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1=head1 NAME
2
3perlunicode - Unicode support in Perl
4
5=head1 DESCRIPTION
6
7=head2 Important Caveats
8
9Unicode support is an extensive requirement. While Perl does not
10implement the Unicode standard or the accompanying technical reports
11from cover to cover, Perl does support many Unicode features.
12
13People who want to learn to use Unicode in Perl, should probably read
14the L<Perl Unicode tutorial, perlunitut|perlunitut>, before reading
15this reference document.
16
17Also, the use of Unicode may present security issues that aren't obvious.
18Read L<Unicode Security Considerations|http://www.unicode.org/reports/tr36>.
19
20=over 4
21
22=item Input and Output Layers
23
24Perl knows when a filehandle uses Perl's internal Unicode encodings
25(UTF-8, or UTF-EBCDIC if in EBCDIC) if the filehandle is opened with
26the ":utf8" layer. Other encodings can be converted to Perl's
27encoding on input or from Perl's encoding on output by use of the
28":encoding(...)" layer. See L<open>.
29
30To indicate that Perl source itself is in UTF-8, use C<use utf8;>.
31
32=item Regular Expressions
33
34The regular expression compiler produces polymorphic opcodes. That is,
35the pattern adapts to the data and automatically switches to the Unicode
36character scheme when presented with data that is internally encoded in
37UTF-8, or instead uses a traditional byte scheme when presented with
38byte data.
39
40=item C<use utf8> still needed to enable UTF-8/UTF-EBCDIC in scripts
41
42As a compatibility measure, the C<use utf8> pragma must be explicitly
43included to enable recognition of UTF-8 in the Perl scripts themselves
44(in string or regular expression literals, or in identifier names) on
45ASCII-based machines or to recognize UTF-EBCDIC on EBCDIC-based
46machines. B<These are the only times when an explicit C<use utf8>
47is needed.> See L<utf8>.
48
49=item BOM-marked scripts and UTF-16 scripts autodetected
50
51If a Perl script begins marked with the Unicode BOM (UTF-16LE, UTF16-BE,
52or UTF-8), or if the script looks like non-BOM-marked UTF-16 of either
53endianness, Perl will correctly read in the script as Unicode.
54(BOMless UTF-8 cannot be effectively recognized or differentiated from
55ISO 8859-1 or other eight-bit encodings.)
56
57=item C<use encoding> needed to upgrade non-Latin-1 byte strings
58
59By default, there is a fundamental asymmetry in Perl's Unicode model:
60implicit upgrading from byte strings to Unicode strings assumes that
61they were encoded in I<ISO 8859-1 (Latin-1)>, but Unicode strings are
62downgraded with UTF-8 encoding. This happens because the first 256
63codepoints in Unicode happens to agree with Latin-1.
64
65See L</"Byte and Character Semantics"> for more details.
66
67=back
68
69=head2 Byte and Character Semantics
70
71Beginning with version 5.6, Perl uses logically-wide characters to
72represent strings internally.
73
74In future, Perl-level operations will be expected to work with
75characters rather than bytes.
76
77However, as an interim compatibility measure, Perl aims to
78provide a safe migration path from byte semantics to character
79semantics for programs. For operations where Perl can unambiguously
80decide that the input data are characters, Perl switches to
81character semantics. For operations where this determination cannot
82be made without additional information from the user, Perl decides in
83favor of compatibility and chooses to use byte semantics.
84
85Under byte semantics, when C<use locale> is in effect, Perl uses the
86semantics associated with the current locale. Absent a C<use locale>, and
87absent a C<use feature 'unicode_strings'> pragma, Perl currently uses US-ASCII
88(or Basic Latin in Unicode terminology) byte semantics, meaning that characters
89whose ordinal numbers are in the range 128 - 255 are undefined except for their
90ordinal numbers. This means that none have case (upper and lower), nor are any
91a member of character classes, like C<[:alpha:]> or C<\w>. (But all do belong
92to the C<\W> class or the Perl regular expression extension C<[:^alpha:]>.)
93
94This behavior preserves compatibility with earlier versions of Perl,
95which allowed byte semantics in Perl operations only if
96none of the program's inputs were marked as being a source of Unicode
97character data. Such data may come from filehandles, from calls to
98external programs, from information provided by the system (such as %ENV),
99or from literals and constants in the source text.
100
101The C<bytes> pragma will always, regardless of platform, force byte
102semantics in a particular lexical scope. See L<bytes>.
103
104The C<use feature 'unicode_strings'> pragma is intended to always, regardless
105of platform, force character (Unicode) semantics in a particular lexical scope.
106In release 5.12, it is partially implemented, applying only to case changes.
107See L</The "Unicode Bug"> below.
108
109The C<utf8> pragma is primarily a compatibility device that enables
110recognition of UTF-(8|EBCDIC) in literals encountered by the parser.
111Note that this pragma is only required while Perl defaults to byte
112semantics; when character semantics become the default, this pragma
113may become a no-op. See L<utf8>.
114
115Unless explicitly stated, Perl operators use character semantics
116for Unicode data and byte semantics for non-Unicode data.
117The decision to use character semantics is made transparently. If
118input data comes from a Unicode source--for example, if a character
119encoding layer is added to a filehandle or a literal Unicode
120string constant appears in a program--character semantics apply.
121Otherwise, byte semantics are in effect. The C<bytes> pragma should
122be used to force byte semantics on Unicode data, and the C<use feature
123'unicode_strings'> pragma to force Unicode semantics on byte data (though in
1245.12 it isn't fully implemented).
125
126If strings operating under byte semantics and strings with Unicode
127character data are concatenated, the new string will have
128character semantics. This can cause surprises: See L</BUGS>, below.
129You can choose to be warned when this happens. See L<encoding::warnings>.
130
131Under character semantics, many operations that formerly operated on
132bytes now operate on characters. A character in Perl is
133logically just a number ranging from 0 to 2**31 or so. Larger
134characters may encode into longer sequences of bytes internally, but
135this internal detail is mostly hidden for Perl code.
136See L<perluniintro> for more.
137
138=head2 Effects of Character Semantics
139
140Character semantics have the following effects:
141
142=over 4
143
144=item *
145
146Strings--including hash keys--and regular expression patterns may
147contain characters that have an ordinal value larger than 255.
148
149If you use a Unicode editor to edit your program, Unicode characters may
150occur directly within the literal strings in UTF-8 encoding, or UTF-16.
151(The former requires a BOM or C<use utf8>, the latter requires a BOM.)
152
153Unicode characters can also be added to a string by using the C<\N{U+...}>
154notation. The Unicode code for the desired character, in hexadecimal,
155should be placed in the braces, after the C<U>. For instance, a smiley face is
156C<\N{U+263A}>.
157
158Alternatively, you can use the C<\x{...}> notation for characters 0x100 and
159above. For characters below 0x100 you may get byte semantics instead of
160character semantics; see L</The "Unicode Bug">. On EBCDIC machines there is
161the additional problem that the value for such characters gives the EBCDIC
162character rather than the Unicode one.
163
164Additionally, if you
165
166 use charnames ':full';
167
168you can use the C<\N{...}> notation and put the official Unicode
169character name within the braces, such as C<\N{WHITE SMILING FACE}>.
170See L<charnames>.
171
172=item *
173
174If an appropriate L<encoding> is specified, identifiers within the
175Perl script may contain Unicode alphanumeric characters, including
176ideographs. Perl does not currently attempt to canonicalize variable
177names.
178
179=item *
180
181Regular expressions match characters instead of bytes. "." matches
182a character instead of a byte.
183
184=item *
185
186Bracketed character classes in regular expressions match characters instead of
187bytes and match against the character properties specified in the
188Unicode properties database. C<\w> can be used to match a Japanese
189ideograph, for instance.
190
191=item *
192
193Named Unicode properties, scripts, and block ranges may be used (like bracketed
194character classes) by using the C<\p{}> "matches property" construct and
195the C<\P{}> negation, "doesn't match property".
196See L</"Unicode Character Properties"> for more details.
197
198You can define your own character properties and use them
199in the regular expression with the C<\p{}> or C<\P{}> construct.
200See L</"User-Defined Character Properties"> for more details.
201
202=item *
203
204The special pattern C<\X> matches a logical character, an "extended grapheme
205cluster" in Standardese. In Unicode what appears to the user to be a single
206character, for example an accented C<G>, may in fact be composed of a sequence
207of characters, in this case a C<G> followed by an accent character. C<\X>
208will match the entire sequence.
209
210=item *
211
212The C<tr///> operator translates characters instead of bytes. Note
213that the C<tr///CU> functionality has been removed. For similar
214functionality see pack('U0', ...) and pack('C0', ...).
215
216=item *
217
218Case translation operators use the Unicode case translation tables
219when character input is provided. Note that C<uc()>, or C<\U> in
220interpolated strings, translates to uppercase, while C<ucfirst>,
221or C<\u> in interpolated strings, translates to titlecase in languages
222that make the distinction (which is equivalent to uppercase in languages
223without the distinction).
224
225=item *
226
227Most operators that deal with positions or lengths in a string will
228automatically switch to using character positions, including
229C<chop()>, C<chomp()>, C<substr()>, C<pos()>, C<index()>, C<rindex()>,
230C<sprintf()>, C<write()>, and C<length()>. An operator that
231specifically does not switch is C<vec()>. Operators that really don't
232care include operators that treat strings as a bucket of bits such as
233C<sort()>, and operators dealing with filenames.
234
235=item *
236
237The C<pack()>/C<unpack()> letter C<C> does I<not> change, since it is often
238used for byte-oriented formats. Again, think C<char> in the C language.
