use warnings;
no warnings 'surrogate'; # surrogates can be inputs to this
use charnames ();
-use Unicode::Normalize qw(getCombinClass NFD);
-our $VERSION = '0.35';
-
-use Storable qw(dclone);
+our $VERSION = '0.62';
require Exporter;
charblock charscript
charblocks charscripts
charinrange
+ charprop
+ charprops_all
general_categories bidi_types
compexcl
- casefold casespec
+ casefold all_casefolds casespec
namedseq
num
+ prop_aliases
+ prop_value_aliases
+ prop_values
+ prop_invlist
+ prop_invmap
+ search_invlist
+ MAX_CP
);
use Carp;
+sub IS_ASCII_PLATFORM { ord("A") == 65 }
+
=head1 NAME
Unicode::UCD - Unicode character database
use Unicode::UCD 'charinfo';
my $charinfo = charinfo($codepoint);
+ use Unicode::UCD 'charprop';
+ my $value = charprop($codepoint, $property);
+
+ use Unicode::UCD 'charprops_all';
+ my $all_values_hash_ref = charprops_all($codepoint);
+
use Unicode::UCD 'casefold';
- my $casefold = casefold(0xFB00);
+ my $casefold = casefold($codepoint);
+
+ use Unicode::UCD 'all_casefolds';
+ my $all_casefolds_ref = all_casefolds();
use Unicode::UCD 'casespec';
- my $casespec = casespec(0xFB00);
+ my $casespec = casespec($codepoint);
use Unicode::UCD 'charblock';
my $charblock = charblock($codepoint);
my $categories = general_categories();
my $types = bidi_types();
+ use Unicode::UCD 'prop_aliases';
+ my @space_names = prop_aliases("space");
+
+ use Unicode::UCD 'prop_value_aliases';
+ my @gc_punct_names = prop_value_aliases("Gc", "Punct");
+
+ use Unicode::UCD 'prop_values';
+ my @all_EA_short_names = prop_values("East_Asian_Width");
+
+ use Unicode::UCD 'prop_invlist';
+ my @puncts = prop_invlist("gc=punctuation");
+
+ use Unicode::UCD 'prop_invmap';
+ my ($list_ref, $map_ref, $format, $missing)
+ = prop_invmap("General Category");
+
+ use Unicode::UCD 'search_invlist';
+ my $index = search_invlist(\@invlist, $code_point);
+
use Unicode::UCD 'compexcl';
my $compexcl = compexcl($codepoint);
my $unicode_version = Unicode::UCD::UnicodeVersion();
my $convert_to_numeric =
- Unicode::UCD::num("\N{RUMI DIGIT ONE}\N{RUMI DIGIT TWO}");
+ Unicode::UCD::num("\N{RUMI DIGIT ONE}\N{RUMI DIGIT TWO}");
=head1 DESCRIPTION
=head2 code point argument
Some of the functions are called with a I<code point argument>, which is either
-a decimal or a hexadecimal scalar designating a Unicode code point, or C<U+>
-followed by hexadecimals designating a Unicode code point. In other words, if
-you want a code point to be interpreted as a hexadecimal number, you must
-prefix it with either C<0x> or C<U+>, because a string like e.g. C<123> will be
-interpreted as a decimal code point. Note that the largest code point in
-Unicode is U+10FFFF.
+a decimal or a hexadecimal scalar designating a code point in the platform's
+native character set (extended to Unicode), or a string containing C<U+>
+followed by hexadecimals
+designating a Unicode code point. A leading 0 will force a hexadecimal
+interpretation, as will a hexadecimal digit that isn't a decimal digit.
+
+Examples:
+
+ 223 # Decimal 223 in native character set
+ 0223 # Hexadecimal 223, native (= 547 decimal)
+ 0xDF # Hexadecimal DF, native (= 223 decimal
+ 'U+DF' # Hexadecimal DF, in Unicode's character set
+ (= LATIN SMALL LETTER SHARP S)
+
+Note that the largest code point in Unicode is U+10FFFF.
+
=cut
my $BLOCKSFH;
my $CASEFOLDFH;
my $CASESPECFH;
my $NAMEDSEQFH;
+my $v_unicode_version; # v-string.
sub openunicode {
my ($rfh, @path) = @_;
return $f;
}
+sub _dclone ($) { # Use Storable::dclone if available; otherwise emulate it.
+
+ use if defined &DynaLoader::boot_DynaLoader, Storable => qw(dclone);
+
+ return dclone(shift) if defined &dclone;
+
+ my $arg = shift;
+ my $type = ref $arg;
+ return $arg unless $type; # No deep cloning needed for scalars
+
+ if ($type eq 'ARRAY') {
+ my @return;
+ foreach my $element (@$arg) {
+ push @return, &_dclone($element);
+ }
+ return \@return;
+ }
+ elsif ($type eq 'HASH') {
+ my %return;
+ foreach my $key (keys %$arg) {
+ $return{$key} = &_dclone($arg->{$key});
+ }
+ return \%return;
+ }
+ else {
+ croak "_dclone can't handle " . $type;
+ }
+}
+
=head2 B<charinfo()>
use Unicode::UCD 'charinfo';
(i.e., has the general category C<Cn> meaning C<Unassigned>)
or is a non-character (meaning it is guaranteed to never be assigned in
the standard),
-B<undef> is returned.
+C<undef> is returned.
Fields that aren't applicable to the particular code point argument exist in the
returned hash, and are empty.
+For results that are less "raw" than this function returns, or to get the values for
+any property, not just the few covered by this function, use the
+L</charprop()> function.
+
The keys in the hash with the meanings of their values are:
=over
=item B<code>
-the input L</code point argument> expressed in hexadecimal, with leading zeros
+the input native L</code point argument> expressed in hexadecimal, with
+leading zeros
added if necessary to make it contain at least four hexdigits
=item B<name>
The short name of the general category of I<code>.
This will match one of the keys in the hash returned by L</general_categories()>.
+The L</prop_value_aliases()> function can be used to get all the synonyms
+of the category name.
+
=item B<combining>
the combining class number for I<code> used in the Canonical Ordering Algorithm.
available at
L<http://www.unicode.org/versions/Unicode5.1.0/>
+The L</prop_value_aliases()> function can be used to get all the synonyms
+of the combining class number.
+
=item B<bidi>
bidirectional type of I<code>.
This will match one of the keys in the hash returned by L</bidi_types()>.
+The L</prop_value_aliases()> function can be used to get all the synonyms
+of the bidi type name.
+
=item B<decomposition>
is empty if I<code> has no decomposition; or is one or more codes
-(separated by spaces) that taken in order represent a decomposition for
+(separated by spaces) that, taken in order, represent a decomposition for
I<code>. Each has at least four hexdigits.
-The codes may be preceded by a word enclosed in angle brackets then a space,
+The codes may be preceded by a word enclosed in angle brackets, then a space,
like C<E<lt>compatE<gt> >, giving the type of decomposition
This decomposition may be an intermediate one whose components are also
-decomposable. Use L<Unicode::Normalize> to get the final decomposition.
+decomposable. Use L<Unicode::Normalize> to get the final decomposition in one
+step.
=item B<decimal>
-if I<code> is a decimal digit this is its integer numeric value
+if I<code> represents a decimal digit this is its integer numeric value
=item B<digit>
=item B<upper>
-is empty if there is no single code point uppercase mapping for I<code>
-(its uppercase mapping is itself);
-otherwise it is that mapping expressed as at least four hexdigits.
-(L</casespec()> should be used in addition to B<charinfo()>
-for case mappings when the calling program can cope with multiple code point
-mappings.)
+is, if non-empty, the uppercase mapping for I<code> expressed as at least four
+hexdigits. This indicates that the full uppercase mapping is a single
+character, and is identical to the simple (single-character only) mapping.
+When this field is empty, it means that the simple uppercase mapping is
+I<code> itself; you'll need some other means, (like L</charprop()> or
+L</casespec()> to get the full mapping.
=item B<lower>
-is empty if there is no single code point lowercase mapping for I<code>
-(its lowercase mapping is itself);
-otherwise it is that mapping expressed as at least four hexdigits.
-(L</casespec()> should be used in addition to B<charinfo()>
-for case mappings when the calling program can cope with multiple code point
-mappings.)
+is, if non-empty, the lowercase mapping for I<code> expressed as at least four
+hexdigits. This indicates that the full lowercase mapping is a single
+character, and is identical to the simple (single-character only) mapping.
+When this field is empty, it means that the simple lowercase mapping is
+I<code> itself; you'll need some other means, (like L</charprop()> or
+L</casespec()> to get the full mapping.
=item B<title>
-is empty if there is no single code point titlecase mapping for I<code>
-(its titlecase mapping is itself);
-otherwise it is that mapping expressed as at least four hexdigits.
-(L</casespec()> should be used in addition to B<charinfo()>
-for case mappings when the calling program can cope with multiple code point
-mappings.)
+is, if non-empty, the titlecase mapping for I<code> expressed as at least four
+hexdigits. This indicates that the full titlecase mapping is a single
+character, and is identical to the simple (single-character only) mapping.
+When this field is empty, it means that the simple titlecase mapping is
+I<code> itself; you'll need some other means, (like L</charprop()> or
+L</casespec()> to get the full mapping.
=item B<block>
-block I<code> belongs to (used in C<\p{Blk=...}>).
-See L</Blocks versus Scripts>.
+the block I<code> belongs to (used in C<\p{Blk=...}>).
+The L</prop_value_aliases()> function can be used to get all the synonyms
+of the block name.
+See L</Blocks versus Scripts>.
=item B<script>
-script I<code> belongs to.
+the script I<code> belongs to.
+The L</prop_value_aliases()> function can be used to get all the synonyms
+of the script name.
+
See L</Blocks versus Scripts>.
=back
Note that you cannot do (de)composition and casing based solely on the
-I<decomposition>, I<combining>, I<lower>, I<upper>, and I<title> fields;
-you will need also the L</compexcl()>, and L</casespec()> functions.
+I<decomposition>, I<combining>, I<lower>, I<upper>, and I<title> fields; you
+will need also the L</casespec()> function and the C<Composition_Exclusion>
+property. (Or you could just use the L<lc()|perlfunc/lc>,
+L<uc()|perlfunc/uc>, and L<ucfirst()|perlfunc/ucfirst> functions, and the
+L<Unicode::Normalize> module.)
=cut
if ($arg =~ /^[1-9]\d*$/) {
return $arg;
- } elsif ($arg =~ /^(?:[Uu]\+|0[xX])?([[:xdigit:]]+)$/) {
- return hex($1);
+ }
+ elsif ($arg =~ /^(?:0[xX])?([[:xdigit:]]+)$/) {
+ return CORE::hex($1);
+ }
+ elsif ($arg =~ /^[Uu]\+([[:xdigit:]]+)$/) { # Is of form U+0000, means
+ # wants the Unicode code
+ # point, not the native one
+ my $decimal = CORE::hex($1);
+ return $decimal if IS_ASCII_PLATFORM;
+ return utf8::unicode_to_native($decimal);
}
return;
my @CATEGORIES;
my @DECOMPOSITIONS;
my @NUMERIC_TYPES;
-my @SIMPLE_LOWER;
-my @SIMPLE_TITLE;
-my @SIMPLE_UPPER;
-my @UNICODE_1_NAMES;
-
-sub _charinfo_case {
-
- # Returns the value to set into one of the case fields in the charinfo
- # structure.
- # $char is the character,
- # $cased is the case-changed character
- # $file is the file in lib/unicore/To/$file that contains the data
- # needed for this, in the form that _search() understands.
- # $array_ref points to the array holding the contents of $file. It will
- # be populated if empty.
- # By using the 'uc', etc. functions, we avoid loading more files into
- # memory except for those rare cases where the simple casing (which has
- # been what charinfo() has always returned, is different than the full
- # casing.
