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4Consistent formatting of this file is achieved with:
5 perl ./Porting/podtidy pod/perlobj.pod
6
7=head1 NAME
8X<object> X<OOP>
9
10perlobj - Perl object reference
11
12=head1 DESCRIPTION
13
14This document provides a reference for Perl's object orientation
15features. If you're looking for an introduction to object-oriented
16programming in Perl, please see L<perlootut>.
17
18In order to understand Perl objects, you first need to understand
19references in Perl. See L<perlref> for details.
20
21This document describes all of Perl's object-oriented (OO) features
22from the ground up. If you're just looking to write some
23object-oriented code of your own, you are probably better served by
24using one of the object systems from CPAN described in L<perlootut>.
25
26If you're looking to write your own object system, or you need to
27maintain code which implements objects from scratch then this document
28will help you understand exactly how Perl does object orientation.
29
30There are a few basic principles which define object oriented Perl:
31
32=over 4
33
34=item 1.
35
36An object is simply a data structure that knows to which class it
37belongs.
38
39=item 2.
40
41A class is simply a package. A class provides methods that expect to
42operate on objects.
43
44=item 3.
45
46A method is simply a subroutine that expects a reference to an object
47(or a package name, for class methods) as the first argument.
48
49=back
50
51Let's look at each of these principles in depth.
52
53=head2 An Object is Simply a Data Structure
54X<object> X<bless> X<constructor> X<new>
55
56Unlike many other languages which support object orientation, Perl does
57not provide any special syntax for constructing an object. Objects are
58merely Perl data structures (hashes, arrays, scalars, filehandles,
59etc.) that have been explicitly associated with a particular class.
60
61That explicit association is created by the built-in C<bless> function,
62which is typically used within the I<constructor> subroutine of the
63class.
64
65Here is a simple constructor:
66
67 package File;
68
69 sub new {
70 my $class = shift;
71
72 return bless {}, $class;
73 }
74
75The name C<new> isn't special. We could name our constructor something
76else:
77
78 package File;
79
80 sub load {
81 my $class = shift;
82
83 return bless {}, $class;
84 }
85
86The modern convention for OO modules is to always use C<new> as the
87name for the constructor, but there is no requirement to do so. Any
88subroutine that blesses a data structure into a class is a valid
89constructor in Perl.
90
91In the previous examples, the C<{}> code creates a reference to an
92empty anonymous hash. The C<bless> function then takes that reference
93and associates the hash with the class in C<$class>. In the simplest
94case, the C<$class> variable will end up containing the string "File".
95
96We can also use a variable to store a reference to the data structure
97that is being blessed as our object:
98
99 sub new {
100 my $class = shift;
101
102 my $self = {};
103 bless $self, $class;
104
105 return $self;
106 }
107
108Once we've blessed the hash referred to by C<$self> we can start
109calling methods on it. This is useful if you want to put object
110initialization in its own separate method:
111
112 sub new {
113 my $class = shift;
114
115 my $self = {};
116 bless $self, $class;
117
118 $self->_initialize();
119
120 return $self;
121 }
122
123Since the object is also a hash, you can treat it as one, using it to
124store data associated with the object. Typically, code inside the class
125can treat the hash as an accessible data structure, while code outside
126the class should always treat the object as opaque. This is called
127B<encapsulation>. Encapsulation means that the user of an object does
128not have to know how it is implemented. The user simply calls
129documented methods on the object.
130
131Note, however, that (unlike most other OO languages) Perl does not
132ensure or enforce encapsulation in any way. If you want objects to
133actually I<be> opaque you need to arrange for that yourself. This can
134be done in a variety of ways, including using L<"Inside-Out objects">
135or modules from CPAN.
136
137=head3 Objects Are Blessed; Variables Are Not
138
139When we bless something, we are not blessing the variable which
140contains a reference to that thing, nor are we blessing the reference
141that the variable stores; we are blessing the thing that the variable
142refers to (sometimes known as the I<referent>). This is best
143demonstrated with this code:
144
145 use Scalar::Util 'blessed';
146
147 my $foo = {};
148 my $bar = $foo;
149
150 bless $foo, 'Class';
151 print blessed( $bar ); # prints "Class"
152
153 $bar = "some other value";
154 print blessed( $bar ); # prints undef
155
156When we call C<bless> on a variable, we are actually blessing the
157underlying data structure that the variable refers to. We are not
158blessing the reference itself, nor the variable that contains that
159reference. That's why the second call to C<blessed( $bar )> returns
160false. At that point C<$bar> is no longer storing a reference to an
161object.