239
240There is a new C<U> specifier that converts between Unicode characters
241and code points. There is also a C<W> specifier that is the equivalent of
242C<chr>/C<ord> and properly handles character values even if they are above 255.
243
244=item *
245
246The C<chr()> and C<ord()> functions work on characters, similar to
247C<pack("W")> and C<unpack("W")>, I<not> C<pack("C")> and
248C<unpack("C")>. C<pack("C")> and C<unpack("C")> are methods for
249emulating byte-oriented C<chr()> and C<ord()> on Unicode strings.
250While these methods reveal the internal encoding of Unicode strings,
251that is not something one normally needs to care about at all.
252
253=item *
254
255The bit string operators, C<& | ^ ~>, can operate on character data.
256However, for backward compatibility, such as when using bit string
257operations when characters are all less than 256 in ordinal value, one
258should not use C<~> (the bit complement) with characters of both
259values less than 256 and values greater than 256. Most importantly,
260DeMorgan's laws (C<~($x|$y) eq ~$x&~$y> and C<~($x&$y) eq ~$x|~$y>)
261will not hold. The reason for this mathematical I<faux pas> is that
262the complement cannot return B<both> the 8-bit (byte-wide) bit
263complement B<and> the full character-wide bit complement.
264
265=item *
266
267You can define your own mappings to be used in C<lc()>,
268C<lcfirst()>, C<uc()>, and C<ucfirst()> (or their double-quoted string inlined
269versions such as C<\U>). See
270L<User-Defined Case-Mappings|/"User-Defined Case Mappings (for serious hackers only)">
271for more details.
272
273=back
274
275=over 4
276
277=item *
278
279And finally, C<scalar reverse()> reverses by character rather than by byte.
280
281=back
282
283=head2 Unicode Character Properties
284
285Most Unicode character properties are accessible by using regular expressions.
286They are used (like bracketed character classes) by using the C<\p{}> "matches
287property" construct and the C<\P{}> negation, "doesn't match property".
288
289Note that the only time that Perl considers a sequence of individual code
290points as a single logical character is in the C<\X> construct, already
291mentioned above. Therefore "character" in this discussion means a single
292Unicode code point.
293
294For instance, C<\p{Uppercase}> matches any single character with the Unicode
295"Uppercase" property, while C<\p{L}> matches any character with a
296General_Category of "L" (letter) property. Brackets are not
297required for single letter property names, so C<\p{L}> is equivalent to C<\pL>.
298
299More formally, C<\p{Uppercase}> matches any single character whose Unicode
300Uppercase property value is True, and C<\P{Uppercase}> matches any character
301whose Uppercase property value is False, and they could have been written as
302C<\p{Uppercase=True}> and C<\p{Uppercase=False}>, respectively.
303
304This formality is needed when properties are not binary, that is if they can
305take on more values than just True and False. For example, the Bidi_Class (see
306L</"Bidirectional Character Types"> below), can take on a number of different
307values, such as Left, Right, Whitespace, and others. To match these, one needs
308to specify the property name (Bidi_Class), and the value being matched against
309(Left, Right, etc.). This is done, as in the examples above, by having the
310two components separated by an equal sign (or interchangeably, a colon), like
311C<\p{Bidi_Class: Left}>.
312
313All Unicode-defined character properties may be written in these compound forms
314of C<\p{property=value}> or C<\p{property:value}>, but Perl provides some
315additional properties that are written only in the single form, as well as
316single-form short-cuts for all binary properties and certain others described
317below, in which you may omit the property name and the equals or colon
318separator.
319
320Most Unicode character properties have at least two synonyms (or aliases if you
321prefer), a short one that is easier to type, and a longer one which is more
322descriptive and hence it is easier to understand what it means. Thus the "L"
323and "Letter" above are equivalent and can be used interchangeably. Likewise,
324"Upper" is a synonym for "Uppercase", and we could have written
325C<\p{Uppercase}> equivalently as C<\p{Upper}>. Also, there are typically
326various synonyms for the values the property can be. For binary properties,
327"True" has 3 synonyms: "T", "Yes", and "Y"; and "False has correspondingly "F",
328"No", and "N". But be careful. A short form of a value for one property may
329not mean the same thing as the same short form for another. Thus, for the
330General_Category property, "L" means "Letter", but for the Bidi_Class property,
331"L" means "Left". A complete list of properties and synonyms is in
332L<perluniprops>.
333
334Upper/lower case differences in the property names and values are irrelevant,
335thus C<\p{Upper}> means the same thing as C<\p{upper}> or even C<\p{UpPeR}>.
336Similarly, you can add or subtract underscores anywhere in the middle of a
337word, so that these are also equivalent to C<\p{U_p_p_e_r}>. And white space
338is irrelevant adjacent to non-word characters, such as the braces and the equals
339or colon separators so C<\p{ Upper }> and C<\p{ Upper_case : Y }> are
340equivalent to these as well. In fact, in most cases, white space and even
341hyphens can be added or deleted anywhere. So even C<\p{ Up-per case = Yes}> is
342equivalent. All this is called "loose-matching" by Unicode. The few places
343where stricter matching is employed is in the middle of numbers, and the Perl
344extension properties that begin or end with an underscore. Stricter matching
345cares about white space (except adjacent to the non-word characters) and
346hyphens, and non-interior underscores.
347
348You can also use negation in both C<\p{}> and C<\P{}> by introducing a caret
349(^) between the first brace and the property name: C<\p{^Tamil}> is
350equal to C<\P{Tamil}>.
351
352=head3 B<General_Category>
353
354Every Unicode character is assigned a general category, which is the "most
355usual categorization of a character" (from
356L<http://www.unicode.org/reports/tr44>).
357
358The compound way of writing these is like C<\p{General_Category=Number}>
359(short, C<\p{gc:n}>). But Perl furnishes shortcuts in which everything up
360through the equal or colon separator is omitted. So you can instead just write
361C<\pN>.
362
363Here are the short and long forms of the General Category properties:
364
365 Short Long
366
367 L Letter
368 LC, L& Cased_Letter (that is: [\p{Ll}\p{Lu}\p{Lt}])
369 Lu Uppercase_Letter
370 Ll Lowercase_Letter
371 Lt Titlecase_Letter
372 Lm Modifier_Letter
373 Lo Other_Letter
374
375 M Mark
376 Mn Nonspacing_Mark
377 Mc Spacing_Mark
378 Me Enclosing_Mark
379
380 N Number
381 Nd Decimal_Number (also Digit)
382 Nl Letter_Number
383 No Other_Number
384
385 P Punctuation (also Punct)
386 Pc Connector_Punctuation
387 Pd Dash_Punctuation
388 Ps Open_Punctuation
389 Pe Close_Punctuation
390 Pi Initial_Punctuation
391 (may behave like Ps or Pe depending on usage)
392 Pf Final_Punctuation
393 (may behave like Ps or Pe depending on usage)
394 Po Other_Punctuation
395
396 S Symbol
397 Sm Math_Symbol
398 Sc Currency_Symbol
399 Sk Modifier_Symbol
400 So Other_Symbol
401
402 Z Separator
403 Zs Space_Separator
404 Zl Line_Separator
405 Zp Paragraph_Separator
406
407 C Other
408 Cc Control (also Cntrl)
409 Cf Format
410 Cs Surrogate (not usable)
411 Co Private_Use
412 Cn Unassigned
413
414Single-letter properties match all characters in any of the
415two-letter sub-properties starting with the same letter.
416C<LC> and C<L&> are special cases, which are both aliases for the set consisting of everything matched by C<Ll>, C<Lu>, and C<Lt>.
417
418Because Perl hides the need for the user to understand the internal
419representation of Unicode characters, there is no need to implement
420the somewhat messy concept of surrogates. C<Cs> is therefore not
421supported.
422
423=head3 B<Bidirectional Character Types>
424
425Because scripts differ in their directionality (Hebrew is
426written right to left, for example) Unicode supplies these properties in
427the Bidi_Class class:
428
429 Property Meaning
430
431 L Left-to-Right
432 LRE Left-to-Right Embedding
433 LRO Left-to-Right Override
434 R Right-to-Left
435 AL Arabic Letter
436 RLE Right-to-Left Embedding
437 RLO Right-to-Left Override
438 PDF Pop Directional Format
439 EN European Number
440 ES European Separator
441 ET European Terminator
442 AN Arabic Number
443 CS Common Separator
444 NSM Non-Spacing Mark
445 BN Boundary Neutral
446 B Paragraph Separator
447 S Segment Separator
448 WS Whitespace
449 ON Other Neutrals
450
451This property is always written in the compound form.
452For example, C<\p{Bidi_Class:R}> matches characters that are normally
453written right to left.
454
455=head3 B<Scripts>
456
457The world's languages are written in a number of scripts. This sentence
458(unless you're reading it in translation) is written in Latin, while Russian is
459written in Cyrllic, and Greek is written in, well, Greek; Japanese mainly in
460Hiragana or Katakana. There are many more.
461
462The Unicode Script property gives what script a given character is in,
463and the property can be specified with the compound form like
464C<\p{Script=Hebrew}> (short: C<\p{sc=hebr}>). Perl furnishes shortcuts for all
465script names. You can omit everything up through the equals (or colon), and
466simply write C<\p{Latin}> or C<\P{Cyrillic}>.
467
468A complete list of scripts and their shortcuts is in L<perluniprops>.
469
470=head3 B<Use of "Is" Prefix>
471
472For backward compatibility (with Perl 5.6), all properties mentioned
473so far may have C<Is> or C<Is_> prepended to their name, so C<\P{Is_Lu}>, for
474example, is equal to C<\P{Lu}>, and C<\p{IsScript:Arabic}> is equal to
475C<\p{Arabic}>.
