
1545C<SvPVX(cv)> contains just the sub name itself, not including the package.
1546For an AUTOLOAD routine in UNIVERSAL or one of its superclasses,
1547C<CvSTASH(cv)> returns NULL during a method call on a nonexistent package.
1548
1549B<Note>: Setting $AUTOLOAD stopped working in 5.6.1, which did not support
1550XS AUTOLOAD subs at all. Perl 5.8.0 introduced the use of fields in the
1551XSUB itself. Perl 5.16.0 restored the setting of $AUTOLOAD. If you need
1552to support 5.8-5.14, use the XSUB's fields.
1553
1554=head2 Calling Perl Routines from within C Programs
1555
1556There are four routines that can be used to call a Perl subroutine from
1557within a C program. These four are:
1558
1559 I32 call_sv(SV*, I32);
1560 I32 call_pv(const char*, I32);
1561 I32 call_method(const char*, I32);
1562 I32 call_argv(const char*, I32, register char**);
1563
1564The routine most often used is C<call_sv>. The C<SV*> argument
1565contains either the name of the Perl subroutine to be called, or a
1566reference to the subroutine. The second argument consists of flags
1567that control the context in which the subroutine is called, whether
1568or not the subroutine is being passed arguments, how errors should be
1569trapped, and how to treat return values.
1570
1571All four routines return the number of arguments that the subroutine returned
1572on the Perl stack.
1573
1574These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1575but those names are now deprecated; macros of the same name are provided for
1576compatibility.
1577
1578When using any of these routines (except C<call_argv>), the programmer
1579must manipulate the Perl stack. These include the following macros and
1580functions:
1581
1582 dSP
1583 SP
1584 PUSHMARK()
1585 PUTBACK
1586 SPAGAIN
1587 ENTER
1588 SAVETMPS
1589 FREETMPS
1590 LEAVE
1591 XPUSH*()
1592 POP*()
1593
1594For a detailed description of calling conventions from C to Perl,
1595consult L<perlcall>.
1596
1597=head2 Memory Allocation
1598
1599=head3 Allocation
1600
1601All memory meant to be used with the Perl API functions should be manipulated
1602using the macros described in this section. The macros provide the necessary
1603transparency between differences in the actual malloc implementation that is
1604used within perl.
1605
1606It is suggested that you enable the version of malloc that is distributed
1607with Perl. It keeps pools of various sizes of unallocated memory in
1608order to satisfy allocation requests more quickly. However, on some
1609platforms, it may cause spurious malloc or free errors.
1610
1611The following three macros are used to initially allocate memory :
1612
1613 Newx(pointer, number, type);
1614 Newxc(pointer, number, type, cast);
1615 Newxz(pointer, number, type);
1616
1617The first argument C<pointer> should be the name of a variable that will
1618point to the newly allocated memory.
1619
1620The second and third arguments C<number> and C<type> specify how many of
1621the specified type of data structure should be allocated. The argument
1622C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>,
1623should be used if the C<pointer> argument is different from the C<type>
1624argument.
1625
1626Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero>
1627to zero out all the newly allocated memory.
1628
1629=head3 Reallocation
1630
1631 Renew(pointer, number, type);
1632 Renewc(pointer, number, type, cast);
1633 Safefree(pointer)
1634
1635These three macros are used to change a memory buffer size or to free a
1636piece of memory no longer needed. The arguments to C<Renew> and C<Renewc>
1637match those of C<New> and C<Newc> with the exception of not needing the
1638"magic cookie" argument.
1639
1640=head3 Moving
1641
1642 Move(source, dest, number, type);
1643 Copy(source, dest, number, type);
1644 Zero(dest, number, type);
1645
1646These three macros are used to move, copy, or zero out previously allocated
1647memory. The C<source> and C<dest> arguments point to the source and
1648destination starting points. Perl will move, copy, or zero out C<number>
1649instances of the size of the C<type> data structure (using the C<sizeof>
1650function).
1651
1652=head2 PerlIO
1653
1654The most recent development releases of Perl have been experimenting with
1655removing Perl's dependency on the "normal" standard I/O suite and allowing
1656other stdio implementations to be used. This involves creating a new
1657abstraction layer that then calls whichever implementation of stdio Perl
1658was compiled with. All XSUBs should now use the functions in the PerlIO
1659abstraction layer and not make any assumptions about what kind of stdio
1660is being used.
1661
1662For a complete description of the PerlIO abstraction, consult L<perlapio>.
1663
1664=head2 Putting a C value on Perl stack
1665
1666A lot of opcodes (this is an elementary operation in the internal perl
1667stack machine) put an SV* on the stack. However, as an optimization
1668the corresponding SV is (usually) not recreated each time. The opcodes
1669reuse specially assigned SVs (I<target>s) which are (as a corollary)
1670not constantly freed/created.
1671
1672Each of the targets is created only once (but see
1673L<Scratchpads and recursion> below), and when an opcode needs to put
1674an integer, a double, or a string on stack, it just sets the
1675corresponding parts of its I<target> and puts the I<target> on stack.
1676
1677The macro to put this target on stack is C<PUSHTARG>, and it is
1678directly used in some opcodes, as well as indirectly in zillions of
1679others, which use it via C<(X)PUSH[iunp]>.
1680
1681Because the target is reused, you must be careful when pushing multiple
1682values on the stack. The following code will not do what you think:
1683
1684 XPUSHi(10);
1685 XPUSHi(20);
1686
1687This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1688the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1689At the end of the operation, the stack does not contain the values 10
1690and 20, but actually contains two pointers to C<TARG>, which we have set
1691to 20.
1692
1693If you need to push multiple different values then you should either use
1694the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
1695none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an
1696SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
1697will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make
1698this a little easier to achieve by creating a new mortal for you (via
1699C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
1700in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
1701Thus, instead of writing this to "fix" the example above:
1702
1703 XPUSHs(sv_2mortal(newSViv(10)))
1704 XPUSHs(sv_2mortal(newSViv(20)))
1705
1706you can simply write:
1707
1708 mXPUSHi(10)
1709 mXPUSHi(20)
1710
1711On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
1712need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1713macros can make use of the local variable C<TARG>. See also C<dTARGET>
1714and C<dXSTARG>.
1715
1716=head2 Scratchpads
1717
1718The question remains on when the SVs which are I<target>s for opcodes
1719are created. The answer is that they are created when the current
1720unit--a subroutine or a file (for opcodes for statements outside of
1721subroutines)--is compiled. During this time a special anonymous Perl
1722array is created, which is called a scratchpad for the current unit.
