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1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18 SV Scalar Value
19 AV Array Value
20 HV Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.) They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command. There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40
41The seven routines are:
42
43 SV* newSViv(IV);
44 SV* newSVuv(UV);
45 SV* newSVnv(double);
46 SV* newSVpv(const char*, STRLEN);
47 SV* newSVpvn(const char*, STRLEN);
48 SV* newSVpvf(const char*, ...);
49 SV* newSVsv(SV*);
50
51C<STRLEN> is an integer type (Size_t, usually defined as size_t in
52F<config.h>) guaranteed to be large enough to represent the size of
53any string that perl can handle.
54
55In the unlikely case of a SV requiring more complex initialisation, you
56can create an empty SV with newSV(len). If C<len> is 0 an empty SV of
57type NULL is returned, else an SV of type PV is returned with len + 1 (for
58the NUL) bytes of storage allocated, accessible via SvPVX. In both cases
59the SV has value undef.
60
61 SV *sv = newSV(0); /* no storage allocated */
62 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */
63
64To change the value of an I<already-existing> SV, there are eight routines:
65
66 void sv_setiv(SV*, IV);
67 void sv_setuv(SV*, UV);
68 void sv_setnv(SV*, double);
69 void sv_setpv(SV*, const char*);
70 void sv_setpvn(SV*, const char*, STRLEN)
71 void sv_setpvf(SV*, const char*, ...);
72 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
73 void sv_setsv(SV*, SV*);
74
75Notice that you can choose to specify the length of the string to be
76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
77allow Perl to calculate the length by using C<sv_setpv> or by specifying
780 as the second argument to C<newSVpv>. Be warned, though, that Perl will
79determine the string's length by using C<strlen>, which depends on the
80string terminating with a NUL character.
81
82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
83formatted output becomes the value.
84
85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
86either a pointer to a variable argument list or the address and length of
87an array of SVs. The last argument points to a boolean; on return, if that
88boolean is true, then locale-specific information has been used to format
89the string, and the string's contents are therefore untrustworthy (see
90L<perlsec>). This pointer may be NULL if that information is not
91important. Note that this function requires you to specify the length of
92the format.
93
94The C<sv_set*()> functions are not generic enough to operate on values
95that have "magic". See L<Magic Virtual Tables> later in this document.
96
97All SVs that contain strings should be terminated with a NUL character.
98If it is not NUL-terminated there is a risk of
99core dumps and corruptions from code which passes the string to C
100functions or system calls which expect a NUL-terminated string.
101Perl's own functions typically add a trailing NUL for this reason.
102Nevertheless, you should be very careful when you pass a string stored
103in an SV to a C function or system call.
104
105To access the actual value that an SV points to, you can use the macros:
106
107 SvIV(SV*)
108 SvUV(SV*)
109 SvNV(SV*)
110 SvPV(SV*, STRLEN len)
111 SvPV_nolen(SV*)
112
113which will automatically coerce the actual scalar type into an IV, UV, double,
114or string.
115
116In the C<SvPV> macro, the length of the string returned is placed into the
117variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do
118not care what the length of the data is, use the C<SvPV_nolen> macro.
119Historically the C<SvPV> macro with the global variable C<PL_na> has been
120used in this case. But that can be quite inefficient because C<PL_na> must
121be accessed in thread-local storage in threaded Perl. In any case, remember
122that Perl allows arbitrary strings of data that may both contain NULs and
123might not be terminated by a NUL.
124
125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
126len);>. It might work with your compiler, but it won't work for everyone.
127Break this sort of statement up into separate assignments:
128
129 SV *s;
130 STRLEN len;
131 char * ptr;
132 ptr = SvPV(s, len);
133 foo(ptr, len);
134
135If you want to know if the scalar value is TRUE, you can use:
136
137 SvTRUE(SV*)
138
139Although Perl will automatically grow strings for you, if you need to force
140Perl to allocate more memory for your SV, you can use the macro
141
142 SvGROW(SV*, STRLEN newlen)
143
144which will determine if more memory needs to be allocated. If so, it will
145call the function C<sv_grow>. Note that C<SvGROW> can only increase, not
146decrease, the allocated memory of an SV and that it does not automatically
147add a byte for the a trailing NUL (perl's own string functions typically do
148C<SvGROW(sv, len + 1)>).
149
150If you have an SV and want to know what kind of data Perl thinks is stored
151in it, you can use the following macros to check the type of SV you have.
152
153 SvIOK(SV*)
154 SvNOK(SV*)
155 SvPOK(SV*)
156
157You can get and set the current length of the string stored in an SV with
158the following macros:
159
160 SvCUR(SV*)
161 SvCUR_set(SV*, I32 val)
162
163You can also get a pointer to the end of the string stored in the SV
164with the macro:
165
166 SvEND(SV*)
167
168But note that these last three macros are valid only if C<SvPOK()> is true.
169
170If you want to append something to the end of string stored in an C<SV*>,
171you can use the following functions:
172
173 void sv_catpv(SV*, const char*);
174 void sv_catpvn(SV*, const char*, STRLEN);
175 void sv_catpvf(SV*, const char*, ...);
176 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
177 void sv_catsv(SV*, SV*);
178
179The first function calculates the length of the string to be appended by
180using C<strlen>. In the second, you specify the length of the string
181yourself. The third function processes its arguments like C<sprintf> and
182appends the formatted output. The fourth function works like C<vsprintf>.
183You can specify the address and length of an array of SVs instead of the
184va_list argument. The fifth function extends the string stored in the first
185SV with the string stored in the second SV. It also forces the second SV
186to be interpreted as a string.
187
188The C<sv_cat*()> functions are not generic enough to operate on values that
189have "magic". See L<Magic Virtual Tables> later in this document.
190
191If you know the name of a scalar variable, you can get a pointer to its SV
192by using the following:
193
194 SV* get_sv("package::varname", FALSE);
195
196This returns NULL if the variable does not exist.
197
198If you want to know if this variable (or any other SV) is actually C<defined>,
199you can call:
200
201 SvOK(SV*)
202
203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
204
205Its address can be used whenever an C<SV*> is needed. Make sure that
206you don't try to compare a random sv with C<&PL_sv_undef>. For example
207when interfacing Perl code, it'll work correctly for:
208
209 foo(undef);
210
211But won't work when called as:
212
213 $x = undef;
214 foo($x);
215
216So to repeat always use SvOK() to check whether an sv is defined.
217
218Also you have to be careful when using C<&PL_sv_undef> as a value in
219AVs or HVs (see L<AVs, HVs and undefined values>).
220
221There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
222boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their
223addresses can be used whenever an C<SV*> is needed.
224
225Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
226Take this code:
227
228 SV* sv = (SV*) 0;
229 if (I-am-to-return-a-real-value) {
230 sv = sv_2mortal(newSViv(42));
231 }
232 sv_setsv(ST(0), sv);
233
234This code tries to return a new SV (which contains the value 42) if it should
235return a real value, or undef otherwise. Instead it has returned a NULL
236pointer which, somewhere down the line, will cause a segmentation violation,
237bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the
238first line and all will be well.
239
240To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
241call is not necessary (see L<Reference Counts and Mortality>).
242
243=head2 Offsets
244
245Perl provides the function C<sv_chop> to efficiently remove characters
246from the beginning of a string; you give it an SV and a pointer to
247somewhere inside the PV, and it discards everything before the
248pointer. The efficiency comes by means of a little hack: instead of
249actually removing the characters, C<sv_chop> sets the flag C<OOK>
250(offset OK) to signal to other functions that the offset hack is in
251effect, and it puts the number of bytes chopped off into the IV field
252of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
253many bytes, and adjusts C<SvCUR> and C<SvLEN>.
254
255Hence, at this point, the start of the buffer that we allocated lives
256at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
257into the middle of this allocated storage.
258
259This is best demonstrated by example:
260
261 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
262 SV = PVIV(0x8128450) at 0x81340f0
263 REFCNT = 1
264 FLAGS = (POK,OOK,pPOK)
265 IV = 1 (OFFSET)
266 PV = 0x8135781 ( "1" . ) "2345"\0
267 CUR = 4
268 LEN = 5
269
270Here the number of bytes chopped off (1) is put into IV, and
271C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
272portion of the string between the "real" and the "fake" beginnings is
273shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
274the fake beginning, not the real one.
275
276Something similar to the offset hack is performed on AVs to enable
277efficient shifting and splicing off the beginning of the array; while
278C<AvARRAY> points to the first element in the array that is visible from
279Perl, C<AvALLOC> points to the real start of the C array. These are
280usually the same, but a C<shift> operation can be carried out by
281increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>.
282Again, the location of the real start of the C array only comes into
283play when freeing the array. See C<av_shift> in F<av.c>.
284
285=head2 What's Really Stored in an SV?
286
287Recall that the usual method of determining the type of scalar you have is
288to use C<Sv*OK> macros. Because a scalar can be both a number and a string,
289usually these macros will always return TRUE and calling the C<Sv*V>
290macros will do the appropriate conversion of string to integer/double or
291integer/double to string.
292
293If you I<really> need to know if you have an integer, double, or string
294pointer in an SV, you can use the following three macros instead:
295
296 SvIOKp(SV*)
297 SvNOKp(SV*)
298 SvPOKp(SV*)
299
300These will tell you if you truly have an integer, double, or string pointer
301stored in your SV. The "p" stands for private.
302
303The are various ways in which the private and public flags may differ.
304For example, a tied SV may have a valid underlying value in the IV slot
305(so SvIOKp is true), but the data should be accessed via the FETCH
306routine rather than directly, so SvIOK is false. Another is when
307numeric conversion has occurred and precision has been lost: only the
308private flag is set on 'lossy' values. So when an NV is converted to an
309IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
310
311In general, though, it's best to use the C<Sv*V> macros.
312
313=head2 Working with AVs
314
315There are two ways to create and load an AV. The first method creates an
316empty AV:
317
318 AV* newAV();
319
320The second method both creates the AV and initially populates it with SVs:
321
322 AV* av_make(I32 num, SV **ptr);
323
324The second argument points to an array containing C<num> C<SV*>'s. Once the
325AV has been created, the SVs can be destroyed, if so desired.
326
327Once the AV has been created, the following operations are possible on AVs:
328
329 void av_push(AV*, SV*);
330 SV* av_pop(AV*);
331 SV* av_shift(AV*);
332 void av_unshift(AV*, I32 num);
333
334These should be familiar operations, with the exception of C<av_unshift>.
335This routine adds C<num> elements at the front of the array with the C<undef>
336value. You must then use C<av_store> (described below) to assign values
337to these new elements.
338
339Here are some other functions:
340
341 I32 av_len(AV*);
342 SV** av_fetch(AV*, I32 key, I32 lval);
343 SV** av_store(AV*, I32 key, SV* val);
344
345The C<av_len> function returns the highest index value in array (just
346like $#array in Perl). If the array is empty, -1 is returned. The
347C<av_fetch> function returns the value at index C<key>, but if C<lval>
348is non-zero, then C<av_fetch> will store an undef value at that index.
349The C<av_store> function stores the value C<val> at index C<key>, and does
350not increment the reference count of C<val>. Thus the caller is responsible
351for taking care of that, and if C<av_store> returns NULL, the caller will
352have to decrement the reference count to avoid a memory leak. Note that
353C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
354return value.