476
477=head3 B<Blocks>
478
479In addition to B<scripts>, Unicode also defines B<blocks> of
480characters. The difference between scripts and blocks is that the
481concept of scripts is closer to natural languages, while the concept
482of blocks is more of an artificial grouping based on groups of Unicode
483characters with consecutive ordinal values. For example, the "Basic Latin"
484block is all characters whose ordinals are between 0 and 127, inclusive, in
485other words, the ASCII characters. The "Latin" script contains some letters
486from this block as well as several more, like "Latin-1 Supplement",
487"Latin Extended-A", etc., but it does not contain all the characters from
488those blocks. It does not, for example, contain digits, because digits are
489shared across many scripts. Digits and similar groups, like punctuation, are in
490the script called C<Common>. There is also a script called C<Inherited> for
491characters that modify other characters, and inherit the script value of the
492controlling character.
493
494For more about scripts versus blocks, see UAX#24 "Unicode Script Property":
495L<http://www.unicode.org/reports/tr24>
496
497The Script property is likely to be the one you want to use when processing
498natural language; the Block property may be useful in working with the nuts and
499bolts of Unicode.
500
501Block names are matched in the compound form, like C<\p{Block: Arrows}> or
502C<\p{Blk=Hebrew}>. Unlike most other properties only a few block names have a
503Unicode-defined short name. But Perl does provide a (slight) shortcut: You
504can say, for example C<\p{In_Arrows}> or C<\p{In_Hebrew}>. For backwards
505compatibility, the C<In> prefix may be omitted if there is no naming conflict
506with a script or any other property, and you can even use an C<Is> prefix
507instead in those cases. But it is not a good idea to do this, for a couple
508reasons:
509
510=over 4
511
512=item 1
513
514It is confusing. There are many naming conflicts, and you may forget some.
515For example, C<\p{Hebrew}> means the I<script> Hebrew, and NOT the I<block>
516Hebrew. But would you remember that 6 months from now?
517
518=item 2
519
520It is unstable. A new version of Unicode may pre-empt the current meaning by
521creating a property with the same name. There was a time in very early Unicode
522releases when C<\p{Hebrew}> would have matched the I<block> Hebrew; now it
523doesn't.
524
525=back
526
527Some people just prefer to always use C<\p{Block: foo}> and C<\p{Script: bar}>
528instead of the shortcuts, for clarity, and because they can't remember the
529difference between 'In' and 'Is' anyway (or aren't confident that those who
530eventually will read their code will know).
531
532A complete list of blocks and their shortcuts is in L<perluniprops>.
533
534=head3 B<Other Properties>
535
536There are many more properties than the very basic ones described here.
537A complete list is in L<perluniprops>.
538
539Unicode defines all its properties in the compound form, so all single-form
540properties are Perl extensions. A number of these are just synonyms for the
541Unicode ones, but some are genunine extensions, including a couple that are in
542the compound form. And quite a few of these are actually recommended by Unicode
543(in L<http://www.unicode.org/reports/tr18>).
544
545This section gives some details on all the extensions that aren't synonyms for
546compound-form Unicode properties (for those, you'll have to refer to the
547L<Unicode Standard|http://www.unicode.org/reports/tr44>.
548
549=over
550
551=item B<C<\p{All}>>
552
553This matches any of the 1_114_112 Unicode code points. It is a synonym for
554C<\p{Any}>.
555
556=item B<C<\p{Alnum}>>
557
558This matches any C<\p{Alphabetic}> or C<\p{Decimal_Number}> character.
559
560=item B<C<\p{Any}>>
561
562This matches any of the 1_114_112 Unicode code points. It is a synonym for
563C<\p{All}>.
564
565=item B<C<\p{Assigned}>>
566
567This matches any assigned code point; that is, any code point whose general
568category is not Unassigned (or equivalently, not Cn).
569
570=item B<C<\p{Blank}>>
571
572This is the same as C<\h> and C<\p{HorizSpace}>: A character that changes the
573spacing horizontally.
574
575=item B<C<\p{Decomposition_Type: Non_Canonical}>> (Short: C<\p{Dt=NonCanon}>)
576
577Matches a character that has a non-canonical decomposition.
578
579To understand the use of this rarely used property=value combination, it is
580necessary to know some basics about decomposition.
581Consider a character, say H. It could appear with various marks around it,
582such as an acute accent, or a circumflex, or various hooks, circles, arrows,
583I<etc.>, above, below, to one side and/or the other, etc. There are many
584possibilities among the world's languages. The number of combinations is
585astronomical, and if there were a character for each combination, it would
586soon exhaust Unicode's more than a million possible characters. So Unicode
587took a different approach: there is a character for the base H, and a
588character for each of the possible marks, and they can be combined variously
589to get a final logical character. So a logical character--what appears to be a
590single character--can be a sequence of more than one individual characters.
591This is called an "extended grapheme cluster". (Perl furnishes the C<\X>
592construct to match such sequences.)
593
594But Unicode's intent is to unify the existing character set standards and
595practices, and a number of pre-existing standards have single characters that
596mean the same thing as some of these combinations. An example is ISO-8859-1,
597which has quite a few of these in the Latin-1 range, an example being "LATIN
598CAPITAL LETTER E WITH ACUTE". Because this character was in this pre-existing
599standard, Unicode added it to its repertoire. But this character is considered
600by Unicode to be equivalent to the sequence consisting of first the character
601"LATIN CAPITAL LETTER E", then the character "COMBINING ACUTE ACCENT".
602
603"LATIN CAPITAL LETTER E WITH ACUTE" is called a "pre-composed" character, and
604the equivalence with the sequence is called canonical equivalence. All
605pre-composed characters are said to have a decomposition (into the equivalent
606sequence) and the decomposition type is also called canonical.
607
608However, many more characters have a different type of decomposition, a
609"compatible" or "non-canonical" decomposition. The sequences that form these
610decompositions are not considered canonically equivalent to the pre-composed
611character. An example, again in the Latin-1 range, is the "SUPERSCRIPT ONE".
612It is kind of like a regular digit 1, but not exactly; its decomposition
613into the digit 1 is called a "compatible" decomposition, specifically a
614"super" decomposition. There are several such compatibility
615decompositions (see L<http://www.unicode.org/reports/tr44>), including one
616called "compat" which means some miscellaneous type of decomposition
617that doesn't fit into the decomposition categories that Unicode has chosen.
618
619Note that most Unicode characters don't have a decomposition, so their
620decomposition type is "None".
621
622Perl has added the C<Non_Canonical> type, for your convenience, to mean any of
623the compatibility decompositions.
624
625=item B<C<\p{Graph}>>
626
627Matches any character that is graphic. Theoretically, this means a character
628that on a printer would cause ink to be used.
629
630=item B<C<\p{HorizSpace}>>
631
632This is the same as C<\h> and C<\p{Blank}>: A character that changes the
633spacing horizontally.
634
635=item B<C<\p{In=*}>>
636
637This is a synonym for C<\p{Present_In=*}>
638
639=item B<C<\p{PerlSpace}>>
640
641This is the same as C<\s>, restricted to ASCII, namely C<S<[ \f\n\r\t]>>.
642
643Mnemonic: Perl's (original) space
644
645=item B<C<\p{PerlWord}>>
646
647This is the same as C<\w>, restricted to ASCII, namely C<[A-Za-z0-9_]>
648
649Mnemonic: Perl's (original) word.
650
651=item B<C<\p{PosixAlnum}>>
652
653This matches any alphanumeric character in the ASCII range, namely
654C<[A-Za-z0-9]>.
655
656=item B<C<\p{PosixAlpha}>>
657
658This matches any alphabetic character in the ASCII range, namely C<[A-Za-z]>.
659
660=item B<C<\p{PosixBlank}>>
661
662This matches any blank character in the ASCII range, namely C<S<[ \t]>>.
663
664=item B<C<\p{PosixCntrl}>>
665
666This matches any control character in the ASCII range, namely C<[\x00-\x1F\x7F]>
667
668=item B<C<\p{PosixDigit}>>
669
670This matches any digit character in the ASCII range, namely C<[0-9]>.
671
672=item B<C<\p{PosixGraph}>>
673
674This matches any graphical character in the ASCII range, namely C<[\x21-\x7E]>.
675
676=item B<C<\p{PosixLower}>>
677
678This matches any lowercase character in the ASCII range, namely C<[a-z]>.
679
680=item B<C<\p{PosixPrint}>>
681
682This matches any printable character in the ASCII range, namely C<[\x20-\x7E]>.
683These are the graphical characters plus SPACE.
684
685=item B<C<\p{PosixPunct}>>
686
687This matches any punctuation character in the ASCII range, namely
688C<[\x21-\x2F\x3A-\x40\x5B-\x60\x7B-\x7E]>. These are the
689graphical characters that aren't word characters. Note that the Posix standard
690includes in its definition of punctuation, those characters that Unicode calls
691"symbols."
692
693=item B<C<\p{PosixSpace}>>
694
695This matches any space character in the ASCII range, namely
696C<S<[ \f\n\r\t\x0B]>> (the last being a vertical tab).
697
698=item B<C<\p{PosixUpper}>>
699
700This matches any uppercase character in the ASCII range, namely C<[A-Z]>.
701
702=item B<C<\p{Present_In: *}>> (Short: C<\p{In=*}>)
703
704This property is used when you need to know in what Unicode version(s) a
705character is.
706
707The "*" above stands for some two digit Unicode version number, such as
708C<1.1> or C<4.0>; or the "*" can also be C<Unassigned>. This property will
709match the code points whose final disposition has been settled as of the
710Unicode release given by the version number; C<\p{Present_In: Unassigned}>
711will match those code points whose meaning has yet to be assigned.