1723
1724A scratchpad keeps SVs which are lexicals for the current unit and are
1725targets for opcodes. One can deduce that an SV lives on a scratchpad
1726by looking on its flags: lexicals have C<SVs_PADMY> set, and
1727I<target>s have C<SVs_PADTMP> set.
1728
1729The correspondence between OPs and I<target>s is not 1-to-1. Different
1730OPs in the compile tree of the unit can use the same target, if this
1731would not conflict with the expected life of the temporary.
1732
1733=head2 Scratchpads and recursion
1734
1735In fact it is not 100% true that a compiled unit contains a pointer to
1736the scratchpad AV. In fact it contains a pointer to an AV of
1737(initially) one element, and this element is the scratchpad AV. Why do
1738we need an extra level of indirection?
1739
1740The answer is B<recursion>, and maybe B<threads>. Both
1741these can create several execution pointers going into the same
1742subroutine. For the subroutine-child not write over the temporaries
1743for the subroutine-parent (lifespan of which covers the call to the
1744child), the parent and the child should have different
1745scratchpads. (I<And> the lexicals should be separate anyway!)
1746
1747So each subroutine is born with an array of scratchpads (of length 1).
1748On each entry to the subroutine it is checked that the current
1749depth of the recursion is not more than the length of this array, and
1750if it is, new scratchpad is created and pushed into the array.
1751
1752The I<target>s on this scratchpad are C<undef>s, but they are already
1753marked with correct flags.
1754
1755=head1 Compiled code
1756
1757=head2 Code tree
1758
1759Here we describe the internal form your code is converted to by
1760Perl. Start with a simple example:
1761
1762 $a = $b + $c;
1763
1764This is converted to a tree similar to this one:
1765
1766 assign-to
1767 / \
1768 + $a
1769 / \
1770 $b $c
1771
1772(but slightly more complicated). This tree reflects the way Perl
1773parsed your code, but has nothing to do with the execution order.
1774There is an additional "thread" going through the nodes of the tree
1775which shows the order of execution of the nodes. In our simplified
1776example above it looks like:
1777
1778 $b ---> $c ---> + ---> $a ---> assign-to
1779
1780But with the actual compile tree for C<$a = $b + $c> it is different:
1781some nodes I<optimized away>. As a corollary, though the actual tree
1782contains more nodes than our simplified example, the execution order
1783is the same as in our example.
1784
1785=head2 Examining the tree
1786
1787If you have your perl compiled for debugging (usually done with
1788C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1789compiled tree by specifying C<-Dx> on the Perl command line. The
1790output takes several lines per node, and for C<$b+$c> it looks like
1791this:
1792
1793 5 TYPE = add ===> 6
1794 TARG = 1
1795 FLAGS = (SCALAR,KIDS)
1796 {
1797 TYPE = null ===> (4)
1798 (was rv2sv)
1799 FLAGS = (SCALAR,KIDS)
1800 {
1801 3 TYPE = gvsv ===> 4
1802 FLAGS = (SCALAR)
1803 GV = main::b
1804 }
1805 }
1806 {
1807 TYPE = null ===> (5)
1808 (was rv2sv)
1809 FLAGS = (SCALAR,KIDS)
1810 {
1811 4 TYPE = gvsv ===> 5
1812 FLAGS = (SCALAR)
1813 GV = main::c
1814 }
1815 }
1816
1817This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1818not optimized away (one per number in the left column). The immediate
1819children of the given node correspond to C<{}> pairs on the same level
1820of indentation, thus this listing corresponds to the tree:
1821
1822 add
1823 / \
1824 null null
1825 | |
1826 gvsv gvsv
1827
1828The execution order is indicated by C<===E<gt>> marks, thus it is C<3
18294 5 6> (node C<6> is not included into above listing), i.e.,
1830C<gvsv gvsv add whatever>.
1831
1832Each of these nodes represents an op, a fundamental operation inside the
1833Perl core. The code which implements each operation can be found in the
1834F<pp*.c> files; the function which implements the op with type C<gvsv>
1835is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1836different numbers of children: C<add> is a binary operator, as one would
1837expect, and so has two children. To accommodate the various different
1838numbers of children, there are various types of op data structure, and
1839they link together in different ways.
1840
1841The simplest type of op structure is C<OP>: this has no children. Unary
1842operators, C<UNOP>s, have one child, and this is pointed to by the
1843C<op_first> field. Binary operators (C<BINOP>s) have not only an
1844C<op_first> field but also an C<op_last> field. The most complex type of
1845op is a C<LISTOP>, which has any number of children. In this case, the
1846first child is pointed to by C<op_first> and the last child by
1847C<op_last>. The children in between can be found by iteratively
1848following the C<op_sibling> pointer from the first child to the last.
1849
1850There are also two other op types: a C<PMOP> holds a regular expression,
1851and has no children, and a C<LOOP> may or may not have children. If the
1852C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1853complicate matters, if a C<UNOP> is actually a C<null> op after
1854optimization (see L</Compile pass 2: context propagation>) it will still
1855have children in accordance with its former type.
1856
1857Another way to examine the tree is to use a compiler back-end module, such
1858as L<B::Concise>.
1859
1860=head2 Compile pass 1: check routines
1861
1862The tree is created by the compiler while I<yacc> code feeds it
1863the constructions it recognizes. Since I<yacc> works bottom-up, so does
1864the first pass of perl compilation.
1865
1866What makes this pass interesting for perl developers is that some
1867optimization may be performed on this pass. This is optimization by
1868so-called "check routines". The correspondence between node names
1869and corresponding check routines is described in F<opcode.pl> (do not
1870forget to run C<make regen_headers> if you modify this file).
1871
1872A check routine is called when the node is fully constructed except
1873for the execution-order thread. Since at this time there are no
1874back-links to the currently constructed node, one can do most any
1875operation to the top-level node, including freeing it and/or creating
1876new nodes above/below it.
1877
1878The check routine returns the node which should be inserted into the
1879tree (if the top-level node was not modified, check routine returns
1880its argument).
1881
1882By convention, check routines have names C<ck_*>. They are usually
1883called from C<new*OP> subroutines (or C<convert>) (which in turn are
1884called from F<perly.y>).