355
356 void av_clear(AV*);
357 void av_undef(AV*);
358 void av_extend(AV*, I32 key);
359
360The C<av_clear> function deletes all the elements in the AV* array, but
361does not actually delete the array itself. The C<av_undef> function will
362delete all the elements in the array plus the array itself. The
363C<av_extend> function extends the array so that it contains at least C<key+1>
364elements. If C<key+1> is less than the currently allocated length of the array,
365then nothing is done.
366
367If you know the name of an array variable, you can get a pointer to its AV
368by using the following:
369
370 AV* get_av("package::varname", FALSE);
371
372This returns NULL if the variable does not exist.
373
374See L<Understanding the Magic of Tied Hashes and Arrays> for more
375information on how to use the array access functions on tied arrays.
376
377=head2 Working with HVs
378
379To create an HV, you use the following routine:
380
381 HV* newHV();
382
383Once the HV has been created, the following operations are possible on HVs:
384
385 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
386 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
387
388The C<klen> parameter is the length of the key being passed in (Note that
389you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
390length of the key). The C<val> argument contains the SV pointer to the
391scalar being stored, and C<hash> is the precomputed hash value (zero if
392you want C<hv_store> to calculate it for you). The C<lval> parameter
393indicates whether this fetch is actually a part of a store operation, in
394which case a new undefined value will be added to the HV with the supplied
395key and C<hv_fetch> will return as if the value had already existed.
396
397Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
398C<SV*>. To access the scalar value, you must first dereference the return
399value. However, you should check to make sure that the return value is
400not NULL before dereferencing it.
401
402These two functions check if a hash table entry exists, and deletes it.
403
404 bool hv_exists(HV*, const char* key, U32 klen);
405 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
406
407If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
408create and return a mortal copy of the deleted value.
409
410And more miscellaneous functions:
411
412 void hv_clear(HV*);
413 void hv_undef(HV*);
414
415Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
416table but does not actually delete the hash table. The C<hv_undef> deletes
417both the entries and the hash table itself.
418
419Perl keeps the actual data in linked list of structures with a typedef of HE.
420These contain the actual key and value pointers (plus extra administrative
421overhead). The key is a string pointer; the value is an C<SV*>. However,
422once you have an C<HE*>, to get the actual key and value, use the routines
423specified below.
424
425 I32 hv_iterinit(HV*);
426 /* Prepares starting point to traverse hash table */
427 HE* hv_iternext(HV*);
428 /* Get the next entry, and return a pointer to a
429 structure that has both the key and value */
430 char* hv_iterkey(HE* entry, I32* retlen);
431 /* Get the key from an HE structure and also return
432 the length of the key string */
433 SV* hv_iterval(HV*, HE* entry);
434 /* Return an SV pointer to the value of the HE
435 structure */
436 SV* hv_iternextsv(HV*, char** key, I32* retlen);
437 /* This convenience routine combines hv_iternext,
438 hv_iterkey, and hv_iterval. The key and retlen
439 arguments are return values for the key and its
440 length. The value is returned in the SV* argument */
441
442If you know the name of a hash variable, you can get a pointer to its HV
443by using the following:
444
445 HV* get_hv("package::varname", FALSE);
446
447This returns NULL if the variable does not exist.
448
449The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
450
451 hash = 0;
452 while (klen--)
453 hash = (hash * 33) + *key++;
454 hash = hash + (hash >> 5); /* after 5.6 */
455
456The last step was added in version 5.6 to improve distribution of
457lower bits in the resulting hash value.
458
459See L<Understanding the Magic of Tied Hashes and Arrays> for more
460information on how to use the hash access functions on tied hashes.
461
462=head2 Hash API Extensions
463
464Beginning with version 5.004, the following functions are also supported:
465
466 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
467 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
468
469 bool hv_exists_ent (HV* tb, SV* key, U32 hash);
470 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
471
472 SV* hv_iterkeysv (HE* entry);
473
474Note that these functions take C<SV*> keys, which simplifies writing
475of extension code that deals with hash structures. These functions
476also allow passing of C<SV*> keys to C<tie> functions without forcing
477you to stringify the keys (unlike the previous set of functions).
478
479They also return and accept whole hash entries (C<HE*>), making their
480use more efficient (since the hash number for a particular string
481doesn't have to be recomputed every time). See L<perlapi> for detailed
482descriptions.
483
484The following macros must always be used to access the contents of hash
485entries. Note that the arguments to these macros must be simple
486variables, since they may get evaluated more than once. See
487L<perlapi> for detailed descriptions of these macros.
488
489 HePV(HE* he, STRLEN len)
490 HeVAL(HE* he)
491 HeHASH(HE* he)
492 HeSVKEY(HE* he)
493 HeSVKEY_force(HE* he)
494 HeSVKEY_set(HE* he, SV* sv)
495
496These two lower level macros are defined, but must only be used when
497dealing with keys that are not C<SV*>s:
498
499 HeKEY(HE* he)
500 HeKLEN(HE* he)
501
502Note that both C<hv_store> and C<hv_store_ent> do not increment the
503reference count of the stored C<val>, which is the caller's responsibility.
504If these functions return a NULL value, the caller will usually have to
505decrement the reference count of C<val> to avoid a memory leak.
506
507=head2 AVs, HVs and undefined values
508
509Sometimes you have to store undefined values in AVs or HVs. Although
510this may be a rare case, it can be tricky. That's because you're
511used to using C<&PL_sv_undef> if you need an undefined SV.
512
513For example, intuition tells you that this XS code:
514
515 AV *av = newAV();
516 av_store( av, 0, &PL_sv_undef );
517
518is equivalent to this Perl code:
519
520 my @av;
521 $av[0] = undef;
522
523Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker
524for indicating that an array element has not yet been initialized.
525Thus, C<exists $av[0]> would be true for the above Perl code, but
526false for the array generated by the XS code.
527
528Other problems can occur when storing C<&PL_sv_undef> in HVs:
529
530 hv_store( hv, "key", 3, &PL_sv_undef, 0 );
531
532This will indeed make the value C<undef>, but if you try to modify
533the value of C<key>, you'll get the following error:
534
535 Modification of non-creatable hash value attempted
536
537In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
538in restricted hashes. This caused such hash entries not to appear
539when iterating over the hash or when checking for the keys
540with the C<hv_exists> function.
541
542You can run into similar problems when you store C<&PL_sv_true> or
543C<&PL_sv_false> into AVs or HVs. Trying to modify such elements
544will give you the following error:
545
546 Modification of a read-only value attempted
547
548To make a long story short, you can use the special variables
549C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and
550HVs, but you have to make sure you know what you're doing.
551
552Generally, if you want to store an undefined value in an AV
553or HV, you should not use C<&PL_sv_undef>, but rather create a
554new undefined value using the C<newSV> function, for example:
555
556 av_store( av, 42, newSV(0) );
557 hv_store( hv, "foo", 3, newSV(0), 0 );
558
559=head2 References
560
561References are a special type of scalar that point to other data types
562(including references).
563
564To create a reference, use either of the following functions:
565
566 SV* newRV_inc((SV*) thing);
567 SV* newRV_noinc((SV*) thing);
568
569The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The
570functions are identical except that C<newRV_inc> increments the reference
571count of the C<thing>, while C<newRV_noinc> does not. For historical
572reasons, C<newRV> is a synonym for C<newRV_inc>.
573
574Once you have a reference, you can use the following macro to dereference
575the reference:
576
577 SvRV(SV*)
578
579then call the appropriate routines, casting the returned C<SV*> to either an
580C<AV*> or C<HV*>, if required.
581
582To determine if an SV is a reference, you can use the following macro:
583
584 SvROK(SV*)
585
586To discover what type of value the reference refers to, use the following
587macro and then check the return value.
588
589 SvTYPE(SvRV(SV*))
590
591The most useful types that will be returned are:
592
593 SVt_IV Scalar
594 SVt_NV Scalar
595 SVt_PV Scalar
596 SVt_RV Scalar
597 SVt_PVAV Array
598 SVt_PVHV Hash
599 SVt_PVCV Code
600 SVt_PVGV Glob (possible a file handle)
601 SVt_PVMG Blessed or Magical Scalar
602
603 See the sv.h header file for more details.
604
605=head2 Blessed References and Class Objects
606
607References are also used to support object-oriented programming. In perl's
608OO lexicon, an object is simply a reference that has been blessed into a
609package (or class). Once blessed, the programmer may now use the reference
610to access the various methods in the class.
611
612A reference can be blessed into a package with the following function:
613
614 SV* sv_bless(SV* sv, HV* stash);
615
616The C<sv> argument must be a reference value. The C<stash> argument
617specifies which class the reference will belong to. See
618L<Stashes and Globs> for information on converting class names into stashes.
619
620/* Still under construction */
621
622Upgrades rv to reference if not already one. Creates new SV for rv to
623point to. If C<classname> is non-null, the SV is blessed into the specified
624class. SV is returned.
625
626 SV* newSVrv(SV* rv, const char* classname);
627
628Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed
629if C<classname> is non-null.
630
631 SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
632 SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
633 SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
634
635Copies the pointer value (I<the address, not the string!>) into an SV whose
636reference is rv. SV is blessed if C<classname> is non-null.
637
638 SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
639
640Copies string into an SV whose reference is C<rv>. Set length to 0 to let
641Perl calculate the string length. SV is blessed if C<classname> is non-null.
642
643 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
644
645Tests whether the SV is blessed into the specified class. It does not
646check inheritance relationships.
647
648 int sv_isa(SV* sv, const char* name);
649
650Tests whether the SV is a reference to a blessed object.
651
652 int sv_isobject(SV* sv);
653
654Tests whether the SV is derived from the specified class. SV can be either
655a reference to a blessed object or a string containing a class name. This
656is the function implementing the C<UNIVERSAL::isa> functionality.
657
658 bool sv_derived_from(SV* sv, const char* name);
659
660To check if you've got an object derived from a specific class you have
661to write:
662
663 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
664
665=head2 Creating New Variables
666
667To create a new Perl variable with an undef value which can be accessed from
668your Perl script, use the following routines, depending on the variable type.
669
670 SV* get_sv("package::varname", TRUE);
671 AV* get_av("package::varname", TRUE);
672 HV* get_hv("package::varname", TRUE);
673
674Notice the use of TRUE as the second parameter. The new variable can now
675be set, using the routines appropriate to the data type.
676
677There are additional macros whose values may be bitwise OR'ed with the
678C<TRUE> argument to enable certain extra features. Those bits are:
679
680=over
681
682=item GV_ADDMULTI
683
684Marks the variable as multiply defined, thus preventing the:
685
686 Name <varname> used only once: possible typo
687
688warning.
689
690=item GV_ADDWARN
691
692Issues the warning:
693
694 Had to create <varname> unexpectedly
695
696if the variable did not exist before the function was called.
697
698=back
699
700If you do not specify a package name, the variable is created in the current
701package.
702
703=head2 Reference Counts and Mortality
704
705Perl uses a reference count-driven garbage collection mechanism. SVs,
706AVs, or HVs (xV for short in the following) start their life with a
707reference count of 1. If the reference count of an xV ever drops to 0,
708then it will be destroyed and its memory made available for reuse.
709
710This normally doesn't happen at the Perl level unless a variable is
711undef'ed or the last variable holding a reference to it is changed or
712overwritten. At the internal level, however, reference counts can be
713manipulated with the following macros:
714
715 int SvREFCNT(SV* sv);
716 SV* SvREFCNT_inc(SV* sv);
717 void SvREFCNT_dec(SV* sv);
718
719However, there is one other function which manipulates the reference
720count of its argument. The C<newRV_inc> function, you will recall,
721creates a reference to the specified argument. As a side effect,
722it increments the argument's reference count. If this is not what
723you want, use C<newRV_noinc> instead.