712
713For example, C<U+0041> "LATIN CAPITAL LETTER A" was present in the very first
714Unicode release available, which is C<1.1>, so this property is true for all
715valid "*" versions. On the other hand, C<U+1EFF> was not assigned until version
7165.1 when it became "LATIN SMALL LETTER Y WITH LOOP", so the only "*" that
717would match it are 5.1, 5.2, and later.
718
719Unicode furnishes the C<Age> property from which this is derived. The problem
720with Age is that a strict interpretation of it (which Perl takes) has it
721matching the precise release a code point's meaning is introduced in. Thus
722C<U+0041> would match only 1.1; and C<U+1EFF> only 5.1. This is not usually what
723you want.
724
725Some non-Perl implementations of the Age property may change its meaning to be
726the same as the Perl Present_In property; just be aware of that.
727
728Another confusion with both these properties is that the definition is not
729that the code point has been assigned, but that the meaning of the code point
730has been determined. This is because 66 code points will always be
731unassigned, and, so the Age for them is the Unicode version the decision to
732make them so was made in. For example, C<U+FDD0> is to be permanently
733unassigned to a character, and the decision to do that was made in version 3.1,
734so C<\p{Age=3.1}> matches this character and C<\p{Present_In: 3.1}> and up
735matches as well.
736
737=item B<C<\p{Print}>>
738
739This matches any character that is graphical or blank, except controls.
740
741=item B<C<\p{SpacePerl}>>
742
743This is the same as C<\s>, including beyond ASCII.
744
745Mnemonic: Space, as modified by Perl. (It doesn't include the vertical tab
746which both the Posix standard and Unicode consider to be space.)
747
748=item B<C<\p{VertSpace}>>
749
750This is the same as C<\v>: A character that changes the spacing vertically.
751
752=item B<C<\p{Word}>>
753
754This is the same as C<\w>, including beyond ASCII.
755
756=back
757
758=head2 User-Defined Character Properties
759
760You can define your own binary character properties by defining subroutines
761whose names begin with "In" or "Is". The subroutines can be defined in any
762package. The user-defined properties can be used in the regular expression
763C<\p> and C<\P> constructs; if you are using a user-defined property from a
764package other than the one you are in, you must specify its package in the
765C<\p> or C<\P> construct.
766
767 # assuming property Is_Foreign defined in Lang::
768 package main; # property package name required
769 if ($txt =~ /\p{Lang::IsForeign}+/) { ... }
770
771 package Lang; # property package name not required
772 if ($txt =~ /\p{IsForeign}+/) { ... }
773
774
775Note that the effect is compile-time and immutable once defined.
776
777The subroutines must return a specially-formatted string, with one
778or more newline-separated lines. Each line must be one of the following:
779
780=over 4
781
782=item *
783
784A single hexadecimal number denoting a Unicode code point to include.
785
786=item *
787
788Two hexadecimal numbers separated by horizontal whitespace (space or
789tabular characters) denoting a range of Unicode code points to include.
790
791=item *
792
793Something to include, prefixed by "+": a built-in character
794property (prefixed by "utf8::") or a user-defined character property,
795to represent all the characters in that property; two hexadecimal code
796points for a range; or a single hexadecimal code point.
797
798=item *
799
800Something to exclude, prefixed by "-": an existing character
801property (prefixed by "utf8::") or a user-defined character property,
802to represent all the characters in that property; two hexadecimal code
803points for a range; or a single hexadecimal code point.
804
805=item *
806
807Something to negate, prefixed "!": an existing character
808property (prefixed by "utf8::") or a user-defined character property,
809to represent all the characters in that property; two hexadecimal code
810points for a range; or a single hexadecimal code point.
811
812=item *
813
814Something to intersect with, prefixed by "&": an existing character
815property (prefixed by "utf8::") or a user-defined character property,
816for all the characters except the characters in the property; two
817hexadecimal code points for a range; or a single hexadecimal code point.
818
819=back
820
821For example, to define a property that covers both the Japanese
822syllabaries (hiragana and katakana), you can define
823
824 sub InKana {
825 return <<END;
826 3040\t309F
827 30A0\t30FF
828 END
829 }
830
831Imagine that the here-doc end marker is at the beginning of the line.
832Now you can use C<\p{InKana}> and C<\P{InKana}>.
833
834You could also have used the existing block property names:
835
836 sub InKana {
837 return <<'END';
838 +utf8::InHiragana
839 +utf8::InKatakana
840 END
841 }
842
843Suppose you wanted to match only the allocated characters,
844not the raw block ranges: in other words, you want to remove
845the non-characters:
846
847 sub InKana {
848 return <<'END';
849 +utf8::InHiragana
850 +utf8::InKatakana
851 -utf8::IsCn
852 END
853 }
854
855The negation is useful for defining (surprise!) negated classes.
856
857 sub InNotKana {
858 return <<'END';
859 !utf8::InHiragana
860 -utf8::InKatakana
861 +utf8::IsCn
862 END
863 }
864
865Intersection is useful for getting the common characters matched by
866two (or more) classes.
867
868 sub InFooAndBar {
869 return <<'END';
870 +main::Foo
871 &main::Bar
872 END
873 }
874
875It's important to remember not to use "&" for the first set; that
876would be intersecting with nothing (resulting in an empty set).
877
878=head2 User-Defined Case Mappings (for serious hackers only)
879
880You can also define your own mappings to be used in C<lc()>,
881C<lcfirst()>, C<uc()>, and C<ucfirst()> (or their string-inlined versions,
882C<\L>, C<\l>, C<\U>, and C<\u>). The mappings are currently only valid
883on strings encoded in UTF-8, but see below for a partial workaround for
884this restriction.
885
886The principle is similar to that of user-defined character
887properties: define subroutines that do the mappings.
888C<ToLower> is used for C<lc()>, C<\L>, C<lcfirst()>, and C<\l>; C<ToTitle> for
889C<ucfirst()> and C<\u>; and C<ToUpper> for C<uc()> and C<\U>.
890
891C<ToUpper()> should look something like this:
892
893 sub ToUpper {
894 return <<END;
895 0061\t007A\t0041
896 0101\t\t0100
897 END
898 }
899
900This sample C<ToUpper()> has the effect of mapping "a-z" to "A-Z", 0x101
901to 0x100, and all other characters map to themselves. The first
902returned line means to map the code point at 0x61 ("a") to 0x41 ("A"),
903the code point at 0x62 ("b") to 0x42 ("B"), ..., 0x7A ("z") to 0x5A
904("Z"). The second line maps just the code point 0x101 to 0x100. Since
905there are no other mappings defined, all other code points map to
906themselves.
907
908This mechanism is not well behaved as far as affecting other packages
909and scopes. All non-threaded programs have exactly one uppercasing
910behavior, one lowercasing behavior, and one titlecasing behavior in
911effect for utf8-encoded strings for the duration of the program. Each
912of these behaviors is irrevocably determined the first time the
913corresponding function is called to change a utf8-encoded string's case.
914If a corresponding C<To-> function has been defined in the package that
915makes that first call, the mapping defined by that function will be the
916mapping used for the duration of the program's execution across all
917packages and scopes. If no corresponding C<To-> function has been
918defined in that package, the standard official mapping will be used for
919all packages and scopes, and any corresponding C<To-> function anywhere
920will be ignored. Threaded programs have similar behavior. If the
921program's casing behavior has been decided at the time of a thread's
922creation, the thread will inherit that behavior. But, if the behavior
923hasn't been decided, the thread gets to decide for itself, and its
924decision does not affect other threads nor its creator.
925
926As shown by the example above, you have to furnish a complete mapping;
927you can't just override a couple of characters and leave the rest
928unchanged. You can find all the official mappings in the directory
929C<$Config{privlib}>F</unicore/To/>. The mapping data is returned as the
930here-document. The C<utf8::ToSpecI<Foo>> hashes in those files are special
931exception mappings derived from
932C<$Config{privlib}>F</unicore/SpecialCasing.txt>. (The "Digit" and
933"Fold" mappings that one can see in the directory are not directly
934user-accessible, one can use either the L<Unicode::UCD> module, or just match
935case-insensitively, which is what uses the "Fold" mapping. Neither are user
936overridable.)
937
938If you have many mappings to change, you can take the official mapping data,
939change by hand the affected code points, and place the whole thing into your
940subroutine. But this will only be valid on Perls that use the same Unicode
941version. Another option would be to have your subroutine read the official
942mapping file(s) and overwrite the affected code points.
943
944If you have only a few mappings to change you can use the
945following trick (but see below for a big caveat), here illustrated for
946Turkish:
947
948 use Config;
949 use charnames ":full";
950
951 sub ToUpper {
952 my $official = do "$Config{privlib}/unicore/To/Upper.pl";
953 $utf8::ToSpecUpper{'i'} =
954 "\N{LATIN CAPITAL LETTER I WITH DOT ABOVE}";
955 return $official;
956 }
957
958This takes the official mappings and overrides just one, for "LATIN SMALL
959LETTER I". Each hash key must be the string of bytes that form the UTF-8
960(on EBCDIC platforms, UTF-EBCDIC) of the character, as illustrated by
961the inverse function.