1885
1886=head2 Compile pass 1a: constant folding
1887
1888Immediately after the check routine is called the returned node is
1889checked for being compile-time executable. If it is (the value is
1890judged to be constant) it is immediately executed, and a I<constant>
1891node with the "return value" of the corresponding subtree is
1892substituted instead. The subtree is deleted.
1893
1894If constant folding was not performed, the execution-order thread is
1895created.
1896
1897=head2 Compile pass 2: context propagation
1898
1899When a context for a part of compile tree is known, it is propagated
1900down through the tree. At this time the context can have 5 values
1901(instead of 2 for runtime context): void, boolean, scalar, list, and
1902lvalue. In contrast with the pass 1 this pass is processed from top
1903to bottom: a node's context determines the context for its children.
1904
1905Additional context-dependent optimizations are performed at this time.
1906Since at this moment the compile tree contains back-references (via
1907"thread" pointers), nodes cannot be free()d now. To allow
1908optimized-away nodes at this stage, such nodes are null()ified instead
1909of free()ing (i.e. their type is changed to OP_NULL).
1910
1911=head2 Compile pass 3: peephole optimization
1912
1913After the compile tree for a subroutine (or for an C<eval> or a file)
1914is created, an additional pass over the code is performed. This pass
1915is neither top-down or bottom-up, but in the execution order (with
1916additional complications for conditionals). Optimizations performed
1917at this stage are subject to the same restrictions as in the pass 2.
1918
1919Peephole optimizations are done by calling the function pointed to
1920by the global variable C<PL_peepp>. By default, C<PL_peepp> just
1921calls the function pointed to by the global variable C<PL_rpeepp>.
1922By default, that performs some basic op fixups and optimisations along
1923the execution-order op chain, and recursively calls C<PL_rpeepp> for
1924each side chain of ops (resulting from conditionals). Extensions may
1925provide additional optimisations or fixups, hooking into either the
1926per-subroutine or recursive stage, like this:
1927
1928 static peep_t prev_peepp;
1929 static void my_peep(pTHX_ OP *o)
1930 {
1931 /* custom per-subroutine optimisation goes here */
1932 prev_peepp(o);
1933 /* custom per-subroutine optimisation may also go here */
1934 }
1935 BOOT:
1936 prev_peepp = PL_peepp;
1937 PL_peepp = my_peep;
1938
1939 static peep_t prev_rpeepp;
1940 static void my_rpeep(pTHX_ OP *o)
1941 {
1942 OP *orig_o = o;
1943 for(; o; o = o->op_next) {
1944 /* custom per-op optimisation goes here */
1945 }
1946 prev_rpeepp(orig_o);
1947 }
1948 BOOT:
1949 prev_rpeepp = PL_rpeepp;
1950 PL_rpeepp = my_rpeep;
1951
1952=head2 Pluggable runops
1953
1954The compile tree is executed in a runops function. There are two runops
1955functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used
1956with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine
1957control over the execution of the compile tree it is possible to provide
1958your own runops function.
1959
1960It's probably best to copy one of the existing runops functions and
1961change it to suit your needs. Then, in the BOOT section of your XS
1962file, add the line:
1963
1964 PL_runops = my_runops;
1965
1966This function should be as efficient as possible to keep your programs
1967running as fast as possible.
1968
1969=head2 Compile-time scope hooks
1970
1971As of perl 5.14 it is possible to hook into the compile-time lexical
1972scope mechanism using C<Perl_blockhook_register>. This is used like
1973this:
1974
1975 STATIC void my_start_hook(pTHX_ int full);
1976 STATIC BHK my_hooks;
1977
1978 BOOT:
1979 BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
1980 Perl_blockhook_register(aTHX_ &my_hooks);
1981
1982This will arrange to have C<my_start_hook> called at the start of
1983compiling every lexical scope. The available hooks are:
1984
1985=over 4
1986
1987=item C<void bhk_start(pTHX_ int full)>
1988
1989This is called just after starting a new lexical scope. Note that Perl
1990code like
1991
1992 if ($x) { ... }
1993
1994creates two scopes: the first starts at the C<(> and has C<full == 1>,
1995the second starts at the C<{> and has C<full == 0>. Both end at the
1996C<}>, so calls to C<start> and C<pre/post_end> will match. Anything
1997pushed onto the save stack by this hook will be popped just before the
1998scope ends (between the C<pre_> and C<post_end> hooks, in fact).
1999
2000=item C<void bhk_pre_end(pTHX_ OP **o)>
2001
2002This is called at the end of a lexical scope, just before unwinding the
2003stack. I<o> is the root of the optree representing the scope; it is a
2004double pointer so you can replace the OP if you need to.
2005
2006=item C<void bhk_post_end(pTHX_ OP **o)>
2007
2008This is called at the end of a lexical scope, just after unwinding the
2009stack. I<o> is as above. Note that it is possible for calls to C<pre_>
2010and C<post_end> to nest, if there is something on the save stack that
2011calls string eval.
2012
2013=item C<void bhk_eval(pTHX_ OP *const o)>
2014
2015This is called just before starting to compile an C<eval STRING>, C<do
2016FILE>, C<require> or C<use>, after the eval has been set up. I<o> is the
2017OP that requested the eval, and will normally be an C<OP_ENTEREVAL>,
2018C<OP_DOFILE> or C<OP_REQUIRE>.
2019
2020=back
2021
2022Once you have your hook functions, you need a C<BHK> structure to put
2023them in. It's best to allocate it statically, since there is no way to
2024free it once it's registered. The function pointers should be inserted
2025into this structure using the C<BhkENTRY_set> macro, which will also set
2026flags indicating which entries are valid. If you do need to allocate
2027your C<BHK> dynamically for some reason, be sure to zero it before you
2028start.
2029
2030Once registered, there is no mechanism to switch these hooks off, so if
2031that is necessary you will need to do this yourself. An entry in C<%^H>
2032is probably the best way, so the effect is lexically scoped; however it
2033is also possible to use the C<BhkDISABLE> and C<BhkENABLE> macros to
2034temporarily switch entries on and off. You should also be aware that
2035generally speaking at least one scope will have opened before your
2036extension is loaded, so you will see some C<pre/post_end> pairs that
2037didn't have a matching C<start>.
2038
2039=head1 Examining internal data structures with the C<dump> functions
2040
2041To aid debugging, the source file F<dump.c> contains a number of
2042functions which produce formatted output of internal data structures.