724
725For example, imagine you want to return a reference from an XSUB function.
726Inside the XSUB routine, you create an SV which initially has a reference
727count of one. Then you call C<newRV_inc>, passing it the just-created SV.
728This returns the reference as a new SV, but the reference count of the
729SV you passed to C<newRV_inc> has been incremented to two. Now you
730return the reference from the XSUB routine and forget about the SV.
731But Perl hasn't! Whenever the returned reference is destroyed, the
732reference count of the original SV is decreased to one and nothing happens.
733The SV will hang around without any way to access it until Perl itself
734terminates. This is a memory leak.
735
736The correct procedure, then, is to use C<newRV_noinc> instead of
737C<newRV_inc>. Then, if and when the last reference is destroyed,
738the reference count of the SV will go to zero and it will be destroyed,
739stopping any memory leak.
740
741There are some convenience functions available that can help with the
742destruction of xVs. These functions introduce the concept of "mortality".
743An xV that is mortal has had its reference count marked to be decremented,
744but not actually decremented, until "a short time later". Generally the
745term "short time later" means a single Perl statement, such as a call to
746an XSUB function. The actual determinant for when mortal xVs have their
747reference count decremented depends on two macros, SAVETMPS and FREETMPS.
748See L<perlcall> and L<perlxs> for more details on these macros.
749
750"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
751However, if you mortalize a variable twice, the reference count will
752later be decremented twice.
753
754"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
755For example an SV which is created just to pass a number to a called sub
756is made mortal to have it cleaned up automatically when it's popped off
757the stack. Similarly, results returned by XSUBs (which are pushed on the
758stack) are often made mortal.
759
760To create a mortal variable, use the functions:
761
762 SV* sv_newmortal()
763 SV* sv_2mortal(SV*)
764 SV* sv_mortalcopy(SV*)
765
766The first call creates a mortal SV (with no value), the second converts an existing
767SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
768third creates a mortal copy of an existing SV.
769Because C<sv_newmortal> gives the new SV no value,it must normally be given one
770via C<sv_setpv>, C<sv_setiv>, etc. :
771
772 SV *tmp = sv_newmortal();
773 sv_setiv(tmp, an_integer);
774
775As that is multiple C statements it is quite common so see this idiom instead:
776
777 SV *tmp = sv_2mortal(newSViv(an_integer));
778
779
780You should be careful about creating mortal variables. Strange things
781can happen if you make the same value mortal within multiple contexts,
782or if you make a variable mortal multiple times. Thinking of "Mortalization"
783as deferred C<SvREFCNT_dec> should help to minimize such problems.
784For example if you are passing an SV which you I<know> has high enough REFCNT
785to survive its use on the stack you need not do any mortalization.
786If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
787making a C<sv_mortalcopy> is safer.
788
789The mortal routines are not just for SVs -- AVs and HVs can be
790made mortal by passing their address (type-casted to C<SV*>) to the
791C<sv_2mortal> or C<sv_mortalcopy> routines.
792
793=head2 Stashes and Globs
794
795A B<stash> is a hash that contains all variables that are defined
796within a package. Each key of the stash is a symbol
797name (shared by all the different types of objects that have the same
798name), and each value in the hash table is a GV (Glob Value). This GV
799in turn contains references to the various objects of that name,
800including (but not limited to) the following:
801
802 Scalar Value
803 Array Value
804 Hash Value
805 I/O Handle
806 Format
807 Subroutine
808
809There is a single stash called C<PL_defstash> that holds the items that exist
810in the C<main> package. To get at the items in other packages, append the
811string "::" to the package name. The items in the C<Foo> package are in
812the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are
813in the stash C<Baz::> in C<Bar::>'s stash.
814
815To get the stash pointer for a particular package, use the function:
816
817 HV* gv_stashpv(const char* name, I32 create)
818 HV* gv_stashsv(SV*, I32 create)
819
820The first function takes a literal string, the second uses the string stored
821in the SV. Remember that a stash is just a hash table, so you get back an
822C<HV*>. The C<create> flag will create a new package if it is set.
823
824The name that C<gv_stash*v> wants is the name of the package whose symbol table
825you want. The default package is called C<main>. If you have multiply nested
826packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
827language itself.
828
829Alternately, if you have an SV that is a blessed reference, you can find
830out the stash pointer by using:
831
832 HV* SvSTASH(SvRV(SV*));
833
834then use the following to get the package name itself:
835
836 char* HvNAME(HV* stash);
837
838If you need to bless or re-bless an object you can use the following
839function:
840
841 SV* sv_bless(SV*, HV* stash)
842
843where the first argument, an C<SV*>, must be a reference, and the second
844argument is a stash. The returned C<SV*> can now be used in the same way
845as any other SV.
846
847For more information on references and blessings, consult L<perlref>.
848
849=head2 Double-Typed SVs
850
851Scalar variables normally contain only one type of value, an integer,
852double, pointer, or reference. Perl will automatically convert the
853actual scalar data from the stored type into the requested type.
854
855Some scalar variables contain more than one type of scalar data. For
856example, the variable C<$!> contains either the numeric value of C<errno>
857or its string equivalent from either C<strerror> or C<sys_errlist[]>.
858
859To force multiple data values into an SV, you must do two things: use the
860C<sv_set*v> routines to add the additional scalar type, then set a flag
861so that Perl will believe it contains more than one type of data. The
862four macros to set the flags are:
863
864 SvIOK_on
865 SvNOK_on
866 SvPOK_on
867 SvROK_on
868
869The particular macro you must use depends on which C<sv_set*v> routine
870you called first. This is because every C<sv_set*v> routine turns on
871only the bit for the particular type of data being set, and turns off
872all the rest.
873
874For example, to create a new Perl variable called "dberror" that contains
875both the numeric and descriptive string error values, you could use the
876following code:
877
878 extern int dberror;
879 extern char *dberror_list;
880
881 SV* sv = get_sv("dberror", TRUE);
882 sv_setiv(sv, (IV) dberror);
883 sv_setpv(sv, dberror_list[dberror]);
884 SvIOK_on(sv);
885
886If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
887macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
888
889=head2 Magic Variables
890
891[This section still under construction. Ignore everything here. Post no
892bills. Everything not permitted is forbidden.]
893
894Any SV may be magical, that is, it has special features that a normal
895SV does not have. These features are stored in the SV structure in a
896linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
897
898 struct magic {
899 MAGIC* mg_moremagic;
900 MGVTBL* mg_virtual;
901 U16 mg_private;
902 char mg_type;
903 U8 mg_flags;
904 SV* mg_obj;
905 char* mg_ptr;
906 I32 mg_len;
907 };
908
909Note this is current as of patchlevel 0, and could change at any time.
910
911=head2 Assigning Magic
912
913Perl adds magic to an SV using the sv_magic function:
914
915 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
916
917The C<sv> argument is a pointer to the SV that is to acquire a new magical
918feature.
919
920If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
921convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic
922to the beginning of the linked list of magical features. Any prior entry
923of the same type of magic is deleted. Note that this can be overridden,
924and multiple instances of the same type of magic can be associated with an
925SV.
926
927The C<name> and C<namlen> arguments are used to associate a string with
928the magic, typically the name of a variable. C<namlen> is stored in the
929C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of
930C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on
931whether C<namlen> is greater than zero or equal to zero respectively. As a
932special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed
933to contain an C<SV*> and is stored as-is with its REFCNT incremented.
934
935The sv_magic function uses C<how> to determine which, if any, predefined
936"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
937See the L<Magic Virtual Tables> section below. The C<how> argument is also
938stored in the C<mg_type> field. The value of C<how> should be chosen
939from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
940these macros were added, Perl internals used to directly use character
941literals, so you may occasionally come across old code or documentation
942referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
943
944The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
945structure. If it is not the same as the C<sv> argument, the reference
946count of the C<obj> object is incremented. If it is the same, or if
947the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
948then C<obj> is merely stored, without the reference count being incremented.
949
950See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic
951to an SV.
952
953There is also a function to add magic to an C<HV>:
954
955 void hv_magic(HV *hv, GV *gv, int how);
956
957This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
958
959To remove the magic from an SV, call the function sv_unmagic:
960
961 void sv_unmagic(SV *sv, int type);
962
963The C<type> argument should be equal to the C<how> value when the C<SV>
964was initially made magical.
965
966=head2 Magic Virtual Tables
967
968The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
969C<MGVTBL>, which is a structure of function pointers and stands for
970"Magic Virtual Table" to handle the various operations that might be
971applied to that variable.
972
973The C<MGVTBL> has five (or sometimes eight) pointers to the following
974routine types:
975
976 int (*svt_get)(SV* sv, MAGIC* mg);
977 int (*svt_set)(SV* sv, MAGIC* mg);
978 U32 (*svt_len)(SV* sv, MAGIC* mg);
979 int (*svt_clear)(SV* sv, MAGIC* mg);
980 int (*svt_free)(SV* sv, MAGIC* mg);
981
982 int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, const char *name, int namlen);
983 int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param);
984 int (*svt_local)(SV *nsv, MAGIC *mg);
985
986
987This MGVTBL structure is set at compile-time in F<perl.h> and there are
988currently 19 types (or 21 with overloading turned on). These different
989structures contain pointers to various routines that perform additional
990actions depending on which function is being called.
991
992 Function pointer Action taken
993 ---------------- ------------
994 svt_get Do something before the value of the SV is retrieved.
995 svt_set Do something after the SV is assigned a value.
996 svt_len Report on the SV's length.
997 svt_clear Clear something the SV represents.
998 svt_free Free any extra storage associated with the SV.
999
1000 svt_copy copy tied variable magic to a tied element
1001 svt_dup duplicate a magic structure during thread cloning
1002 svt_local copy magic to local value during 'local'
1003
1004For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
1005to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
1006
1007 { magic_get, magic_set, magic_len, 0, 0 }
1008
1009Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
1010if a get operation is being performed, the routine C<magic_get> is
1011called. All the various routines for the various magical types begin
1012with C<magic_>. NOTE: the magic routines are not considered part of
1013the Perl API, and may not be exported by the Perl library.
1014
1015The last three slots are a recent addition, and for source code
1016compatibility they are only checked for if one of the three flags
1017MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most
1018code can continue declaring a vtable as a 5-element value. These three are
1019currently used exclusively by the threading code, and are highly subject
1020to change.
1021
1022The current kinds of Magic Virtual Tables are:
1023
1024 mg_type
1025 (old-style char and macro) MGVTBL Type of magic
1026 -------------------------- ------ ----------------------------
1027 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable
1028 A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash
1029 a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element
1030 c PERL_MAGIC_overload_table (none) Holds overload table (AMT)
1031 on stash
1032 B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search)
1033 D PERL_MAGIC_regdata vtbl_regdata Regex match position data
1034 (@+ and @- vars)
1035 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
1036 element
1037 E PERL_MAGIC_env vtbl_env %ENV hash
1038 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element
1039 f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format)
1040 g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string
1041 I PERL_MAGIC_isa vtbl_isa @ISA array
1042 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element
1043 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue
1044 L PERL_MAGIC_dbfile (none) Debugger %_<filename
1045 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element
1046 m PERL_MAGIC_mutex vtbl_mutex ???