962
963 sub ToLower {
964 my $official = do $lower;
965 $utf8::ToSpecLower{"\xc4\xb0"} = "i";
966 return $official;
967 }
968
969This example is for an ASCII platform, and C<\xc4\xb0> is the string of
970bytes that together form the UTF-8 that represents C<\N{LATIN CAPITAL
971LETTER I WITH DOT ABOVE}>, C<U+0130>. You can avoid having to figure out
972these bytes, and at the same time make it work on all platforms by
973instead writing:
974
975 sub ToLower {
976 my $official = do $lower;
977 my $sequence = "\N{LATIN CAPITAL LETTER I WITH DOT ABOVE}";
978 utf8::encode($sequence);
979 $utf8::ToSpecLower{$sequence} = "i";
980 return $official;
981 }
982
983This works because C<utf8::encode()> takes the single character and
984converts it to the sequence of bytes that constitute it. Note that we took
985advantage of the fact that C<"i"> is the same in UTF-8 or UTF_EBCIDIC as not;
986otherwise we would have had to write
987
988 $utf8::ToSpecLower{$sequence} = "\N{LATIN SMALL LETTER I}";
989
990in the ToLower example, and in the ToUpper example, use
991
992 my $sequence = "\N{LATIN SMALL LETTER I}";
993 utf8::encode($sequence);
994
995A big caveat to the above trick, and to this whole mechanism in general,
996is that they work only on strings encoded in UTF-8. You can partially
997get around this by using C<use subs>. For example:
998
999 use subs qw(uc ucfirst lc lcfirst);
1000
1001 sub uc($) {
1002 my $string = shift;
1003 utf8::upgrade($string);
1004 return CORE::uc($string);
1005 }
1006
1007 sub lc($) {
1008 my $string = shift;
1009 utf8::upgrade($string);
1010
1011 # Unless an I is before a dot_above, it turns into a dotless i.
1012 # (The character class with the combining classes matches non-above
1013 # marks following the I. Any number of these may be between the 'I' and
1014 # the dot_above, and the dot_above will still apply to the 'I'.
1015 use charnames ":full";
1016 $string =~
1017 s/I
1018 (?! [^\p{ccc=0}\p{ccc=Above}]* \N{COMBINING DOT ABOVE} )
1019 /\N{LATIN SMALL LETTER DOTLESS I}/gx;
1020
1021 # But when the I is followed by a dot_above, remove the
1022 # dot_above so the end result will be i.
1023 $string =~ s/I
1024 ([^\p{ccc=0}\p{ccc=Above}]* )
1025 \N{COMBINING DOT ABOVE}
1026 /i$1/gx;
1027 return CORE::lc($string);
1028 }
1029
1030These examples (also for Turkish) make sure the input is in UTF-8, and then
1031call the corresponding official function, which will use the C<ToUpper()> and
1032C<ToLower()> functions you have defined.
1033(For Turkish, there are other required functions: C<ucfirst>, C<lcfirst>,
1034and C<ToTitle>. These are very similar to the ones given above.)
1035
1036The reason this is a partial work-around is that it doesn't affect the C<\l>,
1037C<\L>, C<\u>, and C<\U> case change operations, which still require the source
1038to be encoded in utf8 (see L</The "Unicode Bug">).
1039
1040The C<lc()> example shows how you can add context-dependent casing. Note
1041that context-dependent casing suffers from the problem that the string
1042passed to the casing function may not have sufficient context to make
1043the proper choice. And, it will not be called for C<\l>, C<\L>, C<\u>,
1044and C<\U>.
1045
1046=head2 Character Encodings for Input and Output
1047
1048See L<Encode>.
1049
1050=head2 Unicode Regular Expression Support Level
1051
1052The following list of Unicode support for regular expressions describes
1053all the features currently supported. The references to "Level N"
1054and the section numbers refer to the Unicode Technical Standard #18,
1055"Unicode Regular Expressions", version 11, in May 2005.
1056
1057=over 4
1058
1059=item *
1060
1061Level 1 - Basic Unicode Support
1062
1063 RL1.1 Hex Notation - done [1]
1064 RL1.2 Properties - done [2][3]
1065 RL1.2a Compatibility Properties - done [4]
1066 RL1.3 Subtraction and Intersection - MISSING [5]
1067 RL1.4 Simple Word Boundaries - done [6]
1068 RL1.5 Simple Loose Matches - done [7]
1069 RL1.6 Line Boundaries - MISSING [8]
1070 RL1.7 Supplementary Code Points - done [9]
1071
1072 [1] \x{...}
1073 [2] \p{...} \P{...}
1074 [3] supports not only minimal list, but all Unicode character
1075 properties (see L</Unicode Character Properties>)
1076 [4] \d \D \s \S \w \W \X [:prop:] [:^prop:]
1077 [5] can use regular expression look-ahead [a] or
1078 user-defined character properties [b] to emulate set
1079 operations
1080 [6] \b \B
1081 [7] note that Perl does Full case-folding in matching (but with
1082 bugs), not Simple: for example U+1F88 is equivalent to
1083 U+1F00 U+03B9, not with 1F80. This difference matters
1084 mainly for certain Greek capital letters with certain
1085 modifiers: the Full case-folding decomposes the letter,
1086 while the Simple case-folding would map it to a single
1087 character.
1088 [8] should do ^ and $ also on U+000B (\v in C), FF (\f), CR
1089 (\r), CRLF (\r\n), NEL (U+0085), LS (U+2028), and PS
1090 (U+2029); should also affect <>, $., and script line
1091 numbers; should not split lines within CRLF [c] (i.e. there
1092 is no empty line between \r and \n)
1093 [9] UTF-8/UTF-EBDDIC used in perl allows not only U+10000 to
1094 U+10FFFF but also beyond U+10FFFF [d]
1095
1096[a] You can mimic class subtraction using lookahead.
1097For example, what UTS#18 might write as
1098
1099 [{Greek}-[{UNASSIGNED}]]
1100
1101in Perl can be written as:
1102
1103 (?!\p{Unassigned})\p{InGreekAndCoptic}
1104 (?=\p{Assigned})\p{InGreekAndCoptic}
1105
1106But in this particular example, you probably really want
1107
1108 \p{GreekAndCoptic}
1109
1110which will match assigned characters known to be part of the Greek script.
1111
1112Also see the Unicode::Regex::Set module, it does implement the full
1113UTS#18 grouping, intersection, union, and removal (subtraction) syntax.
1114
1115[b] '+' for union, '-' for removal (set-difference), '&' for intersection
1116(see L</"User-Defined Character Properties">)
1117
1118[c] Try the C<:crlf> layer (see L<PerlIO>).
1119
1120[d] U+FFFF will currently generate a warning message if 'utf8' warnings are
1121 enabled
1122
1123=item *
1124
1125Level 2 - Extended Unicode Support
1126
1127 RL2.1 Canonical Equivalents - MISSING [10][11]
1128 RL2.2 Default Grapheme Clusters - MISSING [12]
1129 RL2.3 Default Word Boundaries - MISSING [14]
1130 RL2.4 Default Loose Matches - MISSING [15]
1131 RL2.5 Name Properties - MISSING [16]
1132 RL2.6 Wildcard Properties - MISSING
1133
1134 [10] see UAX#15 "Unicode Normalization Forms"
1135 [11] have Unicode::Normalize but not integrated to regexes
1136 [12] have \X but we don't have a "Grapheme Cluster Mode"
1137 [14] see UAX#29, Word Boundaries
1138 [15] see UAX#21 "Case Mappings"
1139 [16] missing loose match [e]
1140
1141[e] C<\N{...}> allows namespaces (see L<charnames>).
1142
1143=item *
1144
1145Level 3 - Tailored Support
1146
1147 RL3.1 Tailored Punctuation - MISSING
1148 RL3.2 Tailored Grapheme Clusters - MISSING [17][18]
1149 RL3.3 Tailored Word Boundaries - MISSING
1150 RL3.4 Tailored Loose Matches - MISSING
1151 RL3.5 Tailored Ranges - MISSING
1152 RL3.6 Context Matching - MISSING [19]
1153 RL3.7 Incremental Matches - MISSING
1154 ( RL3.8 Unicode Set Sharing )
1155 RL3.9 Possible Match Sets - MISSING
1156 RL3.10 Folded Matching - MISSING [20]
1157 RL3.11 Submatchers - MISSING
1158
1159 [17] see UAX#10 "Unicode Collation Algorithms"
1160 [18] have Unicode::Collate but not integrated to regexes
1161 [19] have (?<=x) and (?=x), but look-aheads or look-behinds
1162 should see outside of the target substring
1163 [20] need insensitive matching for linguistic features other
1164 than case; for example, hiragana to katakana, wide and
1165 narrow, simplified Han to traditional Han (see UTR#30
1166 "Character Foldings")
1167
1168=back
1169
1170=head2 Unicode Encodings
1171
1172Unicode characters are assigned to I<code points>, which are abstract
1173numbers. To use these numbers, various encodings are needed.
1174
1175=over 4
1176
1177=item *
1178
1179UTF-8
1180
1181UTF-8 is a variable-length (1 to 6 bytes, current character allocations
1182require 4 bytes), byte-order independent encoding. For ASCII (and we
1183really do mean 7-bit ASCII, not another 8-bit encoding), UTF-8 is
1184transparent.
1185
1186The following table is from Unicode 3.2.
1187
1188 Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
1189
1190 U+0000..U+007F 00..7F
1191 U+0080..U+07FF * C2..DF 80..BF
1192 U+0800..U+0FFF E0 * A0..BF 80..BF
1193 U+1000..U+CFFF E1..EC 80..BF 80..BF
1194 U+D000..U+D7FF ED 80..9F 80..BF
1195 U+D800..U+DFFF +++++++ utf16 surrogates, not legal utf8 +++++++
1196 U+E000..U+FFFF EE..EF 80..BF 80..BF
1197 U+10000..U+3FFFF F0 * 90..BF 80..BF 80..BF
1198 U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF
1199 U+100000..U+10FFFF F4 80..8F 80..BF 80..BF
1200
1201Note the gaps before several of the byte entries above marked by '*'. These are
1202caused by legal UTF-8 avoiding non-shortest encodings: it is technically
1203possible to UTF-8-encode a single code point in different ways, but that is
1204explicitly forbidden, and the shortest possible encoding should always be used
1205(and that is what Perl does).