- my ($char, $cased, $file, $array_ref) = @_;
-
- return "" if $cased eq $char;
-
- return sprintf("%04X", ord $cased) if length($cased) == 1;
-
- @$array_ref =_read_table("unicore/To/$file") unless @$array_ref;
- return _search($array_ref, 0, $#$array_ref, ord $char) // "";
-}
+my %SIMPLE_LOWER;
+my %SIMPLE_TITLE;
+my %SIMPLE_UPPER;
+my %UNICODE_1_NAMES;
+my %ISO_COMMENT;
sub charinfo {
use feature 'unicode_strings';
+ # Will fail if called under minitest
+ use if defined &DynaLoader::boot_DynaLoader, "Unicode::Normalize" => qw(getCombinClass NFD);
+
my $arg = shift;
my $code = _getcode($arg);
croak __PACKAGE__, "::charinfo: unknown code '$arg'" unless defined $code;
my %prop;
my $char = chr($code);
- @CATEGORIES =_read_table("unicore/To/Gc.pl") unless @CATEGORIES;
+ @CATEGORIES =_read_table("To/Gc.pl") unless @CATEGORIES;
$prop{'category'} = _search(\@CATEGORIES, 0, $#CATEGORIES, $code)
// $utf8::SwashInfo{'ToGc'}{'missing'};
-
- return if $prop{'category'} eq 'Cn'; # Unassigned code points are undef
+ # Return undef if category value is 'Unassigned' or one of its synonyms
+ return if grep { lc $_ eq 'unassigned' }
+ prop_value_aliases('Gc', $prop{'category'});
$prop{'code'} = sprintf "%04X", $code;
$prop{'name'} = ($char =~ /\p{Cntrl}/) ? '<control>'
$prop{'combining'} = getCombinClass($code);
- @BIDIS =_read_table("unicore/To/Bc.pl") unless @BIDIS;
+ @BIDIS =_read_table("To/Bc.pl") unless @BIDIS;
$prop{'bidi'} = _search(\@BIDIS, 0, $#BIDIS, $code)
// $utf8::SwashInfo{'ToBc'}{'missing'};
# Having no decomposition implies an empty field; otherwise, all but
# "Canonical" imply a compatible decomposition, and the type is prefixed
# to that, as it is in UnicodeData.txt
- if ($char =~ /\p{Block=Hangul_Syllables}/) {
+ UnicodeVersion() unless defined $v_unicode_version;
+ if ($v_unicode_version ge v2.0.0 && $char =~ /\p{Block=Hangul_Syllables}/) {
# The code points of the decomposition are output in standard Unicode
# hex format, separated by blanks.
$prop{'decomposition'} = join " ", map { sprintf("%04X", $_)}
unpack "U*", NFD($char);
}
else {
- @DECOMPOSITIONS = _read_table("unicore/Decomposition.pl")
+ @DECOMPOSITIONS = _read_table("Decomposition.pl")
unless @DECOMPOSITIONS;
$prop{'decomposition'} = _search(\@DECOMPOSITIONS, 0, $#DECOMPOSITIONS,
$code) // "";
# e.g., TAMIL NUMBER TEN.
$prop{'decimal'} = "";
- @NUMERIC_TYPES =_read_table("unicore/To/Nt.pl")
- unless @NUMERIC_TYPES;
+ @NUMERIC_TYPES =_read_table("To/Nt.pl") unless @NUMERIC_TYPES;
if ((_search(\@NUMERIC_TYPES, 0, $#NUMERIC_TYPES, $code) // "")
eq 'Digit')
{
$prop{'mirrored'} = ($char =~ /\p{Bidi_Mirrored}/) ? 'Y' : 'N';
- @UNICODE_1_NAMES =_read_table("unicore/To/Na1.pl") unless @UNICODE_1_NAMES;
- $prop{'unicode10'} = _search(\@UNICODE_1_NAMES, 0, $#UNICODE_1_NAMES, $code)
- // "";
+ %UNICODE_1_NAMES =_read_table("To/Na1.pl", "use_hash") unless %UNICODE_1_NAMES;
+ $prop{'unicode10'} = $UNICODE_1_NAMES{$code} // "";
+
+ UnicodeVersion() unless defined $v_unicode_version;
+ if ($v_unicode_version ge v6.0.0) {
+ $prop{'comment'} = "";
+ }
+ else {
+ %ISO_COMMENT = _read_table("To/Isc.pl", "use_hash") unless %ISO_COMMENT;
+ $prop{'comment'} = (defined $ISO_COMMENT{$code})
+ ? $ISO_COMMENT{$code}
+ : "";
+ }
+
+ %SIMPLE_UPPER = _read_table("To/Uc.pl", "use_hash") unless %SIMPLE_UPPER;
+ $prop{'upper'} = (defined $SIMPLE_UPPER{$code})
+ ? sprintf("%04X", $SIMPLE_UPPER{$code})
+ : "";
- # This is true starting in 6.0, but, num() also requires 6.0, so
- # don't need to test for version again here.
- $prop{'comment'} = "";
+ %SIMPLE_LOWER = _read_table("To/Lc.pl", "use_hash") unless %SIMPLE_LOWER;
+ $prop{'lower'} = (defined $SIMPLE_LOWER{$code})
+ ? sprintf("%04X", $SIMPLE_LOWER{$code})
+ : "";
- $prop{'upper'} = _charinfo_case($char, uc $char, '_suc.pl', \@SIMPLE_UPPER);
- $prop{'lower'} = _charinfo_case($char, lc $char, '_slc.pl', \@SIMPLE_LOWER);
- $prop{'title'} = _charinfo_case($char, ucfirst $char, '_stc.pl',
- \@SIMPLE_TITLE);
+ %SIMPLE_TITLE = _read_table("To/Tc.pl", "use_hash") unless %SIMPLE_TITLE;
+ $prop{'title'} = (defined $SIMPLE_TITLE{$code})
+ ? sprintf("%04X", $SIMPLE_TITLE{$code})
+ : "";
$prop{block} = charblock($code);
$prop{script} = charscript($code);
my @return;
my %return;
local $_;
+ my $list = do "unicore/$table";
- for (split /^/m, do $table) {
+ # Look up if this property requires adjustments, which we do below if it
+ # does.
+ require "unicore/Heavy.pl";
+ my $property = $table =~ s/\.pl//r;
+ $property = $utf8::file_to_swash_name{$property};
+ my $to_adjust = defined $property
+ && $utf8::SwashInfo{$property}{'format'} =~ / ^ a /x;
+
+ for (split /^/m, $list) {
my ($start, $end, $value) = / ^ (.+?) \t (.*?) \t (.+?)
\s* ( \# .* )? # Optional comment
$ /x;
- $end = $start if $end eq "";
+ my $decimal_start = hex $start;
+ my $decimal_end = ($end eq "") ? $decimal_start : hex $end;
+ $value = hex $value if $to_adjust
+ && $utf8::SwashInfo{$property}{'format'} eq 'ax';
if ($return_hash) {
- foreach my $i (hex $start .. hex $end) {
- $return{$i} = $value;
+ foreach my $i ($decimal_start .. $decimal_end) {
+ $return{$i} = ($to_adjust)
+ ? $value + $i - $decimal_start
+ : $value;
}
}
+ elsif (! $to_adjust
+ && @return
+ && $return[-1][1] == $decimal_start - 1
+ && $return[-1][2] eq $value)
+ {
+ # If this is merely extending the previous range, do just that.
+ $return[-1]->[1] = $decimal_end;
+ }
else {
- push @return, [ hex $start, hex $end, $value ];
+ push @return, [ $decimal_start, $decimal_end, $value ];
}
}
return ($return_hash) ? %return : @return;
_search($range, 0, $#$range, $code);
}
+=head2 B<charprop()>
+
+ use Unicode::UCD 'charprop';
+
+ print charprop(0x41, "Gc"), "\n";
+ print charprop(0x61, "General_Category"), "\n";
+
+ prints
+ Lu
+ Ll
+
+This returns the value of the Unicode property given by the second parameter
+for the L</code point argument> given by the first.
+
+The passed-in property may be specified as any of the synonyms returned by
+L</prop_aliases()>.
+
+The return value is always a scalar, either a string or a number. For
+properties where there are synonyms for the values, the synonym returned by
+this function is the longest, most descriptive form, the one returned by
+L</prop_value_aliases()> when called in a scalar context. Of course, you can
+call L</prop_value_aliases()> on the result to get other synonyms.
+
+The return values are more "cooked" than the L</charinfo()> ones. For
+example, the C<"uc"> property value is the actual string containing the full
+uppercase mapping of the input code point. You have to go to extra trouble
+with C<charinfo> to get this value from its C<upper> hash element when the
+full mapping differs from the simple one.
+
+Special note should be made of the return values for a few properties:
+
+=over
+
+=item Block
+
+The value returned is the new-style (see L</Old-style versus new-style block
+names>).
+
+=item Decomposition_Mapping
+
+Like L</charinfo()>, the result may be an intermediate decomposition whose
+components are also decomposable. Use L<Unicode::Normalize> to get the final
+decomposition in one step.
+
+Unlike L</charinfo()>, this does not include the decomposition type. Use the
+C<Decomposition_Type> property to get that.
+
+=item Name_Alias
+
+If the input code point's name has more than one synonym, they are returned
+joined into a single comma-separated string.
+
+=item Numeric_Value
+
+If the result is a fraction, it is converted into a floating point number to
+the accuracy of your platform.
+
+=item Script_Extensions
+
+If the result is multiple script names, they are returned joined into a single
+comma-separated string.
+
+=back
+
+When called with a property that is a Perl extension that isn't expressible in
+a compound form, this function currently returns C<undef>, as the only two
+possible values are I<true> or I<false> (1 or 0 I suppose). This behavior may
+change in the future, so don't write code that relies on it. C<Present_In> is
+a Perl extension that is expressible in a bipartite or compound form (for
+example, C<\p{Present_In=4.0}>), so C<charprop> accepts it. But C<Any> is a
+Perl extension that isn't expressible that way, so C<charprop> returns
+C<undef> for it. Also C<charprop> returns C<undef> for all Perl extensions
+that are internal-only.
+
+=cut
+
+sub charprop ($$) {
+ my ($input_cp, $prop) = @_;
+
+ my $cp = _getcode($input_cp);
+ croak __PACKAGE__, "::charprop: unknown code point '$input_cp'" unless defined $cp;
+
+ my ($list_ref, $map_ref, $format, $default)
+ = prop_invmap($prop);
+ return undef unless defined $list_ref;
+
+ my $i = search_invlist($list_ref, $cp);
+ croak __PACKAGE__, "::charprop: prop_invmap return is invalid for charprop('$input_cp', '$prop)" unless defined $i;
+
+ # $i is the index into both the inversion list and map of $cp.
+ my $map = $map_ref->[$i];
+
+ # Convert enumeration values to their most complete form.
+ if (! ref $map) {
+ my $long_form = prop_value_aliases($prop, $map);
+ $map = $long_form if defined $long_form;
+ }
+
+ if ($format =~ / ^ s /x) { # Scalars
+ return join ",", @$map if ref $map; # Convert to scalar with comma
+ # separated array elements
+
+ # Resolve ambiguity as to whether an all digit value is a code point
+ # that should be converted to a character, or whether it is really
+ # just a number. To do this, look at the default. If it is a
+ # non-empty number, we can safely assume the result is also a number.
+ if ($map =~ / ^ \d+ $ /ax && $default !~ / ^ \d+ $ /ax) {
+ $map = chr $map;
+ }
+ elsif ($map =~ / ^ (?: Y | N ) $ /x) {
+
+ # prop_invmap() returns these values for properties that are Perl
+ # extensions. But this is misleading. For now, return undef for
+ # these, as currently documented.
+ undef $map unless
+ exists $Unicode::UCD::prop_aliases{utf8::_loose_name(lc $prop)};
+ }
+ return $map;
+ }
+ elsif ($format eq 'ar') { # numbers, including rationals
+ my $offset = $cp - $list_ref->[$i];
+ return $map if $map =~ /nan/i;
+ return $map + $offset if $offset != 0; # If needs adjustment
+ return eval $map; # Convert e.g., 1/2 to 0.5
+ }
+ elsif ($format =~ /^a/) { # Some entries need adjusting
+
+ # Linearize sequences into a string.
+ return join "", map { chr $_ } @$map if ref $map; # XXX && $format =~ /^ a [dl] /x;
+
+ return "" if $map eq "" && $format =~ /^a.*e/;
+
+ # These are all character mappings. Return the chr if no adjustment
+ # is needed
+ return chr $cp if $map eq "0";
+
+ # Convert special entry.
+ if ($map eq '<hangul syllable>' && $format eq 'ad') {
+ use Unicode::Normalize qw(NFD);
+ return NFD(chr $cp);
+ }
+
+ # The rest need adjustment from the first entry in the inversion list
+ # corresponding to this map.
+ my $offset = $cp - $list_ref->[$i];
+ return chr($map + $cp - $list_ref->[$i]);
+ }
+ elsif ($format eq 'n') { # The name property
+
+ # There are two special cases, handled here.
+ if ($map =~ / ( .+ ) <code\ point> $ /x) {
+ $map = sprintf("$1%04X", $cp);
+ }
+ elsif ($map eq '<hangul syllable>') {
+ $map = charnames::viacode($cp);
+ }
+ return $map;
+ }
+ else {
+ croak __PACKAGE__, "::charprop: Internal error: unknown format '$format'. Please perlbug this";
+ }
+}
+
+=head2 B<charprops_all()>
+
+ use Unicode::UCD 'charprops_all';
+
+ my $%properties_of_A_hash_ref = charprops_all("U+41");
+
+This returns a reference to a hash whose keys are all the distinct Unicode (no
+Perl extension) properties, and whose values are the respective values for
+those properties for the input L</code point argument>.
+
+Each key is the property name in its longest, most descriptive form. The
+values are what L</charprop()> would return.
+
+This function is expensive in time and memory.
