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3=head1 NAME
4
2ad6cdcf 5perlthrtut - Tutorial on threads in Perl
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6
7=head1 DESCRIPTION
8
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9This tutorial describes the use of Perl interpreter threads (sometimes
10referred to as I<ithreads>) that was first introduced in Perl 5.6.0. In this
11model, each thread runs in its own Perl interpreter, and any data sharing
12between threads must be explicit. The user-level interface for I<ithreads>
13uses the L<threads> class.
9316ed2f 14
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15B<NOTE>: There was another older Perl threading flavor called the 5.005 model
16that used the L<Threads> class. This old model was known to have problems, is
17deprecated, and was removed for release 5.10. You are
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18strongly encouraged to migrate any existing 5.005 threads code to the new
19model as soon as possible.
2a4bf773 20
53d7eaa8 21You can see which (or neither) threading flavour you have by
6eded8f3 22running C<perl -V> and looking at the C<Platform> section.
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23If you have C<useithreads=define> you have ithreads, if you
24have C<use5005threads=define> you have 5.005 threads.
25If you have neither, you don't have any thread support built in.
26If you have both, you are in trouble.
2605996a 27
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28The L<threads> and L<threads::shared> modules are included in the core Perl
29distribution. Additionally, they are maintained as a separate modules on
30CPAN, so you can check there for any updates.
2605996a 31
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32=head1 What Is A Thread Anyway?
33
34A thread is a flow of control through a program with a single
35execution point.
36
37Sounds an awful lot like a process, doesn't it? Well, it should.
38Threads are one of the pieces of a process. Every process has at least
39one thread and, up until now, every process running Perl had only one
40thread. With 5.8, though, you can create extra threads. We're going
41to show you how, when, and why.
42
43=head1 Threaded Program Models
44
45There are three basic ways that you can structure a threaded
46program. Which model you choose depends on what you need your program
2ad6cdcf 47to do. For many non-trivial threaded programs, you'll need to choose
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48different models for different pieces of your program.
49
50=head2 Boss/Worker
51
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52The boss/worker model usually has one I<boss> thread and one or more
53I<worker> threads. The boss thread gathers or generates tasks that need
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54to be done, then parcels those tasks out to the appropriate worker
55thread.
56
57This model is common in GUI and server programs, where a main thread
58waits for some event and then passes that event to the appropriate
59worker threads for processing. Once the event has been passed on, the
60boss thread goes back to waiting for another event.
61
62The boss thread does relatively little work. While tasks aren't
63necessarily performed faster than with any other method, it tends to
64have the best user-response times.
65
66=head2 Work Crew
67
68In the work crew model, several threads are created that do
69essentially the same thing to different pieces of data. It closely
70mirrors classical parallel processing and vector processors, where a
71large array of processors do the exact same thing to many pieces of
72data.
73
74This model is particularly useful if the system running the program
75will distribute multiple threads across different processors. It can
76also be useful in ray tracing or rendering engines, where the
77individual threads can pass on interim results to give the user visual
78feedback.
79
80=head2 Pipeline
81
82The pipeline model divides up a task into a series of steps, and
83passes the results of one step on to the thread processing the
84next. Each thread does one thing to each piece of data and passes the
85results to the next thread in line.
86
87This model makes the most sense if you have multiple processors so two
88or more threads will be executing in parallel, though it can often
89make sense in other contexts as well. It tends to keep the individual
90tasks small and simple, as well as allowing some parts of the pipeline
91to block (on I/O or system calls, for example) while other parts keep
92going. If you're running different parts of the pipeline on different
93processors you may also take advantage of the caches on each
94processor.
95
96This model is also handy for a form of recursive programming where,
97rather than having a subroutine call itself, it instead creates
98another thread. Prime and Fibonacci generators both map well to this
99form of the pipeline model. (A version of a prime number generator is
100presented later on.)
101
bfce6503 102=head1 What kind of threads are Perl threads?
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103
104If you have experience with other thread implementations, you might
105find that things aren't quite what you expect. It's very important to
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106remember when dealing with Perl threads that I<Perl Threads Are Not X
107Threads> for all values of X. They aren't POSIX threads, or
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108DecThreads, or Java's Green threads, or Win32 threads. There are
109similarities, and the broad concepts are the same, but if you start
110looking for implementation details you're going to be either
111disappointed or confused. Possibly both.
112
113This is not to say that Perl threads are completely different from
ac036724 114everything that's ever come before. They're not. Perl's threading
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115model owes a lot to other thread models, especially POSIX. Just as
116Perl is not C, though, Perl threads are not POSIX threads. So if you
117find yourself looking for mutexes, or thread priorities, it's time to
118step back a bit and think about what you want to do and how Perl can
119do it.
120
2ad6cdcf 121However, it is important to remember that Perl threads cannot magically
8efd9ba4 122do things unless your operating system's threads allow it. So if your
2ad6cdcf 123system blocks the entire process on C<sleep()>, Perl usually will, as well.
c975c451 124
2ad6cdcf 125B<Perl Threads Are Different.>
9316ed2f 126
cf5baa48 127=head1 Thread-Safe Modules
c975c451 128
cf5baa48 129The addition of threads has changed Perl's internals
c975c451 130substantially. There are implications for people who write
2ad6cdcf 131modules with XS code or external libraries. However, since Perl data is
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132not shared among threads by default, Perl modules stand a high chance of
133being thread-safe or can be made thread-safe easily. Modules that are not
134tagged as thread-safe should be tested or code reviewed before being used
135in production code.
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136
137Not all modules that you might use are thread-safe, and you should
138always assume a module is unsafe unless the documentation says
139otherwise. This includes modules that are distributed as part of the
2ad6cdcf 140core. Threads are a relatively new feature, and even some of the standard
bfce6503 141modules aren't thread-safe.
c975c451 142
cf5baa48 143Even if a module is thread-safe, it doesn't mean that the module is optimized
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144to work well with threads. A module could possibly be rewritten to utilize
145the new features in threaded Perl to increase performance in a threaded
146environment.