1206
1207Another way to look at it is via bits:
1208
1209 Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
1210
1211 0aaaaaaa 0aaaaaaa
1212 00000bbbbbaaaaaa 110bbbbb 10aaaaaa
1213 ccccbbbbbbaaaaaa 1110cccc 10bbbbbb 10aaaaaa
1214 00000dddccccccbbbbbbaaaaaa 11110ddd 10cccccc 10bbbbbb 10aaaaaa
1215
1216As you can see, the continuation bytes all begin with "10", and the
1217leading bits of the start byte tell how many bytes there are in the
1218encoded character.
1219
1220=item *
1221
1222UTF-EBCDIC
1223
1224Like UTF-8 but EBCDIC-safe, in the way that UTF-8 is ASCII-safe.
1225
1226=item *
1227
1228UTF-16, UTF-16BE, UTF-16LE, Surrogates, and BOMs (Byte Order Marks)
1229
1230The followings items are mostly for reference and general Unicode
1231knowledge, Perl doesn't use these constructs internally.
1232
1233UTF-16 is a 2 or 4 byte encoding. The Unicode code points
1234C<U+0000..U+FFFF> are stored in a single 16-bit unit, and the code
1235points C<U+10000..U+10FFFF> in two 16-bit units. The latter case is
1236using I<surrogates>, the first 16-bit unit being the I<high
1237surrogate>, and the second being the I<low surrogate>.
1238
1239Surrogates are code points set aside to encode the C<U+10000..U+10FFFF>
1240range of Unicode code points in pairs of 16-bit units. The I<high
1241surrogates> are the range C<U+D800..U+DBFF> and the I<low surrogates>
1242are the range C<U+DC00..U+DFFF>. The surrogate encoding is
1243
1244 $hi = ($uni - 0x10000) / 0x400 + 0xD800;
1245 $lo = ($uni - 0x10000) % 0x400 + 0xDC00;
1246
1247and the decoding is
1248
1249 $uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);
1250
1251If you try to generate surrogates (for example by using chr()), you
1252will get a warning, if warnings are turned on, because those code
1253points are not valid for a Unicode character.
1254
1255Because of the 16-bitness, UTF-16 is byte-order dependent. UTF-16
1256itself can be used for in-memory computations, but if storage or
1257transfer is required either UTF-16BE (big-endian) or UTF-16LE
1258(little-endian) encodings must be chosen.
1259
1260This introduces another problem: what if you just know that your data
1261is UTF-16, but you don't know which endianness? Byte Order Marks, or
1262BOMs, are a solution to this. A special character has been reserved
1263in Unicode to function as a byte order marker: the character with the
1264code point C<U+FEFF> is the BOM.
1265
1266The trick is that if you read a BOM, you will know the byte order,
1267since if it was written on a big-endian platform, you will read the
1268bytes C<0xFE 0xFF>, but if it was written on a little-endian platform,
1269you will read the bytes C<0xFF 0xFE>. (And if the originating platform
1270was writing in UTF-8, you will read the bytes C<0xEF 0xBB 0xBF>.)
1271
1272The way this trick works is that the character with the code point
1273C<U+FFFE> is guaranteed not to be a valid Unicode character, so the
1274sequence of bytes C<0xFF 0xFE> is unambiguously "BOM, represented in
1275little-endian format" and cannot be C<U+FFFE>, represented in big-endian
1276format". (Actually, C<U+FFFE> is legal for use by your program, even for
1277input/output, but better not use it if you need a BOM. But it is "illegal for
1278interchange", so that an unsuspecting program won't get confused.)
1279
1280=item *
1281
1282UTF-32, UTF-32BE, UTF-32LE
1283
1284The UTF-32 family is pretty much like the UTF-16 family, expect that
1285the units are 32-bit, and therefore the surrogate scheme is not
1286needed. The BOM signatures will be C<0x00 0x00 0xFE 0xFF> for BE and
1287C<0xFF 0xFE 0x00 0x00> for LE.
1288
1289=item *
1290
1291UCS-2, UCS-4
1292
1293Encodings defined by the ISO 10646 standard. UCS-2 is a 16-bit
1294encoding. Unlike UTF-16, UCS-2 is not extensible beyond C<U+FFFF>,
1295because it does not use surrogates. UCS-4 is a 32-bit encoding,
1296functionally identical to UTF-32.
1297
1298=item *
1299
1300UTF-7
1301
1302A seven-bit safe (non-eight-bit) encoding, which is useful if the
1303transport or storage is not eight-bit safe. Defined by RFC 2152.
1304
1305=back
1306
1307=head2 Security Implications of Unicode
1308
1309Read L<Unicode Security Considerations|http://www.unicode.org/reports/tr36>.
1310Also, note the following:
1311
1312=over 4
1313
1314=item *
1315
1316Malformed UTF-8
1317
1318Unfortunately, the specification of UTF-8 leaves some room for
1319interpretation of how many bytes of encoded output one should generate
1320from one input Unicode character. Strictly speaking, the shortest
1321possible sequence of UTF-8 bytes should be generated,
1322because otherwise there is potential for an input buffer overflow at
1323the receiving end of a UTF-8 connection. Perl always generates the
1324shortest length UTF-8, and with warnings on, Perl will warn about
1325non-shortest length UTF-8 along with other malformations, such as the
1326surrogates, which are not real Unicode code points.
1327
1328=item *
1329
1330Regular expressions behave slightly differently between byte data and
1331character (Unicode) data. For example, the "word character" character
1332class C<\w> will work differently depending on if data is eight-bit bytes
1333or Unicode.
1334
1335In the first case, the set of C<\w> characters is either small--the
1336default set of alphabetic characters, digits, and the "_"--or, if you
1337are using a locale (see L<perllocale>), the C<\w> might contain a few
1338more letters according to your language and country.
1339
1340In the second case, the C<\w> set of characters is much, much larger.
1341Most importantly, even in the set of the first 256 characters, it will
1342probably match different characters: unlike most locales, which are
1343specific to a language and country pair, Unicode classifies all the
1344characters that are letters I<somewhere> as C<\w>. For example, your
1345locale might not think that LATIN SMALL LETTER ETH is a letter (unless
1346you happen to speak Icelandic), but Unicode does.
1347
1348As discussed elsewhere, Perl has one foot (two hooves?) planted in
1349each of two worlds: the old world of bytes and the new world of
1350characters, upgrading from bytes to characters when necessary.
1351If your legacy code does not explicitly use Unicode, no automatic
1352switch-over to characters should happen. Characters shouldn't get
1353downgraded to bytes, either. It is possible to accidentally mix bytes
1354and characters, however (see L<perluniintro>), in which case C<\w> in
1355regular expressions might start behaving differently. Review your
1356code. Use warnings and the C<strict> pragma.
1357
1358=back
1359
1360=head2 Unicode in Perl on EBCDIC
1361
1362The way Unicode is handled on EBCDIC platforms is still
1363experimental. On such platforms, references to UTF-8 encoding in this
1364document and elsewhere should be read as meaning the UTF-EBCDIC
1365specified in Unicode Technical Report 16, unless ASCII vs. EBCDIC issues
1366are specifically discussed. There is no C<utfebcdic> pragma or
1367":utfebcdic" layer; rather, "utf8" and ":utf8" are reused to mean
1368the platform's "natural" 8-bit encoding of Unicode. See L<perlebcdic>
1369for more discussion of the issues.
1370
1371=head2 Locales
1372
1373Usually locale settings and Unicode do not affect each other, but
1374there are exceptions:
1375
1376=over 4
1377
1378=item *
1379
1380You can enable automatic UTF-8-ification of your standard file
1381handles, default C<open()> layer, and C<@ARGV> by using either
1382the C<-C> command line switch or the C<PERL_UNICODE> environment
1383variable, see L<perlrun> for the documentation of the C<-C> switch.
1384
1385=item *
1386
1387Perl tries really hard to work both with Unicode and the old
1388byte-oriented world. Most often this is nice, but sometimes Perl's
1389straddling of the proverbial fence causes problems. Here's an example
1390of how things can go wrong. A locale can define a code point to be
1391anything it wants. It could make 'A' into a control character, for example.
1392But strings encoded in utf8 always have Unicode semantics, so an 'A' in
1393such a string is always an uppercase letter, never a control, no matter
1394what the locale says it should be.
1395
1396=back
1397
1398=head2 When Unicode Does Not Happen
1399
1400While Perl does have extensive ways to input and output in Unicode,
1401and few other 'entry points' like the @ARGV which can be interpreted
1402as Unicode (UTF-8), there still are many places where Unicode (in some
1403encoding or another) could be given as arguments or received as
1404results, or both, but it is not.
1405
1406The following are such interfaces. Also, see L</The "Unicode Bug">.
1407For all of these interfaces Perl
1408currently (as of 5.8.3) simply assumes byte strings both as arguments
1409and results, or UTF-8 strings if the C<encoding> pragma has been used.
1410
1411One reason why Perl does not attempt to resolve the role of Unicode in
1412these cases is that the answers are highly dependent on the operating
1413system and the file system(s). For example, whether filenames can be
1414in Unicode, and in exactly what kind of encoding, is not exactly a
1415portable concept. Similarly for the qx and system: how well will the
1416'command line interface' (and which of them?) handle Unicode?