1047 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation
1048 P PERL_MAGIC_tied vtbl_pack Tied array or hash
1049 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
1050 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
1051 r PERL_MAGIC_qr vtbl_qr precompiled qr// regex
1052 S PERL_MAGIC_sig vtbl_sig %SIG hash
1053 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element
1054 t PERL_MAGIC_taint vtbl_taint Taintedness
1055 U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions
1056 v PERL_MAGIC_vec vtbl_vec vec() lvalue
1057 V PERL_MAGIC_vstring (none) v-string scalars
1058 w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache
1059 x PERL_MAGIC_substr vtbl_substr substr() lvalue
1060 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
1061 variable / smart parameter
1062 vivification
1063 * PERL_MAGIC_glob vtbl_glob GV (typeglob)
1064 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)
1065 . PERL_MAGIC_pos vtbl_pos pos() lvalue
1066 < PERL_MAGIC_backref vtbl_backref back pointer to a weak ref
1067 ~ PERL_MAGIC_ext (none) Available for use by extensions
1068 : PERL_MAGIC_symtab (none) hash used as symbol table
1069 % PERL_MAGIC_rhash (none) hash used as restricted hash
1070 @ PERL_MAGIC_arylen_p vtbl_arylen_p pointer to $#a from @a
1071
1072
1073When an uppercase and lowercase letter both exist in the table, then the
1074uppercase letter is typically used to represent some kind of composite type
1075(a list or a hash), and the lowercase letter is used to represent an element
1076of that composite type. Some internals code makes use of this case
1077relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
1078
1079The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1080specifically for use by extensions and will not be used by perl itself.
1081Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1082to variables (typically objects). This is especially useful because
1083there is no way for normal perl code to corrupt this private information
1084(unlike using extra elements of a hash object).
1085
1086Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1087C function any time a scalar's value is used or changed. The C<MAGIC>'s
1088C<mg_ptr> field points to a C<ufuncs> structure:
1089
1090 struct ufuncs {
1091 I32 (*uf_val)(pTHX_ IV, SV*);
1092 I32 (*uf_set)(pTHX_ IV, SV*);
1093 IV uf_index;
1094 };
1095
1096When the SV is read from or written to, the C<uf_val> or C<uf_set>
1097function will be called with C<uf_index> as the first arg and a pointer to
1098the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar>
1099magic is shown below. Note that the ufuncs structure is copied by
1100sv_magic, so you can safely allocate it on the stack.
1101
1102 void
1103 Umagic(sv)
1104 SV *sv;
1105 PREINIT:
1106 struct ufuncs uf;
1107 CODE:
1108 uf.uf_val = &my_get_fn;
1109 uf.uf_set = &my_set_fn;
1110 uf.uf_index = 0;
1111 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1112
1113Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1114or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1115extra care to avoid conflict. Typically only using the magic on
1116objects blessed into the same class as the extension is sufficient.
1117For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32
1118'signature' at the top of the private data area and check that.
1119
1120Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1121earlier do B<not> invoke 'set' magic on their targets. This must
1122be done by the user either by calling the C<SvSETMAGIC()> macro after
1123calling these functions, or by using one of the C<sv_set*_mg()> or
1124C<sv_cat*_mg()> functions. Similarly, generic C code must call the
1125C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1126obtained from external sources in functions that don't handle magic.
1127See L<perlapi> for a description of these functions.
1128For example, calls to the C<sv_cat*()> functions typically need to be
1129followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1130since their implementation handles 'get' magic.
1131
1132=head2 Finding Magic
1133
1134 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
1135
1136This routine returns a pointer to the C<MAGIC> structure stored in the SV.
1137If the SV does not have that magical feature, C<NULL> is returned. Also,
1138if the SV is not of type SVt_PVMG, Perl may core dump.
1139
1140 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1141
1142This routine checks to see what types of magic C<sv> has. If the mg_type
1143field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1144the mg_type field is changed to be the lowercase letter.
1145
1146=head2 Understanding the Magic of Tied Hashes and Arrays
1147
1148Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1149magic type.
1150
1151WARNING: As of the 5.004 release, proper usage of the array and hash
1152access functions requires understanding a few caveats. Some
1153of these caveats are actually considered bugs in the API, to be fixed
1154in later releases, and are bracketed with [MAYCHANGE] below. If
1155you find yourself actually applying such information in this section, be
1156aware that the behavior may change in the future, umm, without warning.
1157
1158The perl tie function associates a variable with an object that implements
1159the various GET, SET, etc methods. To perform the equivalent of the perl
1160tie function from an XSUB, you must mimic this behaviour. The code below
1161carries out the necessary steps - firstly it creates a new hash, and then
1162creates a second hash which it blesses into the class which will implement
1163the tie methods. Lastly it ties the two hashes together, and returns a
1164reference to the new tied hash. Note that the code below does NOT call the
1165TIEHASH method in the MyTie class -
1166see L<Calling Perl Routines from within C Programs> for details on how
1167to do this.
1168
1169 SV*
1170 mytie()
1171 PREINIT:
1172 HV *hash;
1173 HV *stash;
1174 SV *tie;
1175 CODE:
1176 hash = newHV();
1177 tie = newRV_noinc((SV*)newHV());
1178 stash = gv_stashpv("MyTie", TRUE);
1179 sv_bless(tie, stash);
1180 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1181 RETVAL = newRV_noinc(hash);
1182 OUTPUT:
1183 RETVAL
1184
1185The C<av_store> function, when given a tied array argument, merely
1186copies the magic of the array onto the value to be "stored", using
1187C<mg_copy>. It may also return NULL, indicating that the value did not
1188actually need to be stored in the array. [MAYCHANGE] After a call to
1189C<av_store> on a tied array, the caller will usually need to call
1190C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1191TIEARRAY object. If C<av_store> did return NULL, a call to
1192C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1193leak. [/MAYCHANGE]
1194
1195The previous paragraph is applicable verbatim to tied hash access using the
1196C<hv_store> and C<hv_store_ent> functions as well.
1197
1198C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1199C<hv_fetch_ent> actually return an undefined mortal value whose magic
1200has been initialized using C<mg_copy>. Note the value so returned does not
1201need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
1202need to call C<mg_get()> on the returned value in order to actually invoke
1203the perl level "FETCH" method on the underlying TIE object. Similarly,
1204you may also call C<mg_set()> on the return value after possibly assigning
1205a suitable value to it using C<sv_setsv>, which will invoke the "STORE"
1206method on the TIE object. [/MAYCHANGE]
1207
1208[MAYCHANGE]
1209In other words, the array or hash fetch/store functions don't really
1210fetch and store actual values in the case of tied arrays and hashes. They
1211merely call C<mg_copy> to attach magic to the values that were meant to be
1212"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually
1213do the job of invoking the TIE methods on the underlying objects. Thus
1214the magic mechanism currently implements a kind of lazy access to arrays
1215and hashes.
1216
1217Currently (as of perl version 5.004), use of the hash and array access
1218functions requires the user to be aware of whether they are operating on
1219"normal" hashes and arrays, or on their tied variants. The API may be
1220changed to provide more transparent access to both tied and normal data
1221types in future versions.
1222[/MAYCHANGE]
1223
1224You would do well to understand that the TIEARRAY and TIEHASH interfaces
1225are mere sugar to invoke some perl method calls while using the uniform hash
1226and array syntax. The use of this sugar imposes some overhead (typically
1227about two to four extra opcodes per FETCH/STORE operation, in addition to
1228the creation of all the mortal variables required to invoke the methods).
1229This overhead will be comparatively small if the TIE methods are themselves
1230substantial, but if they are only a few statements long, the overhead
1231will not be insignificant.
1232
1233=head2 Localizing changes
1234
1235Perl has a very handy construction
1236
1237 {
1238 local $var = 2;
1239 ...
1240 }
1241
1242This construction is I<approximately> equivalent to
1243
1244 {
1245 my $oldvar = $var;
1246 $var = 2;
1247 ...
1248 $var = $oldvar;
1249 }
1250
1251The biggest difference is that the first construction would
1252reinstate the initial value of $var, irrespective of how control exits
1253the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
1254more efficient as well.
1255
1256There is a way to achieve a similar task from C via Perl API: create a
1257I<pseudo-block>, and arrange for some changes to be automatically
1258undone at the end of it, either explicit, or via a non-local exit (via
1259die()). A I<block>-like construct is created by a pair of
1260C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1261Such a construct may be created specially for some important localized
1262task, or an existing one (like boundaries of enclosing Perl
1263subroutine/block, or an existing pair for freeing TMPs) may be
1264used. (In the second case the overhead of additional localization must
1265be almost negligible.) Note that any XSUB is automatically enclosed in
1266an C<ENTER>/C<LEAVE> pair.
1267
1268Inside such a I<pseudo-block> the following service is available:
1269
1270=over 4
1271
1272=item C<SAVEINT(int i)>
1273
1274=item C<SAVEIV(IV i)>
1275
1276=item C<SAVEI32(I32 i)>
1277
1278=item C<SAVELONG(long i)>
1279
1280These macros arrange things to restore the value of integer variable
1281C<i> at the end of enclosing I<pseudo-block>.
1282
1283=item C<SAVESPTR(s)>
1284
1285=item C<SAVEPPTR(p)>
1286
1287These macros arrange things to restore the value of pointers C<s> and
1288C<p>. C<s> must be a pointer of a type which survives conversion to
1289C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1290and back.
1291
1292=item C<SAVEFREESV(SV *sv)>
1293
1294The refcount of C<sv> would be decremented at the end of
1295I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a
1296mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal>
1297extends the lifetime of C<sv> until the beginning of the next statement,
1298C<SAVEFREESV> extends it until the end of the enclosing scope. These
1299lifetimes can be wildly different.
1300
1301Also compare C<SAVEMORTALIZESV>.
1302
1303=item C<SAVEMORTALIZESV(SV *sv)>
1304
1305Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1306scope instead of decrementing its reference count. This usually has the
1307effect of keeping C<sv> alive until the statement that called the currently
1308live scope has finished executing.
1309
1310=item C<SAVEFREEOP(OP *op)>
1311
1312The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1313
1314=item C<SAVEFREEPV(p)>
1315
1316The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1317end of I<pseudo-block>.
1318
1319=item C<SAVECLEARSV(SV *sv)>
1320
1321Clears a slot in the current scratchpad which corresponds to C<sv> at
1322the end of I<pseudo-block>.
1323
1324=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1325
1326The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1327string pointed to by C<key> is Safefree()ed. If one has a I<key> in
1328short-lived storage, the corresponding string may be reallocated like
1329this:
1330
1331 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1332
1333=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1334
1335At the end of I<pseudo-block> the function C<f> is called with the
1336only argument C<p>.
1337
1338=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1339
1340At the end of I<pseudo-block> the function C<f> is called with the
1341implicit context argument (if any), and C<p>.
1342
1343=item C<SAVESTACK_POS()>
1344
1345The current offset on the Perl internal stack (cf. C<SP>) is restored
1346at the end of I<pseudo-block>.
1347
1348=back
1349
1350The following API list contains functions, thus one needs to
1351provide pointers to the modifiable data explicitly (either C pointers,
1352or Perlish C<GV *>s). Where the above macros take C<int>, a similar
1353function takes C<int *>.
1354
1355=over 4
1356
1357=item C<SV* save_scalar(GV *gv)>
1358
1359Equivalent to Perl code C<local $gv>.