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147
148If you're using a module that's not thread-safe for some reason, you
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149can protect yourself by using it from one, and only one thread at all.
150If you need multiple threads to access such a module, you can use semaphores and
151lots of programming discipline to control access to it. Semaphores
152are covered in L</"Basic semaphores">.
9316ed2f 153
cf5baa48 154See also L</"Thread-Safety of System Libraries">.
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155
156=head1 Thread Basics
157
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158The L<threads> module provides the basic functions you need to write
159threaded programs. In the following sections, we'll cover the basics,
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160showing you what you need to do to create a threaded program. After
161that, we'll go over some of the features of the L<threads> module that
162make threaded programming easier.
163
164=head2 Basic Thread Support
165
ac036724 166Thread support is a Perl compile-time option. It's something that's
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167turned on or off when Perl is built at your site, rather than when
168your programs are compiled. If your Perl wasn't compiled with thread
169support enabled, then any attempt to use threads will fail.
170
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171Your programs can use the Config module to check whether threads are
172enabled. If your program can't run without them, you can say something
173like:
174
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175 use Config;
176 $Config{useithreads} or die('Recompile Perl with threads to run this program.');
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177
178A possibly-threaded program using a possibly-threaded module might
179have code like this:
180
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181 use Config;
182 use MyMod;
c975c451 183
9316ed2f 184 BEGIN {
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185 if ($Config{useithreads}) {
186 # We have threads
187 require MyMod_threaded;
2ad6cdcf 188 import MyMod_threaded;
cf5baa48 189 } else {
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190 require MyMod_unthreaded;
191 import MyMod_unthreaded;
9316ed2f 192 }
cf5baa48 193 }
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194
195Since code that runs both with and without threads is usually pretty
196messy, it's best to isolate the thread-specific code in its own
2ad6cdcf 197module. In our example above, that's what C<MyMod_threaded> is, and it's
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198only imported if we're running on a threaded Perl.
199
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200=head2 A Note about the Examples
201
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202In a real situation, care should be taken that all threads are finished
203executing before the program exits. That care has B<not> been taken in these
2ad6cdcf 204examples in the interest of simplicity. Running these examples I<as is> will
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205produce error messages, usually caused by the fact that there are still
206threads running when the program exits. You should not be alarmed by this.
8f95bfb9 207
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208=head2 Creating Threads
209
2ad6cdcf 210The L<threads> module provides the tools you need to create new
9e75ef81 211threads. Like any other module, you need to tell Perl that you want to use
2ad6cdcf 212it; C<use threads;> imports all the pieces you need to create basic
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213threads.
214
2ad6cdcf 215The simplest, most straightforward way to create a thread is with C<create()>:
c975c451 216
0b390a82 217 use threads;
c975c451 218
2ad6cdcf 219 my $thr = threads->create(\&sub1);
c975c451 220
0b390a82 221 sub sub1 {
2ad6cdcf 222 print("In the thread\n");
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223 }
224
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225The C<create()> method takes a reference to a subroutine and creates a new
226thread that starts executing in the referenced subroutine. Control
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227then passes both to the subroutine and the caller.
228
229If you need to, your program can pass parameters to the subroutine as
230part of the thread startup. Just include the list of parameters as
2ad6cdcf 231part of the C<threads-E<gt>create()> call, like this:
c975c451 232
0b390a82 233 use threads;
bfce6503 234
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235 my $Param3 = 'foo';
236 my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3);
237 my @ParamList = (42, 'Hello', 3.14);
238 my $thr2 = threads->create(\&sub1, @ParamList);
239 my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3));
c975c451 240
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241 sub sub1 {
242 my @InboundParameters = @_;
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243 print("In the thread\n");
244 print('Got parameters >', join('<>', @InboundParameters), "<\n");
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245 }
246
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247The last example illustrates another feature of threads. You can spawn
248off several threads using the same subroutine. Each thread executes
249the same subroutine, but in a separate thread with a separate
250environment and potentially separate arguments.
251
2ad6cdcf 252C<new()> is a synonym for C<create()>.
bfce6503 253
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254=head2 Waiting For A Thread To Exit
255
256Since threads are also subroutines, they can return values. To wait
6eded8f3 257for a thread to exit and extract any values it might return, you can
2ad6cdcf 258use the C<join()> method:
c975c451 259
0b390a82 260 use threads;
bfce6503 261
2ad6cdcf 262 my ($thr) = threads->create(\&sub1);
c975c451 263
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264 my @ReturnData = $thr->join();
265 print('Thread returned ', join(', ', @ReturnData), "\n");
c975c451 266
2ad6cdcf 267 sub sub1 { return ('Fifty-six', 'foo', 2); }
c975c451 268
2ad6cdcf 269In the example above, the C<join()> method returns as soon as the thread
c975c451 270ends. In addition to waiting for a thread to finish and gathering up
2ad6cdcf 271any values that the thread might have returned, C<join()> also performs
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272any OS cleanup necessary for the thread. That cleanup might be
273important, especially for long-running programs that spawn lots of
274threads. If you don't want the return values and don't want to wait
2ad6cdcf 275for the thread to finish, you should call the C<detach()> method
bfce6503 276instead, as described next.
c975c451 277
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278NOTE: In the example above, the thread returns a list, thus necessitating
279that the thread creation call be made in list context (i.e., C<my ($thr)>).
e2c4d205 280See L<< threads/"$thr->join()" >> and L<threads/"THREAD CONTEXT"> for more
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281details on thread context and return values.
282
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283=head2 Ignoring A Thread
284
2ad6cdcf 285C<join()> does three things: it waits for a thread to exit, cleans up
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286after it, and returns any data the thread may have produced. But what
287if you're not interested in the thread's return values, and you don't
288really care when the thread finishes? All you want is for the thread
289to get cleaned up after when it's done.
290
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291In this case, you use the C<detach()> method. Once a thread is detached,
292it'll run until it's finished; then Perl will clean up after it
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293automatically.