1417
1418=over 4
1419
1420=item *
1421
1422chdir, chmod, chown, chroot, exec, link, lstat, mkdir,
1423rename, rmdir, stat, symlink, truncate, unlink, utime, -X
1424
1425=item *
1426
1427%ENV
1428
1429=item *
1430
1431glob (aka the <*>)
1432
1433=item *
1434
1435open, opendir, sysopen
1436
1437=item *
1438
1439qx (aka the backtick operator), system
1440
1441=item *
1442
1443readdir, readlink
1444
1445=back
1446
1447=head2 The "Unicode Bug"
1448
1449The term, the "Unicode bug" has been applied to an inconsistency with the
1450Unicode characters whose ordinals are in the Latin-1 Supplement block, that
1451is, between 128 and 255. Without a locale specified, unlike all other
1452characters or code points, these characters have very different semantics in
1453byte semantics versus character semantics.
1454
1455In character semantics they are interpreted as Unicode code points, which means
1456they have the same semantics as Latin-1 (ISO-8859-1).
1457
1458In byte semantics, they are considered to be unassigned characters, meaning
1459that the only semantics they have is their ordinal numbers, and that they are
1460not members of various character classes. None are considered to match C<\w>
1461for example, but all match C<\W>. (On EBCDIC platforms, the behavior may
1462be different from this, depending on the underlying C language library
1463functions.)
1464
1465The behavior is known to have effects on these areas:
1466
1467=over 4
1468
1469=item *
1470
1471Changing the case of a scalar, that is, using C<uc()>, C<ucfirst()>, C<lc()>,
1472and C<lcfirst()>, or C<\L>, C<\U>, C<\u> and C<\l> in regular expression
1473substitutions.
1474
1475=item *
1476
1477Using caseless (C</i>) regular expression matching
1478
1479=item *
1480
1481Matching a number of properties in regular expressions, namely C<\b>,
1482C<\B>, C<\s>, C<\S>, C<\w>, C<\W>, and all the Posix character classes
1483I<except> C<[[:ascii:]]>.
1484
1485=item *
1486
1487User-defined case change mappings. You can create a C<ToUpper()> function, for
1488example, which overrides Perl's built-in case mappings. The scalar must be
1489encoded in utf8 for your function to actually be invoked.
1490
1491=back
1492
1493This behavior can lead to unexpected results in which a string's semantics
1494suddenly change if a code point above 255 is appended to or removed from it,
1495which changes the string's semantics from byte to character or vice versa. As
1496an example, consider the following program and its output:
1497
1498 $ perl -le'
1499 $s1 = "\xC2";
1500 $s2 = "\x{2660}";
1501 for ($s1, $s2, $s1.$s2) {
1502 print /\w/ || 0;
1503 }
1504 '
1505 0
1506 0
1507 1
1508
1509If there's no C<\w> in C<s1> or in C<s2>, why does their concatenation have one?
1510
1511This anomaly stems from Perl's attempt to not disturb older programs that
1512didn't use Unicode, and hence had no semantics for characters outside of the
1513ASCII range (except in a locale), along with Perl's desire to add Unicode
1514support seamlessly. The result wasn't seamless: these characters were
1515orphaned.
1516
1517Work is being done to correct this, but only some of it is complete.
1518What has been finished is:
1519
1520=over
1521
1522=item *
1523
1524the matching of C<\b>, C<\s>, C<\w> and the Posix
1525character classes and their complements in regular expressions
1526
1527=item *
1528
1529case changing (but not user-defined casing)
1530
1531=item *
1532
1533case-insensitive (C</i>) regular expression matching for [bracketed
1534character classes] only, except for some bugs with C<LATIN SMALL
1535LETTER SHARP S> (which is supposed to match the two character sequence
1536"ss" (or "Ss" or "sS" or "SS"), but Perl has a number of bugs for all
1537such multi-character case insensitive characters, of which this is just
1538one example.
1539
1540=back
1541
1542Due to concerns, and some evidence, that older code might
1543have come to rely on the existing behavior, the new behavior must be explicitly
1544enabled by the feature C<unicode_strings> in the L<feature> pragma, even though
1545no new syntax is involved.
1546
1547See L<perlfunc/lc> for details on how this pragma works in combination with
1548various others for casing.
1549
1550Even though the implementation is incomplete, it is planned to have this
1551pragma affect all the problematic behaviors in later releases: you can't
1552have one without them all.
1553
1554In the meantime, a workaround is to always call utf8::upgrade($string), or to
1555use the standard module L<Encode>. Also, a scalar that has any characters
1556whose ordinal is above 0x100, or which were specified using either of the
1557C<\N{...}> notations will automatically have character semantics.
1558
1559=head2 Forcing Unicode in Perl (Or Unforcing Unicode in Perl)
1560
1561Sometimes (see L</"When Unicode Does Not Happen"> or L</The "Unicode Bug">)
1562there are situations where you simply need to force a byte
1563string into UTF-8, or vice versa. The low-level calls
1564utf8::upgrade($bytestring) and utf8::downgrade($utf8string[, FAIL_OK]) are
1565the answers.
1566
1567Note that utf8::downgrade() can fail if the string contains characters
1568that don't fit into a byte.
1569
1570Calling either function on a string that already is in the desired state is a
1571no-op.
1572
1573=head2 Using Unicode in XS
1574
1575If you want to handle Perl Unicode in XS extensions, you may find the
1576following C APIs useful. See also L<perlguts/"Unicode Support"> for an
1577explanation about Unicode at the XS level, and L<perlapi> for the API
1578details.
1579
1580=over 4
1581
1582=item *
1583
1584C<DO_UTF8(sv)> returns true if the C<UTF8> flag is on and the bytes
1585pragma is not in effect. C<SvUTF8(sv)> returns true if the C<UTF8>
1586flag is on; the bytes pragma is ignored. The C<UTF8> flag being on
1587does B<not> mean that there are any characters of code points greater
1588than 255 (or 127) in the scalar or that there are even any characters
1589in the scalar. What the C<UTF8> flag means is that the sequence of
1590octets in the representation of the scalar is the sequence of UTF-8
1591encoded code points of the characters of a string. The C<UTF8> flag
1592being off means that each octet in this representation encodes a
1593single character with code point 0..255 within the string. Perl's
1594Unicode model is not to use UTF-8 until it is absolutely necessary.
1595
1596=item *
1597
1598C<uvchr_to_utf8(buf, chr)> writes a Unicode character code point into
1599a buffer encoding the code point as UTF-8, and returns a pointer
1600pointing after the UTF-8 bytes. It works appropriately on EBCDIC machines.
1601
1602=item *
1603
1604C<utf8_to_uvchr(buf, lenp)> reads UTF-8 encoded bytes from a buffer and
1605returns the Unicode character code point and, optionally, the length of
1606the UTF-8 byte sequence. It works appropriately on EBCDIC machines.
1607
1608=item *
1609
1610C<utf8_length(start, end)> returns the length of the UTF-8 encoded buffer
1611in characters. C<sv_len_utf8(sv)> returns the length of the UTF-8 encoded
1612scalar.
1613
1614=item *
1615
1616C<sv_utf8_upgrade(sv)> converts the string of the scalar to its UTF-8
1617encoded form. C<sv_utf8_downgrade(sv)> does the opposite, if
1618possible. C<sv_utf8_encode(sv)> is like sv_utf8_upgrade except that
1619it does not set the C<UTF8> flag. C<sv_utf8_decode()> does the
1620opposite of C<sv_utf8_encode()>. Note that none of these are to be
1621used as general-purpose encoding or decoding interfaces: C<use Encode>
1622for that. C<sv_utf8_upgrade()> is affected by the encoding pragma
1623but C<sv_utf8_downgrade()> is not (since the encoding pragma is
1624designed to be a one-way street).
1625
1626=item *
1627
1628C<is_utf8_char(s)> returns true if the pointer points to a valid UTF-8
1629character.
1630
1631=item *
1632
1633C<is_utf8_string(buf, len)> returns true if C<len> bytes of the buffer
1634are valid UTF-8.
1635
1636=item *
1637
1638C<UTF8SKIP(buf)> will return the number of bytes in the UTF-8 encoded
1639character in the buffer. C<UNISKIP(chr)> will return the number of bytes
1640required to UTF-8-encode the Unicode character code point. C<UTF8SKIP()>
1641is useful for example for iterating over the characters of a UTF-8
1642encoded buffer; C<UNISKIP()> is useful, for example, in computing
1643the size required for a UTF-8 encoded buffer.
1644
1645=item *
1646
1647C<utf8_distance(a, b)> will tell the distance in characters between the
1648two pointers pointing to the same UTF-8 encoded buffer.
1649
1650=item *
1651
1652C<utf8_hop(s, off)> will return a pointer to a UTF-8 encoded buffer
1653that is C<off> (positive or negative) Unicode characters displaced
1654from the UTF-8 buffer C<s>. Be careful not to overstep the buffer:
1655C<utf8_hop()> will merrily run off the end or the beginning of the
1656buffer if told to do so.
1657
1658=item *
1659
1660C<pv_uni_display(dsv, spv, len, pvlim, flags)> and
1661C<sv_uni_display(dsv, ssv, pvlim, flags)> are useful for debugging the
1662output of Unicode strings and scalars. By default they are useful
1663only for debugging--they display B<all> characters as hexadecimal code
1664points--but with the flags C<UNI_DISPLAY_ISPRINT>,
1665C<UNI_DISPLAY_BACKSLASH>, and C<UNI_DISPLAY_QQ> you can make the
1666output more readable.
1667
1668=item *
1669
1670C<foldEQ_utf8(s1, pe1, l1, u1, s2, pe2, l2, u2)> can be used to
1671compare two strings case-insensitively in Unicode. For case-sensitive
1672comparisons you can just use C<memEQ()> and C<memNE()> as usual, except
1673if one string is in utf8 and the other isn't.