2043
2044The most commonly used of these functions is C<Perl_sv_dump>; it's used
2045for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
2046C<sv_dump> to produce debugging output from Perl-space, so users of that
2047module should already be familiar with its format.
2048
2049C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
2050derivatives, and produces output similar to C<perl -Dx>; in fact,
2051C<Perl_dump_eval> will dump the main root of the code being evaluated,
2052exactly like C<-Dx>.
2053
2054Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
2055op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
2056subroutines in a package like so: (Thankfully, these are all xsubs, so
2057there is no op tree)
2058
2059 (gdb) print Perl_dump_packsubs(PL_defstash)
2060
2061 SUB attributes::bootstrap = (xsub 0x811fedc 0)
2062
2063 SUB UNIVERSAL::can = (xsub 0x811f50c 0)
2064
2065 SUB UNIVERSAL::isa = (xsub 0x811f304 0)
2066
2067 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
2068
2069 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
2070
2071and C<Perl_dump_all>, which dumps all the subroutines in the stash and
2072the op tree of the main root.
2073
2074=head1 How multiple interpreters and concurrency are supported
2075
2076=head2 Background and PERL_IMPLICIT_CONTEXT
2077
2078The Perl interpreter can be regarded as a closed box: it has an API
2079for feeding it code or otherwise making it do things, but it also has
2080functions for its own use. This smells a lot like an object, and
2081there are ways for you to build Perl so that you can have multiple
2082interpreters, with one interpreter represented either as a C structure,
2083or inside a thread-specific structure. These structures contain all
2084the context, the state of that interpreter.
2085
2086One macro controls the major Perl build flavor: MULTIPLICITY. The
2087MULTIPLICITY build has a C structure that packages all the interpreter
2088state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
2089normally defined, and enables the support for passing in a "hidden" first
2090argument that represents all three data structures. MULTIPLICITY makes
2091multi-threaded perls possible (with the ithreads threading model, related
2092to the macro USE_ITHREADS.)
2093
2094Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
2095PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
2096former turns on MULTIPLICITY.) The PERL_GLOBAL_STRUCT causes all the
2097internal variables of Perl to be wrapped inside a single global struct,
2098struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or
2099the function Perl_GetVars(). The PERL_GLOBAL_STRUCT_PRIVATE goes
2100one step further, there is still a single struct (allocated in main()
2101either from heap or from stack) but there are no global data symbols
2102pointing to it. In either case the global struct should be initialised
2103as the very first thing in main() using Perl_init_global_struct() and
2104correspondingly tear it down after perl_free() using Perl_free_global_struct(),
2105please see F<miniperlmain.c> for usage details. You may also need
2106to use C<dVAR> in your coding to "declare the global variables"
2107when you are using them. dTHX does this for you automatically.
2108
2109To see whether you have non-const data you can use a BSD-compatible C<nm>:
2110
2111 nm libperl.a | grep -v ' [TURtr] '
2112
2113If this displays any C<D> or C<d> symbols, you have non-const data.
2114
2115For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
2116doesn't actually hide all symbols inside a big global struct: some
2117PerlIO_xxx vtables are left visible. The PERL_GLOBAL_STRUCT_PRIVATE
2118then hides everything (see how the PERLIO_FUNCS_DECL is used).
2119
2120All this obviously requires a way for the Perl internal functions to be
2121either subroutines taking some kind of structure as the first
2122argument, or subroutines taking nothing as the first argument. To
2123enable these two very different ways of building the interpreter,
2124the Perl source (as it does in so many other situations) makes heavy
2125use of macros and subroutine naming conventions.
2126
2127First problem: deciding which functions will be public API functions and
2128which will be private. All functions whose names begin C<S_> are private
2129(think "S" for "secret" or "static"). All other functions begin with
2130"Perl_", but just because a function begins with "Perl_" does not mean it is
2131part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
2132function is part of the API is to find its entry in L<perlapi>.
2133If it exists in L<perlapi>, it's part of the API. If it doesn't, and you
2134think it should be (i.e., you need it for your extension), send mail via
2135L<perlbug> explaining why you think it should be.
2136
2137Second problem: there must be a syntax so that the same subroutine
2138declarations and calls can pass a structure as their first argument,
2139or pass nothing. To solve this, the subroutines are named and
2140declared in a particular way. Here's a typical start of a static
2141function used within the Perl guts:
2142
2143 STATIC void
2144 S_incline(pTHX_ char *s)
2145
2146STATIC becomes "static" in C, and may be #define'd to nothing in some
2147configurations in the future.
2148
2149A public function (i.e. part of the internal API, but not necessarily
2150sanctioned for use in extensions) begins like this:
2151
2152 void
2153 Perl_sv_setiv(pTHX_ SV* dsv, IV num)
2154
2155C<pTHX_> is one of a number of macros (in F<perl.h>) that hide the
2156details of the interpreter's context. THX stands for "thread", "this",
2157or "thingy", as the case may be. (And no, George Lucas is not involved. :-)
2158The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
2159or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
2160their variants.
2161
2162When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
2163first argument containing the interpreter's context. The trailing underscore
2164in the pTHX_ macro indicates that the macro expansion needs a comma
2165after the context argument because other arguments follow it. If
2166PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
2167subroutine is not prototyped to take the extra argument. The form of the
2168macro without the trailing underscore is used when there are no additional
2169explicit arguments.
2170
2171When a core function calls another, it must pass the context. This
2172is normally hidden via macros. Consider C<sv_setiv>. It expands into
2173something like this:
2174
2175 #ifdef PERL_IMPLICIT_CONTEXT
2176 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b)
2177 /* can't do this for vararg functions, see below */
2178 #else
2179 #define sv_setiv Perl_sv_setiv
2180 #endif
2181
2182This works well, and means that XS authors can gleefully write:
2183
2184 sv_setiv(foo, bar);
2185
2186and still have it work under all the modes Perl could have been
2187compiled with.
2188
2189This doesn't work so cleanly for varargs functions, though, as macros
2190imply that the number of arguments is known in advance. Instead we
2191either need to spell them out fully, passing C<aTHX_> as the first
2192argument (the Perl core tends to do this with functions like
2193Perl_warner), or use a context-free version.
2194
2195The context-free version of Perl_warner is called
2196Perl_warner_nocontext, and does not take the extra argument. Instead
2197it does dTHX; to get the context from thread-local storage. We
2198C<#define warner Perl_warner_nocontext> so that extensions get source
2199compatibility at the expense of performance. (Passing an arg is
2200cheaper than grabbing it from thread-local storage.)