294
0b390a82 295 use threads;
bfce6503 296
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297 my $thr = threads->create(\&sub1); # Spawn the thread
298
299 $thr->detach(); # Now we officially don't care any more
c975c451 300
2ad6cdcf 301 sleep(15); # Let thread run for awhile
c975c451 302
cf5baa48 303 sub sub1 {
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304 $a = 0;
305 while (1) {
306 $a++;
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307 print("\$a is $a\n");
308 sleep(1);
0b390a82 309 }
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310 }
311
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312Once a thread is detached, it may not be joined, and any return data
313that it might have produced (if it was done and waiting for a join) is
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314lost.
315
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316C<detach()> can also be called as a class method to allow a thread to
317detach itself:
318
319 use threads;
320
321 my $thr = threads->create(\&sub1);
322
323 sub sub1 {
324 threads->detach();
325 # Do more work
326 }
327
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328=head2 Process and Thread Termination
329
330With threads one must be careful to make sure they all have a chance to
331run to completion, assuming that is what you want.
332
333An action that terminates a process will terminate I<all> running
334threads. die() and exit() have this property,
335and perl does an exit when the main thread exits,
336perhaps implicitly by falling off the end of your code,
337even if that's not what you want.
338
339As an example of this case, this code prints the message
340"Perl exited with active threads: 2 running and unjoined":
341
342 use threads;
343 my $thr1 = threads->new(\&thrsub, "test1");
344 my $thr2 = threads->new(\&thrsub, "test2");
345 sub thrsub {
346 my ($message) = @_;
347 sleep 1;
348 print "thread $message\n";
349 }
350
351But when the following lines are added at the end:
352
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353 $thr1->join();
354 $thr2->join();
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355
356it prints two lines of output, a perhaps more useful outcome.
357
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358=head1 Threads And Data
359
360Now that we've covered the basics of threads, it's time for our next
2ad6cdcf 361topic: Data. Threading introduces a couple of complications to data
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362access that non-threaded programs never need to worry about.
363
364=head2 Shared And Unshared Data
365
2ad6cdcf 366The biggest difference between Perl I<ithreads> and the old 5.005 style
bfce6503 367threading, or for that matter, to most other threading systems out there,
2ad6cdcf 368is that by default, no data is shared. When a new Perl thread is created,
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369all the data associated with the current thread is copied to the new
370thread, and is subsequently private to that new thread!
e1020413 371This is similar in feel to what happens when a Unix process forks,
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372except that in this case, the data is just copied to a different part of
373memory within the same process rather than a real fork taking place.
c975c451 374
2ad6cdcf 375To make use of threading, however, one usually wants the threads to share
bfce6503 376at least some data between themselves. This is done with the
2ad6cdcf 377L<threads::shared> module and the C<:shared> attribute:
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378
379 use threads;
380 use threads::shared;
381
2ad6cdcf 382 my $foo :shared = 1;
bfce6503 383 my $bar = 1;
2ad6cdcf 384 threads->create(sub { $foo++; $bar++; })->join();
818c4caa 385
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386 print("$foo\n"); # Prints 2 since $foo is shared
387 print("$bar\n"); # Prints 1 since $bar is not shared
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388
389In the case of a shared array, all the array's elements are shared, and for
390a shared hash, all the keys and values are shared. This places
391restrictions on what may be assigned to shared array and hash elements: only
392simple values or references to shared variables are allowed - this is
f3278b06 393so that a private variable can't accidentally become shared. A bad
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394assignment will cause the thread to die. For example:
395
396 use threads;
397 use threads::shared;
398
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399 my $var = 1;
400 my $svar :shared = 2;
401 my %hash :shared;
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402
403 ... create some threads ...
404
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405 $hash{a} = 1; # All threads see exists($hash{a}) and $hash{a} == 1
406 $hash{a} = $var; # okay - copy-by-value: same effect as previous
407 $hash{a} = $svar; # okay - copy-by-value: same effect as previous
408 $hash{a} = \$svar; # okay - a reference to a shared variable
409 $hash{a} = \$var; # This will die
410 delete($hash{a}); # okay - all threads will see !exists($hash{a})
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411
412Note that a shared variable guarantees that if two or more threads try to
413modify it at the same time, the internal state of the variable will not
414become corrupted. However, there are no guarantees beyond this, as
415explained in the next section.
c975c451 416
6eded8f3 417=head2 Thread Pitfalls: Races
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418
419While threads bring a new set of useful tools, they also bring a
420number of pitfalls. One pitfall is the race condition:
421
0b390a82 422 use threads;
c975c451 423 use threads::shared;
bfce6503 424
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425 my $a :shared = 1;
426 my $thr1 = threads->create(\&sub1);
427 my $thr2 = threads->create(\&sub2);
c975c451 428
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429 $thr1->join();
430 $thr2->join();
2ad6cdcf 431 print("$a\n");
c975c451 432
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433 sub sub1 { my $foo = $a; $a = $foo + 1; }
434 sub sub2 { my $bar = $a; $a = $bar + 1; }
c975c451 435
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436What do you think C<$a> will be? The answer, unfortunately, is I<it
437depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once
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438to read and once to write. Depending on factors ranging from your
439thread implementation's scheduling algorithm to the phase of the moon,
2ad6cdcf 440C<$a> can be 2 or 3.
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441
442Race conditions are caused by unsynchronized access to shared
443data. Without explicit synchronization, there's no way to be sure that
444nothing has happened to the shared data between the time you access it
445and the time you update it. Even this simple code fragment has the
446possibility of error:
447
0b390a82 448 use threads;
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449 my $a :shared = 2;
450 my $b :shared;
451 my $c :shared;
0b390a82 452 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
c975c451 453 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
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454 $thr1->join();
455 $thr2->join();
c975c451 456
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457Two threads both access C<$a>. Each thread can potentially be interrupted
458at any point, or be executed in any order. At the end, C<$a> could be 3
459or 4, and both C<$b> and C<$c> could be 2 or 3.
c975c451 460
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461Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
462
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463Whenever your program accesses data or resources that can be accessed
464by other threads, you must take steps to coordinate access or risk
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465data inconsistency and race conditions. Note that Perl will protect its
466internals from your race conditions, but it won't protect you from you.