1360
1361=item C<AV* save_ary(GV *gv)>
1362
1363=item C<HV* save_hash(GV *gv)>
1364
1365Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1366
1367=item C<void save_item(SV *item)>
1368
1369Duplicates the current value of C<SV>, on the exit from the current
1370C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1371using the stored value. It doesn't handle magic. Use C<save_scalar> if
1372magic is affected.
1373
1374=item C<void save_list(SV **sarg, I32 maxsarg)>
1375
1376A variant of C<save_item> which takes multiple arguments via an array
1377C<sarg> of C<SV*> of length C<maxsarg>.
1378
1379=item C<SV* save_svref(SV **sptr)>
1380
1381Similar to C<save_scalar>, but will reinstate an C<SV *>.
1382
1383=item C<void save_aptr(AV **aptr)>
1384
1385=item C<void save_hptr(HV **hptr)>
1386
1387Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1388
1389=back
1390
1391The C<Alias> module implements localization of the basic types within the
1392I<caller's scope>. People who are interested in how to localize things in
1393the containing scope should take a look there too.
1394
1395=head1 Subroutines
1396
1397=head2 XSUBs and the Argument Stack
1398
1399The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1400An XSUB routine will have a stack that contains the arguments from the Perl
1401program, and a way to map from the Perl data structures to a C equivalent.
1402
1403The stack arguments are accessible through the C<ST(n)> macro, which returns
1404the C<n>'th stack argument. Argument 0 is the first argument passed in the
1405Perl subroutine call. These arguments are C<SV*>, and can be used anywhere
1406an C<SV*> is used.
1407
1408Most of the time, output from the C routine can be handled through use of
1409the RETVAL and OUTPUT directives. However, there are some cases where the
1410argument stack is not already long enough to handle all the return values.
1411An example is the POSIX tzname() call, which takes no arguments, but returns
1412two, the local time zone's standard and summer time abbreviations.
1413
1414To handle this situation, the PPCODE directive is used and the stack is
1415extended using the macro:
1416
1417 EXTEND(SP, num);
1418
1419where C<SP> is the macro that represents the local copy of the stack pointer,
1420and C<num> is the number of elements the stack should be extended by.
1421
1422Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1423macro. The pushed values will often need to be "mortal" (See
1424L</Reference Counts and Mortality>):
1425
1426 PUSHs(sv_2mortal(newSViv(an_integer)))
1427 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
1428 PUSHs(sv_2mortal(newSVnv(a_double)))
1429 PUSHs(sv_2mortal(newSVpv("Some String",0)))
1430
1431And now the Perl program calling C<tzname>, the two values will be assigned
1432as in:
1433
1434 ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1435
1436An alternate (and possibly simpler) method to pushing values on the stack is
1437to use the macro:
1438
1439 XPUSHs(SV*)
1440
1441This macro automatically adjust the stack for you, if needed. Thus, you
1442do not need to call C<EXTEND> to extend the stack.
1443
1444Despite their suggestions in earlier versions of this document the macros
1445C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
1446For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
1447C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
1448
1449For more information, consult L<perlxs> and L<perlxstut>.
1450
1451=head2 Calling Perl Routines from within C Programs
1452
1453There are four routines that can be used to call a Perl subroutine from
1454within a C program. These four are:
1455
1456 I32 call_sv(SV*, I32);
1457 I32 call_pv(const char*, I32);
1458 I32 call_method(const char*, I32);
1459 I32 call_argv(const char*, I32, register char**);
1460
1461The routine most often used is C<call_sv>. The C<SV*> argument
1462contains either the name of the Perl subroutine to be called, or a
1463reference to the subroutine. The second argument consists of flags
1464that control the context in which the subroutine is called, whether
1465or not the subroutine is being passed arguments, how errors should be
1466trapped, and how to treat return values.
1467
1468All four routines return the number of arguments that the subroutine returned
1469on the Perl stack.
1470
1471These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1472but those names are now deprecated; macros of the same name are provided for
1473compatibility.
1474
1475When using any of these routines (except C<call_argv>), the programmer
1476must manipulate the Perl stack. These include the following macros and
1477functions:
1478
1479 dSP
1480 SP
1481 PUSHMARK()
1482 PUTBACK
1483 SPAGAIN
1484 ENTER
1485 SAVETMPS
1486 FREETMPS
1487 LEAVE
1488 XPUSH*()
1489 POP*()
1490
1491For a detailed description of calling conventions from C to Perl,
1492consult L<perlcall>.
1493
1494=head2 Memory Allocation
1495
1496=head3 Allocation
1497
1498All memory meant to be used with the Perl API functions should be manipulated
1499using the macros described in this section. The macros provide the necessary
1500transparency between differences in the actual malloc implementation that is
1501used within perl.
1502
1503It is suggested that you enable the version of malloc that is distributed
1504with Perl. It keeps pools of various sizes of unallocated memory in
1505order to satisfy allocation requests more quickly. However, on some
1506platforms, it may cause spurious malloc or free errors.
1507
1508The following three macros are used to initially allocate memory :
1509
1510 Newx(pointer, number, type);
1511 Newxc(pointer, number, type, cast);
1512 Newxz(pointer, number, type);
1513
1514The first argument C<pointer> should be the name of a variable that will
1515point to the newly allocated memory.
1516
1517The second and third arguments C<number> and C<type> specify how many of
1518the specified type of data structure should be allocated. The argument
1519C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>,
1520should be used if the C<pointer> argument is different from the C<type>
1521argument.
1522
1523Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero>
1524to zero out all the newly allocated memory.
1525
1526=head3 Reallocation
1527
1528 Renew(pointer, number, type);
1529 Renewc(pointer, number, type, cast);
1530 Safefree(pointer)
1531
1532These three macros are used to change a memory buffer size or to free a
1533piece of memory no longer needed. The arguments to C<Renew> and C<Renewc>
1534match those of C<New> and C<Newc> with the exception of not needing the
1535"magic cookie" argument.
1536
1537=head3 Moving
1538
1539 Move(source, dest, number, type);
1540 Copy(source, dest, number, type);
1541 Zero(dest, number, type);
1542
1543These three macros are used to move, copy, or zero out previously allocated
1544memory. The C<source> and C<dest> arguments point to the source and
1545destination starting points. Perl will move, copy, or zero out C<number>
1546instances of the size of the C<type> data structure (using the C<sizeof>
1547function).
1548
1549=head2 PerlIO
1550
1551The most recent development releases of Perl has been experimenting with
1552removing Perl's dependency on the "normal" standard I/O suite and allowing
1553other stdio implementations to be used. This involves creating a new
1554abstraction layer that then calls whichever implementation of stdio Perl
1555was compiled with. All XSUBs should now use the functions in the PerlIO
1556abstraction layer and not make any assumptions about what kind of stdio
1557is being used.
1558
1559For a complete description of the PerlIO abstraction, consult L<perlapio>.
1560
1561=head2 Putting a C value on Perl stack
1562
1563A lot of opcodes (this is an elementary operation in the internal perl
1564stack machine) put an SV* on the stack. However, as an optimization
1565the corresponding SV is (usually) not recreated each time. The opcodes
1566reuse specially assigned SVs (I<target>s) which are (as a corollary)
1567not constantly freed/created.
1568
1569Each of the targets is created only once (but see
1570L<Scratchpads and recursion> below), and when an opcode needs to put
1571an integer, a double, or a string on stack, it just sets the
1572corresponding parts of its I<target> and puts the I<target> on stack.
1573
1574The macro to put this target on stack is C<PUSHTARG>, and it is
1575directly used in some opcodes, as well as indirectly in zillions of
1576others, which use it via C<(X)PUSH[iunp]>.
1577
1578Because the target is reused, you must be careful when pushing multiple
1579values on the stack. The following code will not do what you think:
1580
1581 XPUSHi(10);
1582 XPUSHi(20);
1583
1584This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1585the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1586At the end of the operation, the stack does not contain the values 10
1587and 20, but actually contains two pointers to C<TARG>, which we have set
1588to 20.
1589
1590If you need to push multiple different values then you should either use
1591the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
1592none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an
1593SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
1594will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make
1595this a little easier to achieve by creating a new mortal for you (via
1596C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
1597in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
1598Thus, instead of writing this to "fix" the example above:
1599
1600 XPUSHs(sv_2mortal(newSViv(10)))
1601 XPUSHs(sv_2mortal(newSViv(20)))
1602
1603you can simply write:
1604
1605 mXPUSHi(10)
1606 mXPUSHi(20)
1607
1608On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
1609need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1610macros can make use of the local variable C<TARG>. See also C<dTARGET>
1611and C<dXSTARG>.
1612
1613=head2 Scratchpads
1614
1615The question remains on when the SVs which are I<target>s for opcodes
1616are created. The answer is that they are created when the current unit --
1617a subroutine or a file (for opcodes for statements outside of
1618subroutines) -- is compiled. During this time a special anonymous Perl
1619array is created, which is called a scratchpad for the current
1620unit.
1621
1622A scratchpad keeps SVs which are lexicals for the current unit and are
1623targets for opcodes. One can deduce that an SV lives on a scratchpad
1624by looking on its flags: lexicals have C<SVs_PADMY> set, and
1625I<target>s have C<SVs_PADTMP> set.
1626
1627The correspondence between OPs and I<target>s is not 1-to-1. Different
1628OPs in the compile tree of the unit can use the same target, if this
1629would not conflict with the expected life of the temporary.
1630
1631=head2 Scratchpads and recursion
1632
1633In fact it is not 100% true that a compiled unit contains a pointer to
1634the scratchpad AV. In fact it contains a pointer to an AV of
1635(initially) one element, and this element is the scratchpad AV. Why do
1636we need an extra level of indirection?
1637
1638The answer is B<recursion>, and maybe B<threads>. Both
1639these can create several execution pointers going into the same
1640subroutine. For the subroutine-child not write over the temporaries
1641for the subroutine-parent (lifespan of which covers the call to the
1642child), the parent and the child should have different
1643scratchpads. (I<And> the lexicals should be separate anyway!)
1644
1645So each subroutine is born with an array of scratchpads (of length 1).
1646On each entry to the subroutine it is checked that the current
1647depth of the recursion is not more than the length of this array, and
1648if it is, new scratchpad is created and pushed into the array.
1649
1650The I<target>s on this scratchpad are C<undef>s, but they are already
1651marked with correct flags.
1652
1653=head1 Compiled code
1654
1655=head2 Code tree
1656
1657Here we describe the internal form your code is converted to by
1658Perl. Start with a simple example:
1659
1660 $a = $b + $c;
1661
1662This is converted to a tree similar to this one:
1663
1664 assign-to
1665 / \
1666 + $a
1667 / \
1668 $b $c
1669
1670(but slightly more complicated). This tree reflects the way Perl
1671parsed your code, but has nothing to do with the execution order.
1672There is an additional "thread" going through the nodes of the tree
1673which shows the order of execution of the nodes. In our simplified
1674example above it looks like:
1675
1676 $b ---> $c ---> + ---> $a ---> assign-to
1677
1678But with the actual compile tree for C<$a = $b + $c> it is different:
1679some nodes I<optimized away>. As a corollary, though the actual tree
1680contains more nodes than our simplified example, the execution order
1681is the same as in our example.