162
163You will sometimes see older books or documentation mention "blessing a
164reference" or describe an object as a "blessed reference", but this is
165incorrect. It isn't the reference that is blessed as an object; it's
166the thing the reference refers to (i.e. the referent).
167
168=head2 A Class is Simply a Package
169X<class> X<package> X<@ISA> X<inheritance>
170
171Perl does not provide any special syntax for class definitions. A
172package is simply a namespace containing variables and subroutines. The
173only difference is that in a class, the subroutines may expect a
174reference to an object or the name of a class as the first argument.
175This is purely a matter of convention, so a class may contain both
176methods and subroutines which I<don't> operate on an object or class.
177
178Each package contains a special array called C<@ISA>. The C<@ISA> array
179contains a list of that class's parent classes, if any. This array is
180examined when Perl does method resolution, which we will cover later.
181
182It is possible to manually set C<@ISA>, and you may see this in older
183Perl code. Much older code also uses the L<base> pragma. For new code,
184we recommend that you use the L<parent> pragma to declare your parents.
185This pragma will take care of setting C<@ISA>. It will also load the
186parent classes and make sure that the package doesn't inherit from
187itself.
188
189However the parent classes are set, the package's C<@ISA> variable will
190contain a list of those parents. This is simply a list of scalars, each
191of which is a string that corresponds to a package name.
192
193All classes inherit from the L<UNIVERSAL> class implicitly. The
194L<UNIVERSAL> class is implemented by the Perl core, and provides
195several default methods, such as C<isa()>, C<can()>, and C<VERSION()>.
196The C<UNIVERSAL> class will I<never> appear in a package's C<@ISA>
197variable.
198
199Perl I<only> provides method inheritance as a built-in feature.
200Attribute inheritance is left up the class to implement. See the
201L</Writing Accessors> section for details.
202
203=head2 A Method is Simply a Subroutine
204X<method>
205
206Perl does not provide any special syntax for defining a method. A
207method is simply a regular subroutine, and is declared with C<sub>.
208What makes a method special is that it expects to receive either an
209object or a class name as its first argument.
210
211Perl I<does> provide special syntax for method invocation, the C<< ->
212>> operator. We will cover this in more detail later.
213
214Most methods you write will expect to operate on objects:
215
216 sub save {
217 my $self = shift;
218
219 open my $fh, '>', $self->path() or die $!;
220 print {$fh} $self->data() or die $!;
221 close $fh or die $!;
222 }
223
224=head2 Method Invocation
225X<invocation> X<method> X<arrow> X<< -> >>
226
227Calling a method on an object is written as C<< $object->method >>.
228
229The left hand side of the method invocation (or arrow) operator is the
230object (or class name), and the right hand side is the method name.
231
232 my $pod = File->new( 'perlobj.pod', $data );
233 $pod->save();
234
235The C<< -> >> syntax is also used when dereferencing a reference. It
236looks like the same operator, but these are two different operations.
237
238When you call a method, the thing on the left side of the arrow is
239passed as the first argument to the method. That means when we call C<<
240Critter->new() >>, the C<new()> method receives the string C<"Critter">
241as its first argument. When we call C<< $fred->speak() >>, the C<$fred>
242variable is passed as the first argument to C<speak()>.
243
244Just as with any Perl subroutine, all of the arguments passed in C<@_>
245are aliases to the original argument. This includes the object itself.
246If you assign directly to C<$_[0]> you will change the contents of the
247variable that holds the reference to the object. We recommend that you
248don't do this unless you know exactly what you're doing.
249
250Perl knows what package the method is in by looking at the left side of
251the arrow. If the left hand side is a package name, it looks for the
252method in that package. If the left hand side is an object, then Perl
253looks for the method in the package that the object has been blessed
254into.