467
f3278b06 468=head1 Synchronization and control
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469
470Perl provides a number of mechanisms to coordinate the interactions
471between themselves and their data, to avoid race conditions and the like.
472Some of these are designed to resemble the common techniques used in thread
473libraries such as C<pthreads>; others are Perl-specific. Often, the
9e75ef81 474standard techniques are clumsy and difficult to get right (such as
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475condition waits). Where possible, it is usually easier to use Perlish
476techniques such as queues, which remove some of the hard work involved.
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477
478=head2 Controlling access: lock()
479
2ad6cdcf 480The C<lock()> function takes a shared variable and puts a lock on it.
a6d05634 481No other thread may lock the variable until the variable is unlocked
bfce6503 482by the thread holding the lock. Unlocking happens automatically
0b390a82 483when the locking thread exits the block that contains the call to the
2ad6cdcf 484C<lock()> function. Using C<lock()> is straightforward: This example has
f3278b06 485several threads doing some calculations in parallel, and occasionally
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486updating a running total:
487
488 use threads;
489 use threads::shared;
490
2ad6cdcf 491 my $total :shared = 0;
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492
493 sub calc {
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494 while (1) {
495 my $result;
496 # (... do some calculations and set $result ...)
497 {
498 lock($total); # Block until we obtain the lock
499 $total += $result;
500 } # Lock implicitly released at end of scope
501 last if $result == 0;
502 }
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503 }
504
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505 my $thr1 = threads->create(\&calc);
506 my $thr2 = threads->create(\&calc);
507 my $thr3 = threads->create(\&calc);
508 $thr1->join();
509 $thr2->join();
510 $thr3->join();
511 print("total=$total\n");
c975c451 512
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513C<lock()> blocks the thread until the variable being locked is
514available. When C<lock()> returns, your thread can be sure that no other
0b390a82 515thread can lock that variable until the block containing the
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516lock exits.
517
518It's important to note that locks don't prevent access to the variable
519in question, only lock attempts. This is in keeping with Perl's
520longstanding tradition of courteous programming, and the advisory file
2ad6cdcf 521locking that C<flock()> gives you.
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522
523You may lock arrays and hashes as well as scalars. Locking an array,
524though, will not block subsequent locks on array elements, just lock
525attempts on the array itself.
526
bfce6503 527Locks are recursive, which means it's okay for a thread to
c975c451 528lock a variable more than once. The lock will last until the outermost
2ad6cdcf 529C<lock()> on the variable goes out of scope. For example:
bfce6503 530
2ad6cdcf 531 my $x :shared;
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532 doit();
533
534 sub doit {
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535 {
536 {
537 lock($x); # Wait for lock
538 lock($x); # NOOP - we already have the lock
539 {
540 lock($x); # NOOP
541 {
542 lock($x); # NOOP
543 lockit_some_more();
544 }
545 }
546 } # *** Implicit unlock here ***
547 }
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548 }
549
550 sub lockit_some_more {
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551 lock($x); # NOOP
552 } # Nothing happens here
bfce6503 553
2ad6cdcf 554Note that there is no C<unlock()> function - the only way to unlock a
0b390a82 555variable is to allow it to go out of scope.
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556
557A lock can either be used to guard the data contained within the variable
558being locked, or it can be used to guard something else, like a section
559of code. In this latter case, the variable in question does not hold any
560useful data, and exists only for the purpose of being locked. In this
561respect, the variable behaves like the mutexes and basic semaphores of
562traditional thread libraries.
c975c451 563
bfce6503 564=head2 A Thread Pitfall: Deadlocks
c975c451 565
bfce6503 566Locks are a handy tool to synchronize access to data, and using them
c975c451 567properly is the key to safe shared data. Unfortunately, locks aren't
f3278b06 568without their dangers, especially when multiple locks are involved.
bfce6503 569Consider the following code:
c975c451 570
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RGS
571 use threads;
572
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RGS
573 my $a :shared = 4;
574 my $b :shared = 'foo';
575 my $thr1 = threads->create(sub {
0b390a82 576 lock($a);
2ad6cdcf 577 sleep(20);
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578 lock($b);
579 });
2ad6cdcf 580 my $thr2 = threads->create(sub {
0b390a82 581 lock($b);
2ad6cdcf 582 sleep(20);
0b390a82 583 lock($a);
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584 });
585
586This program will probably hang until you kill it. The only way it
bfce6503 587won't hang is if one of the two threads acquires both locks
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588first. A guaranteed-to-hang version is more complicated, but the
589principle is the same.
590
2ad6cdcf 591The first thread will grab a lock on C<$a>, then, after a pause during which
bfce6503 592the second thread has probably had time to do some work, try to grab a
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593lock on C<$b>. Meanwhile, the second thread grabs a lock on C<$b>, then later
594tries to grab a lock on C<$a>. The second lock attempt for both threads will
bfce6503 595block, each waiting for the other to release its lock.
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596
597This condition is called a deadlock, and it occurs whenever two or
598more threads are trying to get locks on resources that the others
599own. Each thread will block, waiting for the other to release a lock
600on a resource. That never happens, though, since the thread with the
601resource is itself waiting for a lock to be released.
602
603There are a number of ways to handle this sort of problem. The best
604way is to always have all threads acquire locks in the exact same
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605order. If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock
606C<$a> before C<$b>, and C<$b> before C<$c>. It's also best to hold on to locks for
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607as short a period of time to minimize the risks of deadlock.
608
48b96218 609The other synchronization primitives described below can suffer from
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610similar problems.