2201
2202You can ignore [pad]THXx when browsing the Perl headers/sources.
2203Those are strictly for use within the core. Extensions and embedders
2204need only be aware of [pad]THX.
2205
2206=head2 So what happened to dTHR?
2207
2208C<dTHR> was introduced in perl 5.005 to support the older thread model.
2209The older thread model now uses the C<THX> mechanism to pass context
2210pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and
2211later still have it for backward source compatibility, but it is defined
2212to be a no-op.
2213
2214=head2 How do I use all this in extensions?
2215
2216When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
2217any functions in the Perl API will need to pass the initial context
2218argument somehow. The kicker is that you will need to write it in
2219such a way that the extension still compiles when Perl hasn't been
2220built with PERL_IMPLICIT_CONTEXT enabled.
2221
2222There are three ways to do this. First, the easy but inefficient way,
2223which is also the default, in order to maintain source compatibility
2224with extensions: whenever F<XSUB.h> is #included, it redefines the aTHX
2225and aTHX_ macros to call a function that will return the context.
2226Thus, something like:
2227
2228 sv_setiv(sv, num);
2229
2230in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
2231in effect:
2232
2233 Perl_sv_setiv(Perl_get_context(), sv, num);
2234
2235or to this otherwise:
2236
2237 Perl_sv_setiv(sv, num);
2238
2239You don't have to do anything new in your extension to get this; since
2240the Perl library provides Perl_get_context(), it will all just
2241work.
2242
2243The second, more efficient way is to use the following template for
2244your Foo.xs:
2245
2246 #define PERL_NO_GET_CONTEXT /* we want efficiency */
2247 #include "EXTERN.h"
2248 #include "perl.h"
2249 #include "XSUB.h"
2250
2251 STATIC void my_private_function(int arg1, int arg2);
2252
2253 STATIC void
2254 my_private_function(int arg1, int arg2)
2255 {
2256 dTHX; /* fetch context */
2257 ... call many Perl API functions ...
2258 }
2259
2260 [... etc ...]
2261
2262 MODULE = Foo PACKAGE = Foo
2263
2264 /* typical XSUB */
2265
2266 void
2267 my_xsub(arg)
2268 int arg
2269 CODE:
2270 my_private_function(arg, 10);
2271
2272Note that the only two changes from the normal way of writing an
2273extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
2274including the Perl headers, followed by a C<dTHX;> declaration at
2275the start of every function that will call the Perl API. (You'll
2276know which functions need this, because the C compiler will complain
2277that there's an undeclared identifier in those functions.) No changes
2278are needed for the XSUBs themselves, because the XS() macro is
2279correctly defined to pass in the implicit context if needed.
2280
2281The third, even more efficient way is to ape how it is done within
2282the Perl guts:
2283
2284
2285 #define PERL_NO_GET_CONTEXT /* we want efficiency */
2286 #include "EXTERN.h"
2287 #include "perl.h"
2288 #include "XSUB.h"
2289
2290 /* pTHX_ only needed for functions that call Perl API */
2291 STATIC void my_private_function(pTHX_ int arg1, int arg2);
2292
2293 STATIC void
2294 my_private_function(pTHX_ int arg1, int arg2)
2295 {
2296 /* dTHX; not needed here, because THX is an argument */
2297 ... call Perl API functions ...
2298 }
2299
2300 [... etc ...]
2301
2302 MODULE = Foo PACKAGE = Foo
2303
2304 /* typical XSUB */
2305
2306 void
2307 my_xsub(arg)
2308 int arg
2309 CODE:
2310 my_private_function(aTHX_ arg, 10);
2311
2312This implementation never has to fetch the context using a function
2313call, since it is always passed as an extra argument. Depending on
2314your needs for simplicity or efficiency, you may mix the previous
2315two approaches freely.
2316
2317Never add a comma after C<pTHX> yourself--always use the form of the
2318macro with the underscore for functions that take explicit arguments,
2319or the form without the argument for functions with no explicit arguments.
2320
2321If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR>
2322definition is needed if the Perl global variables (see F<perlvars.h>
2323or F<globvar.sym>) are accessed in the function and C<dTHX> is not
2324used (the C<dTHX> includes the C<dVAR> if necessary). One notices
2325the need for C<dVAR> only with the said compile-time define, because
2326otherwise the Perl global variables are visible as-is.
2327
2328=head2 Should I do anything special if I call perl from multiple threads?
2329
2330If you create interpreters in one thread and then proceed to call them in
2331another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2332initialized correctly in each of those threads.
2333
2334The C<perl_alloc> and C<perl_clone> API functions will automatically set
2335the TLS slot to the interpreter they created, so that there is no need to do
2336anything special if the interpreter is always accessed in the same thread that
2337created it, and that thread did not create or call any other interpreters
2338afterwards. If that is not the case, you have to set the TLS slot of the
2339thread before calling any functions in the Perl API on that particular
2340interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that
2341thread as the first thing you do:
2342
2343 /* do this before doing anything else with some_perl */
2344 PERL_SET_CONTEXT(some_perl);
2345
2346 ... other Perl API calls on some_perl go here ...
2347
2348=head2 Future Plans and PERL_IMPLICIT_SYS
2349
2350Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2351that the interpreter knows about itself and pass it around, so too are
2352there plans to allow the interpreter to bundle up everything it knows
2353about the environment it's running on. This is enabled with the
2354PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on
2355Windows.
2356
2357This allows the ability to provide an extra pointer (called the "host"
2358environment) for all the system calls. This makes it possible for
2359all the system stuff to maintain their own state, broken down into
2360seven C structures. These are thin wrappers around the usual system
2361calls (see F<win32/perllib.c>) for the default perl executable, but for a
2362more ambitious host (like the one that would do fork() emulation) all
2363the extra work needed to pretend that different interpreters are
2364actually different "processes", would be done here.
2365
2366The Perl engine/interpreter and the host are orthogonal entities.
2367There could be one or more interpreters in a process, and one or
2368more "hosts", with free association between them.
2369
2370=head1 Internal Functions
2371
2372All of Perl's internal functions which will be exposed to the outside
2373world are prefixed by C<Perl_> so that they will not conflict with XS
2374functions or functions used in a program in which Perl is embedded.