255
256If the left hand side is neither a package name nor an object, then the
257method call will cause an error, but see the section on L</Method Call
258Variations> for more nuances.
259
260=head2 Inheritance
261X<inheritance>
262
263We already talked about the special C<@ISA> array and the L<parent>
264pragma.
265
266When a class inherits from another class, any methods defined in the
267parent class are available to the child class. If you attempt to call a
268method on an object that isn't defined in its own class, Perl will also
269look for that method in any parent classes it may have.
270
271 package File::MP3;
272 use parent 'File'; # sets @File::MP3::ISA = ('File');
273
274 my $mp3 = File::MP3->new( 'Andvari.mp3', $data );
275 $mp3->save();
276
277Since we didn't define a C<save()> method in the C<File::MP3> class,
278Perl will look at the C<File::MP3> class's parent classes to find the
279C<save()> method. If Perl cannot find a C<save()> method anywhere in
280the inheritance hierarchy, it will die.
281
282In this case, it finds a C<save()> method in the C<File> class. Note
283that the object passed to C<save()> in this case is still a
284C<File::MP3> object, even though the method is found in the C<File>
285class.
286
287We can override a parent's method in a child class. When we do so, we
288can still call the parent class's method with the C<SUPER>
289pseudo-class.
290
291 sub save {
292 my $self = shift;
293
294 say 'Prepare to rock';
295 $self->SUPER::save();
296 }
297
298The C<SUPER> modifier can I<only> be used for method calls. You can't
299use it for regular subroutine calls or class methods:
300
301 SUPER::save($thing); # FAIL: looks for save() sub in package SUPER
302
303 SUPER->save($thing); # FAIL: looks for save() method in class
304 # SUPER
305
306 $thing->SUPER::save(); # Okay: looks for save() method in parent
307 # classes
308
309
310=head3 How SUPER is Resolved
311X<SUPER>
312
313The C<SUPER> pseudo-class is resolved from the package where the call
314is made. It is I<not> resolved based on the object's class. This is
315important, because it lets methods at different levels within a deep
316inheritance hierarchy each correctly call their respective parent
317methods.
318
319 package A;
320
321 sub new {
322 return bless {}, shift;
323 }
324
325 sub speak {
326 my $self = shift;
327
328 say 'A';
329 }
330
331 package B;
332
333 use parent -norequire, 'A';
334
335 sub speak {
336 my $self = shift;
337
338 $self->SUPER::speak();
339
340 say 'B';
341 }
342
343 package C;
344
345 use parent -norequire, 'B';
346
347 sub speak {
348 my $self = shift;
349
350 $self->SUPER::speak();
351
352 say 'C';
353 }
354
355 my $c = C->new();
356 $c->speak();
357
358In this example, we will get the following output:
359
360 A
361 B
362 C
363
364This demonstrates how C<SUPER> is resolved. Even though the object is
365blessed into the C<C> class, the C<speak()> method in the C<B> class
366can still call C<SUPER::speak()> and expect it to correctly look in the
367parent class of C<B> (i.e the class the method call is in), not in the
368parent class of C<C> (i.e. the class the object belongs to).
369
370There are rare cases where this package-based resolution can be a
371problem. If you copy a subroutine from one package to another, C<SUPER>
372resolution will be done based on the original package.
373
374=head3 Multiple Inheritance
375X<multiple inheritance>
376
377Multiple inheritance often indicates a design problem, but Perl always
378gives you enough rope to hang yourself with if you ask for it.
379
380To declare multiple parents, you simply need to pass multiple class
381names to C<use parent>:
382
383 package MultiChild;
384
385 use parent 'Parent1', 'Parent2';
386
387=head3 Method Resolution Order
388X<method resolution order> X<mro>
389
390Method resolution order only matters in the case of multiple
391inheritance. In the case of single inheritance, Perl simply looks up
392the inheritance chain to find a method:
393
394 Grandparent
395 |
396 Parent
397 |
398 Child
399
400If we call a method on a C<Child> object and that method is not defined
401in the C<Child> class, Perl will look for that method in the C<Parent>
402class and then, if necessary, in the C<Grandparent> class.
403
404If Perl cannot find the method in any of these classes, it will die
405with an error message.