+
+=cut
+
+sub charprops_all($) {
+ my $input_cp = shift;
+
+ my $cp = _getcode($input_cp);
+ croak __PACKAGE__, "::charprops_all: unknown code point '$input_cp'" unless defined $cp;
+
+ my %return;
+
+ require "unicore/UCD.pl";
+
+ foreach my $prop (keys %Unicode::UCD::prop_aliases) {
+
+ # Don't return a Perl extension. (This is the only one that
+ # %prop_aliases has in it.)
+ next if $prop eq 'perldecimaldigit';
+
+ # Use long name for $prop in the hash
+ $return{scalar prop_aliases($prop)} = charprop($cp, $prop);
+ }
+
+ return \%return;
+}
+
=head2 B<charblock()>
use Unicode::UCD 'charblock';
my $range = charblock('Armenian');
-With a L</code point argument> charblock() returns the I<block> the code point
-belongs to, e.g. C<Basic Latin>.
+With a L</code point argument> C<charblock()> returns the I<block> the code point
+belongs to, e.g. C<Basic Latin>. The old-style block name is returned (see
+L</Old-style versus new-style block names>).
+The L</prop_value_aliases()> function can be used to get all the synonyms
+of the block name.
+
If the code point is unassigned, this returns the block it would belong to if
-it were assigned (which it may in future versions of the Unicode Standard).
+it were assigned. (If the Unicode version being used is so early as to not
+have blocks, all code points are considered to be in C<No_Block>.)
See also L</Blocks versus Scripts>.
-If supplied with an argument that can't be a code point, charblock() tries
-to do the opposite and interpret the argument as a code point block. The
-return value is a I<range>: an anonymous list of lists that contain
-I<start-of-range>, I<end-of-range> code point pairs. You can test whether
-a code point is in a range using the L</charinrange()> function. If the
-argument is not a known code point block, B<undef> is returned.
+If supplied with an argument that can't be a code point, C<charblock()> tries to
+do the opposite and interpret the argument as an old-style block name. On an
+ASCII platform, the return value is a I<range set> with one range: an
+anonymous array with a single element that consists of another anonymous array
+whose first element is the first code point in the block, and whose second
+element is the final code point in the block. On an EBCDIC
+platform, the first two Unicode blocks are not contiguous. Their range sets
+are lists containing I<start-of-range>, I<end-of-range> code point pairs. You
+can test whether a code point is in a range set using the L</charinrange()>
+function. (To be precise, each I<range set> contains a third array element,
+after the range boundary ones: the old_style block name.)
+
+If the argument to C<charblock()> is not a known block, C<undef> is
+returned.
=cut
# Can't read from the mktables table because it loses the hyphens in the
# original.
unless (@BLOCKS) {
- if (openunicode(\$BLOCKSFH, "Blocks.txt")) {
+ UnicodeVersion() unless defined $v_unicode_version;
+ if ($v_unicode_version lt v2.0.0) {
+ my $subrange = [ 0, 0x10FFFF, 'No_Block' ];
+ push @BLOCKS, $subrange;
+ push @{$BLOCKS{'No_Block'}}, $subrange;
+ }
+ elsif (openunicode(\$BLOCKSFH, "Blocks.txt")) {
local $_;
+ local $/ = "\n";
while (<$BLOCKSFH>) {
+
+ # Old versions used a different syntax to mark the range.
+ $_ =~ s/;\s+/../ if $v_unicode_version lt v3.1.0;
+
if (/^([0-9A-F]+)\.\.([0-9A-F]+);\s+(.+)/) {
my ($lo, $hi) = (hex($1), hex($2));
my $subrange = [ $lo, $hi, $3 ];
}
}
close($BLOCKSFH);
+ if (! IS_ASCII_PLATFORM) {
+ # The first two blocks, through 0xFF, are wrong on EBCDIC
+ # platforms.
+
+ my @new_blocks = _read_table("To/Blk.pl");
+
+ # Get rid of the first two ranges in the Unicode version, and
+ # replace them with the ones computed by mktables.
+ shift @BLOCKS;
+ shift @BLOCKS;
+ delete $BLOCKS{'Basic Latin'};
+ delete $BLOCKS{'Latin-1 Supplement'};
+
+ # But there are multiple entries in the computed versions, and
+ # we change their names to (which we know) to be the old-style
+ # ones.
+ for my $i (0.. @new_blocks - 1) {
+ if ($new_blocks[$i][2] =~ s/Basic_Latin/Basic Latin/
+ or $new_blocks[$i][2] =~
+ s/Latin_1_Supplement/Latin-1 Supplement/)
+ {
+ push @{$BLOCKS{$new_blocks[$i][2]}}, $new_blocks[$i];
+ }
+ else {
+ splice @new_blocks, $i;
+ last;
+ }
+ }
+ unshift @BLOCKS, @new_blocks;
+ }
}
}
}
return 'No_Block';
}
elsif (exists $BLOCKS{$arg}) {
- return dclone $BLOCKS{$arg};
+ return _dclone $BLOCKS{$arg};
}
}
my $range = charscript('Thai');
-With a L</code point argument> charscript() returns the I<script> the
-code point belongs to, e.g. C<Latin>, C<Greek>, C<Han>.
-If the code point is unassigned, it returns B<undef>
+With a L</code point argument>, C<charscript()> returns the I<script> the
+code point belongs to, e.g., C<Latin>, C<Greek>, C<Han>.
+If the code point is unassigned or the Unicode version being used is so early
+that it doesn't have scripts, this function returns C<"Unknown">.
+The L</prop_value_aliases()> function can be used to get all the synonyms
+of the script name.
If supplied with an argument that can't be a code point, charscript() tries
-to do the opposite and interpret the argument as a code point script. The
-return value is a I<range>: an anonymous list of lists that contain
+to do the opposite and interpret the argument as a script name. The
+return value is a I<range set>: an anonymous array of arrays that contain
I<start-of-range>, I<end-of-range> code point pairs. You can test whether a
-code point is in a range using the L</charinrange()> function. If the
-argument is not a known code point script, B<undef> is returned.
+code point is in a range set using the L</charinrange()> function.
+(To be precise, each I<range set> contains a third array element,
+after the range boundary ones: the script name.)
+
+If the C<charscript()> argument is not a known script, C<undef> is returned.
See also L</Blocks versus Scripts>.
my %SCRIPTS;
sub _charscripts {
- @SCRIPTS =_read_table("unicore/To/Sc.pl") unless @SCRIPTS;
+ unless (@SCRIPTS) {
+ UnicodeVersion() unless defined $v_unicode_version;
+ if ($v_unicode_version lt v3.1.0) {
+ push @SCRIPTS, [ 0, 0x10FFFF, 'Unknown' ];
+ }
+ else {
+ @SCRIPTS =_read_table("To/Sc.pl");
+ }
+ }
foreach my $entry (@SCRIPTS) {
$entry->[2] =~ s/(_\w)/\L$1/g; # Preserve old-style casing
push @{$SCRIPTS{$entry->[2]}}, $entry;
return $result if defined $result;
return $utf8::SwashInfo{'ToSc'}{'missing'};
} elsif (exists $SCRIPTS{$arg}) {
- return dclone $SCRIPTS{$arg};
+ return _dclone $SCRIPTS{$arg};
}
return;
my $charblocks = charblocks();
-charblocks() returns a reference to a hash with the known block names
+C<charblocks()> returns a reference to a hash with the known block names
as the keys, and the code point ranges (see L</charblock()>) as the values.
+The names are in the old-style (see L</Old-style versus new-style block
+names>).
+
+L<prop_invmap("block")|/prop_invmap()> can be used to get this same data in a
+different type of data structure.
+
+L<prop_values("Block")|/prop_values()> can be used to get all
+the known new-style block names as a list, without the code point ranges.
+
See also L</Blocks versus Scripts>.
=cut
sub charblocks {
_charblocks() unless %BLOCKS;
- return dclone \%BLOCKS;
+ return _dclone \%BLOCKS;
}
=head2 B<charscripts()>
my $charscripts = charscripts();
-charscripts() returns a reference to a hash with the known script
+C<charscripts()> returns a reference to a hash with the known script
names as the keys, and the code point ranges (see L</charscript()>) as
the values.
+L<prop_invmap("script")|/prop_invmap()> can be used to get this same data in a
+different type of data structure.
+
+L<C<prop_values("Script")>|/prop_values()> can be used to get all
+the known script names as a list, without the code point ranges.
+
See also L</Blocks versus Scripts>.
=cut
sub charscripts {
_charscripts() unless %SCRIPTS;
- return dclone \%SCRIPTS;
+ return _dclone \%SCRIPTS;
}
=head2 B<charinrange()>
In addition to using the C<\p{Blk=...}> and C<\P{Blk=...}> constructs, you
can also test whether a code point is in the I<range> as returned by
L</charblock()> and L</charscript()> or as the values of the hash returned
-by L</charblocks()> and L</charscripts()> by using charinrange():
+by L</charblocks()> and L</charscripts()> by using C<charinrange()>:
use Unicode::UCD qw(charscript charinrange);
);
sub general_categories {
- return dclone \%GENERAL_CATEGORIES;
+ return _dclone \%GENERAL_CATEGORIES;
}
=head2 B<general_categories()>
one returned from
L</charinfo()> under the C<category> key.
+The L</prop_values()> and L</prop_value_aliases()> functions can be used as an
+alternative to this function; the first returning a simple list of the short
+category names; and the second gets all the synonyms of a given category name.
+
=cut
my %BIDI_TYPES =
L<http://www.unicode.org/reports/tr9/>
(as of Unicode 5.0.0)
+The L</prop_values()> and L</prop_value_aliases()> functions can be used as an
+alternative to this function; the first returning a simple list of the short
+bidi type names; and the second gets all the synonyms of a given bidi type
+name.
+
=cut
sub bidi_types {
- return dclone \%BIDI_TYPES;
+ return _dclone \%BIDI_TYPES;
}
=head2 B<compexcl()>
my $compexcl = compexcl(0x09dc);
-This routine is included for backwards compatibility, but as of Perl 5.12, for
+This routine returns C<undef> if the Unicode version being used is so early
+that it doesn't have this property.
+
+C<compexcl()> is included for backwards
+compatibility, but as of Perl 5.12 and more modern Unicode versions, for
most purposes it is probably more convenient to use one of the following
instead:
croak __PACKAGE__, "::compexcl: unknown code '$arg'"
unless defined $code;
+ UnicodeVersion() unless defined $v_unicode_version;
+ return if $v_unicode_version lt v3.0.0;
+
no warnings "non_unicode"; # So works on non-Unicode code points
return chr($code) =~ /\p{Composition_Exclusion}/;
}
}
This returns the (almost) locale-independent case folding of the
-character specified by the L</code point argument>.
+character specified by the L</code point argument>. (Starting in Perl v5.16,
+the core function C<fc()> returns the C<full> mapping (described below)
+faster than this does, and for entire strings.)
-If there is no case folding for that code point, B<undef> is returned.
+If there is no case folding for the input code point, C<undef> is returned.
If there is a case folding for that code point, a reference to a hash
with the following fields is returned:
=item B<code>
-the input L</code point argument> expressed in hexadecimal, with leading zeros
+the input native L</code point argument> expressed in hexadecimal, with
+leading zeros
added if necessary to make it contain at least four hexdigits
=item B<full>
-one or more codes (separated by spaces) that taken in order give the
+one or more codes (separated by spaces) that, taken in order, give the
code points for the case folding for I<code>.
Each has at least four hexdigits.
is C<C> (for C<common>) if the best possible fold is a single code point
(I<simple> equals I<full> equals I<mapping>). It is C<S> if there are distinct
folds, I<simple> and I<full> (I<mapping> equals I<simple>). And it is C<F> if
-there only a I<full> fold (I<mapping> equals I<full>; I<simple> is empty). Note
-that this
+there is only a I<full> fold (I<mapping> equals I<full>; I<simple> is empty).
+Note that this
describes the contents of I<mapping>. It is defined primarily for backwards
compatibility.
-On versions 3.1 and earlier of Unicode, I<status> can also be
+For Unicode versions between 3.1 and 3.1.1 inclusive, I<status> can also be
C<I> which is the same as C<C> but is a special case for dotted uppercase I and
dotless lowercase i:
=over
-=item B<*>
+=item Z<>B<*> If you use this C<I> mapping
-If you use this C<I> mapping, the result is case-insensitive,
+the result is case-insensitive,
but dotless and dotted I's are not distinguished
-=item B<*>
+=item Z<>B<*> If you exclude this C<I> mapping
-If you exclude this C<I> mapping, the result is not fully case-insensitive, but
+the result is not fully case-insensitive, but
dotless and dotted I's are distinguished
=back
contains any special folding for Turkic languages. For versions of Unicode
starting with 3.2, this field is empty unless I<code> has a different folding
in Turkic languages, in which case it is one or more codes (separated by
-spaces) that taken in order give the code points for the case folding for
+spaces) that, taken in order, give the code points for the case folding for
I<code> in those languages.