2375Similarly, all global variables begin with C<PL_>. (By convention,
2376static functions start with C<S_>.)
2377
2378Inside the Perl core (C<PERL_CORE> defined), you can get at the functions
2379either with or without the C<Perl_> prefix, thanks to a bunch of defines
2380that live in F<embed.h>. Note that extension code should I<not> set
2381C<PERL_CORE>; this exposes the full perl internals, and is likely to cause
2382breakage of the XS in each new perl release.
2383
2384The file F<embed.h> is generated automatically from
2385F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping
2386header files for the internal functions, generates the documentation
2387and a lot of other bits and pieces. It's important that when you add
2388a new function to the core or change an existing one, you change the
2389data in the table in F<embed.fnc> as well. Here's a sample entry from
2390that table:
2391
2392 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
2393
2394The second column is the return type, the third column the name. Columns
2395after that are the arguments. The first column is a set of flags:
2396
2397=over 3
2398
2399=item A
2400
2401This function is a part of the public API. All such functions should also
2402have 'd', very few do not.
2403
2404=item p
2405
2406This function has a C<Perl_> prefix; i.e. it is defined as
2407C<Perl_av_fetch>.
2408
2409=item d
2410
2411This function has documentation using the C<apidoc> feature which we'll
2412look at in a second. Some functions have 'd' but not 'A'; docs are good.
2413
2414=back
2415
2416Other available flags are:
2417
2418=over 3
2419
2420=item s
2421
2422This is a static function and is defined as C<STATIC S_whatever>, and
2423usually called within the sources as C<whatever(...)>.
2424
2425=item n
2426
2427This does not need an interpreter context, so the definition has no
2428C<pTHX>, and it follows that callers don't use C<aTHX>. (See
2429L</Background and PERL_IMPLICIT_CONTEXT>.)
2430
2431=item r
2432
2433This function never returns; C<croak>, C<exit> and friends.
2434
2435=item f
2436
2437This function takes a variable number of arguments, C<printf> style.
2438The argument list should end with C<...>, like this:
2439
2440 Afprd |void |croak |const char* pat|...
2441
2442=item M
2443
2444This function is part of the experimental development API, and may change
2445or disappear without notice.
2446
2447=item o
2448
2449This function should not have a compatibility macro to define, say,
2450C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
2451
2452=item x
2453
2454This function isn't exported out of the Perl core.
2455
2456=item m
2457
2458This is implemented as a macro.
2459
2460=item X
2461
2462This function is explicitly exported.
2463
2464=item E
2465
2466This function is visible to extensions included in the Perl core.
2467
2468=item b
2469
2470Binary backward compatibility; this function is a macro but also has
2471a C<Perl_> implementation (which is exported).
2472
2473=item others
2474
2475See the comments at the top of C<embed.fnc> for others.
2476
2477=back
2478
2479If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2480C<make regen_headers> to force a rebuild of F<embed.h> and other
2481auto-generated files.
2482
2483=head2 Formatted Printing of IVs, UVs, and NVs
2484
2485If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2486formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2487following macros for portability
2488
2489 IVdf IV in decimal
2490 UVuf UV in decimal
2491 UVof UV in octal
2492 UVxf UV in hexadecimal
2493 NVef NV %e-like
2494 NVff NV %f-like
2495 NVgf NV %g-like
2496
2497These will take care of 64-bit integers and long doubles.
2498For example:
2499
2500 printf("IV is %"IVdf"\n", iv);
2501
2502The IVdf will expand to whatever is the correct format for the IVs.
2503
2504If you are printing addresses of pointers, use UVxf combined
2505with PTR2UV(), do not use %lx or %p.
2506
2507=head2 Pointer-To-Integer and Integer-To-Pointer
2508
2509Because pointer size does not necessarily equal integer size,
2510use the follow macros to do it right.
2511
2512 PTR2UV(pointer)
2513 PTR2IV(pointer)
2514 PTR2NV(pointer)
2515 INT2PTR(pointertotype, integer)
2516
2517For example:
2518
2519 IV iv = ...;
2520 SV *sv = INT2PTR(SV*, iv);
2521
2522and
2523
2524 AV *av = ...;
2525 UV uv = PTR2UV(av);
2526
2527=head2 Exception Handling
2528
2529There are a couple of macros to do very basic exception handling in XS
2530modules. You have to define C<NO_XSLOCKS> before including F<XSUB.h> to
2531be able to use these macros:
2532
2533 #define NO_XSLOCKS
2534 #include "XSUB.h"
2535
2536You can use these macros if you call code that may croak, but you need
2537to do some cleanup before giving control back to Perl. For example:
2538
2539 dXCPT; /* set up necessary variables */
2540
2541 XCPT_TRY_START {
2542 code_that_may_croak();
2543 } XCPT_TRY_END
2544
2545 XCPT_CATCH
2546 {
2547 /* do cleanup here */
2548 XCPT_RETHROW;
2549 }
2550
2551Note that you always have to rethrow an exception that has been
2552caught. Using these macros, it is not possible to just catch the
2553exception and ignore it. If you have to ignore the exception, you
2554have to use the C<call_*> function.
2555
2556The advantage of using the above macros is that you don't have
2557to setup an extra function for C<call_*>, and that using these
2558macros is faster than using C<call_*>.
2559
2560=head2 Source Documentation
2561
2562There's an effort going on to document the internal functions and
2563automatically produce reference manuals from them - L<perlapi> is one
2564such manual which details all the functions which are available to XS
2565writers. L<perlintern> is the autogenerated manual for the functions
2566which are not part of the API and are supposedly for internal use only.
2567
2568Source documentation is created by putting POD comments into the C
2569source, like this:
2570
2571 /*
2572 =for apidoc sv_setiv
2573
2574 Copies an integer into the given SV. Does not handle 'set' magic. See
2575 C<sv_setiv_mg>.
2576
2577 =cut
2578 */
2579
2580Please try and supply some documentation if you add functions to the
2581Perl core.
2582
2583=head2 Backwards compatibility
2584
2585The Perl API changes over time. New functions are added or the interfaces
2586of existing functions are changed. The C<Devel::PPPort> module tries to
2587provide compatibility code for some of these changes, so XS writers don't
2588have to code it themselves when supporting multiple versions of Perl.