611
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612=head2 Queues: Passing Data Around
613
614A queue is a special thread-safe object that lets you put data in one
615end and take it out the other without having to worry about
616synchronization issues. They're pretty straightforward, and look like
617this:
618
0b390a82 619 use threads;
83272a45 620 use Thread::Queue;
c975c451 621
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622 my $DataQueue = Thread::Queue->new();
623 my $thr = threads->create(sub {
624 while (my $DataElement = $DataQueue->dequeue()) {
625 print("Popped $DataElement off the queue\n");
0b390a82
RGS
626 }
627 });
c975c451 628
0b390a82
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629 $DataQueue->enqueue(12);
630 $DataQueue->enqueue("A", "B", "C");
2ad6cdcf 631 sleep(10);
c975c451 632 $DataQueue->enqueue(undef);
2ad6cdcf 633 $thr->join();
c975c451 634
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635You create the queue with C<Thread::Queue-E<gt>new()>. Then you can
636add lists of scalars onto the end with C<enqueue()>, and pop scalars off
637the front of it with C<dequeue()>. A queue has no fixed size, and can grow
6eded8f3 638as needed to hold everything pushed on to it.
c975c451 639
2ad6cdcf 640If a queue is empty, C<dequeue()> blocks until another thread enqueues
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641something. This makes queues ideal for event loops and other
642communications between threads.
643
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644=head2 Semaphores: Synchronizing Data Access
645
bfce6503 646Semaphores are a kind of generic locking mechanism. In their most basic
fa11829f 647form, they behave very much like lockable scalars, except that they
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648can't hold data, and that they must be explicitly unlocked. In their
649advanced form, they act like a kind of counter, and can allow multiple
2ad6cdcf 650threads to have the I<lock> at any one time.
2605996a 651
bfce6503 652=head2 Basic semaphores
2605996a 653
2ad6cdcf 654Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource
8efd9ba4 655count, while C<up()> increments it. Calls to C<down()> will block if the
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656semaphore's current count would decrement below zero. This program
657gives a quick demonstration:
658
536bca94 659 use threads;
0b390a82 660 use Thread::Semaphore;
bfce6503 661
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RGS
662 my $semaphore = Thread::Semaphore->new();
663 my $GlobalVariable :shared = 0;
2605996a 664
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RGS
665 $thr1 = threads->create(\&sample_sub, 1);
666 $thr2 = threads->create(\&sample_sub, 2);
667 $thr3 = threads->create(\&sample_sub, 3);
2605996a 668
0b390a82 669 sub sample_sub {
2ad6cdcf 670 my $SubNumber = shift(@_);
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RGS
671 my $TryCount = 10;
672 my $LocalCopy;
2ad6cdcf 673 sleep(1);
0b390a82 674 while ($TryCount--) {
2ad6cdcf 675 $semaphore->down();
0b390a82 676 $LocalCopy = $GlobalVariable;
2ad6cdcf
RGS
677 print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n");
678 sleep(2);
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RGS
679 $LocalCopy++;
680 $GlobalVariable = $LocalCopy;
2ad6cdcf 681 $semaphore->up();
0b390a82 682 }
c975c451 683 }
6eded8f3 684
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RGS
685 $thr1->join();
686 $thr2->join();
687 $thr3->join();
2605996a 688
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689The three invocations of the subroutine all operate in sync. The
690semaphore, though, makes sure that only one thread is accessing the
691global variable at once.
2605996a 692
bfce6503 693=head2 Advanced Semaphores
2605996a 694
c975c451 695By default, semaphores behave like locks, letting only one thread
2ad6cdcf 696C<down()> them at a time. However, there are other uses for semaphores.
2605996a 697
6eded8f3 698Each semaphore has a counter attached to it. By default, semaphores are
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699created with the counter set to one, C<down()> decrements the counter by
700one, and C<up()> increments by one. However, we can override any or all
6eded8f3
SG
701of these defaults simply by passing in different values:
702
703 use threads;
83272a45 704 use Thread::Semaphore;
2ad6cdcf 705
83272a45 706 my $semaphore = Thread::Semaphore->new(5);
6eded8f3
SG
707 # Creates a semaphore with the counter set to five
708
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RGS
709 my $thr1 = threads->create(\&sub1);
710 my $thr2 = threads->create(\&sub1);
6eded8f3
SG
711
712 sub sub1 {
713 $semaphore->down(5); # Decrements the counter by five
714 # Do stuff here
715 $semaphore->up(5); # Increment the counter by five
716 }
717
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RGS
718 $thr1->detach();
719 $thr2->detach();
6eded8f3 720
2ad6cdcf 721If C<down()> attempts to decrement the counter below zero, it blocks until
6eded8f3 722the counter is large enough. Note that while a semaphore can be created
2ad6cdcf 723with a starting count of zero, any C<up()> or C<down()> always changes the
8efd9ba4
WL
724counter by at least one, and so C<< $semaphore->down(0) >> is the same as
725C<< $semaphore->down(1) >>.
2605996a 726
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727The question, of course, is why would you do something like this? Why
728create a semaphore with a starting count that's not one, or why
c3e59998 729decrement or increment it by more than one? The answer is resource
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730availability. Many resources that you want to manage access for can be
731safely used by more than one thread at once.
2605996a 732
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733For example, let's take a GUI driven program. It has a semaphore that
734it uses to synchronize access to the display, so only one thread is
735ever drawing at once. Handy, but of course you don't want any thread
736to start drawing until things are properly set up. In this case, you
737can create a semaphore with a counter set to zero, and up it when
738things are ready for drawing.
2605996a 739
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740Semaphores with counters greater than one are also useful for
741establishing quotas. Say, for example, that you have a number of
742threads that can do I/O at once. You don't want all the threads
743reading or writing at once though, since that can potentially swamp
e1020413 744your I/O channels, or deplete your process's quota of filehandles. You
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745can use a semaphore initialized to the number of concurrent I/O
746requests (or open files) that you want at any one time, and have your
747threads quietly block and unblock themselves.
2605996a 748
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749Larger increments or decrements are handy in those cases where a
750thread needs to check out or return a number of resources at once.