406
407When a class has multiple parents, the method lookup order becomes more
408complicated.
409
410By default, Perl does a depth-first left-to-right search for a method.
411That means it starts with the first parent in the C<@ISA> array, and
412then searches all of its parents, grandparents, etc. If it fails to
413find the method, it then goes to the next parent in the original
414class's C<@ISA> array and searches from there.
415
416 SharedGreatGrandParent
417 / \
418 PaternalGrandparent MaternalGrandparent
419 \ /
420 Father Mother
421 \ /
422 Child
423
424So given the diagram above, Perl will search C<Child>, C<Father>,
425C<PaternalGrandparent>, C<SharedGreatGrandParent>, C<Mother>, and
426finally C<MaternalGrandparent>. This may be a problem because now we're
427looking in C<SharedGreatGrandParent> I<before> we've checked all its
428derived classes (i.e. before we tried C<Mother> and
429C<MaternalGrandparent>).
430
431It is possible to ask for a different method resolution order with the
432L<mro> pragma.
433
434 package Child;
435
436 use mro 'c3';
437 use parent 'Father', 'Mother';
438
439This pragma lets you switch to the "C3" resolution order. In simple
440terms, "C3" order ensures that shared parent classes are never searched
441before child classes, so Perl will now search: C<Child>, C<Father>,
442C<PaternalGrandparent>, C<Mother> C<MaternalGrandparent>, and finally
443C<SharedGreatGrandParent>. Note however that this is not
444"breadth-first" searching: All the C<Father> ancestors (except the
445common ancestor) are searched before any of the C<Mother> ancestors are
446considered.
447
448The C3 order also lets you call methods in sibling classes with the
449C<next> pseudo-class. See the L<mro> documentation for more details on
450this feature.
451
452=head3 Method Resolution Caching
453
454When Perl searches for a method, it caches the lookup so that future
455calls to the method do not need to search for it again. Changing a
456class's parent class or adding subroutines to a class will invalidate
457the cache for that class.
458
459The L<mro> pragma provides some functions for manipulating the method
460cache directly.
461
462=head2 Writing Constructors
463X<constructor>
464
465As we mentioned earlier, Perl provides no special constructor syntax.
466This means that a class must implement its own constructor. A
467constructor is simply a class method that returns a reference to a new
468object.
469
470The constructor can also accept additional parameters that define the
471object. Let's write a real constructor for the C<File> class we used
472earlier:
473
474 package File;
475
476 sub new {
477 my $class = shift;
478 my ( $path, $data ) = @_;
479
480 my $self = bless {
481 path => $path,
482 data => $data,
483 }, $class;
484
485 return $self;
486 }
487
488As you can see, we've stored the path and file data in the object
489itself. Remember, under the hood, this object is still just a hash.
490Later, we'll write accessors to manipulate this data.
491
492For our File::MP3 class, we can check to make sure that the path we're
493given ends with ".mp3":
494
495 package File::MP3;
496
497 sub new {
498 my $class = shift;
499 my ( $path, $data ) = @_;
500
501 die "You cannot create a File::MP3 without an mp3 extension\n"
502 unless $path =~ /\.mp3\z/;
503
504 return $class->SUPER::new(@_);
505 }
506
507This constructor lets its parent class do the actual object
508construction.
509
510=head2 Attributes
511X<attribute>
512
513An attribute is a piece of data belonging to a particular object.
514Unlike most object-oriented languages, Perl provides no special syntax
515or support for declaring and manipulating attributes.
516
517Attributes are often stored in the object itself. For example, if the
518object is an anonymous hash, we can store the attribute values in the
519hash using the attribute name as the key.
520
521While it's possible to refer directly to these hash keys outside of the
522class, it's considered a best practice to wrap all access to the
523attribute with accessor methods.
524
525This has several advantages. Accessors make it easier to change the
526implementation of an object later while still preserving the original
527API.
528
529An accessor lets you add additional code around attribute access. For
530example, you could apply a default to an attribute that wasn't set in
531the constructor, or you could validate that a new value for the
532attribute is acceptable.
533
534Finally, using accessors makes inheritance much simpler. Subclasses can
535use the accessors rather than having to know how a parent class is
536implemented internally.