1682
1683=head2 Examining the tree
1684
1685If you have your perl compiled for debugging (usually done with
1686C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1687compiled tree by specifying C<-Dx> on the Perl command line. The
1688output takes several lines per node, and for C<$b+$c> it looks like
1689this:
1690
1691 5 TYPE = add ===> 6
1692 TARG = 1
1693 FLAGS = (SCALAR,KIDS)
1694 {
1695 TYPE = null ===> (4)
1696 (was rv2sv)
1697 FLAGS = (SCALAR,KIDS)
1698 {
1699 3 TYPE = gvsv ===> 4
1700 FLAGS = (SCALAR)
1701 GV = main::b
1702 }
1703 }
1704 {
1705 TYPE = null ===> (5)
1706 (was rv2sv)
1707 FLAGS = (SCALAR,KIDS)
1708 {
1709 4 TYPE = gvsv ===> 5
1710 FLAGS = (SCALAR)
1711 GV = main::c
1712 }
1713 }
1714
1715This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1716not optimized away (one per number in the left column). The immediate
1717children of the given node correspond to C<{}> pairs on the same level
1718of indentation, thus this listing corresponds to the tree:
1719
1720 add
1721 / \
1722 null null
1723 | |
1724 gvsv gvsv
1725
1726The execution order is indicated by C<===E<gt>> marks, thus it is C<3
17274 5 6> (node C<6> is not included into above listing), i.e.,
1728C<gvsv gvsv add whatever>.
1729
1730Each of these nodes represents an op, a fundamental operation inside the
1731Perl core. The code which implements each operation can be found in the
1732F<pp*.c> files; the function which implements the op with type C<gvsv>
1733is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1734different numbers of children: C<add> is a binary operator, as one would
1735expect, and so has two children. To accommodate the various different
1736numbers of children, there are various types of op data structure, and
1737they link together in different ways.
1738
1739The simplest type of op structure is C<OP>: this has no children. Unary
1740operators, C<UNOP>s, have one child, and this is pointed to by the
1741C<op_first> field. Binary operators (C<BINOP>s) have not only an
1742C<op_first> field but also an C<op_last> field. The most complex type of
1743op is a C<LISTOP>, which has any number of children. In this case, the
1744first child is pointed to by C<op_first> and the last child by
1745C<op_last>. The children in between can be found by iteratively
1746following the C<op_sibling> pointer from the first child to the last.
1747
1748There are also two other op types: a C<PMOP> holds a regular expression,
1749and has no children, and a C<LOOP> may or may not have children. If the
1750C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1751complicate matters, if a C<UNOP> is actually a C<null> op after
1752optimization (see L</Compile pass 2: context propagation>) it will still
1753have children in accordance with its former type.
1754
1755Another way to examine the tree is to use a compiler back-end module, such
1756as L<B::Concise>.
1757
1758=head2 Compile pass 1: check routines
1759
1760The tree is created by the compiler while I<yacc> code feeds it
1761the constructions it recognizes. Since I<yacc> works bottom-up, so does
1762the first pass of perl compilation.
1763
1764What makes this pass interesting for perl developers is that some
1765optimization may be performed on this pass. This is optimization by
1766so-called "check routines". The correspondence between node names
1767and corresponding check routines is described in F<opcode.pl> (do not
1768forget to run C<make regen_headers> if you modify this file).
1769
1770A check routine is called when the node is fully constructed except
1771for the execution-order thread. Since at this time there are no
1772back-links to the currently constructed node, one can do most any
1773operation to the top-level node, including freeing it and/or creating
1774new nodes above/below it.
1775
1776The check routine returns the node which should be inserted into the
1777tree (if the top-level node was not modified, check routine returns
1778its argument).
1779
1780By convention, check routines have names C<ck_*>. They are usually
1781called from C<new*OP> subroutines (or C<convert>) (which in turn are
1782called from F<perly.y>).
1783
1784=head2 Compile pass 1a: constant folding
1785
1786Immediately after the check routine is called the returned node is
1787checked for being compile-time executable. If it is (the value is
1788judged to be constant) it is immediately executed, and a I<constant>
1789node with the "return value" of the corresponding subtree is
1790substituted instead. The subtree is deleted.
1791
1792If constant folding was not performed, the execution-order thread is
1793created.
1794
1795=head2 Compile pass 2: context propagation
1796
1797When a context for a part of compile tree is known, it is propagated
1798down through the tree. At this time the context can have 5 values
1799(instead of 2 for runtime context): void, boolean, scalar, list, and
1800lvalue. In contrast with the pass 1 this pass is processed from top
1801to bottom: a node's context determines the context for its children.
1802
1803Additional context-dependent optimizations are performed at this time.
1804Since at this moment the compile tree contains back-references (via
1805"thread" pointers), nodes cannot be free()d now. To allow
1806optimized-away nodes at this stage, such nodes are null()ified instead
1807of free()ing (i.e. their type is changed to OP_NULL).
1808
1809=head2 Compile pass 3: peephole optimization
1810
1811After the compile tree for a subroutine (or for an C<eval> or a file)
1812is created, an additional pass over the code is performed. This pass
1813is neither top-down or bottom-up, but in the execution order (with
1814additional complications for conditionals). These optimizations are
1815done in the subroutine peep(). Optimizations performed at this stage
1816are subject to the same restrictions as in the pass 2.
1817
1818=head2 Pluggable runops
1819
1820The compile tree is executed in a runops function. There are two runops
1821functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used
1822with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine
1823control over the execution of the compile tree it is possible to provide
1824your own runops function.
1825
1826It's probably best to copy one of the existing runops functions and
1827change it to suit your needs. Then, in the BOOT section of your XS
1828file, add the line:
1829
1830 PL_runops = my_runops;
1831
1832This function should be as efficient as possible to keep your programs
1833running as fast as possible.
1834
1835=head1 Examining internal data structures with the C<dump> functions
1836
1837To aid debugging, the source file F<dump.c> contains a number of
1838functions which produce formatted output of internal data structures.
1839
1840The most commonly used of these functions is C<Perl_sv_dump>; it's used
1841for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
1842C<sv_dump> to produce debugging output from Perl-space, so users of that
1843module should already be familiar with its format.
1844
1845C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
1846derivatives, and produces output similar to C<perl -Dx>; in fact,
1847C<Perl_dump_eval> will dump the main root of the code being evaluated,
1848exactly like C<-Dx>.
1849
1850Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
1851op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
1852subroutines in a package like so: (Thankfully, these are all xsubs, so
1853there is no op tree)
1854
1855 (gdb) print Perl_dump_packsubs(PL_defstash)
1856
1857 SUB attributes::bootstrap = (xsub 0x811fedc 0)
1858
1859 SUB UNIVERSAL::can = (xsub 0x811f50c 0)
1860
1861 SUB UNIVERSAL::isa = (xsub 0x811f304 0)
1862
1863 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
1864
1865 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
1866
1867and C<Perl_dump_all>, which dumps all the subroutines in the stash and
1868the op tree of the main root.
1869
1870=head1 How multiple interpreters and concurrency are supported
1871
1872=head2 Background and PERL_IMPLICIT_CONTEXT
1873
1874The Perl interpreter can be regarded as a closed box: it has an API
1875for feeding it code or otherwise making it do things, but it also has
1876functions for its own use. This smells a lot like an object, and
1877there are ways for you to build Perl so that you can have multiple
1878interpreters, with one interpreter represented either as a C structure,
1879or inside a thread-specific structure. These structures contain all
1880the context, the state of that interpreter.
1881
1882Two macros control the major Perl build flavors: MULTIPLICITY and
1883USE_5005THREADS. The MULTIPLICITY build has a C structure
1884that packages all the interpreter state, and there is a similar thread-specific
1885data structure under USE_5005THREADS. In both cases,
1886PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
1887support for passing in a "hidden" first argument that represents all three
1888data structures.
1889
1890Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
1891PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
1892former turns on MULTIPLICITY.) The PERL_GLOBAL_STRUCT causes all the
1893internal variables of Perl to be wrapped inside a single global struct,
1894struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or
1895the function Perl_GetVars(). The PERL_GLOBAL_STRUCT_PRIVATE goes
1896one step further, there is still a single struct (allocated in main()
1897either from heap or from stack) but there are no global data symbols
1898pointing to it. In either case the global struct should be initialised
1899as the very first thing in main() using Perl_init_global_struct() and
1900correspondingly tear it down after perl_free() using Perl_free_global_struct(),
1901please see F<miniperlmain.c> for usage details. You may also need
1902to use C<dVAR> in your coding to "declare the global variables"
1903when you are using them. dTHX does this for you automatically.
1904
1905For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
1906doesn't actually hide all symbols inside a big global struct: some
1907PerlIO_xxx vtables are left visible. The PERL_GLOBAL_STRUCT_PRIVATE
1908then hides everything (see how the PERLIO_FUNCS_DECL is used).
1909
1910All this obviously requires a way for the Perl internal functions to be
1911either subroutines taking some kind of structure as the first
1912argument, or subroutines taking nothing as the first argument. To
1913enable these two very different ways of building the interpreter,
1914the Perl source (as it does in so many other situations) makes heavy
1915use of macros and subroutine naming conventions.
1916
1917First problem: deciding which functions will be public API functions and
1918which will be private. All functions whose names begin C<S_> are private
1919(think "S" for "secret" or "static"). All other functions begin with
1920"Perl_", but just because a function begins with "Perl_" does not mean it is
1921part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
1922function is part of the API is to find its entry in L<perlapi>.
1923If it exists in L<perlapi>, it's part of the API. If it doesn't, and you
1924think it should be (i.e., you need it for your extension), send mail via
1925L<perlbug> explaining why you think it should be.
1926
1927Second problem: there must be a syntax so that the same subroutine
1928declarations and calls can pass a structure as their first argument,
1929or pass nothing. To solve this, the subroutines are named and
1930declared in a particular way. Here's a typical start of a static
1931function used within the Perl guts:
1932
1933 STATIC void
1934 S_incline(pTHX_ char *s)
1935
1936STATIC becomes "static" in C, and may be #define'd to nothing in some
1937configurations in future.
1938
1939A public function (i.e. part of the internal API, but not necessarily
1940sanctioned for use in extensions) begins like this:
1941
1942 void
1943 Perl_sv_setiv(pTHX_ SV* dsv, IV num)
1944
1945C<pTHX_> is one of a number of macros (in perl.h) that hide the
1946details of the interpreter's context. THX stands for "thread", "this",
1947or "thingy", as the case may be. (And no, George Lucas is not involved. :-)
1948The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1949or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
1950their variants.
1951
1952When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
1953first argument containing the interpreter's context. The trailing underscore
1954in the pTHX_ macro indicates that the macro expansion needs a comma
1955after the context argument because other arguments follow it. If
1956PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
1957subroutine is not prototyped to take the extra argument. The form of the
1958macro without the trailing underscore is used when there are no additional
1959explicit arguments.
1960
1961When a core function calls another, it must pass the context. This
1962is normally hidden via macros. Consider C<sv_setiv>. It expands into
1963something like this:
1964
1965 #ifdef PERL_IMPLICIT_CONTEXT
1966 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b)
1967 /* can't do this for vararg functions, see below */
1968 #else
1969 #define sv_setiv Perl_sv_setiv
1970 #endif
1971
1972This works well, and means that XS authors can gleefully write:
1973
1974 sv_setiv(foo, bar);
1975
1976and still have it work under all the modes Perl could have been
1977compiled with.
