X-Git-Url: https://perl5.git.perl.org/perl5.git/blobdiff_plain/ee8c7f5465f003860e2347a2946abacac39bd9b9..c8d2171d9a4e444fcbc15a9762adc552285c7cab:/pod/perlipc.pod diff --git a/pod/perlipc.pod b/pod/perlipc.pod index 475271d..e591f54 100644 --- a/pod/perlipc.pod +++ b/pod/perlipc.pod @@ -121,11 +121,15 @@ signal handlers like this: $SIG{CHLD} = \&REAPER; # now do something that forks... -or even the more elaborate: +or better still: use POSIX ":sys_wait_h"; sub REAPER { my $child; + # If a second child dies while in the signal handler caused by the + # first death, we won't get another signal. So must loop here else + # we will leave the unreaped child as a zombie. And the next time + # two children die we get another zombie. And so on. while (($child = waitpid(-1,WNOHANG)) > 0) { $Kid_Status{$child} = $?; } @@ -234,8 +238,7 @@ prepared to clean up core dumps now and again. To forbid signal handlers altogether would bars you from many interesting programs, including virtually everything in this manpage, -since you could no longer even write SIGCHLD handlers. Their dodginess -is expected to be addresses in the 5.005 release. +since you could no longer even write SIGCHLD handlers. =head1 Using open() for IPC @@ -661,14 +664,14 @@ instead. BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } use Socket; use Carp; - $EOL = "\015\012"; + my $EOL = "\015\012"; sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } my $port = shift || 2345; my $proto = getprotobyname('tcp'); - ($port) = $port =~ /^(\d+)$/ || die "invalid port"; + ($port) = $port =~ /^(\d+)$/ or die "invalid port"; socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; setsockopt(Server, SOL_SOCKET, SO_REUSEADDR, @@ -704,7 +707,7 @@ go back to service a new client. BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } use Socket; use Carp; - $EOL = "\015\012"; + my $EOL = "\015\012"; sub spawn; # forward declaration sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } @@ -712,7 +715,7 @@ go back to service a new client. my $port = shift || 2345; my $proto = getprotobyname('tcp'); - ($port) = $port =~ /^(\d+)$/ || die "invalid port"; + ($port) = $port =~ /^(\d+)$/ or die "invalid port"; socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; setsockopt(Server, SOL_SOCKET, SO_REUSEADDR, @@ -725,10 +728,13 @@ go back to service a new client. my $waitedpid = 0; my $paddr; + use POSIX ":sys_wait_h"; sub REAPER { - $waitedpid = wait; + my $child; + while (($waitedpid = waitpid(-1,WNOHANG)) > 0) { + logmsg "reaped $waitedpid" . ($? ? " with exit $?" : ''); + } $SIG{CHLD} = \&REAPER; # loathe sysV - logmsg "reaped $waitedpid" . ($? ? " with exit $?" : ''); } $SIG{CHLD} = \&REAPER; @@ -746,6 +752,7 @@ go back to service a new client. at port $port"; spawn sub { + $|=1; print "Hello there, $name, it's now ", scalar localtime, $EOL; exec '/usr/games/fortune' # XXX: `wrong' line terminators or confess "can't exec fortune: $!"; @@ -837,7 +844,7 @@ domain sockets can show up in the file system with an ls(1) listing. You can test for these with Perl's B<-S> file test: unless ( -S '/dev/log' ) { - die "something's wicked with the print system"; + die "something's wicked with the log system"; } Here's a sample Unix-domain client: @@ -865,6 +872,7 @@ to be on the localhost, and thus everything works right. use Carp; BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } + sub spawn; # forward declaration sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } my $NAME = '/tmp/catsock'; @@ -880,10 +888,13 @@ to be on the localhost, and thus everything works right. my $waitedpid; + use POSIX ":sys_wait_h"; sub REAPER { - $waitedpid = wait; + my $child; + while (($waitedpid = waitpid(-1,WNOHANG)) > 0) { + logmsg "reaped $waitedpid" . ($? ? " with exit $?" : ''); + } $SIG{CHLD} = \&REAPER; # loathe sysV - logmsg "reaped $waitedpid" . ($? ? " with exit $?" : ''); } $SIG{CHLD} = \&REAPER; @@ -901,6 +912,29 @@ to be on the localhost, and thus everything works right. }; } + sub spawn { + my $coderef = shift; + + unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') { + confess "usage: spawn CODEREF"; + } + + my $pid; + if (!defined($pid = fork)) { + logmsg "cannot fork: $!"; + return; + } elsif ($pid) { + logmsg "begat $pid"; + return; # I'm the parent + } + # else I'm the child -- go spawn + + open(STDIN, "<&Client") || die "can't dup client to stdin"; + open(STDOUT, ">&Client") || die "can't dup client to stdout"; + ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr"; + exit &$coderef(); + } + As you see, it's remarkably similar to the Internet domain TCP server, so much so, in fact, that we've omitted several duplicate functions--spawn(), logmsg(), ctime(), and REAPER()--which are exactly the same as in the @@ -952,7 +986,7 @@ looks like this: Here are what those parameters to the C constructor mean: -=over +=over 4 =item C @@ -1147,7 +1181,7 @@ does nothing but listen on a particular port for incoming connections. It does this by calling the C<< IO::Socket::INET->new() >> method with slightly different arguments than the client did. -=over +=over 4 =item Proto @@ -1184,8 +1218,8 @@ clear out. Once the generic server socket has been created using the parameters listed above, the server then waits for a new client to connect -to it. The server blocks in the C method, which eventually an -bidirectional connection to the remote client. (Make sure to autoflush +to it. The server blocks in the C method, which eventually accepts a +bidirectional connection from the remote client. (Make sure to autoflush this handle to circumvent buffering.) To add to user-friendliness, our server prompts the user for commands. @@ -1247,6 +1281,11 @@ find yourself overly concerned about reliability and start building checks into your message system, then you probably should use just TCP to start with. +Note that UDP datagrams are I a bytestream and should not be treated +as such. This makes using I/O mechanisms with internal buffering +like stdio (i.e. print() and friends) especially cumbersome. Use syswrite(), +or better send(), like in the example below. + Here's a UDP program similar to the sample Internet TCP client given earlier. However, instead of checking one host at a time, the UDP version will check many of them asynchronously by simulating a multicast and then @@ -1297,6 +1336,11 @@ with TCP, you'd have to use a different socket handle for each host. $count--; } +Note that this example does not include any retries and may consequently +fail to contact a reachable host. The most prominent reason for this +is congestion of the queues on the sending host if the number of +list of hosts to contact is sufficiently large. + =head1 SysV IPC While System V IPC isn't so widely used as sockets, it still has some