2589
2590C<Devel::PPPort> generates a C header file F<ppport.h> that can also
2591be run as a Perl script. To generate F<ppport.h>, run:
2592
2593 perl -MDevel::PPPort -eDevel::PPPort::WriteFile
2594
2595Besides checking existing XS code, the script can also be used to retrieve
2596compatibility information for various API calls using the C<--api-info>
2597command line switch. For example:
2598
2599 % perl ppport.h --api-info=sv_magicext
2600
2601For details, see C<perldoc ppport.h>.
2602
2603=head1 Unicode Support
2604
2605Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2606writers to understand this support and make sure that the code they
2607write does not corrupt Unicode data.
2608
2609=head2 What B<is> Unicode, anyway?
2610
2611In the olden, less enlightened times, we all used to use ASCII. Most of
2612us did, anyway. The big problem with ASCII is that it's American. Well,
2613no, that's not actually the problem; the problem is that it's not
2614particularly useful for people who don't use the Roman alphabet. What
2615used to happen was that particular languages would stick their own
2616alphabet in the upper range of the sequence, between 128 and 255. Of
2617course, we then ended up with plenty of variants that weren't quite
2618ASCII, and the whole point of it being a standard was lost.
2619
2620Worse still, if you've got a language like Chinese or
2621Japanese that has hundreds or thousands of characters, then you really
2622can't fit them into a mere 256, so they had to forget about ASCII
2623altogether, and build their own systems using pairs of numbers to refer
2624to one character.
2625
2626To fix this, some people formed Unicode, Inc. and
2627produced a new character set containing all the characters you can
2628possibly think of and more. There are several ways of representing these
2629characters, and the one Perl uses is called UTF-8. UTF-8 uses
2630a variable number of bytes to represent a character. You can learn more
2631about Unicode and Perl's Unicode model in L<perlunicode>.
2632
2633=head2 How can I recognise a UTF-8 string?
2634
2635You can't. This is because UTF-8 data is stored in bytes just like
2636non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types)
2637capital E with a grave accent, is represented by the two bytes
2638C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2639has that byte sequence as well. So you can't tell just by looking - this
2640is what makes Unicode input an interesting problem.
2641
2642In general, you either have to know what you're dealing with, or you
2643have to guess. The API function C<is_utf8_string> can help; it'll tell
2644you if a string contains only valid UTF-8 characters. However, it can't
2645do the work for you. On a character-by-character basis,
2646C<is_utf8_char_buf>
2647will tell you whether the current character in a string is valid UTF-8.
2648
2649=head2 How does UTF-8 represent Unicode characters?
2650
2651As mentioned above, UTF-8 uses a variable number of bytes to store a
2652character. Characters with values 0...127 are stored in one byte, just
2653like good ol' ASCII. Character 128 is stored as C<v194.128>; this
2654continues up to character 191, which is C<v194.191>. Now we've run out of
2655bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2656so it goes on, moving to three bytes at character 2048.
2657
2658Assuming you know you're dealing with a UTF-8 string, you can find out
2659how long the first character in it is with the C<UTF8SKIP> macro:
2660
2661 char *utf = "\305\233\340\240\201";
2662 I32 len;
2663
2664 len = UTF8SKIP(utf); /* len is 2 here */
2665 utf += len;
2666 len = UTF8SKIP(utf); /* len is 3 here */
2667
2668Another way to skip over characters in a UTF-8 string is to use
2669C<utf8_hop>, which takes a string and a number of characters to skip
2670over. You're on your own about bounds checking, though, so don't use it
2671lightly.
2672
2673All bytes in a multi-byte UTF-8 character will have the high bit set,
2674so you can test if you need to do something special with this
2675character like this (the UTF8_IS_INVARIANT() is a macro that tests
2676whether the byte can be encoded as a single byte even in UTF-8):
2677
2678 U8 *utf;
2679 U8 *utf_end; /* 1 beyond buffer pointed to by utf */
2680 UV uv; /* Note: a UV, not a U8, not a char */
2681 STRLEN len; /* length of character in bytes */
2682
2683 if (!UTF8_IS_INVARIANT(*utf))
2684 /* Must treat this as UTF-8 */
2685 uv = utf8_to_uvchr_buf(utf, utf_end, &len);
2686 else
2687 /* OK to treat this character as a byte */
2688 uv = *utf;
2689
2690You can also see in that example that we use C<utf8_to_uvchr_buf> to get the
2691value of the character; the inverse function C<uvchr_to_utf8> is available
2692for putting a UV into UTF-8:
2693
2694 if (!UTF8_IS_INVARIANT(uv))
2695 /* Must treat this as UTF8 */
2696 utf8 = uvchr_to_utf8(utf8, uv);
2697 else
2698 /* OK to treat this character as a byte */
2699 *utf8++ = uv;
2700
2701You B<must> convert characters to UVs using the above functions if
2702you're ever in a situation where you have to match UTF-8 and non-UTF-8
2703characters. You may not skip over UTF-8 characters in this case. If you
2704do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2705for instance, if your UTF-8 string contains C<v196.172>, and you skip
2706that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2707So don't do that!
2708
2709=head2 How does Perl store UTF-8 strings?
2710
2711Currently, Perl deals with Unicode strings and non-Unicode strings
2712slightly differently. A flag in the SV, C<SVf_UTF8>, indicates that the
2713string is internally encoded as UTF-8. Without it, the byte value is the
2714codepoint number and vice versa (in other words, the string is encoded
2715as iso-8859-1, but C<use feature 'unicode_strings'> is needed to get iso-8859-1
2716semantics). You can check and manipulate this flag with the
2717following macros:
2718
2719 SvUTF8(sv)
2720 SvUTF8_on(sv)
2721 SvUTF8_off(sv)
2722
2723This flag has an important effect on Perl's treatment of the string: if
2724Unicode data is not properly distinguished, regular expressions,
2725C<length>, C<substr> and other string handling operations will have
2726undesirable results.
2727
2728The problem comes when you have, for instance, a string that isn't
2729flagged as UTF-8, and contains a byte sequence that could be UTF-8 -
2730especially when combining non-UTF-8 and UTF-8 strings.