537
538=head3 Writing Accessors
539X<accessor>
540
541As with constructors, Perl provides no special accessor declaration
542syntax, so classes must provide explicitly written accessor methods.
543There are two common types of accessors, read-only and read-write.
544
545A simple read-only accessor simply gets the value of a single
546attribute:
547
548 sub path {
549 my $self = shift;
550
551 return $self->{path};
552 }
553
554A read-write accessor will allow the caller to set the value as well as
555get it:
556
557 sub path {
558 my $self = shift;
559
560 if (@_) {
561 $self->{path} = shift;
562 }
563
564 return $self->{path};
565 }
566
567=head2 An Aside About Smarter and Safer Code
568
569Our constructor and accessors are not very smart. They don't check that
570a C<$path> is defined, nor do they check that a C<$path> is a valid
571filesystem path.
572
573Doing these checks by hand can quickly become tedious. Writing a bunch
574of accessors by hand is also incredibly tedious. There are a lot of
575modules on CPAN that can help you write safer and more concise code,
576including the modules we recommend in L<perlootut>.
577
578=head2 Method Call Variations
579X<method>
580
581Perl supports several other ways to call methods besides the C<<
582$object->method() >> usage we've seen so far.
583
584=head3 Method Names as Strings
585
586Perl lets you use a scalar variable containing a string as a method
587name:
588
589 my $file = File->new( $path, $data );
590
591 my $method = 'save';
592 $file->$method();
593
594This works exactly like calling C<< $file->save() >>. This can be very
595useful for writing dynamic code. For example, it allows you to pass a
596method name to be called as a parameter to another method.
597
598=head3 Class Names as Strings
599
600Perl also lets you use a scalar containing a string as a class name:
601
602 my $class = 'File';
603
604 my $file = $class->new( $path, $data );
605
606Again, this allows for very dynamic code.
607
608=head3 Subroutine References as Methods
609
610You can also use a subroutine reference as a method:
611
612 my $sub = sub {
613 my $self = shift;
614
615 $self->save();
616 };
617
618 $file->$sub();
619
620This is exactly equivalent to writing C<< $sub->($file) >>. You may see
621this idiom in the wild combined with a call to C<can>:
622
623 if ( my $meth = $object->can('foo') ) {
624 $object->$meth();
625 }
626
627=head3 Deferencing Method Call
628
629Perl also lets you use a dereferenced scalar reference in a method
630call. That's a mouthful, so let's look at some code:
631
632 $file->${ \'save' };
633 $file->${ returns_scalar_ref() };
634 $file->${ \( returns_scalar() ) };
635 $file->${ returns_ref_to_sub_ref() };
636
637This works if the dereference produces a string I<or> a subroutine
638reference.
639
640=head3 Method Calls on Filehandles
641
642Under the hood, Perl filehandles are instances of the C<IO::Handle> or
643C<IO::File> class. Once you have an open filehandle, you can call
644methods on it. Additionally, you can call methods on the C<STDIN>,
645C<STDOUT>, and C<STDERR> filehandles.
646
647 open my $fh, '>', 'path/to/file';
648 $fh->autoflush();
649 $fh->print('content');
650
651 STDOUT->autoflush();
652
653=head2 Invoking Class Methods
654X<invocation>
655
656Because Perl allows you to use barewords for package names and
657subroutine names, it sometimes interprets a bareword's meaning
658incorrectly. For example, the construct C<< Class->new() >> can be
659interpreted as either C<< 'Class'->new() >> or C<< Class()->new() >>.
660In English, that second interpretation reads as "call a subroutine
661named Class(), then call new() as a method on the return value of
662Class()". If there is a subroutine named C<Class()> in the current
663namespace, Perl will always interpret C<< Class->new() >> as the second
664alternative: a call to C<new()> on the object returned by a call to
665C<Class()>
666
667You can force Perl to use the first interpretation (i.e. as a method
668call on the class named "Class") in two ways. First, you can append a
669C<::> to the class name:
670
671 Class::->new()
672
673Perl will always interpret this as a method call.