Each code has at least four hexdigits.
Note that this folding does not maintain canonical equivalence without
additional processing.
-For versions of Unicode 3.1 and earlier, this field is empty unless there is a
+For Unicode versions between 3.1 and 3.1.1 inclusive, this field is empty unless
+there is a
special folding for Turkic languages, in which case I<status> is C<I>, and
I<mapping>, I<full>, I<simple>, and I<turkic> are all equal.
my %CASEFOLD;
sub _casefold {
- unless (%CASEFOLD) {
- if (openunicode(\$CASEFOLDFH, "CaseFolding.txt")) {
- local $_;
- while (<$CASEFOLDFH>) {
- if (/^([0-9A-F]+); ([CFIST]); ([0-9A-F]+(?: [0-9A-F]+)*);/) {
- my $code = hex($1);
- $CASEFOLD{$code}{'code'} = $1;
- $CASEFOLD{$code}{'turkic'} = "" unless
- defined $CASEFOLD{$code}{'turkic'};
- if ($2 eq 'C' || $2 eq 'I') { # 'I' is only on 3.1 and
- # earlier Unicodes
- # Both entries there (I
- # only checked 3.1) are
- # the same as C, and
- # there are no other
- # entries for those
- # codepoints, so treat
- # as if C, but override
- # the turkic one for
- # 'I'.
- $CASEFOLD{$code}{'status'} = $2;
- $CASEFOLD{$code}{'full'} = $CASEFOLD{$code}{'simple'} =
- $CASEFOLD{$code}{'mapping'} = $3;
- $CASEFOLD{$code}{'turkic'} = $3 if $2 eq 'I';
- } elsif ($2 eq 'F') {
- $CASEFOLD{$code}{'full'} = $3;
- unless (defined $CASEFOLD{$code}{'simple'}) {
- $CASEFOLD{$code}{'simple'} = "";
- $CASEFOLD{$code}{'mapping'} = $3;
- $CASEFOLD{$code}{'status'} = $2;
- }
- } elsif ($2 eq 'S') {
+ unless (%CASEFOLD) { # Populate the hash
+ my ($full_invlist_ref, $full_invmap_ref, undef, $default)
+ = prop_invmap('Case_Folding');
+
+ # Use the recipe given in the prop_invmap() pod to convert the
+ # inversion map into the hash.
+ for my $i (0 .. @$full_invlist_ref - 1 - 1) {
+ next if $full_invmap_ref->[$i] == $default;
+ my $adjust = -1;
+ for my $j ($full_invlist_ref->[$i] .. $full_invlist_ref->[$i+1] -1) {
+ $adjust++;
+ if (! ref $full_invmap_ref->[$i]) {
+
+ # This is a single character mapping
+ $CASEFOLD{$j}{'status'} = 'C';
+ $CASEFOLD{$j}{'simple'}
+ = $CASEFOLD{$j}{'full'}
+ = $CASEFOLD{$j}{'mapping'}
+ = sprintf("%04X", $full_invmap_ref->[$i] + $adjust);
+ $CASEFOLD{$j}{'code'} = sprintf("%04X", $j);
+ $CASEFOLD{$j}{'turkic'} = "";
+ }
+ else { # prop_invmap ensures that $adjust is 0 for a ref
+ $CASEFOLD{$j}{'status'} = 'F';
+ $CASEFOLD{$j}{'full'}
+ = $CASEFOLD{$j}{'mapping'}
+ = join " ", map { sprintf "%04X", $_ }
+ @{$full_invmap_ref->[$i]};
+ $CASEFOLD{$j}{'simple'} = "";
+ $CASEFOLD{$j}{'code'} = sprintf("%04X", $j);
+ $CASEFOLD{$j}{'turkic'} = "";
+ }
+ }
+ }
+ # We have filled in the full mappings above, assuming there were no
+ # simple ones for the ones with multi-character maps. Now, we find
+ # and fix the cases where that assumption was false.
+ (my ($simple_invlist_ref, $simple_invmap_ref, undef), $default)
+ = prop_invmap('Simple_Case_Folding');
+ for my $i (0 .. @$simple_invlist_ref - 1 - 1) {
+ next if $simple_invmap_ref->[$i] == $default;
+ my $adjust = -1;
+ for my $j ($simple_invlist_ref->[$i]
+ .. $simple_invlist_ref->[$i+1] -1)
+ {
+ $adjust++;
+ next if $CASEFOLD{$j}{'status'} eq 'C';
+ $CASEFOLD{$j}{'status'} = 'S';
+ $CASEFOLD{$j}{'simple'}
+ = $CASEFOLD{$j}{'mapping'}
+ = sprintf("%04X", $simple_invmap_ref->[$i] + $adjust);
+ $CASEFOLD{$j}{'code'} = sprintf("%04X", $j);
+ $CASEFOLD{$j}{'turkic'} = "";
+ }
+ }
- # There can't be a simple without a full, and simple
- # overrides all but full
+ # We hard-code in the turkish rules
+ UnicodeVersion() unless defined $v_unicode_version;
+ if ($v_unicode_version ge v3.2.0) {
- $CASEFOLD{$code}{'simple'} = $3;
- $CASEFOLD{$code}{'mapping'} = $3;
- $CASEFOLD{$code}{'status'} = $2;
- } elsif ($2 eq 'T') {
- $CASEFOLD{$code}{'turkic'} = $3;
- } # else can't happen because only [CIFST] are possible
- }
- }
- close($CASEFOLDFH);
- }
+ # These two code points should already have regular entries, so
+ # just fill in the turkish fields
+ $CASEFOLD{ord('I')}{'turkic'} = '0131';
+ $CASEFOLD{0x130}{'turkic'} = sprintf "%04X", ord('i');
+ }
+ elsif ($v_unicode_version ge v3.1.0) {
+
+ # These two code points don't have entries otherwise.
+ $CASEFOLD{0x130}{'code'} = '0130';
+ $CASEFOLD{0x131}{'code'} = '0131';
+ $CASEFOLD{0x130}{'status'} = $CASEFOLD{0x131}{'status'} = 'I';
+ $CASEFOLD{0x130}{'turkic'}
+ = $CASEFOLD{0x130}{'mapping'}
+ = $CASEFOLD{0x130}{'full'}
+ = $CASEFOLD{0x130}{'simple'}
+ = $CASEFOLD{0x131}{'turkic'}
+ = $CASEFOLD{0x131}{'mapping'}
+ = $CASEFOLD{0x131}{'full'}
+ = $CASEFOLD{0x131}{'simple'}
+ = sprintf "%04X", ord('i');
+ }
}
}
return $CASEFOLD{$code};
}
+=head2 B<all_casefolds()>
+
+
+ use Unicode::UCD 'all_casefolds';
+
+ my $all_folds_ref = all_casefolds();
+ foreach my $char_with_casefold (sort { $a <=> $b }
+ keys %$all_folds_ref)
+ {
+ printf "%04X:", $char_with_casefold;
+ my $casefold = $all_folds_ref->{$char_with_casefold};
+
+ # Get folds for $char_with_casefold
+
+ my @full_fold_hex = split / /, $casefold->{'full'};
+ my $full_fold_string =
+ join "", map {chr(hex($_))} @full_fold_hex;
+ print " full=", join " ", @full_fold_hex;
+ my @turkic_fold_hex =
+ split / /, ($casefold->{'turkic'} ne "")
+ ? $casefold->{'turkic'}
+ : $casefold->{'full'};
+ my $turkic_fold_string =
+ join "", map {chr(hex($_))} @turkic_fold_hex;
+ print "; turkic=", join " ", @turkic_fold_hex;
+ if (defined $casefold && $casefold->{'simple'} ne "") {
+ my $simple_fold_hex = $casefold->{'simple'};
+ my $simple_fold_string = chr(hex($simple_fold_hex));
+ print "; simple=$simple_fold_hex";
+ }
+ print "\n";
+ }
+
+This returns all the case foldings in the current version of Unicode in the
+form of a reference to a hash. Each key to the hash is the decimal
+representation of a Unicode character that has a casefold to other than
+itself. The casefold of a semi-colon is itself, so it isn't in the hash;
+likewise for a lowercase "a", but there is an entry for a capital "A". The
+hash value for each key is another hash, identical to what is returned by
+L</casefold()> if called with that code point as its argument. So the value
+C<< all_casefolds()->{ord("A")}' >> is equivalent to C<casefold(ord("A"))>;
+
+=cut
+
+sub all_casefolds () {
+ _casefold() unless %CASEFOLD;
+ return _dclone \%CASEFOLD;
+}
+
=head2 B<casespec()>
use Unicode::UCD 'casespec';
If there are no case mappings for the L</code point argument>, or if all three
possible mappings (I<lower>, I<title> and I<upper>) result in single code
-points and are locale independent and unconditional, B<undef> is returned
+points and are locale independent and unconditional, C<undef> is returned
(which means that the case mappings, if any, for the code point are those
returned by L</charinfo()>).
=item B<code>
-the input L</code point argument> expressed in hexadecimal, with leading zeros
+the input native L</code point argument> expressed in hexadecimal, with
+leading zeros
added if necessary to make it contain at least four hexdigits
=item B<lower>
-one or more codes (separated by spaces) that taken in order give the
+one or more codes (separated by spaces) that, taken in order, give the
code points for the lower case of I<code>.
Each has at least four hexdigits.
=item B<title>
-one or more codes (separated by spaces) that taken in order give the
+one or more codes (separated by spaces) that, taken in order, give the
code points for the title case of I<code>.
Each has at least four hexdigits.
=item B<upper>
-one or more codes (separated by spaces) that taken in order give the
+one or more codes (separated by spaces) that, taken in order, give the
code points for the upper case of I<code>.
Each has at least four hexdigits.
=item B<condition>
the conditions for the mappings to be valid.
-If B<undef>, the mappings are always valid.
+If C<undef>, the mappings are always valid.
When defined, this field is a list of conditions,
all of which must be true for the mappings to be valid.
The list consists of one or more
=back
The hash described above is returned for locale-independent casing, where
-at least one of the mappings has length longer than one. If B<undef> is
+at least one of the mappings has length longer than one. If C<undef> is
returned, the code point may have mappings, but if so, all are length one,
and are returned by L</charinfo()>.
Note that when this function does return a value, it will be for the complete
sub _casespec {
unless (%CASESPEC) {
- if (openunicode(\$CASESPECFH, "SpecialCasing.txt")) {
+ UnicodeVersion() unless defined $v_unicode_version;
+ if ($v_unicode_version lt v2.1.8) {
+ %CASESPEC = {};
+ }
+ elsif (openunicode(\$CASESPECFH, "SpecialCasing.txt")) {
local $_;
+ local $/ = "\n";
while (<$CASESPECFH>) {
if (/^([0-9A-F]+); ([0-9A-F]+(?: [0-9A-F]+)*)?; ([0-9A-F]+(?: [0-9A-F]+)*)?; ([0-9A-F]+(?: [0-9A-F]+)*)?; (\w+(?: \w+)*)?/) {
+
my ($hexcode, $lower, $title, $upper, $condition) =
($1, $2, $3, $4, $5);
+ if (! IS_ASCII_PLATFORM) { # Remap entry to native
+ foreach my $var_ref (\$hexcode,
+ \$lower,
+ \$title,
+ \$upper)
+ {
+ next unless defined $$var_ref;
+ $$var_ref = join " ",
+ map { sprintf("%04X",
+ utf8::unicode_to_native(hex $_)) }
+ split " ", $$var_ref;
+ }
+ }
+
my $code = hex($hexcode);
- if (exists $CASESPEC{$code}) {
+
+ # In 2.1.8, there were duplicate entries; ignore all but
+ # the first one -- there were no conditions in the file
+ # anyway.
+ if (exists $CASESPEC{$code} && $v_unicode_version ne v2.1.8)
+ {
if (exists $CASESPEC{$code}->{code}) {
my ($oldlower,
$oldtitle,
_casespec() unless %CASESPEC;
- return ref $CASESPEC{$code} ? dclone $CASESPEC{$code} : $CASESPEC{$code};
+ return ref $CASESPEC{$code} ? _dclone $CASESPEC{$code} : $CASESPEC{$code};
}
=head2 B<namedseq()>
my %namedseq = namedseq();
If used with a single argument in a scalar context, returns the string
-consisting of the code points of the named sequence, or B<undef> if no
+consisting of the code points of the named sequence, or C<undef> if no
named sequence by that name exists. If used with a single argument in
-a list context, it returns the list of the ordinals of the code points. If used
-with no
-arguments in a list context, returns a hash with the names of the
-named sequences as the keys and the named sequences as strings as
-the values. Otherwise, it returns B<undef> or an empty list depending
+a list context, it returns the list of the ordinals of the code points.
+
+If used with no
+arguments in a list context, it returns a hash with the names of all the
+named sequences as the keys and their sequences as strings as
+the values. Otherwise, it returns C<undef> or an empty list depending
on the context.