2605996a 751
8efd9ba4 752=head2 Waiting for a Condition
bfce6503 753
8efd9ba4
WL
754The functions C<cond_wait()> and C<cond_signal()>
755can be used in conjunction with locks to notify
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DM
756co-operating threads that a resource has become available. They are
757very similar in use to the functions found in C<pthreads>. However
758for most purposes, queues are simpler to use and more intuitive. See
759L<threads::shared> for more details.
2605996a 760
536bca94
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761=head2 Giving up control
762
763There are times when you may find it useful to have a thread
764explicitly give up the CPU to another thread. You may be doing something
765processor-intensive and want to make sure that the user-interface thread
766gets called frequently. Regardless, there are times that you might want
767a thread to give up the processor.
768
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769Perl's threading package provides the C<yield()> function that does
770this. C<yield()> is pretty straightforward, and works like this:
536bca94 771
0b390a82 772 use threads;
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773
774 sub loop {
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RGS
775 my $thread = shift;
776 my $foo = 50;
777 while($foo--) { print("In thread $thread\n"); }
778 threads->yield();
779 $foo = 50;
780 while($foo--) { print("In thread $thread\n"); }
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EM
781 }
782
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RGS
783 my $thr1 = threads->create(\&loop, 'first');
784 my $thr2 = threads->create(\&loop, 'second');
785 my $thr3 = threads->create(\&loop, 'third');
536bca94 786
2ad6cdcf 787It is important to remember that C<yield()> is only a hint to give up the CPU,
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788it depends on your hardware, OS and threading libraries what actually happens.
789B<On many operating systems, yield() is a no-op.> Therefore it is important
790to note that one should not build the scheduling of the threads around
2ad6cdcf 791C<yield()> calls. It might work on your platform but it won't work on another
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792platform.
793
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794=head1 General Thread Utility Routines
795
796We've covered the workhorse parts of Perl's threading package, and
797with these tools you should be well on your way to writing threaded
798code and packages. There are a few useful little pieces that didn't
799really fit in anyplace else.
800
801=head2 What Thread Am I In?
802
2ad6cdcf 803The C<threads-E<gt>self()> class method provides your program with a way to
bfce6503 804get an object representing the thread it's currently in. You can use this
6eded8f3 805object in the same way as the ones returned from thread creation.
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806
807=head2 Thread IDs
808
2ad6cdcf 809C<tid()> is a thread object method that returns the thread ID of the
c975c451 810thread the object represents. Thread IDs are integers, with the main
2ad6cdcf 811thread in a program being 0. Currently Perl assigns a unique TID to
c975c451 812every thread ever created in your program, assigning the first thread
8efd9ba4 813to be created a TID of 1, and increasing the TID by 1 for each new
2ad6cdcf
RGS
814thread that's created. When used as a class method, C<threads-E<gt>tid()>
815can be used by a thread to get its own TID.
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816
817=head2 Are These Threads The Same?
818
2ad6cdcf 819The C<equal()> method takes two thread objects and returns true
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820if the objects represent the same thread, and false if they don't.
821
2ad6cdcf 822Thread objects also have an overloaded C<==> comparison so that you can do
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823comparison on them as you would with normal objects.
824
825=head2 What Threads Are Running?
826
2ad6cdcf 827C<threads-E<gt>list()> returns a list of thread objects, one for each thread
c975c451 828that's currently running and not detached. Handy for a number of things,
2ad6cdcf
RGS
829including cleaning up at the end of your program (from the main Perl thread,
830of course):
c975c451 831
0b390a82 832 # Loop through all the threads
2ad6cdcf
RGS
833 foreach my $thr (threads->list()) {
834 $thr->join();
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835 }
836
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837If some threads have not finished running when the main Perl thread
838ends, Perl will warn you about it and die, since it is impossible for Perl
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RGS
839to clean up itself while other threads are running.
840
841NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so
842does not appear in the list returned by C<threads-E<gt>list()>.
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843
844=head1 A Complete Example
845
846Confused yet? It's time for an example program to show some of the
847things we've covered. This program finds prime numbers using threads.
848
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RGS
849 1 #!/usr/bin/perl
850 2 # prime-pthread, courtesy of Tom Christiansen
851 3
852 4 use strict;
853 5 use warnings;
854 6
855 7 use threads;
856 8 use Thread::Queue;
857 9
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858 10 sub check_num {
859 11 my ($upstream, $cur_prime) = @_;
860 12 my $kid;
861 13 my $downstream = Thread::Queue->new();
862 14 while (my $num = $upstream->dequeue()) {
863 15 next unless ($num % $cur_prime);
864 16 if ($kid) {
865 17 $downstream->enqueue($num);
866 18 } else {
867 19 print("Found prime: $num\n");
868 20 $kid = threads->create(\&check_num, $downstream, $num);
869 21 if (! $kid) {
870 22 warn("Sorry. Ran out of threads.\n");
871 23 last;
872 24 }
873 25 }
874 26 }
875 27 if ($kid) {
876 28 $downstream->enqueue(undef);
877 29 $kid->join();
878 30 }
879 31 }
880 32
881 33 my $stream = Thread::Queue->new(3..1000, undef);
882 34 check_num($stream, 2);
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883
884This program uses the pipeline model to generate prime numbers. Each
885thread in the pipeline has an input queue that feeds numbers to be
886checked, a prime number that it's responsible for, and an output queue
9e75ef81 887into which it funnels numbers that have failed the check. If the thread
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888has a number that's failed its check and there's no child thread, then
889the thread must have found a new prime number. In that case, a new
890child thread is created for that prime and stuck on the end of the
891pipeline.