674
675Alternatively, you can quote the class name:
676
677 'Class'->new()
678
679Of course, if the class name is in a scalar Perl will do the right
680thing as well:
681
682 my $class = 'Class';
683 $class->new();
684
685=head3 Indirect Object Syntax
686X<indirect object>
687
688B<Outside of the file handle case, use of this syntax is discouraged as
689it can confuse the Perl interpreter. See below for more details.>
690
691Perl supports another method invocation syntax called "indirect object"
692notation. This syntax is called "indirect" because the method comes
693before the object it is being invoked on.
694
695This syntax can be used with any class or object method:
696
697 my $file = new File $path, $data;
698 save $file;
699
700We recommend that you avoid this syntax, for several reasons.
701
702First, it can be confusing to read. In the above example, it's not
703clear if C<save> is a method provided by the C<File> class or simply a
704subroutine that expects a file object as its first argument.
705
706When used with class methods, the problem is even worse. Because Perl
707allows subroutine names to be written as barewords, Perl has to guess
708whether the bareword after the method is a class name or subroutine
709name. In other words, Perl can resolve the syntax as either C<<
710File->new( $path, $data ) >> B<or> C<< new( File( $path, $data ) ) >>.
711
712To parse this code, Perl uses a heuristic based on what package names
713it has seen, what subroutines exist in the current package, what
714barewords it has previously seen, and other input. Needless to say,
715heuristics can produce very surprising results!
716
717Older documentation (and some CPAN modules) encouraged this syntax,
718particularly for constructors, so you may still find it in the wild.
719However, we encourage you to avoid using it in new code.
720
721You can force Perl to interpret the bareword as a class name by
722appending "::" to it, like we saw earlier:
723
724 my $file = new File:: $path, $data;
725
726=head2 C<bless>, C<blessed>, and C<ref>
727
728As we saw earlier, an object is simply a data structure that has been
729blessed into a class via the C<bless> function. The C<bless> function
730can take either one or two arguments:
731
732 my $object = bless {}, $class;
733 my $object = bless {};
734
735In the first form, the anonymous hash is being blessed into the class
736in C<$class>. In the second form, the anonymous hash is blessed into
737the current package.
738
739The second form is strongly discouraged, because it breaks the ability
740of a subclass to reuse the parent's constructor, but you may still run
741across it in existing code.
742
743If you want to know whether a particular scalar refers to an object,
744you can use the C<blessed> function exported by L<Scalar::Util>, which
745is shipped with the Perl core.
746
747 use Scalar::Util 'blessed';
748
749 if ( defined blessed($thing) ) { ... }
750
751If C<$thing> refers to an object, then this function returns the name
752of the package the object has been blessed into. If C<$thing> doesn't
753contain a reference to a blessed object, the C<blessed> function
754returns C<undef>.
755
756Note that C<blessed($thing)> will also return false if C<$thing> has
757been blessed into a class named "0". This is a possible, but quite
758pathological. Don't create a class named "0" unless you know what
759you're doing.
760
761Similarly, Perl's built-in C<ref> function treats a reference to a
762blessed object specially. If you call C<ref($thing)> and C<$thing>
763holds a reference to an object, it will return the name of the class
764that the object has been blessed into.
765
766If you simply want to check that a variable contains an object
767reference, we recommend that you use C<defined blessed($object)>, since
768C<ref> returns true values for all references, not just objects.
769
770=head2 The UNIVERSAL Class
771X<UNIVERSAL>
772
773All classes automatically inherit from the L<UNIVERSAL> class, which is
774built-in to the Perl core. This class provides a number of methods, all
775of which can be called on either a class or an object. You can also
776choose to override some of these methods in your class. If you do so,
777we recommend that you follow the built-in semantics described below.
778
779=over 4
780
781=item isa($class)
782X<isa>
783
784The C<isa> method returns I<true> if the object is a member of the
785class in C<$class>, or a member of a subclass of C<$class>.
786
787If you override this method, it should never throw an exception.
788
789=item DOES($role)
790X<DOES>
791
792The C<DOES> method returns I<true> if its object claims to perform the
793role C<$role>. By default, this is equivalent to C<isa>. This method is
794provided for use by object system extensions that implement roles, like
795C<Moose> and C<Role::Tiny>.