2731
2732Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2733need be sure you don't accidentally knock it off while you're
2734manipulating SVs. More specifically, you cannot expect to do this:
2735
2736 SV *sv;
2737 SV *nsv;
2738 STRLEN len;
2739 char *p;
2740
2741 p = SvPV(sv, len);
2742 frobnicate(p);
2743 nsv = newSVpvn(p, len);
2744
2745The C<char*> string does not tell you the whole story, and you can't
2746copy or reconstruct an SV just by copying the string value. Check if the
2747old SV has the UTF8 flag set, and act accordingly:
2748
2749 p = SvPV(sv, len);
2750 frobnicate(p);
2751 nsv = newSVpvn(p, len);
2752 if (SvUTF8(sv))
2753 SvUTF8_on(nsv);
2754
2755In fact, your C<frobnicate> function should be made aware of whether or
2756not it's dealing with UTF-8 data, so that it can handle the string
2757appropriately.
2758
2759Since just passing an SV to an XS function and copying the data of
2760the SV is not enough to copy the UTF8 flags, even less right is just
2761passing a C<char *> to an XS function.
2762
2763=head2 How do I convert a string to UTF-8?
2764
2765If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade
2766one of the strings to UTF-8. If you've got an SV, the easiest way to do
2767this is:
2768
2769 sv_utf8_upgrade(sv);
2770
2771However, you must not do this, for example:
2772
2773 if (!SvUTF8(left))
2774 sv_utf8_upgrade(left);
2775
2776If you do this in a binary operator, you will actually change one of the
2777strings that came into the operator, and, while it shouldn't be noticeable
2778by the end user, it can cause problems in deficient code.
2779
2780Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
2781string argument. This is useful for having the data available for
2782comparisons and so on, without harming the original SV. There's also
2783C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2784the string contains any characters above 255 that can't be represented
2785in a single byte.
2786
2787=head2 Is there anything else I need to know?
2788
2789Not really. Just remember these things:
2790
2791=over 3
2792
2793=item *
2794
2795There's no way to tell if a string is UTF-8 or not. You can tell if an SV
2796is UTF-8 by looking at its C<SvUTF8> flag. Don't forget to set the flag if
2797something should be UTF-8. Treat the flag as part of the PV, even though
2798it's not - if you pass on the PV to somewhere, pass on the flag too.
2799
2800=item *
2801
2802If a string is UTF-8, B<always> use C<utf8_to_uvchr_buf> to get at the value,
2803unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
2804
2805=item *
2806
2807When writing a character C<uv> to a UTF-8 string, B<always> use
2808C<uvchr_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
2809you can use C<*s = uv>.
2810
2811=item *
2812
2813Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get
2814a new string which is UTF-8 encoded, and then combine them.
2815
2816=back
2817
2818=head1 Custom Operators
2819
2820Custom operator support is a new experimental feature that allows you to
2821define your own ops. This is primarily to allow the building of
2822interpreters for other languages in the Perl core, but it also allows
2823optimizations through the creation of "macro-ops" (ops which perform the
2824functions of multiple ops which are usually executed together, such as
2825C<gvsv, gvsv, add>.)
2826
2827This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
2828core does not "know" anything special about this op type, and so it will
2829not be involved in any optimizations. This also means that you can
2830define your custom ops to be any op structure - unary, binary, list and
2831so on - you like.
2832
2833It's important to know what custom operators won't do for you. They
2834won't let you add new syntax to Perl, directly. They won't even let you
2835add new keywords, directly. In fact, they won't change the way Perl
2836compiles a program at all. You have to do those changes yourself, after
2837Perl has compiled the program. You do this either by manipulating the op
2838tree using a C<CHECK> block and the C<B::Generate> module, or by adding
2839a custom peephole optimizer with the C<optimize> module.
2840
2841When you do this, you replace ordinary Perl ops with custom ops by
2842creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own
2843PP function. This should be defined in XS code, and should look like
2844the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
2845takes the appropriate number of values from the stack, and you are
2846responsible for adding stack marks if necessary.
2847
2848You should also "register" your op with the Perl interpreter so that it
2849can produce sensible error and warning messages. Since it is possible to
2850have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
2851Perl uses the value of C<< o->op_ppaddr >> to determine which custom op
2852it is dealing with. You should create an C<XOP> structure for each
2853ppaddr you use, set the properties of the custom op with
2854C<XopENTRY_set>, and register the structure against the ppaddr using
2855C<Perl_custom_op_register>. A trivial example might look like:
2856
2857 static XOP my_xop;
2858 static OP *my_pp(pTHX);
2859
2860 BOOT:
2861 XopENTRY_set(&my_xop, xop_name, "myxop");
2862 XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
2863 Perl_custom_op_register(aTHX_ my_pp, &my_xop);
2864
2865The available fields in the structure are:
2866
2867=over 4
2868
2869=item xop_name
2870
2871A short name for your op. This will be included in some error messages,
2872and will also be returned as C<< $op->name >> by the L<B|B> module, so
2873it will appear in the output of module like L<B::Concise|B::Concise>.
2874
2875=item xop_desc
2876
2877A short description of the function of the op.
2878
2879=item xop_class
2880
2881Which of the various C<*OP> structures this op uses. This should be one of
2882the C<OA_*> constants from F<op.h>, namely
2883
2884=over 4
2885
2886=item OA_BASEOP
2887
2888=item OA_UNOP
2889
2890=item OA_BINOP
2891
2892=item OA_LOGOP
2893
2894=item OA_LISTOP
2895
2896=item OA_PMOP
2897
2898=item OA_SVOP
2899
2900=item OA_PADOP
2901
2902=item OA_PVOP_OR_SVOP
2903
2904This should be interpreted as 'C<PVOP>' only. The C<_OR_SVOP> is because
2905the only core C<PVOP>, C<OP_TRANS>, can sometimes be a C<SVOP> instead.
2906
2907=item OA_LOOP
2908
2909=item OA_COP
2910
2911=back
2912
2913The other C<OA_*> constants should not be used.
2914
2915=item xop_peep
2916
2917This member is of type C<Perl_cpeep_t>, which expands to C<void
2918(*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)>. If it is set, this function
2919will be called from C<Perl_rpeep> when ops of this type are encountered
2920by the peephole optimizer. I<o> is the OP that needs optimizing;
2921I<oldop> is the previous OP optimized, whose C<op_next> points to I<o>.
2922
2923=back
2924
2925C<B::Generate> directly supports the creation of custom ops by name.
2926
2927=head1 AUTHORS
2928
2929Until May 1997, this document was maintained by Jeff Okamoto
2930E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl
2931itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
2932
2933With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2934Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2935Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2936Stephen McCamant, and Gurusamy Sarathy.
2937
2938=head1 SEE ALSO
2939
2940L<perlapi>, L<perlintern>, L<perlxs>, L<perlembed>