892
6eded8f3 893This probably sounds a bit more confusing than it really is, so let's
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894go through this program piece by piece and see what it does. (For
895those of you who might be trying to remember exactly what a prime
2ad6cdcf 896number is, it's a number that's only evenly divisible by itself and 1.)
c975c451 897
2ad6cdcf 898The bulk of the work is done by the C<check_num()> subroutine, which
c975c451
AB
899takes a reference to its input queue and a prime number that it's
900responsible for. After pulling in the input queue and the prime that
db6dbf6e 901the subroutine is checking (line 11), we create a new queue (line 13)
c975c451 902and reserve a scalar for the thread that we're likely to create later
db6dbf6e 903(line 12).
c975c451 904
db6dbf6e 905The while loop from line 14 to line 26 grabs a scalar off the input
c975c451 906queue and checks against the prime this thread is responsible
db6dbf6e 907for. Line 15 checks to see if there's a remainder when we divide the
c3e59998 908number to be checked by our prime. If there is one, the number
c975c451 909must not be evenly divisible by our prime, so we need to either pass
db6dbf6e 910it on to the next thread if we've created one (line 17) or create a
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911new thread if we haven't.
912
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JH
913The new thread creation is line 20. We pass on to it a reference to
914the queue we've created, and the prime number we've found. In lines 21
915through 24, we check to make sure that our new thread got created, and
916if not, we stop checking any remaining numbers in the queue.
c975c451 917
2ad6cdcf
RGS
918Finally, once the loop terminates (because we got a 0 or C<undef> in the
919queue, which serves as a note to terminate), we pass on the notice to our
db6dbf6e
JH
920child, and wait for it to exit if we've created a child (lines 27 and
92130).
922
923Meanwhile, back in the main thread, we first create a queue (line 33) and
924queue up all the numbers from 3 to 1000 for checking, plus a termination
925notice. Then all we have to do to get the ball rolling is pass the queue
926and the first prime to the C<check_num()> subroutine (line 34).
c975c451
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927
928That's how it works. It's pretty simple; as with many Perl programs,
929the explanation is much longer than the program.
930
536bca94
EM
931=head1 Different implementations of threads
932
933Some background on thread implementations from the operating system
934viewpoint. There are three basic categories of threads: user-mode threads,
935kernel threads, and multiprocessor kernel threads.
936
937User-mode threads are threads that live entirely within a program and
938its libraries. In this model, the OS knows nothing about threads. As
939far as it's concerned, your process is just a process.
940
941This is the easiest way to implement threads, and the way most OSes
942start. The big disadvantage is that, since the OS knows nothing about
943threads, if one thread blocks they all do. Typical blocking activities
2ad6cdcf 944include most system calls, most I/O, and things like C<sleep()>.
536bca94
EM
945
946Kernel threads are the next step in thread evolution. The OS knows
947about kernel threads, and makes allowances for them. The main
948difference between a kernel thread and a user-mode thread is
949blocking. With kernel threads, things that block a single thread don't
950block other threads. This is not the case with user-mode threads,
951where the kernel blocks at the process level and not the thread level.
952
953This is a big step forward, and can give a threaded program quite a
954performance boost over non-threaded programs. Threads that block
955performing I/O, for example, won't block threads that are doing other
956things. Each process still has only one thread running at once,
957though, regardless of how many CPUs a system might have.
958
959Since kernel threading can interrupt a thread at any time, they will
960uncover some of the implicit locking assumptions you may make in your
961program. For example, something as simple as C<$a = $a + 2> can behave
2ad6cdcf
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962unpredictably with kernel threads if C<$a> is visible to other
963threads, as another thread may have changed C<$a> between the time it
536bca94
EM
964was fetched on the right hand side and the time the new value is
965stored.
966
967Multiprocessor kernel threads are the final step in thread
968support. With multiprocessor kernel threads on a machine with multiple
969CPUs, the OS may schedule two or more threads to run simultaneously on
970different CPUs.
971
972This can give a serious performance boost to your threaded program,
973since more than one thread will be executing at the same time. As a
974tradeoff, though, any of those nagging synchronization issues that
975might not have shown with basic kernel threads will appear with a
976vengeance.
977
978In addition to the different levels of OS involvement in threads,
979different OSes (and different thread implementations for a particular
980OS) allocate CPU cycles to threads in different ways.
981
982Cooperative multitasking systems have running threads give up control
983if one of two things happen. If a thread calls a yield function, it
984gives up control. It also gives up control if the thread does
985something that would cause it to block, such as perform I/O. In a
986cooperative multitasking implementation, one thread can starve all the
987others for CPU time if it so chooses.
988
989Preemptive multitasking systems interrupt threads at regular intervals
990while the system decides which thread should run next. In a preemptive
991multitasking system, one thread usually won't monopolize the CPU.
992
993On some systems, there can be cooperative and preemptive threads
994running simultaneously. (Threads running with realtime priorities
995often behave cooperatively, for example, while threads running at
996normal priorities behave preemptively.)
997
998Most modern operating systems support preemptive multitasking nowadays.
999
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1000=head1 Performance considerations
1001
2ad6cdcf 1002The main thing to bear in mind when comparing Perl's I<ithreads> to other threading
bfce6503 1003models is the fact that for each new thread created, a complete copy of
2ad6cdcf 1004all the variables and data of the parent thread has to be taken. Thus,
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1005thread creation can be quite expensive, both in terms of memory usage and
1006time spent in creation. The ideal way to reduce these costs is to have a
1007relatively short number of long-lived threads, all created fairly early
ac036724 1008on (before the base thread has accumulated too much data). Of course, this
bfce6503
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1009may not always be possible, so compromises have to be made. However, after
1010a thread has been created, its performance and extra memory usage should
1011be little different than ordinary code.
1012
1013Also note that under the current implementation, shared variables
1014use a little more memory and are a little slower than ordinary variables.
1015
cf5baa48
JH
1016=head1 Process-scope Changes
1017
1018Note that while threads themselves are separate execution threads and
1019Perl data is thread-private unless explicitly shared, the threads can
1020affect process-scope state, affecting all the threads.