This function only operates on officially approved (not provisional) named
unless (%NAMEDSEQ) {
if (openunicode(\$NAMEDSEQFH, "Name.pl")) {
local $_;
+ local $/ = "\n";
while (<$NAMEDSEQFH>) {
if (/^ [0-9A-F]+ \ /x) {
chomp;
my %NUMERIC;
sub _numeric {
-
- # Unicode 6.0 instituted the rule that only digits in a consecutive
- # block of 10 would be considered decimal digits. Before that, the only
- # problematic code point that I'm (khw) aware of is U+019DA, NEW TAI LUE
- # THAM DIGIT ONE, which is an alternate form of U+019D1, NEW TAI LUE DIGIT
- # ONE. The code could be modified to handle that, but not bothering, as
- # in TUS 6.0, U+19DA was changed to Nt=Di.
- if ((pack "C*", split /\./, UnicodeVersion()) lt 6.0.0) {
- croak __PACKAGE__, "::num requires Unicode 6.0 or greater"
- }
- my @numbers = _read_table("unicore/To/Nv.pl");
+ my @numbers = _read_table("To/Nv.pl");
foreach my $entry (@numbers) {
my ($start, $end, $value) = @$entry;
my $real = $rational[0] / $rational[1];
$real_to_rational{$real} = $value;
$value = $real;
- }
- for my $i ($start .. $end) {
- $NUMERIC{$i} = $value;
+ # Should only be single element, but just in case...
+ for my $i ($start .. $end) {
+ $NUMERIC{$i} = $value;
+ }
+ }
+ else {
+ # The values require adjusting, as is in 'a' format
+ for my $i ($start .. $end) {
+ $NUMERIC{$i} = $value + $i - $start;
+ }
}
}
my $val = num("123");
my $one_quarter = num("\N{VULGAR FRACTION 1/4}");
-C<num> returns the numeric value of the input Unicode string; or C<undef> if it
+C<num()> returns the numeric value of the input Unicode string; or C<undef> if it
doesn't think the entire string has a completely valid, safe numeric value.
If the string is just one character in length, the Unicode numeric value
return if $string =~ /\D/;
my $first_ord = ord(substr($string, 0, 1));
my $value = $NUMERIC{$first_ord};
+
+ # To be a valid decimal number, it should be in a block of 10 consecutive
+ # characters, whose values are 0, 1, 2, ... 9. Therefore this digit's
+ # value is its offset in that block from the character that means zero.
my $zero_ord = $first_ord - $value;
+ # Unicode 6.0 instituted the rule that only digits in a consecutive
+ # block of 10 would be considered decimal digits. If this is an earlier
+ # release, we verify that this first character is a member of such a
+ # block. That is, that the block of characters surrounding this one
+ # consists of all \d characters whose numeric values are the expected
+ # ones.
+ UnicodeVersion() unless defined $v_unicode_version;
+ if ($v_unicode_version lt v6.0.0) {
+ for my $i (0 .. 9) {
+ my $ord = $zero_ord + $i;
+ return unless chr($ord) =~ /\d/;
+ my $numeric = $NUMERIC{$ord};
+ return unless defined $numeric;
+ return unless $numeric == $i;
+ }
+ }
+
for my $i (1 .. $length -1) {
+
+ # Here we know either by verifying, or by fact of the first character
+ # being a \d in Unicode 6.0 or later, that any character between the
+ # character that means 0, and 9 positions above it must be \d, and
+ # must have its value correspond to its offset from the zero. Any
+ # characters outside these 10 do not form a legal number for this
+ # function.
my $ord = ord(substr($string, $i, 1));
my $digit = $ord - $zero_ord;
return unless $digit >= 0 && $digit <= 9;
$value = $value * 10 + $digit;
}
+
return $value;
}
+=pod
+=head2 B<prop_aliases()>
+
+ use Unicode::UCD 'prop_aliases';
+
+ my ($short_name, $full_name, @other_names) = prop_aliases("space");
+ my $same_full_name = prop_aliases("Space"); # Scalar context
+ my ($same_short_name) = prop_aliases("Space"); # gets 0th element
+ print "The full name is $full_name\n";
+ print "The short name is $short_name\n";
+ print "The other aliases are: ", join(", ", @other_names), "\n";
+
+ prints:
+ The full name is White_Space
+ The short name is WSpace
+ The other aliases are: Space
+
+Most Unicode properties have several synonymous names. Typically, there is at
+least a short name, convenient to type, and a long name that more fully
+describes the property, and hence is more easily understood.
+
+If you know one name for a Unicode property, you can use C<prop_aliases> to find
+either the long name (when called in scalar context), or a list of all of the
+names, somewhat ordered so that the short name is in the 0th element, the long
+name in the next element, and any other synonyms are in the remaining
+elements, in no particular order.
+
+The long name is returned in a form nicely capitalized, suitable for printing.
+
+The input parameter name is loosely matched, which means that white space,
+hyphens, and underscores are ignored (except for the trailing underscore in
+the old_form grandfathered-in C<"L_">, which is better written as C<"LC">, and
+both of which mean C<General_Category=Cased Letter>).
+
+If the name is unknown, C<undef> is returned (or an empty list in list
+context). Note that Perl typically recognizes property names in regular
+expressions with an optional C<"Is_>" (with or without the underscore)
+prefixed to them, such as C<\p{isgc=punct}>. This function does not recognize
+those in the input, returning C<undef>. Nor are they included in the output
+as possible synonyms.
+
+C<prop_aliases> does know about the Perl extensions to Unicode properties,
+such as C<Any> and C<XPosixAlpha>, and the single form equivalents to Unicode
+properties such as C<XDigit>, C<Greek>, C<In_Greek>, and C<Is_Greek>. The
+final example demonstrates that the C<"Is_"> prefix is recognized for these
+extensions; it is needed to resolve ambiguities. For example,
+C<prop_aliases('lc')> returns the list C<(lc, Lowercase_Mapping)>, but
+C<prop_aliases('islc')> returns C<(Is_LC, Cased_Letter)>. This is
+because C<islc> is a Perl extension which is short for
+C<General_Category=Cased Letter>. The lists returned for the Perl extensions
+will not include the C<"Is_"> prefix (whether or not the input had it) unless
+needed to resolve ambiguities, as shown in the C<"islc"> example, where the
+returned list had one element containing C<"Is_">, and the other without.
+
+It is also possible for the reverse to happen: C<prop_aliases('isc')> returns
+the list C<(isc, ISO_Comment)>; whereas C<prop_aliases('c')> returns
+C<(C, Other)> (the latter being a Perl extension meaning
+C<General_Category=Other>.
+L<perluniprops/Properties accessible through Unicode::UCD> lists the available
+forms, including which ones are discouraged from use.
+
+Those discouraged forms are accepted as input to C<prop_aliases>, but are not
+returned in the lists. C<prop_aliases('isL&')> and C<prop_aliases('isL_')>,
+which are old synonyms for C<"Is_LC"> and should not be used in new code, are
+examples of this. These both return C<(Is_LC, Cased_Letter)>. Thus this
+function allows you to take a discouraged form, and find its acceptable
+alternatives. The same goes with single-form Block property equivalences.
+Only the forms that begin with C<"In_"> are not discouraged; if you pass
+C<prop_aliases> a discouraged form, you will get back the equivalent ones that
+begin with C<"In_">. It will otherwise look like a new-style block name (see.
+L</Old-style versus new-style block names>).
+
+C<prop_aliases> does not know about any user-defined properties, and will
+return C<undef> if called with one of those. Likewise for Perl internal
+properties, with the exception of "Perl_Decimal_Digit" which it does know
+about (and which is documented below in L</prop_invmap()>).
-=head2 Unicode::UCD::UnicodeVersion
+=cut
-This returns the version of the Unicode Character Database, in other words, the
-version of the Unicode standard the database implements. The version is a
-string of numbers delimited by dots (C<'.'>).
+# It may be that there are use cases where the discouraged forms should be
+# returned. If that comes up, an optional boolean second parameter to the
+# function could be created, for example.
+
+# These are created by mktables for this routine and stored in unicore/UCD.pl
+# where their structures are described.
+our %string_property_loose_to_name;
+our %ambiguous_names;
+our %loose_perlprop_to_name;
+our %prop_aliases;
+
+sub prop_aliases ($) {
+ my $prop = $_[0];
+ return unless defined $prop;
+
+ require "unicore/UCD.pl";
+ require "unicore/Heavy.pl";
+ require "utf8_heavy.pl";
+
+ # The property name may be loosely or strictly matched; we don't know yet.
+ # But both types use lower-case.
+ $prop = lc $prop;
+
+ # It is loosely matched if its lower case isn't known to be strict.
+ my $list_ref;
+ if (! exists $utf8::stricter_to_file_of{$prop}) {
+ my $loose = utf8::_loose_name($prop);
+
+ # There is a hash that converts from any loose name to its standard
+ # form, mapping all synonyms for a name to one name that can be used
+ # as a key into another hash. The whole concept is for memory
+ # savings, as the second hash doesn't have to have all the
+ # combinations. Actually, there are two hashes that do the
+ # converstion. One is used in utf8_heavy.pl (stored in Heavy.pl) for
+ # looking up properties matchable in regexes. This function needs to
+ # access string properties, which aren't available in regexes, so a
+ # second conversion hash is made for them (stored in UCD.pl). Look in
+ # the string one now, as the rest can have an optional 'is' prefix,
+ # which these don't.
+ if (exists $string_property_loose_to_name{$loose}) {
+
+ # Convert to its standard loose name.
+ $prop = $string_property_loose_to_name{$loose};
+ }
+ else {
+ my $retrying = 0; # bool. ? Has an initial 'is' been stripped
+ RETRY:
+ if (exists $utf8::loose_property_name_of{$loose}
+ && (! $retrying
+ || ! exists $ambiguous_names{$loose}))
+ {
+ # Found an entry giving the standard form. We don't get here
+ # (in the test above) when we've stripped off an
+ # 'is' and the result is an ambiguous name. That is because
+ # these are official Unicode properties (though Perl can have
+ # an optional 'is' prefix meaning the official property), and
+ # all ambiguous cases involve a Perl single-form extension
+ # for the gc, script, or block properties, and the stripped
+ # 'is' means that they mean one of those, and not one of
+ # these
+ $prop = $utf8::loose_property_name_of{$loose};
+ }
+ elsif (exists $loose_perlprop_to_name{$loose}) {
+
+ # This hash is specifically for this function to list Perl
+ # extensions that aren't in the earlier hashes. If there is
+ # only one element, the short and long names are identical.
+ # Otherwise the form is already in the same form as
+ # %prop_aliases, which is handled at the end of the function.
+ $list_ref = $loose_perlprop_to_name{$loose};
+ if (@$list_ref == 1) {
+ my @list = ($list_ref->[0], $list_ref->[0]);
+ $list_ref = \@list;
+ }
+ }
+ elsif (! exists $utf8::loose_to_file_of{$loose}) {
-=cut
+ # loose_to_file_of is a complete list of loose names. If not
+ # there, the input is unknown.
+ return;
+ }
+ elsif ($loose =~ / [:=] /x) {
-my $UNICODEVERSION;
+ # Here we found the name but not its aliases, so it has to
+ # exist. Exclude property-value combinations. (This shows up
+ # for something like ccc=vr which matches loosely, but is a
+ # synonym for ccc=9 which matches only strictly.
+ return;
+ }
+ else {
-sub UnicodeVersion {
- unless (defined $UNICODEVERSION) {
- openunicode(\$VERSIONFH, "version");
- chomp($UNICODEVERSION = <$VERSIONFH>);
- close($VERSIONFH);
- croak __PACKAGE__, "::VERSION: strange version '$UNICODEVERSION'"
- unless $UNICODEVERSION =~ /^\d+(?:\.\d+)+$/;
+ # Here it has to exist, and isn't a property-value
+ # combination. This means it must be one of the Perl
+ # single-form extensions. First see if it is for a
+ # property-value combination in one of the following
+ # properties.
+ my @list;
+ foreach my $property ("gc", "script") {
+ @list = prop_value_aliases($property, $loose);
+ last if @list;
+ }
+ if (@list) {
+
+ # Here, it is one of those property-value combination
+ # single-form synonyms. There are ambiguities with some
+ # of these. Check against the list for these, and adjust
+ # if necessary.
+ for my $i (0 .. @list -1) {
+ if (exists $ambiguous_names
+ {utf8::_loose_name(lc $list[$i])})
+ {
+ # The ambiguity is resolved by toggling whether or
+ # not it has an 'is' prefix
+ $list[$i] =~ s/^Is_// or $list[$i] =~ s/^/Is_/;
+ }
+ }
+ return @list;
+ }
+
+ # Here, it wasn't one of the gc or script single-form
+ # extensions. It could be a block property single-form
+ # extension. An 'in' prefix definitely means that, and should
+ # be looked up without the prefix. However, starting in
+ # Unicode 6.1, we have to special case 'indic...', as there
+ # is a property that begins with that name. We shouldn't
+ # strip the 'in' from that. I'm (khw) generalizing this to
+ # 'indic' instead of the single property, because I suspect
+ # that others of this class may come along in the future.