796
797You can also override C<DOES> directly in your own classes. If you
798override this method, it should never throw an exception.
799
800=item can($method)
801X<can>
802
803The C<can> method checks to see if the class or object it was called on
804has a method named C<$method>. This checks for the method in the class
805and all of its parents. If the method exists, then a reference to the
806subroutine is returned. If it does not then C<undef> is returned.
807
808If your class responds to method calls via C<AUTOLOAD>, you may want to
809overload C<can> to return a subroutine reference for methods which your
810C<AUTOLOAD> method handles.
811
812If you override this method, it should never throw an exception.
813
814=item VERSION($need)
815X<VERSION>
816
817The C<VERSION> method returns the version number of the class
818(package).
819
820If the C<$need> argument is given then it will check that the current
821version (as defined by the $VERSION variable in the package) is greater
822than or equal to C<$need>; it will die if this is not the case. This
823method is called automatically by the C<VERSION> form of C<use>.
824
825 use Package 1.2 qw(some imported subs);
826 # implies:
827 Package->VERSION(1.2);
828
829We recommend that you use this method to access another package's
830version, rather than looking directly at C<$Package::VERSION>. The
831package you are looking at could have overridden the C<VERSION> method.
832
833We also recommend using this method to check whether a module has a
834sufficient version. The internal implementation uses the L<version>
835module to make sure that different types of version numbers are
836compared correctly.
837
838=back
839
840=head2 AUTOLOAD
841X<AUTOLOAD>
842
843If you call a method that doesn't exist in a class, Perl will throw an
844error. However, if that class or any of its parent classes defines an
845C<AUTOLOAD> method, that C<AUTOLOAD> method is called instead.
846
847C<AUTOLOAD> is called as a regular method, and the caller will not know
848the difference. Whatever value your C<AUTOLOAD> method returns is
849returned to the caller.
850
851The fully qualified method name that was called is available in the
852C<$AUTOLOAD> package global for your class. Since this is a global, if
853you want to refer to do it without a package name prefix under C<strict
854'vars'>, you need to declare it.
855
856 # XXX - this is a terrible way to implement accessors, but it makes
857 # for a simple example.
858 our $AUTOLOAD;
859 sub AUTOLOAD {
860 my $self = shift;
861
862 # Remove qualifier from original method name...
863 my $called = $AUTOLOAD =~ s/.*:://r;
864
865 # Is there an attribute of that name?
866 die "No such attribute: $called"
867 unless exists $self->{$called};
868
869 # If so, return it...
870 return $self->{$called};
871 }
872
873 sub DESTROY { } # see below
874
875Without the C<our $AUTOLOAD> declaration, this code will not compile
876under the L<strict> pragma.
877
878As the comment says, this is not a good way to implement accessors.
879It's slow and too clever by far. However, you may see this as a way to
880provide accessors in older Perl code. See L<perlootut> for
881recommendations on OO coding in Perl.
882
883If your class does have an C<AUTOLOAD> method, we strongly recommend
884that you override C<can> in your class as well. Your overridden C<can>
885method should return a subroutine reference for any method that your
886C<AUTOLOAD> responds to.
887
888=head2 Destructors
889X<destructor> X<DESTROY>
890
891When the last reference to an object goes away, the object is
892destroyed. If you only have one reference to an object stored in a
893lexical scalar, the object is destroyed when that scalar goes out of
894scope. If you store the object in a package global, that object may not
895go out of scope until the program exits.
896
897If you want to do something when the object is destroyed, you can
898define a C<DESTROY> method in your class. This method will always be
899called by Perl at the appropriate time, unless the method is empty.
900
901This is called just like any other method, with the object as the first
902argument. It does not receive any additional arguments. However, the
903C<$_[0]> variable will be read-only in the destructor, so you cannot
904assign a value to it.
905
906If your C<DESTROY> method throws an error, this error will be ignored.
907It will not be sent to C<STDERR> and it will not cause the program to
908die. However, if your destructor is running inside an C<eval {}> block,
909then the error will change the value of C<$@>.
910
911Because C<DESTROY> methods can be called at any time, you should
912localize any global variables you might update in your C<DESTROY>. In
913particular, if you use C<eval {}> you should localize C<$@>, and if you
914use C<system> or backticks you should localize C<$?>.