1978
1979This doesn't work so cleanly for varargs functions, though, as macros
1980imply that the number of arguments is known in advance. Instead we
1981either need to spell them out fully, passing C<aTHX_> as the first
1982argument (the Perl core tends to do this with functions like
1983Perl_warner), or use a context-free version.
1984
1985The context-free version of Perl_warner is called
1986Perl_warner_nocontext, and does not take the extra argument. Instead
1987it does dTHX; to get the context from thread-local storage. We
1988C<#define warner Perl_warner_nocontext> so that extensions get source
1989compatibility at the expense of performance. (Passing an arg is
1990cheaper than grabbing it from thread-local storage.)
1991
1992You can ignore [pad]THXx when browsing the Perl headers/sources.
1993Those are strictly for use within the core. Extensions and embedders
1994need only be aware of [pad]THX.
1995
1996=head2 So what happened to dTHR?
1997
1998C<dTHR> was introduced in perl 5.005 to support the older thread model.
1999The older thread model now uses the C<THX> mechanism to pass context
2000pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and
2001later still have it for backward source compatibility, but it is defined
2002to be a no-op.
2003
2004=head2 How do I use all this in extensions?
2005
2006When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
2007any functions in the Perl API will need to pass the initial context
2008argument somehow. The kicker is that you will need to write it in
2009such a way that the extension still compiles when Perl hasn't been
2010built with PERL_IMPLICIT_CONTEXT enabled.
2011
2012There are three ways to do this. First, the easy but inefficient way,
2013which is also the default, in order to maintain source compatibility
2014with extensions: whenever XSUB.h is #included, it redefines the aTHX
2015and aTHX_ macros to call a function that will return the context.
2016Thus, something like:
2017
2018 sv_setiv(sv, num);
2019
2020in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
2021in effect:
2022
2023 Perl_sv_setiv(Perl_get_context(), sv, num);
2024
2025or to this otherwise:
2026
2027 Perl_sv_setiv(sv, num);
2028
2029You have to do nothing new in your extension to get this; since
2030the Perl library provides Perl_get_context(), it will all just
2031work.
2032
2033The second, more efficient way is to use the following template for
2034your Foo.xs:
2035
2036 #define PERL_NO_GET_CONTEXT /* we want efficiency */
2037 #include "EXTERN.h"
2038 #include "perl.h"
2039 #include "XSUB.h"
2040
2041 static my_private_function(int arg1, int arg2);
2042
2043 static SV *
2044 my_private_function(int arg1, int arg2)
2045 {
2046 dTHX; /* fetch context */
2047 ... call many Perl API functions ...
2048 }
2049
2050 [... etc ...]
2051
2052 MODULE = Foo PACKAGE = Foo
2053
2054 /* typical XSUB */
2055
2056 void
2057 my_xsub(arg)
2058 int arg
2059 CODE:
2060 my_private_function(arg, 10);
2061
2062Note that the only two changes from the normal way of writing an
2063extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
2064including the Perl headers, followed by a C<dTHX;> declaration at
2065the start of every function that will call the Perl API. (You'll
2066know which functions need this, because the C compiler will complain
2067that there's an undeclared identifier in those functions.) No changes
2068are needed for the XSUBs themselves, because the XS() macro is
2069correctly defined to pass in the implicit context if needed.
2070
2071The third, even more efficient way is to ape how it is done within
2072the Perl guts:
2073
2074
2075 #define PERL_NO_GET_CONTEXT /* we want efficiency */
2076 #include "EXTERN.h"
2077 #include "perl.h"
2078 #include "XSUB.h"
2079
2080 /* pTHX_ only needed for functions that call Perl API */
2081 static my_private_function(pTHX_ int arg1, int arg2);
2082
2083 static SV *
2084 my_private_function(pTHX_ int arg1, int arg2)
2085 {
2086 /* dTHX; not needed here, because THX is an argument */
2087 ... call Perl API functions ...
2088 }
2089
2090 [... etc ...]
2091
2092 MODULE = Foo PACKAGE = Foo
2093
2094 /* typical XSUB */
2095
2096 void
2097 my_xsub(arg)
2098 int arg
2099 CODE:
2100 my_private_function(aTHX_ arg, 10);
2101
2102This implementation never has to fetch the context using a function
2103call, since it is always passed as an extra argument. Depending on
2104your needs for simplicity or efficiency, you may mix the previous
2105two approaches freely.
2106
2107Never add a comma after C<pTHX> yourself--always use the form of the
2108macro with the underscore for functions that take explicit arguments,
2109or the form without the argument for functions with no explicit arguments.
2110
2111If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR>
2112definition is needed if the Perl global variables (see F<perlvars.h>
2113or F<globvar.sym>) are accessed in the function and C<dTHX> is not
2114used (the C<dTHX> includes the C<dVAR> if necessary). One notices
2115the need for C<dVAR> only with the said compile-time define, because
2116otherwise the Perl global variables are visible as-is.
2117
2118=head2 Should I do anything special if I call perl from multiple threads?
2119
2120If you create interpreters in one thread and then proceed to call them in
2121another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2122initialized correctly in each of those threads.
2123
2124The C<perl_alloc> and C<perl_clone> API functions will automatically set
2125the TLS slot to the interpreter they created, so that there is no need to do
2126anything special if the interpreter is always accessed in the same thread that
2127created it, and that thread did not create or call any other interpreters
2128afterwards. If that is not the case, you have to set the TLS slot of the
2129thread before calling any functions in the Perl API on that particular
2130interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that
2131thread as the first thing you do:
2132
2133 /* do this before doing anything else with some_perl */
2134 PERL_SET_CONTEXT(some_perl);
2135
2136 ... other Perl API calls on some_perl go here ...
2137
2138=head2 Future Plans and PERL_IMPLICIT_SYS
2139
2140Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2141that the interpreter knows about itself and pass it around, so too are
2142there plans to allow the interpreter to bundle up everything it knows
2143about the environment it's running on. This is enabled with the
2144PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS
2145and USE_5005THREADS on Windows (see inside iperlsys.h).
2146
2147This allows the ability to provide an extra pointer (called the "host"
2148environment) for all the system calls. This makes it possible for
2149all the system stuff to maintain their own state, broken down into
2150seven C structures. These are thin wrappers around the usual system
2151calls (see win32/perllib.c) for the default perl executable, but for a
2152more ambitious host (like the one that would do fork() emulation) all
2153the extra work needed to pretend that different interpreters are
2154actually different "processes", would be done here.
2155
2156The Perl engine/interpreter and the host are orthogonal entities.
2157There could be one or more interpreters in a process, and one or
2158more "hosts", with free association between them.
2159
2160=head1 Internal Functions
2161
2162All of Perl's internal functions which will be exposed to the outside
2163world are prefixed by C<Perl_> so that they will not conflict with XS
2164functions or functions used in a program in which Perl is embedded.
2165Similarly, all global variables begin with C<PL_>. (By convention,
2166static functions start with C<S_>.)
2167
2168Inside the Perl core, you can get at the functions either with or
2169without the C<Perl_> prefix, thanks to a bunch of defines that live in
2170F<embed.h>. This header file is generated automatically from
2171F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping
2172header files for the internal functions, generates the documentation
2173and a lot of other bits and pieces. It's important that when you add
2174a new function to the core or change an existing one, you change the
2175data in the table in F<embed.fnc> as well. Here's a sample entry from
2176that table:
2177
2178 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
2179
2180The second column is the return type, the third column the name. Columns
2181after that are the arguments. The first column is a set of flags:
2182
2183=over 3
2184
2185=item A
2186
2187This function is a part of the public API. All such functions should also
2188have 'd', very few do not.
2189
2190=item p
2191
2192This function has a C<Perl_> prefix; i.e. it is defined as
2193C<Perl_av_fetch>.
2194
2195=item d
2196
2197This function has documentation using the C<apidoc> feature which we'll
2198look at in a second. Some functions have 'd' but not 'A'; docs are good.
2199
2200=back
2201
2202Other available flags are:
2203
2204=over 3
2205
2206=item s
2207
2208This is a static function and is defined as C<STATIC S_whatever>, and
2209usually called within the sources as C<whatever(...)>.
2210
2211=item n
2212
2213This does not need a interpreter context, so the definition has no
2214C<pTHX>, and it follows that callers don't use C<aTHX>. (See
2215L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
2216
2217=item r
2218
2219This function never returns; C<croak>, C<exit> and friends.
2220
2221=item f
2222
2223This function takes a variable number of arguments, C<printf> style.
2224The argument list should end with C<...>, like this:
2225
2226 Afprd |void |croak |const char* pat|...
2227
2228=item M
2229
2230This function is part of the experimental development API, and may change
2231or disappear without notice.
2232
2233=item o
2234
2235This function should not have a compatibility macro to define, say,
2236C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
2237
2238=item x
2239
2240This function isn't exported out of the Perl core.
2241
2242=item m
2243
2244This is implemented as a macro.
2245
2246=item X
2247
2248This function is explicitly exported.
2249
2250=item E
2251
2252This function is visible to extensions included in the Perl core.
2253
2254=item b
2255
2256Binary backward compatibility; this function is a macro but also has
2257a C<Perl_> implementation (which is exported).
2258
2259=item others
2260
2261See the comments at the top of C<embed.fnc> for others.
2262
2263=back
2264
2265If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2266C<make regen_headers> to force a rebuild of F<embed.h> and other
2267auto-generated files.
2268
2269=head2 Formatted Printing of IVs, UVs, and NVs
2270
2271If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2272formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2273following macros for portability
2274
2275 IVdf IV in decimal
2276 UVuf UV in decimal
2277 UVof UV in octal
2278 UVxf UV in hexadecimal
2279 NVef NV %e-like
2280 NVff NV %f-like
2281 NVgf NV %g-like
2282
2283These will take care of 64-bit integers and long doubles.
2284For example:
2285
2286 printf("IV is %"IVdf"\n", iv);
2287
2288The IVdf will expand to whatever is the correct format for the IVs.
2289
2290If you are printing addresses of pointers, use UVxf combined
2291with PTR2UV(), do not use %lx or %p.
2292
2293=head2 Pointer-To-Integer and Integer-To-Pointer
2294
2295Because pointer size does not necessarily equal integer size,
2296use the follow macros to do it right.
2297
2298 PTR2UV(pointer)
2299 PTR2IV(pointer)
2300 PTR2NV(pointer)
2301 INT2PTR(pointertotype, integer)
2302
2303For example:
2304
2305 IV iv = ...;
2306 SV *sv = INT2PTR(SV*, iv);
2307
2308and
2309
2310 AV *av = ...;
2311 UV uv = PTR2UV(av);
2312
2313=head2 Exception Handling
2314
2315There are a couple of macros to do very basic exception handling in XS
2316modules. You have to define C<NO_XSLOCKS> before including F<XSUB.h> to
2317be able to use these macros:
2318
2319 #define NO_XSLOCKS
2320 #include "XSUB.h"
2321
2322You can use these macros if you call code that may croak, but you need
2323to do some cleanup before giving control back to Perl. For example:
2324
2325 dXCPT; /* set up necessary variables */
2326
2327 XCPT_TRY_START {
2328 code_that_may_croak();
2329 } XCPT_TRY_END
2330
2331 XCPT_CATCH
2332 {
2333 /* do cleanup here */
2334 XCPT_RETHROW;
2335 }
2336
2337Note that you always have to rethrow an exception that has been
2338caught. Using these macros, it is not possible to just catch the
2339exception and ignore it. If you have to ignore the exception, you
2340have to use the C<call_*> function.