+ # However, this could backfire and a block created whose name
+ # begins with 'dic...', and we would want to strip the 'in'.
+ # At which point this would have to be tweaked.
+ my $began_with_in = $loose =~ s/^in(?!dic)//;
+ @list = prop_value_aliases("block", $loose);
+ if (@list) {
+ map { $_ =~ s/^/In_/ } @list;
+ return @list;
+ }
+
+ # Here still haven't found it. The last opportunity for it
+ # being valid is only if it began with 'is'. We retry without
+ # the 'is', setting a flag to that effect so that we don't
+ # accept things that begin with 'isis...'
+ if (! $retrying && ! $began_with_in && $loose =~ s/^is//) {
+ $retrying = 1;
+ goto RETRY;
+ }
+
+ # Here, didn't find it. Since it was in %loose_to_file_of, we
+ # should have been able to find it.
+ carp __PACKAGE__, "::prop_aliases: Unexpectedly could not find '$prop'. Send bug report to perlbug\@perl.org";
+ return;
+ }
+ }
}
- return $UNICODEVERSION;
+
+ if (! $list_ref) {
+ # Here, we have set $prop to a standard form name of the input. Look
+ # it up in the structure created by mktables for this purpose, which
+ # contains both strict and loosely matched properties. Avoid
+ # autovivifying.
+ $list_ref = $prop_aliases{$prop} if exists $prop_aliases{$prop};
+ return unless $list_ref;
+ }
+
+ # The full name is in element 1.
+ return $list_ref->[1] unless wantarray;
+
+ return @{_dclone $list_ref};
}
-=head2 B<Blocks versus Scripts>
+=pod
-The difference between a block and a script is that scripts are closer
-to the linguistic notion of a set of code points required to present
-languages, while block is more of an artifact of the Unicode code point
-numbering and separation into blocks of (mostly) 256 code points.
+=head2 B<prop_values()>
-For example the Latin B<script> is spread over several B<blocks>, such
-as C<Basic Latin>, C<Latin 1 Supplement>, C<Latin Extended-A>, and
-C<Latin Extended-B>. On the other hand, the Latin script does not
-contain all the characters of the C<Basic Latin> block (also known as
-ASCII): it includes only the letters, and not, for example, the digits
-or the punctuation.
+ use Unicode::UCD 'prop_values';
-For blocks see L<http://www.unicode.org/Public/UNIDATA/Blocks.txt>
+ print "AHex values are: ", join(", ", prop_values("AHex")),
+ "\n";
+ prints:
+ AHex values are: N, Y
-For scripts see UTR #24: L<http://www.unicode.org/unicode/reports/tr24/>
+Some Unicode properties have a restricted set of legal values. For example,
+all binary properties are restricted to just C<true> or C<false>; and there
+are only a few dozen possible General Categories. Use C<prop_values>
+to find out if a given property is one such, and if so, to get a list of the
+values:
-=head2 B<Matching Scripts and Blocks>
+ print join ", ", prop_values("NFC_Quick_Check");
+ prints:
+ M, N, Y
-Scripts are matched with the regular-expression construct
-C<\p{...}> (e.g. C<\p{Tibetan}> matches characters of the Tibetan script),
-while C<\p{Blk=...}> is used for blocks (e.g. C<\p{Blk=Tibetan}> matches
-any of the 256 code points in the Tibetan block).
+If the property doesn't have such a restricted set, C<undef> is returned.
+
+There are usually several synonyms for each possible value. Use
+L</prop_value_aliases()> to access those.
+
+Case, white space, hyphens, and underscores are ignored in the input property
+name (except for the trailing underscore in the old-form grandfathered-in
+general category property value C<"L_">, which is better written as C<"LC">).
+
+If the property name is unknown, C<undef> is returned. Note that Perl typically
+recognizes property names in regular expressions with an optional C<"Is_>"
+(with or without the underscore) prefixed to them, such as C<\p{isgc=punct}>.
+This function does not recognize those in the property parameter, returning
+C<undef>.
+
+For the block property, new-style block names are returned (see
+L</Old-style versus new-style block names>).
+
+C<prop_values> does not know about any user-defined properties, and
+will return C<undef> if called with one of those.
+
+=cut
+
+# These are created by mktables for this module and stored in unicore/UCD.pl
+# where their structures are described.
+our %loose_to_standard_value;
+our %prop_value_aliases;
+
+sub prop_values ($) {
+ my $prop = shift;
+ return undef unless defined $prop;
+
+ require "unicore/UCD.pl";
+ require "utf8_heavy.pl";
+
+ # Find the property name synonym that's used as the key in other hashes,
+ # which is element 0 in the returned list.
+ ($prop) = prop_aliases($prop);
+ return undef if ! $prop;
+ $prop = utf8::_loose_name(lc $prop);
+
+ # Here is a legal property.
+ return undef unless exists $prop_value_aliases{$prop};
+ my @return;
+ foreach my $value_key (sort { lc $a cmp lc $b }
+ keys %{$prop_value_aliases{$prop}})
+ {
+ push @return, $prop_value_aliases{$prop}{$value_key}[0];
+ }
+ return @return;
+}
+
+=pod
+
+=head2 B<prop_value_aliases()>
+
+ use Unicode::UCD 'prop_value_aliases';
+
+ my ($short_name, $full_name, @other_names)
+ = prop_value_aliases("Gc", "Punct");
+ my $same_full_name = prop_value_aliases("Gc", "P"); # Scalar cntxt
+ my ($same_short_name) = prop_value_aliases("Gc", "P"); # gets 0th
+ # element
+ print "The full name is $full_name\n";
+ print "The short name is $short_name\n";
+ print "The other aliases are: ", join(", ", @other_names), "\n";
+
+ prints:
+ The full name is Punctuation
+ The short name is P
+ The other aliases are: Punct
+
+Some Unicode properties have a restricted set of legal values. For example,
+all binary properties are restricted to just C<true> or C<false>; and there
+are only a few dozen possible General Categories.
+
+You can use L</prop_values()> to find out if a given property is one which has
+a restricted set of values, and if so, what those values are. But usually
+each value actually has several synonyms. For example, in Unicode binary
+properties, I<truth> can be represented by any of the strings "Y", "Yes", "T",
+or "True"; and the General Category "Punctuation" by that string, or "Punct",
+or simply "P".
+
+Like property names, there is typically at least a short name for each such
+property-value, and a long name. If you know any name of the property-value
+(which you can get by L</prop_values()>, you can use C<prop_value_aliases>()
+to get the long name (when called in scalar context), or a list of all the
+names, with the short name in the 0th element, the long name in the next
+element, and any other synonyms in the remaining elements, in no particular
+order, except that any all-numeric synonyms will be last.
+
+The long name is returned in a form nicely capitalized, suitable for printing.
+
+Case, white space, hyphens, and underscores are ignored in the input parameters
+(except for the trailing underscore in the old-form grandfathered-in general
+category property value C<"L_">, which is better written as C<"LC">).
+
+If either name is unknown, C<undef> is returned. Note that Perl typically
+recognizes property names in regular expressions with an optional C<"Is_>"
+(with or without the underscore) prefixed to them, such as C<\p{isgc=punct}>.
+This function does not recognize those in the property parameter, returning
+C<undef>.
+
+If called with a property that doesn't have synonyms for its values, it
+returns the input value, possibly normalized with capitalization and
+underscores, but not necessarily checking that the input value is valid.
+
+For the block property, new-style block names are returned (see
+L</Old-style versus new-style block names>).
+
+To find the synonyms for single-forms, such as C<\p{Any}>, use
+L</prop_aliases()> instead.
+
+C<prop_value_aliases> does not know about any user-defined properties, and
+will return C<undef> if called with one of those.
+
+=cut
+
+sub prop_value_aliases ($$) {
+ my ($prop, $value) = @_;
+ return unless defined $prop && defined $value;
+
+ require "unicore/UCD.pl";
+ require "utf8_heavy.pl";
+
+ # Find the property name synonym that's used as the key in other hashes,
+ # which is element 0 in the returned list.
+ ($prop) = prop_aliases($prop);
+ return if ! $prop;
+ $prop = utf8::_loose_name(lc $prop);
+
+ # Here is a legal property, but the hash below (created by mktables for
+ # this purpose) only knows about the properties that have a very finite
+ # number of potential values, that is not ones whose value could be
+ # anything, like most (if not all) string properties. These don't have
+ # synonyms anyway. Simply return the input. For example, there is no
+ # synonym for ('Uppercase_Mapping', A').
+ if (! exists $prop_value_aliases{$prop}) {
+
+ # Here, we have a legal property, but an unknown value. Since the
+ # property is legal, if it isn't in the prop_aliases hash, it must be
+ # a Perl-extension All perl extensions are binary, hence are
+ # enumerateds, which means that we know that the input unknown value
+ # is illegal.
+ return if ! exists $Unicode::UCD::prop_aliases{$prop};
+
+ # Otherwise, we assume it's valid, as documented.
+ return $value;
+ }
+
+ # The value name may be loosely or strictly matched; we don't know yet.
+ # But both types use lower-case.
+ $value = lc $value;
+
+ # If the name isn't found under loose matching, it certainly won't be
+ # found under strict
+ my $loose_value = utf8::_loose_name($value);
+ return unless exists $loose_to_standard_value{"$prop=$loose_value"};
+
+ # Similarly if the combination under loose matching doesn't exist, it
+ # won't exist under strict.
+ my $standard_value = $loose_to_standard_value{"$prop=$loose_value"};
+ return unless exists $prop_value_aliases{$prop}{$standard_value};
+
+ # Here we did find a combination under loose matching rules. But it could
+ # be that is a strict property match that shouldn't have matched.
+ # %prop_value_aliases is set up so that the strict matches will appear as
+ # if they were in loose form. Thus, if the non-loose version is legal,
+ # we're ok, can skip the further check.
+ if (! exists $utf8::stricter_to_file_of{"$prop=$value"}
+
+ # We're also ok and skip the further check if value loosely matches.
+ # mktables has verified that no strict name under loose rules maps to
+ # an existing loose name. This code relies on the very limited
+ # circumstances that strict names can be here. Strict name matching
+ # happens under two conditions:
+ # 1) when the name begins with an underscore. But this function
+ # doesn't accept those, and %prop_value_aliases doesn't have
+ # them.
+ # 2) When the values are numeric, in which case we need to look
+ # further, but their squeezed-out loose values will be in
+ # %stricter_to_file_of
+ && exists $utf8::stricter_to_file_of{"$prop=$loose_value"})
+ {
+ # The only thing that's legal loosely under strict is that can have an
+ # underscore between digit pairs XXX
+ while ($value =~ s/(\d)_(\d)/$1$2/g) {}
+ return unless exists $utf8::stricter_to_file_of{"$prop=$value"};
+ }
+
+ # Here, we know that the combination exists. Return it.
+ my $list_ref = $prop_value_aliases{$prop}{$standard_value};
+ if (@$list_ref > 1) {
+ # The full name is in element 1.
+ return $list_ref->[1] unless wantarray;
+
+ return @{_dclone $list_ref};
+ }
+
+ return $list_ref->[0] unless wantarray;
+
+ # Only 1 element means that it repeats
+ return ( $list_ref->[0], $list_ref->[0] );
+}
+
+# All 1 bits is the largest possible UV.
+$Unicode::UCD::MAX_CP = ~0;
+
+=pod
+
+=head2 B<prop_invlist()>
+
+C<prop_invlist> returns an inversion list (described below) that defines all the
+code points for the binary Unicode property (or "property=value" pair) given
+by the input parameter string:
+
+ use feature 'say';
+ use Unicode::UCD 'prop_invlist';
+ say join ", ", prop_invlist("Any");
+
+ prints:
+ 0, 1114112
+
+If the input is unknown C<undef> is returned in scalar context; an empty-list
+in list context. If the input is known, the number of elements in
+the list is returned if called in scalar context.
+
+L<perluniprops|perluniprops/Properties accessible through \p{} and \P{}> gives
+the list of properties that this function accepts, as well as all the possible
+forms for them (including with the optional "Is_" prefixes). (Except this
+function doesn't accept any Perl-internal properties, some of which are listed
+there.) This function uses the same loose or tighter matching rules for
+resolving the input property's name as is done for regular expressions. These
+are also specified in L<perluniprops|perluniprops/Properties accessible
+through \p{} and \P{}>. Examples of using the "property=value" form are:
+
+ say join ", ", prop_invlist("Script=Shavian");
+
+ prints:
+ 66640, 66688
+
+ say join ", ", prop_invlist("ASCII_Hex_Digit=No");
+
+ prints:
+ 0, 48, 58, 65, 71, 97, 103
+
+ say join ", ", prop_invlist("ASCII_Hex_Digit=Yes");
+
+ prints:
+ 48, 58, 65, 71, 97, 103
+
+Inversion lists are a compact way of specifying Unicode property-value
+definitions. The 0th item in the list is the lowest code point that has the
+property-value. The next item (item [1]) is the lowest code point beyond that
+one that does NOT have the property-value. And the next item beyond that
+([2]) is the lowest code point beyond that one that does have the
+property-value, and so on. Put another way, each element in the list gives
+the beginning of a range that has the property-value (for even numbered
+elements), or doesn't have the property-value (for odd numbered elements).