915
916If you define an C<AUTOLOAD> in your class, then Perl will call your
917C<AUTOLOAD> to handle the C<DESTROY> method. You can prevent this by
918defining an empty C<DESTROY>, like we did in the autoloading example.
919You can also check the value of C<$AUTOLOAD> and return without doing
920anything when called to handle C<DESTROY>.
921
922=head3 Global Destruction
923
924The order in which objects are destroyed during the global destruction
925before the program exits is unpredictable. This means that any objects
926contained by your object may already have been destroyed. You should
927check that a contained object is defined before calling a method on it:
928
929 sub DESTROY {
930 my $self = shift;
931
932 $self->{handle}->close() if $self->{handle};
933 }
934
935You can use the C<${^GLOBAL_PHASE}> variable to detect if you are
936currently in the global destruction phase:
937
938 sub DESTROY {
939 my $self = shift;
940
941 return if ${^GLOBAL_PHASE} eq 'DESTRUCT';
942
943 $self->{handle}->close();
944 }
945
946Note that this variable was added in Perl 5.14.0. If you want to detect
947the global destruction phase on older versions of Perl, you can use the
948C<Devel::GlobalDestruction> module on CPAN.
949
950If your C<DESTROY> method issues a warning during global destruction,
951the Perl interpreter will append the string " during global
952destruction" the warning.
953
954During global destruction, Perl will always garbage collect objects
955before unblessed references. See L<perlhacktips/PERL_DESTRUCT_LEVEL>
956for more information about global destruction.
957
958=head2 Non-Hash Objects
959
960All the examples so far have shown objects based on a blessed hash.
961However, it's possible to bless any type of data structure or referent,
962including scalars, globs, and subroutines. You may see this sort of
963thing when looking at code in the wild.
964
965Here's an example of a module as a blessed scalar:
966
967 package Time;
968
969 use strict;
970 use warnings;
971
972 sub new {
973 my $class = shift;
974
975 my $time = time;
976 return bless \$time, $class;
977 }
978
979 sub epoch {
980 my $self = shift;
981 return ${ $self };
982 }
983
984 my $time = Time->new();
985 print $time->epoch();
986
987=head2 Inside-Out objects
988
989In the past, the Perl community experimented with a technique called
990"inside-out objects". An inside-out object stores its data outside of
991the object's reference, indexed on a unique property of the object,
992such as its memory address, rather than in the object itself. This has
993the advantage of enforcing the encapsulation of object attributes,
994since their data is not stored in the object itself.
995
996This technique was popular for a while (and was recommended in Damian
997Conway's I<Perl Best Practices>), but never achieved universal
998adoption. The L<Object::InsideOut> module on CPAN provides a
999comprehensive implementation of this technique, and you may see it or
1000other inside-out modules in the wild.
1001
1002Here is a simple example of the technique, using the
1003L<Hash::Util::FieldHash> core module. This module was added to the core
1004to support inside-out object implementations.
1005
1006 package Time;
1007
1008 use strict;
1009 use warnings;
1010
1011 use Hash::Util::FieldHash 'fieldhash';
1012
1013 fieldhash my %time_for;
1014
1015 sub new {
1016 my $class = shift;
1017
1018 my $self = bless \( my $object ), $class;
1019
1020 $time_for{$self} = time;
1021
1022 return $self;
1023 }
1024
1025 sub epoch {
1026 my $self = shift;
1027
1028 return $time_for{$self};
1029 }
1030
1031 my $time = Time->new;
1032 print $time->epoch;
1033
1034=head2 Pseudo-hashes
1035
1036The pseudo-hash feature was an experimental feature introduced in
1037earlier versions of Perl and removed in 5.10.0. A pseudo-hash is an
1038array reference which can be accessed using named keys like a hash. You
1039may run in to some code in the wild which uses it. See the L<fields>
1040pragma for more information.
1041
1042=head1 SEE ALSO
1043
1044A kinder, gentler tutorial on object-oriented programming in Perl can
1045be found in L<perlootut>. You should also check out L<perlmodlib> for
1046some style guides on constructing both modules and classes.
1047