1021
1022The most common example of this is changing the current working
2ad6cdcf 1023directory using C<chdir()>. One thread calls C<chdir()>, and the working
cf5baa48 1024directory of all the threads changes.
bdcfa4c7 1025
2ad6cdcf 1026Even more drastic example of a process-scope change is C<chroot()>:
cf5baa48 1027the root directory of all the threads changes, and no thread can
2ad6cdcf 1028undo it (as opposed to C<chdir()>).
cf5baa48 1029
2ad6cdcf 1030Further examples of process-scope changes include C<umask()> and
c3e59998 1031changing uids and gids.
cf5baa48 1032
2ad6cdcf
RGS
1033Thinking of mixing C<fork()> and threads? Please lie down and wait
1034until the feeling passes. Be aware that the semantics of C<fork()> vary
e1020413 1035between platforms. For example, some Unix systems copy all the current
a95a5f75 1036threads into the child process, while others only copy the thread that
2ad6cdcf 1037called C<fork()>. You have been warned!
cf5baa48 1038
2ad6cdcf 1039Similarly, mixing signals and threads may be problematic.
b03ad8f6
JH
1040Implementations are platform-dependent, and even the POSIX
1041semantics may not be what you expect (and Perl doesn't even
2ad6cdcf
RGS
1042give you the full POSIX API). For example, there is no way to
1043guarantee that a signal sent to a multi-threaded Perl application
1044will get intercepted by any particular thread. (However, a recently
1045added feature does provide the capability to send signals between
1046threads. See L<threads/"THREAD SIGNALLING> for more details.)
b03ad8f6 1047
cf5baa48
JH
1048=head1 Thread-Safety of System Libraries
1049
1050Whether various library calls are thread-safe is outside the control
1051of Perl. Calls often suffering from not being thread-safe include:
8efd9ba4
WL
1052C<localtime()>, C<gmtime()>, functions fetching user, group and
1053network information (such as C<getgrent()>, C<gethostent()>,
ac036724 1054C<getnetent()> and so on), C<readdir()>, C<rand()>, and C<srand()>. In
1055general, calls that depend on some global external state.
80bbcbc4 1056
cf5baa48 1057If the system Perl is compiled in has thread-safe variants of such
80bbcbc4 1058calls, they will be used. Beyond that, Perl is at the mercy of
cf5baa48 1059the thread-safety or -unsafety of the calls. Please consult your
80bbcbc4
JH
1060C library call documentation.
1061
af685957
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1062On some platforms the thread-safe library interfaces may fail if the
1063result buffer is too small (for example the user group databases may
1064be rather large, and the reentrant interfaces may have to carry around
1065a full snapshot of those databases). Perl will start with a small
1066buffer, but keep retrying and growing the result buffer
1067until the result fits. If this limitless growing sounds bad for
1068security or memory consumption reasons you can recompile Perl with
2ad6cdcf 1069C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will
af685957 1070allow.
bdcfa4c7 1071
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1072=head1 Conclusion
1073
1074A complete thread tutorial could fill a book (and has, many times),
6eded8f3
SG
1075but with what we've covered in this introduction, you should be well
1076on your way to becoming a threaded Perl expert.
c975c451 1077
2ad6cdcf
RGS
1078=head1 SEE ALSO
1079
1080Annotated POD for L<threads>:
1081L<http://annocpan.org/?mode=search&field=Module&name=threads>
1082
c69ca1d4 1083Latest version of L<threads> on CPAN:
2ad6cdcf
RGS
1084L<http://search.cpan.org/search?module=threads>
1085
1086Annotated POD for L<threads::shared>:
1087L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared>
1088
c69ca1d4 1089Latest version of L<threads::shared> on CPAN:
2ad6cdcf
RGS
1090L<http://search.cpan.org/search?module=threads%3A%3Ashared>
1091
1092Perl threads mailing list:
1093L<http://lists.cpan.org/showlist.cgi?name=iThreads>
1094
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1095=head1 Bibliography
1096
aadc0e04 1097Here's a short bibliography courtesy of Jürgen Christoffel:
c975c451
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1098
1099=head2 Introductory Texts
1100
1101Birrell, Andrew D. An Introduction to Programming with
1102Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1103#35 online as
08d7a6b2 1104ftp://ftp.dec.com/pub/DEC/SRC/research-reports/SRC-035.pdf
6eded8f3 1105(highly recommended)
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1106
1107Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1108Guide to Concurrency, Communication, and
1109Multithreading. Prentice-Hall, 1996.
1110
1111Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1112Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1113introduction to threads).
1114
1115Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1116Hall, 1991, ISBN 0-13-590464-1.
1117
1118Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1119Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1120(covers POSIX threads).
1121
1122=head2 OS-Related References
1123
1124Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1125LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
11260-201-52739-1.
1127
1128Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
11291995, ISBN 0-13-219908-4 (great textbook).
1130
1131Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
11324th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1133
1134=head2 Other References
1135
1136Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1137ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1138
b03ad8f6
JH
1139comp.programming.threads FAQ,
1140L<http://www.serpentine.com/~bos/threads-faq/>
1141
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1142Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1143Collection on Virtually Shared Memory Architectures" in Memory
1144Management: Proc. of the International Workshop IWMM 92, St. Malo,
1145France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
11461992, ISBN 3540-55940-X (real-life thread applications).
1147
5e549d84
JH
1148Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
1149L<http://www.perl.com/pub/a/2002/06/11/threads.html>
1150
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1151=head1 Acknowledgements
1152
1153Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
aadc0e04 1154Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
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1155Pritikin, and Alan Burlison, for their help in reality-checking and
1156polishing this article. Big thanks to Tom Christiansen for his rewrite
1157of the prime number generator.
1158
1159=head1 AUTHOR
1160
9316ed2f 1161Dan Sugalski E<lt>dan@sidhe.org<gt>
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1162
1163Slightly modified by Arthur Bergman to fit the new thread model/module.
1164
e1020413 1165Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
2ad6cdcf 1166about thread-safety of Perl code.
cf5baa48 1167
536bca94
EM
1168Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
1169less emphasis on yield().
1170
c975c451
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1171=head1 Copyrights
1172
bfce6503
DM
1173The original version of this article originally appeared in The Perl
1174Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
1175of Jon Orwant and The Perl Journal. This document may be distributed
1176under the same terms as Perl itself.
2605996a 1177
2ad6cdcf 1178=cut