+The name for this data structure stems from the fact that each element in the
+list toggles (or inverts) whether the corresponding range is or isn't on the
+list.
+
+In the final example above, the first ASCII Hex digit is code point 48, the
+character "0", and all code points from it through 57 (a "9") are ASCII hex
+digits. Code points 58 through 64 aren't, but 65 (an "A") through 70 (an "F")
+are, as are 97 ("a") through 102 ("f"). 103 starts a range of code points
+that aren't ASCII hex digits. That range extends to infinity, which on your
+computer can be found in the variable C<$Unicode::UCD::MAX_CP>. (This
+variable is as close to infinity as Perl can get on your platform, and may be
+too high for some operations to work; you may wish to use a smaller number for
+your purposes.)
+
+Note that the inversion lists returned by this function can possibly include
+non-Unicode code points, that is anything above 0x10FFFF. Unicode properties
+are not defined on such code points. You might wish to change the output to
+not include these. Simply add 0x110000 at the end of the non-empty returned
+list if it isn't already that value; and pop that value if it is; like:
+
+ my @list = prop_invlist("foo");
+ if (@list) {
+ if ($list[-1] == 0x110000) {
+ pop @list; # Defeat the turning on for above Unicode
+ }
+ else {
+ push @list, 0x110000; # Turn off for above Unicode
+ }
+ }
+
+It is a simple matter to expand out an inversion list to a full list of all
+code points that have the property-value:
+
+ my @invlist = prop_invlist($property_name);
+ die "empty" unless @invlist;
+ my @full_list;
+ for (my $i = 0; $i < @invlist; $i += 2) {
+ my $upper = ($i + 1) < @invlist
+ ? $invlist[$i+1] - 1 # In range
+ : $Unicode::UCD::MAX_CP; # To infinity. You may want
+ # to stop much much earlier;
+ # going this high may expose
+ # perl deficiencies with very
+ # large numbers.
+ for my $j ($invlist[$i] .. $upper) {
+ push @full_list, $j;
+ }
+ }
+
+C<prop_invlist> does not know about any user-defined nor Perl internal-only
+properties, and will return C<undef> if called with one of those.
+
+The L</search_invlist()> function is provided for finding a code point within
+an inversion list.
+
+=cut
+
+# User-defined properties could be handled with some changes to utf8_heavy.pl;
+# and implementing here of dealing with EXTRAS. If done, consideration should
+# be given to the fact that the user subroutine could return different results
+# with each call; security issues need to be thought about.
+
+# These are created by mktables for this routine and stored in unicore/UCD.pl
+# where their structures are described.
+our %loose_defaults;
+our $MAX_UNICODE_CODEPOINT;
+
+sub prop_invlist ($;$) {
+ my $prop = $_[0];
+
+ # Undocumented way to get at Perl internal properties; it may be changed
+ # or removed without notice at any time.
+ my $internal_ok = defined $_[1] && $_[1] eq '_perl_core_internal_ok';
+
+ return if ! defined $prop;
+
+ require "utf8_heavy.pl";
+
+ # Warnings for these are only for regexes, so not applicable to us
+ no warnings 'deprecated';
+
+ # Get the swash definition of the property-value.
+ my $swash = utf8::SWASHNEW(__PACKAGE__, $prop, undef, 1, 0);
+
+ # Fail if not found, or isn't a boolean property-value, or is a
+ # user-defined property, or is internal-only.
+ return if ! $swash
+ || ref $swash eq ""
+ || $swash->{'BITS'} != 1
+ || $swash->{'USER_DEFINED'}
+ || (! $internal_ok && $prop =~ /^\s*_/);
+
+ if ($swash->{'EXTRAS'}) {
+ carp __PACKAGE__, "::prop_invlist: swash returned for $prop unexpectedly has EXTRAS magic";
+ return;
+ }
+ if ($swash->{'SPECIALS'}) {
+ carp __PACKAGE__, "::prop_invlist: swash returned for $prop unexpectedly has SPECIALS magic";
+ return;
+ }
+
+ my @invlist;
+
+ if ($swash->{'LIST'} =~ /^V/) {
+
+ # A 'V' as the first character marks the input as already an inversion
+ # list, in which case, all we need to do is put the remaining lines
+ # into our array.
+ @invlist = split "\n", $swash->{'LIST'} =~ s/ \s* (?: \# .* )? $ //xmgr;
+ shift @invlist;
+ }
+ else {
+ # The input lines look like:
+ # 0041\t005A # [26]
+ # 005F
+
+ # Split into lines, stripped of trailing comments
+ foreach my $range (split "\n",
+ $swash->{'LIST'} =~ s/ \s* (?: \# .* )? $ //xmgr)
+ {
+ # And find the beginning and end of the range on the line
+ my ($hex_begin, $hex_end) = split "\t", $range;
+ my $begin = hex $hex_begin;
+
+ # If the new range merely extends the old, we remove the marker
+ # created the last time through the loop for the old's end, which
+ # causes the new one's end to be used instead.
+ if (@invlist && $begin == $invlist[-1]) {
+ pop @invlist;
+ }
+ else {
+ # Add the beginning of the range
+ push @invlist, $begin;
+ }
+
+ if (defined $hex_end) { # The next item starts with the code point 1
+ # beyond the end of the range.
+ no warnings 'portable';
+ my $end = hex $hex_end;
+ last if $end == $Unicode::UCD::MAX_CP;
+ push @invlist, $end + 1;
+ }
+ else { # No end of range, is a single code point.
+ push @invlist, $begin + 1;
+ }
+ }
+ }
+
+ # Could need to be inverted: add or subtract a 0 at the beginning of the
+ # list.
+ if ($swash->{'INVERT_IT'}) {
+ if (@invlist && $invlist[0] == 0) {
+ shift @invlist;
+ }
+ else {
+ unshift @invlist, 0;
+ }
+ }
+
+ return @invlist;
+}
+
+=pod
+
+=head2 B<prop_invmap()>
+
+ use Unicode::UCD 'prop_invmap';
+ my ($list_ref, $map_ref, $format, $default)
+ = prop_invmap("General Category");
+
+C<prop_invmap> is used to get the complete mapping definition for a property,
+in the form of an inversion map. An inversion map consists of two parallel
+arrays. One is an ordered list of code points that mark range beginnings, and
+the other gives the value (or mapping) that all code points in the
+corresponding range have.
+
+C<prop_invmap> is called with the name of the desired property. The name is
+loosely matched, meaning that differences in case, white-space, hyphens, and
+underscores are not meaningful (except for the trailing underscore in the
+old-form grandfathered-in property C<"L_">, which is better written as C<"LC">,
+or even better, C<"Gc=LC">).
+
+Many Unicode properties have more than one name (or alias). C<prop_invmap>
+understands all of these, including Perl extensions to them. Ambiguities are
+resolved as described above for L</prop_aliases()>. The Perl internal
+property "Perl_Decimal_Digit, described below, is also accepted. An empty
+list is returned if the property name is unknown.
+See L<perluniprops/Properties accessible through Unicode::UCD> for the
+properties acceptable as inputs to this function.
+
+It is a fatal error to call this function except in list context.
+
+In addition to the two arrays that form the inversion map, C<prop_invmap>
+returns two other values; one is a scalar that gives some details as to the
+format of the entries of the map array; the other is a default value, useful
+in maps whose format name begins with the letter C<"a">, as described
+L<below in its subsection|/a>; and for specialized purposes, such as
+converting to another data structure, described at the end of this main
+section.
+
+This means that C<prop_invmap> returns a 4 element list. For example,
+
+ my ($blocks_ranges_ref, $blocks_maps_ref, $format, $default)
+ = prop_invmap("Block");
+
+In this call, the two arrays will be populated as shown below (for Unicode
+6.0):
+
+ Index @blocks_ranges @blocks_maps
+ 0 0x0000 Basic Latin
+ 1 0x0080 Latin-1 Supplement
+ 2 0x0100 Latin Extended-A
+ 3 0x0180 Latin Extended-B
+ 4 0x0250 IPA Extensions
+ 5 0x02B0 Spacing Modifier Letters
+ 6 0x0300 Combining Diacritical Marks
+ 7 0x0370 Greek and Coptic
+ 8 0x0400 Cyrillic
+ ...
+ 233 0x2B820 No_Block
+ 234 0x2F800 CJK Compatibility Ideographs Supplement
+ 235 0x2FA20 No_Block
+ 236 0xE0000 Tags
+ 237 0xE0080 No_Block
+ 238 0xE0100 Variation Selectors Supplement
+ 239 0xE01F0 No_Block
+ 240 0xF0000 Supplementary Private Use Area-A
+ 241 0x100000 Supplementary Private Use Area-B
+ 242 0x110000 No_Block
+
+The first line (with Index [0]) means that the value for code point 0 is "Basic
+Latin". The entry "0x0080" in the @blocks_ranges column in the second line
+means that the value from the first line, "Basic Latin", extends to all code
+points in the range from 0 up to but not including 0x0080, that is, through
+127. In other words, the code points from 0 to 127 are all in the "Basic
+Latin" block. Similarly, all code points in the range from 0x0080 up to (but
+not including) 0x0100 are in the block named "Latin-1 Supplement", etc.
+(Notice that the return is the old-style block names; see L</Old-style versus
+new-style block names>).
+
+The final line (with Index [242]) means that the value for all code points above
+the legal Unicode maximum code point have the value "No_Block", which is the
+term Unicode uses for a non-existing block.
+
+The arrays completely specify the mappings for all possible code points.
+The final element in an inversion map returned by this function will always be
+for the range that consists of all the code points that aren't legal Unicode,
+but that are expressible on the platform. (That is, it starts with code point
+0x110000, the first code point above the legal Unicode maximum, and extends to
+infinity.) The value for that range will be the same that any typical
+unassigned code point has for the specified property. (Certain unassigned
+code points are not "typical"; for example the non-character code points, or
+those in blocks that are to be written right-to-left. The above-Unicode
+range's value is not based on these atypical code points.) It could be argued
+that, instead of treating these as unassigned Unicode code points, the value
+for this range should be C<undef>. If you wish, you can change the returned
+arrays accordingly.
+
+The maps for almost all properties are simple scalars that should be
+interpreted as-is.
+These values are those given in the Unicode-supplied data files, which may be
+inconsistent as to capitalization and as to which synonym for a property-value
+is given. The results may be normalized by using the L</prop_value_aliases()>
+function.
+
+There are exceptions to the simple scalar maps. Some properties have some
+elements in their map list that are themselves lists of scalars; and some
+special strings are returned that are not to be interpreted as-is. Element
+[2] (placed into C<$format> in the example above) of the returned four element
+list tells you if the map has any of these special elements or not, as follows:
+
+=over
+
+=item B<C<s>>
+
+means all the elements of the map array are simple scalars, with no special
+elements. Almost all properties are like this, like the C<block> example
+above.
+
+=item B<C<sl>>
+
+means that some of the map array elements have the form given by C<"s">, and
+the rest are lists of scalars. For example, here is a portion of the output
+of calling C<prop_invmap>() with the "Script Extensions" property:
+
+ @scripts_ranges @scripts_maps
+ ...
+ 0x0953 Devanagari
+ 0x0964 [ Bengali, Devanagari, Gurumukhi, Oriya ]
+ 0x0966 Devanagari
+ 0x0970 Common
+
+Here, the code points 0x964 and 0x965 are both used in Bengali,
+Devanagari, Gurmukhi, and Oriya, but no other scripts.
+
+The Name_Alias property is also of this form. But each scalar consists of two
+components: 1) the name, and 2) the type of alias this is. They are
+separated by a colon and a space. In Unicode 6.1, there are several alias types:
+
+=over
+
+=item C<correction>
+
+indicates that the name is a corrected form for the
+original name (which remains valid) for the same code point.
+
+=item C<control>
+
+adds a new name for a control character.
+
+=item C<alternate>
+
+is an alternate name for a character
+
+=item C<figment>
+
+is a name for a character that has been documented but was never in any
+actual standard.
+
+=item C<abbreviation>
+
+is a common abbreviation for a character
+
+=back
+
+The lists are ordered (roughly) so the most preferred names come before less
+preferred ones.
+
+For example,
+
+ @aliases_ranges @alias_maps
+ ...