2341
2342The advantage of using the above macros is that you don't have
2343to setup an extra function for C<call_*>, and that using these
2344macros is faster than using C<call_*>.
2345
2346=head2 Source Documentation
2347
2348There's an effort going on to document the internal functions and
2349automatically produce reference manuals from them - L<perlapi> is one
2350such manual which details all the functions which are available to XS
2351writers. L<perlintern> is the autogenerated manual for the functions
2352which are not part of the API and are supposedly for internal use only.
2353
2354Source documentation is created by putting POD comments into the C
2355source, like this:
2356
2357 /*
2358 =for apidoc sv_setiv
2359
2360 Copies an integer into the given SV. Does not handle 'set' magic. See
2361 C<sv_setiv_mg>.
2362
2363 =cut
2364 */
2365
2366Please try and supply some documentation if you add functions to the
2367Perl core.
2368
2369=head2 Backwards compatibility
2370
2371The Perl API changes over time. New functions are added or the interfaces
2372of existing functions are changed. The C<Devel::PPPort> module tries to
2373provide compatibility code for some of these changes, so XS writers don't
2374have to code it themselves when supporting multiple versions of Perl.
2375
2376C<Devel::PPPort> generates a C header file F<ppport.h> that can also
2377be run as a Perl script. To generate F<ppport.h>, run:
2378
2379 perl -MDevel::PPPort -eDevel::PPPort::WriteFile
2380
2381Besides checking existing XS code, the script can also be used to retrieve
2382compatibility information for various API calls using the C<--api-info>
2383command line switch. For example:
2384
2385 % perl ppport.h --api-info=sv_magicext
2386
2387For details, see C<perldoc ppport.h>.
2388
2389=head1 Unicode Support
2390
2391Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2392writers to understand this support and make sure that the code they
2393write does not corrupt Unicode data.
2394
2395=head2 What B<is> Unicode, anyway?
2396
2397In the olden, less enlightened times, we all used to use ASCII. Most of
2398us did, anyway. The big problem with ASCII is that it's American. Well,
2399no, that's not actually the problem; the problem is that it's not
2400particularly useful for people who don't use the Roman alphabet. What
2401used to happen was that particular languages would stick their own
2402alphabet in the upper range of the sequence, between 128 and 255. Of
2403course, we then ended up with plenty of variants that weren't quite
2404ASCII, and the whole point of it being a standard was lost.
2405
2406Worse still, if you've got a language like Chinese or
2407Japanese that has hundreds or thousands of characters, then you really
2408can't fit them into a mere 256, so they had to forget about ASCII
2409altogether, and build their own systems using pairs of numbers to refer
2410to one character.
2411
2412To fix this, some people formed Unicode, Inc. and
2413produced a new character set containing all the characters you can
2414possibly think of and more. There are several ways of representing these
2415characters, and the one Perl uses is called UTF-8. UTF-8 uses
2416a variable number of bytes to represent a character, instead of just
2417one. You can learn more about Unicode at http://www.unicode.org/
2418
2419=head2 How can I recognise a UTF-8 string?
2420
2421You can't. This is because UTF-8 data is stored in bytes just like
2422non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types)
2423capital E with a grave accent, is represented by the two bytes
2424C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2425has that byte sequence as well. So you can't tell just by looking - this
2426is what makes Unicode input an interesting problem.
2427
2428The API function C<is_utf8_string> can help; it'll tell you if a string
2429contains only valid UTF-8 characters. However, it can't do the work for
2430you. On a character-by-character basis, C<is_utf8_char> will tell you
2431whether the current character in a string is valid UTF-8.
2432
2433=head2 How does UTF-8 represent Unicode characters?
2434
2435As mentioned above, UTF-8 uses a variable number of bytes to store a
2436character. Characters with values 1...128 are stored in one byte, just
2437like good ol' ASCII. Character 129 is stored as C<v194.129>; this
2438continues up to character 191, which is C<v194.191>. Now we've run out of
2439bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2440so it goes on, moving to three bytes at character 2048.
2441
2442Assuming you know you're dealing with a UTF-8 string, you can find out
2443how long the first character in it is with the C<UTF8SKIP> macro:
2444
2445 char *utf = "\305\233\340\240\201";
2446 I32 len;
2447
2448 len = UTF8SKIP(utf); /* len is 2 here */
2449 utf += len;
2450 len = UTF8SKIP(utf); /* len is 3 here */
2451
2452Another way to skip over characters in a UTF-8 string is to use
2453C<utf8_hop>, which takes a string and a number of characters to skip
2454over. You're on your own about bounds checking, though, so don't use it
2455lightly.
2456
2457All bytes in a multi-byte UTF-8 character will have the high bit set,
2458so you can test if you need to do something special with this
2459character like this (the UTF8_IS_INVARIANT() is a macro that tests
2460whether the byte can be encoded as a single byte even in UTF-8):
2461
2462 U8 *utf;
2463 UV uv; /* Note: a UV, not a U8, not a char */
2464
2465 if (!UTF8_IS_INVARIANT(*utf))
2466 /* Must treat this as UTF-8 */
2467 uv = utf8_to_uv(utf);
2468 else
2469 /* OK to treat this character as a byte */
2470 uv = *utf;
2471
2472You can also see in that example that we use C<utf8_to_uv> to get the
2473value of the character; the inverse function C<uv_to_utf8> is available
2474for putting a UV into UTF-8:
2475
2476 if (!UTF8_IS_INVARIANT(uv))
2477 /* Must treat this as UTF8 */
2478 utf8 = uv_to_utf8(utf8, uv);
2479 else
2480 /* OK to treat this character as a byte */
2481 *utf8++ = uv;
2482
2483You B<must> convert characters to UVs using the above functions if
2484you're ever in a situation where you have to match UTF-8 and non-UTF-8
2485characters. You may not skip over UTF-8 characters in this case. If you
2486do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2487for instance, if your UTF-8 string contains C<v196.172>, and you skip
2488that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2489So don't do that!
2490
2491=head2 How does Perl store UTF-8 strings?
2492
2493Currently, Perl deals with Unicode strings and non-Unicode strings
2494slightly differently. If a string has been identified as being UTF-8
2495encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and
2496manipulate this flag with the following macros:
2497
2498 SvUTF8(sv)
2499 SvUTF8_on(sv)
2500 SvUTF8_off(sv)
2501
2502This flag has an important effect on Perl's treatment of the string: if
2503Unicode data is not properly distinguished, regular expressions,
2504C<length>, C<substr> and other string handling operations will have
2505undesirable results.
2506
2507The problem comes when you have, for instance, a string that isn't
2508flagged is UTF-8, and contains a byte sequence that could be UTF-8 -
2509especially when combining non-UTF-8 and UTF-8 strings.
2510
2511Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2512need be sure you don't accidentally knock it off while you're
2513manipulating SVs. More specifically, you cannot expect to do this:
2514
2515 SV *sv;
2516 SV *nsv;
2517 STRLEN len;
2518 char *p;
2519
2520 p = SvPV(sv, len);
2521 frobnicate(p);
2522 nsv = newSVpvn(p, len);
2523
2524The C<char*> string does not tell you the whole story, and you can't
2525copy or reconstruct an SV just by copying the string value. Check if the
2526old SV has the UTF-8 flag set, and act accordingly:
2527
2528 p = SvPV(sv, len);
2529 frobnicate(p);
2530 nsv = newSVpvn(p, len);
2531 if (SvUTF8(sv))
2532 SvUTF8_on(nsv);
2533
2534In fact, your C<frobnicate> function should be made aware of whether or
2535not it's dealing with UTF-8 data, so that it can handle the string
2536appropriately.
2537
2538Since just passing an SV to an XS function and copying the data of
2539the SV is not enough to copy the UTF-8 flags, even less right is just
2540passing a C<char *> to an XS function.
2541
2542=head2 How do I convert a string to UTF-8?
2543
2544If you're mixing UTF-8 and non-UTF-8 strings, you might find it necessary
2545to upgrade one of the strings to UTF-8. If you've got an SV, the easiest
2546way to do this is:
2547
2548 sv_utf8_upgrade(sv);
2549
2550However, you must not do this, for example:
2551
2552 if (!SvUTF8(left))
2553 sv_utf8_upgrade(left);
2554
2555If you do this in a binary operator, you will actually change one of the
2556strings that came into the operator, and, while it shouldn't be noticeable
2557by the end user, it can cause problems.
2558
2559Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
2560string argument. This is useful for having the data available for
2561comparisons and so on, without harming the original SV. There's also
2562C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2563the string contains any characters above 255 that can't be represented
2564in a single byte.
2565
2566=head2 Is there anything else I need to know?
2567
2568Not really. Just remember these things:
2569
2570=over 3
2571
2572=item *
2573
2574There's no way to tell if a string is UTF-8 or not. You can tell if an SV
2575is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
2576something should be UTF-8. Treat the flag as part of the PV, even though
2577it's not - if you pass on the PV to somewhere, pass on the flag too.
2578
2579=item *
2580
2581If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value,
2582unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
2583
2584=item *
2585
2586When writing a character C<uv> to a UTF-8 string, B<always> use
2587C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
2588you can use C<*s = uv>.
2589
2590=item *
2591
2592Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get
2593a new string which is UTF-8 encoded. There are tricks you can use to
2594delay deciding whether you need to use a UTF-8 string until you get to a
2595high character - C<HALF_UPGRADE> is one of those.
2596
2597=back
2598
2599=head1 Custom Operators
2600
2601Custom operator support is a new experimental feature that allows you to
2602define your own ops. This is primarily to allow the building of
2603interpreters for other languages in the Perl core, but it also allows
2604optimizations through the creation of "macro-ops" (ops which perform the
2605functions of multiple ops which are usually executed together, such as
2606C<gvsv, gvsv, add>.)
2607
2608This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
2609core does not "know" anything special about this op type, and so it will
2610not be involved in any optimizations. This also means that you can
2611define your custom ops to be any op structure - unary, binary, list and
2612so on - you like.
2613
2614It's important to know what custom operators won't do for you. They
2615won't let you add new syntax to Perl, directly. They won't even let you
2616add new keywords, directly. In fact, they won't change the way Perl
2617compiles a program at all. You have to do those changes yourself, after
2618Perl has compiled the program. You do this either by manipulating the op
2619tree using a C<CHECK> block and the C<B::Generate> module, or by adding
2620a custom peephole optimizer with the C<optimize> module.
2621
2622When you do this, you replace ordinary Perl ops with custom ops by
2623creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own
2624PP function. This should be defined in XS code, and should look like
2625the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
2626takes the appropriate number of values from the stack, and you are
2627responsible for adding stack marks if necessary.
2628
2629You should also "register" your op with the Perl interpreter so that it
2630can produce sensible error and warning messages. Since it is possible to
2631have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
2632Perl uses the value of C<< o->op_ppaddr >> as a key into the
2633C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you
2634need to enter a name and description for your op at the appropriate
2635place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes.
2636
2637Forthcoming versions of C<B::Generate> (version 1.0 and above) should
2638directly support the creation of custom ops by name.
2639
2640=head1 AUTHORS
2641
2642Until May 1997, this document was maintained by Jeff Okamoto
2643E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl
2644itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
2645
2646With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2647Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2648Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2649Stephen McCamant, and Gurusamy Sarathy.
2650
2651=head1 SEE ALSO
2652
2653perlapi(1), perlintern(1), perlxs(1), perlembed(1)