1674
1675=back
1676
1677For more information, see L<perlapi>, and F<utf8.c> and F<utf8.h>
1678in the Perl source code distribution.
1679
1680=head2 Hacking Perl to work on earlier Unicode versions (for very serious hackers only)
1681
1682Perl by default comes with the latest supported Unicode version built in, but
1683you can change to use any earlier one.
1684
1685Download the files in the version of Unicode that you want from the Unicode web
1686site L<http://www.unicode.org>). These should replace the existing files in
1687C<\$Config{privlib}>/F<unicore>. (C<\%Config> is available from the Config
1688module.) Follow the instructions in F<README.perl> in that directory to change
1689some of their names, and then run F<make>.
1690
1691It is even possible to download them to a different directory, and then change
1692F<utf8_heavy.pl> in the directory C<\$Config{privlib}> to point to the new
1693directory, or maybe make a copy of that directory before making the change, and
1694using C<@INC> or the C<-I> run-time flag to switch between versions at will
1695(but because of caching, not in the middle of a process), but all this is
1696beyond the scope of these instructions.
1697
1698=head1 BUGS
1699
1700=head2 Interaction with Locales
1701
1702Use of locales with Unicode data may lead to odd results. Currently,
1703Perl attempts to attach 8-bit locale info to characters in the range
17040..255, but this technique is demonstrably incorrect for locales that
1705use characters above that range when mapped into Unicode. Perl's
1706Unicode support will also tend to run slower. Use of locales with
1707Unicode is discouraged.
1708
1709=head2 Problems with characters in the Latin-1 Supplement range
1710
1711See L</The "Unicode Bug">
1712
1713=head2 Problems with case-insensitive regular expression matching
1714
1715There are problems with case-insensitive matches, including those involving
1716character classes (enclosed in [square brackets]), characters whose fold
1717is to multiple characters (such as the single character LATIN SMALL LIGATURE
1718FFL matches case-insensitively with the 3-character string C<ffl>), and
1719characters in the Latin-1 Supplement.
1720
1721=head2 Interaction with Extensions
1722
1723When Perl exchanges data with an extension, the extension should be
1724able to understand the UTF8 flag and act accordingly. If the
1725extension doesn't know about the flag, it's likely that the extension
1726will return incorrectly-flagged data.
1727
1728So if you're working with Unicode data, consult the documentation of
1729every module you're using if there are any issues with Unicode data
1730exchange. If the documentation does not talk about Unicode at all,
1731suspect the worst and probably look at the source to learn how the
1732module is implemented. Modules written completely in Perl shouldn't
1733cause problems. Modules that directly or indirectly access code written
1734in other programming languages are at risk.
1735
1736For affected functions, the simple strategy to avoid data corruption is
1737to always make the encoding of the exchanged data explicit. Choose an
1738encoding that you know the extension can handle. Convert arguments passed
1739to the extensions to that encoding and convert results back from that
1740encoding. Write wrapper functions that do the conversions for you, so
1741you can later change the functions when the extension catches up.
1742
1743To provide an example, let's say the popular Foo::Bar::escape_html
1744function doesn't deal with Unicode data yet. The wrapper function
1745would convert the argument to raw UTF-8 and convert the result back to
1746Perl's internal representation like so:
1747
1748 sub my_escape_html ($) {
1749 my($what) = shift;
1750 return unless defined $what;
1751 Encode::decode_utf8(Foo::Bar::escape_html(
1752 Encode::encode_utf8($what)));
1753 }
1754
1755Sometimes, when the extension does not convert data but just stores
1756and retrieves them, you will be in a position to use the otherwise
1757dangerous Encode::_utf8_on() function. Let's say the popular
1758C<Foo::Bar> extension, written in C, provides a C<param> method that
1759lets you store and retrieve data according to these prototypes:
1760
1761 $self->param($name, $value); # set a scalar
1762 $value = $self->param($name); # retrieve a scalar
1763
1764If it does not yet provide support for any encoding, one could write a
1765derived class with such a C<param> method:
1766
1767 sub param {
1768 my($self,$name,$value) = @_;
1769 utf8::upgrade($name); # make sure it is UTF-8 encoded
1770 if (defined $value) {
1771 utf8::upgrade($value); # make sure it is UTF-8 encoded
1772 return $self->SUPER::param($name,$value);
1773 } else {
1774 my $ret = $self->SUPER::param($name);
1775 Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
1776 return $ret;
1777 }
1778 }
1779
1780Some extensions provide filters on data entry/exit points, such as
1781DB_File::filter_store_key and family. Look out for such filters in
1782the documentation of your extensions, they can make the transition to
1783Unicode data much easier.
1784
1785=head2 Speed
1786
1787Some functions are slower when working on UTF-8 encoded strings than
1788on byte encoded strings. All functions that need to hop over
1789characters such as length(), substr() or index(), or matching regular
1790expressions can work B<much> faster when the underlying data are
1791byte-encoded.
1792
1793In Perl 5.8.0 the slowness was often quite spectacular; in Perl 5.8.1
1794a caching scheme was introduced which will hopefully make the slowness
1795somewhat less spectacular, at least for some operations. In general,
1796operations with UTF-8 encoded strings are still slower. As an example,
1797the Unicode properties (character classes) like C<\p{Nd}> are known to
1798be quite a bit slower (5-20 times) than their simpler counterparts
1799like C<\d> (then again, there 268 Unicode characters matching C<Nd>
1800compared with the 10 ASCII characters matching C<d>).
1801
1802=head2 Problems on EBCDIC platforms
1803
1804There are a number of known problems with Perl on EBCDIC platforms. If you
1805want to use Perl there, send email to perlbug@perl.org.
1806
1807In earlier versions, when byte and character data were concatenated,
1808the new string was sometimes created by
1809decoding the byte strings as I<ISO 8859-1 (Latin-1)>, even if the
1810old Unicode string used EBCDIC.
1811
1812If you find any of these, please report them as bugs.
1813
1814=head2 Porting code from perl-5.6.X
1815
1816Perl 5.8 has a different Unicode model from 5.6. In 5.6 the programmer
1817was required to use the C<utf8> pragma to declare that a given scope
1818expected to deal with Unicode data and had to make sure that only
1819Unicode data were reaching that scope. If you have code that is
1820working with 5.6, you will need some of the following adjustments to
1821your code. The examples are written such that the code will continue
1822to work under 5.6, so you should be safe to try them out.
1823
1824=over 4
1825
1826=item *
1827
1828A filehandle that should read or write UTF-8
1829
1830 if ($] > 5.007) {
1831 binmode $fh, ":encoding(utf8)";
1832 }
1833
1834=item *
1835
1836A scalar that is going to be passed to some extension
1837
1838Be it Compress::Zlib, Apache::Request or any extension that has no
1839mention of Unicode in the manpage, you need to make sure that the
1840UTF8 flag is stripped off. Note that at the time of this writing
1841(October 2002) the mentioned modules are not UTF-8-aware. Please
1842check the documentation to verify if this is still true.
1843
1844 if ($] > 5.007) {
1845 require Encode;
1846 $val = Encode::encode_utf8($val); # make octets
1847 }
1848
1849=item *
1850
1851A scalar we got back from an extension
1852
1853If you believe the scalar comes back as UTF-8, you will most likely
1854want the UTF8 flag restored:
1855
1856 if ($] > 5.007) {
1857 require Encode;
1858 $val = Encode::decode_utf8($val);
1859 }
1860
1861=item *
1862
1863Same thing, if you are really sure it is UTF-8
1864
1865 if ($] > 5.007) {
1866 require Encode;
1867 Encode::_utf8_on($val);
1868 }
1869
1870=item *
1871
1872A wrapper for fetchrow_array and fetchrow_hashref
1873
1874When the database contains only UTF-8, a wrapper function or method is
1875a convenient way to replace all your fetchrow_array and
1876fetchrow_hashref calls. A wrapper function will also make it easier to
1877adapt to future enhancements in your database driver. Note that at the
1878time of this writing (October 2002), the DBI has no standardized way
1879to deal with UTF-8 data. Please check the documentation to verify if
1880that is still true.
1881
1882 sub fetchrow {
1883 # $what is one of fetchrow_{array,hashref}
1884 my($self, $sth, $what) = @_;
1885 if ($] < 5.007) {
1886 return $sth->$what;
1887 } else {
1888 require Encode;
1889 if (wantarray) {
1890 my @arr = $sth->$what;
1891 for (@arr) {
1892 defined && /[^\000-\177]/ && Encode::_utf8_on($_);
1893 }
1894 return @arr;
1895 } else {
1896 my $ret = $sth->$what;
1897 if (ref $ret) {
1898 for my $k (keys %$ret) {
1899 defined
1900 && /[^\000-\177]/
1901 && Encode::_utf8_on($_) for $ret->{$k};
1902 }
1903 return $ret;
1904 } else {
1905 defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret;
1906 return $ret;
1907 }
1908 }
1909 }
1910 }
1911
1912
1913=item *
1914
1915A large scalar that you know can only contain ASCII
1916
1917Scalars that contain only ASCII and are marked as UTF-8 are sometimes
1918a drag to your program. If you recognize such a situation, just remove
1919the UTF8 flag:
1920
1921 utf8::downgrade($val) if $] > 5.007;
1922
1923=back
1924
1925=head1 SEE ALSO
1926
1927L<perlunitut>, L<perluniintro>, L<perluniprops>, L<Encode>, L<open>, L<utf8>, L<bytes>,
1928L<perlretut>, L<perlvar/"${^UNICODE}">
1929L<http://www.unicode.org/reports/tr44>).
1930
1931=cut