+ 0x009E [ 'PRIVACY MESSAGE: control', 'PM: abbreviation' ]
+ 0x009F [ 'APPLICATION PROGRAM COMMAND: control',
+ 'APC: abbreviation'
+ ]
+ 0x00A0 'NBSP: abbreviation'
+ 0x00A1 ""
+ 0x00AD 'SHY: abbreviation'
+ 0x00AE ""
+ 0x01A2 'LATIN CAPITAL LETTER GHA: correction'
+ 0x01A3 'LATIN SMALL LETTER GHA: correction'
+ 0x01A4 ""
+ ...
+
+A map to the empty string means that there is no alias defined for the code
+point.
+
+=item B<C<a>>
+
+is like C<"s"> in that all the map array elements are scalars, but here they are
+restricted to all being integers, and some have to be adjusted (hence the name
+C<"a">) to get the correct result. For example, in:
+
+ my ($uppers_ranges_ref, $uppers_maps_ref, $format, $default)
+ = prop_invmap("Simple_Uppercase_Mapping");
+
+the returned arrays look like this:
+
+ @$uppers_ranges_ref @$uppers_maps_ref Note
+ 0 0
+ 97 65 'a' maps to 'A', b => B ...
+ 123 0
+ 181 924 MICRO SIGN => Greek Cap MU
+ 182 0
+ ...
+
+and C<$default> is 0.
+
+Let's start with the second line. It says that the uppercase of code point 97
+is 65; or C<uc("a")> == "A". But the line is for the entire range of code
+points 97 through 122. To get the mapping for any code point in this range,
+you take the offset it has from the beginning code point of the range, and add
+that to the mapping for that first code point. So, the mapping for 122 ("z")
+is derived by taking the offset of 122 from 97 (=25) and adding that to 65,
+yielding 90 ("z"). Likewise for everything in between.
+
+Requiring this simple adjustment allows the returned arrays to be
+significantly smaller than otherwise, up to a factor of 10, speeding up
+searching through them.
+
+Ranges that map to C<$default>, C<"0">, behave somewhat differently. For
+these, each code point maps to itself. So, in the first line in the example,
+S<C<ord(uc(chr(0)))>> is 0, S<C<ord(uc(chr(1)))>> is 1, ..
+S<C<ord(uc(chr(96)))>> is 96.
+
+=item B<C<al>>
+
+means that some of the map array elements have the form given by C<"a">, and
+the rest are ordered lists of code points.
+For example, in:
+
+ my ($uppers_ranges_ref, $uppers_maps_ref, $format, $default)
+ = prop_invmap("Uppercase_Mapping");
+
+the returned arrays look like this:
+
+ @$uppers_ranges_ref @$uppers_maps_ref
+ 0 0
+ 97 65
+ 123 0
+ 181 924
+ 182 0
+ ...
+ 0x0149 [ 0x02BC 0x004E ]
+ 0x014A 0
+ 0x014B 330
+ ...
+
+This is the full Uppercase_Mapping property (as opposed to the
+Simple_Uppercase_Mapping given in the example for format C<"a">). The only
+difference between the two in the ranges shown is that the code point at
+0x0149 (LATIN SMALL LETTER N PRECEDED BY APOSTROPHE) maps to a string of two
+characters, 0x02BC (MODIFIER LETTER APOSTROPHE) followed by 0x004E (LATIN
+CAPITAL LETTER N).
+
+No adjustments are needed to entries that are references to arrays; each such
+entry will have exactly one element in its range, so the offset is always 0.
+
+The fourth (index [3]) element (C<$default>) in the list returned for this
+format is 0.
+
+=item B<C<ae>>
+
+This is like C<"a">, but some elements are the empty string, and should not be
+adjusted.
+The one internal Perl property accessible by C<prop_invmap> is of this type:
+"Perl_Decimal_Digit" returns an inversion map which gives the numeric values
+that are represented by the Unicode decimal digit characters. Characters that
+don't represent decimal digits map to the empty string, like so:
+
+ @digits @values
+ 0x0000 ""
+ 0x0030 0
+ 0x003A: ""
+ 0x0660: 0
+ 0x066A: ""
+ 0x06F0: 0
+ 0x06FA: ""
+ 0x07C0: 0
+ 0x07CA: ""
+ 0x0966: 0
+ ...
+
+This means that the code points from 0 to 0x2F do not represent decimal digits;
+the code point 0x30 (DIGIT ZERO) represents 0; code point 0x31, (DIGIT ONE),
+represents 0+1-0 = 1; ... code point 0x39, (DIGIT NINE), represents 0+9-0 = 9;
+... code points 0x3A through 0x65F do not represent decimal digits; 0x660
+(ARABIC-INDIC DIGIT ZERO), represents 0; ... 0x07C1 (NKO DIGIT ONE),
+represents 0+1-0 = 1 ...
+
+The fourth (index [3]) element (C<$default>) in the list returned for this
+format is the empty string.
+
+=item B<C<ale>>
+
+is a combination of the C<"al"> type and the C<"ae"> type. Some of
+the map array elements have the forms given by C<"al">, and
+the rest are the empty string. The property C<NFKC_Casefold> has this form.
+An example slice is:
+
+ @$ranges_ref @$maps_ref Note
+ ...
+ 0x00AA 97 FEMININE ORDINAL INDICATOR => 'a'
+ 0x00AB 0
+ 0x00AD SOFT HYPHEN => ""
+ 0x00AE 0
+ 0x00AF [ 0x0020, 0x0304 ] MACRON => SPACE . COMBINING MACRON
+ 0x00B0 0
+ ...
+
+The fourth (index [3]) element (C<$default>) in the list returned for this
+format is 0.
+
+=item B<C<ar>>
+
+means that all the elements of the map array are either rational numbers or
+the string C<"NaN">, meaning "Not a Number". A rational number is either an
+integer, or two integers separated by a solidus (C<"/">). The second integer
+represents the denominator of the division implied by the solidus, and is
+actually always positive, so it is guaranteed not to be 0 and to not be
+signed. When the element is a plain integer (without the
+solidus), it may need to be adjusted to get the correct value by adding the
+offset, just as other C<"a"> properties. No adjustment is needed for
+fractions, as the range is guaranteed to have just a single element, and so
+the offset is always 0.
+
+If you want to convert the returned map to entirely scalar numbers, you
+can use something like this:
+
+ my ($invlist_ref, $invmap_ref, $format) = prop_invmap($property);
+ if ($format && $format eq "ar") {
+ map { $_ = eval $_ if $_ ne 'NaN' } @$map_ref;
+ }
+
+Here's some entries from the output of the property "Nv", which has format
+C<"ar">.
+
+ @numerics_ranges @numerics_maps Note
+ 0x00 "NaN"
+ 0x30 0 DIGIT 0 .. DIGIT 9
+ 0x3A "NaN"
+ 0xB2 2 SUPERSCRIPTs 2 and 3
+ 0xB4 "NaN"
+ 0xB9 1 SUPERSCRIPT 1
+ 0xBA "NaN"
+ 0xBC 1/4 VULGAR FRACTION 1/4
+ 0xBD 1/2 VULGAR FRACTION 1/2
+ 0xBE 3/4 VULGAR FRACTION 3/4
+ 0xBF "NaN"
+ 0x660 0 ARABIC-INDIC DIGIT ZERO .. NINE
+ 0x66A "NaN"
+
+The fourth (index [3]) element (C<$default>) in the list returned for this
+format is C<"NaN">.
+
+=item B<C<n>>
+
+means the Name property. All the elements of the map array are simple
+scalars, but some of them contain special strings that require more work to
+get the actual name.
+
+Entries such as:
+
+ CJK UNIFIED IDEOGRAPH-<code point>
+
+mean that the name for the code point is "CJK UNIFIED IDEOGRAPH-"
+with the code point (expressed in hexadecimal) appended to it, like "CJK
+UNIFIED IDEOGRAPH-3403" (similarly for S<C<CJK COMPATIBILITY IDEOGRAPH-E<lt>code
+pointE<gt>>>).
+
+Also, entries like
+
+ <hangul syllable>
+
+means that the name is algorithmically calculated. This is easily done by
+the function L<charnames/charnames::viacode(code)>.
+
+Note that for control characters (C<Gc=cc>), Unicode's data files have the
+string "C<E<lt>controlE<gt>>", but the real name of each of these characters is the empty
+string. This function returns that real name, the empty string. (There are
+names for these characters, but they are considered aliases, not the Name
+property name, and are contained in the C<Name_Alias> property.)
+
+=item B<C<ad>>
+
+means the Decomposition_Mapping property. This property is like C<"al">
+properties, except that one of the scalar elements is of the form:
+
+ <hangul syllable>
+
+This signifies that this entry should be replaced by the decompositions for
+all the code points whose decomposition is algorithmically calculated. (All
+of them are currently in one range and no others outside the range are likely
+to ever be added to Unicode; the C<"n"> format
+has this same entry.) These can be generated via the function
+L<Unicode::Normalize::NFD()|Unicode::Normalize>.
+
+Note that the mapping is the one that is specified in the Unicode data files,
+and to get the final decomposition, it may need to be applied recursively.
+
+The fourth (index [3]) element (C<$default>) in the list returned for this
+format is 0.
+
+=back
+
+Note that a format begins with the letter "a" if and only the property it is
+for requires adjustments by adding the offsets in multi-element ranges. For
+all these properties, an entry should be adjusted only if the map is a scalar
+which is an integer. That is, it must match the regular expression:
+
+ / ^ -? \d+ $ /xa
+
+Further, the first element in a range never needs adjustment, as the
+adjustment would be just adding 0.
+
+A binary search such as that provided by L</search_invlist()>, can be used to
+quickly find a code point in the inversion list, and hence its corresponding
+mapping.
+
+The final, fourth element (index [3], assigned to C<$default> in the "block"
+example) in the four element list returned by this function is used with the
+C<"a"> format types; it may also be useful for applications
+that wish to convert the returned inversion map data structure into some
+other, such as a hash. It gives the mapping that most code points map to
+under the property. If you establish the convention that any code point not
+explicitly listed in your data structure maps to this value, you can
+potentially make your data structure much smaller. As you construct your data
+structure from the one returned by this function, simply ignore those ranges
+that map to this value. For example, to
+convert to the data structure searchable by L</charinrange()>, you can follow
+this recipe for properties that don't require adjustments:
+
+ my ($list_ref, $map_ref, $format, $default) = prop_invmap($property);
+ my @range_list;
+
+ # Look at each element in the list, but the -2 is needed because we
+ # look at $i+1 in the loop, and the final element is guaranteed to map
+ # to $default by prop_invmap(), so we would skip it anyway.
+ for my $i (0 .. @$list_ref - 2) {
+ next if $map_ref->[$i] eq $default;
+ push @range_list, [ $list_ref->[$i],
+ $list_ref->[$i+1],
+ $map_ref->[$i]
+ ];
+ }
+
+ print charinrange(\@range_list, $code_point), "\n";
+
+With this, C<charinrange()> will return C<undef> if its input code point maps
+to C<$default>. You can avoid this by omitting the C<next> statement, and adding
+a line after the loop to handle the final element of the inversion map.
+
+Similarly, this recipe can be used for properties that do require adjustments:
+
+ for my $i (0 .. @$list_ref - 2) {
+ next if $map_ref->[$i] eq $default;
+
+ # prop_invmap() guarantees that if the mapping is to an array, the
+ # range has just one element, so no need to worry about adjustments.
+ if (ref $map_ref->[$i]) {
+ push @range_list,
+ [ $list_ref->[$i], $list_ref->[$i], $map_ref->[$i] ];
+ }
+ else { # Otherwise each element is actually mapped to a separate
+ # value, so the range has to be split into single code point
+ # ranges.
+
+ my $adjustment = 0;
+
+ # For each code point that gets mapped to something...
+ for my $j ($list_ref->[$i] .. $list_ref->[$i+1] -1 ) {
+
+ # ... add a range consisting of just it mapping to the
+ # original plus the adjustment, which is incremented for the
+ # next time through the loop, as the offset increases by 1
+ # for each element in the range
+ push @range_list,
+ [ $j, $j, $map_ref->[$i] + $adjustment++ ];
+ }
+ }
+ }
+
+Note that the inversion maps returned for the C<Case_Folding> and
+C<Simple_Case_Folding> properties do not include the Turkic-locale mappings.
+Use L</casefold()> for these.
+
+C<prop_invmap> does not know about any user-defined properties, and will
+return C<undef> if called with one of those.
+
+The returned values for the Perl extension properties, such as C<Any> and
+C<Greek> are somewhat misleading. The values are either C<"Y"> or C<"N>".
+All Unicode properties are bipartite, so you can actually use the C<"Y"> or
+C<"N>" in a Perl regular rexpression for these, like C<qr/\p{ID_Start=Y/}> or
+C<qr/\p{Upper=N/}>. But the Perl extensions aren't specified this way, only
+like C</qr/\p{Any}>, I<etc>. You can't actually use the C<"Y"> and C<"N>" in
+them.
+
+=cut
+
+# User-defined properties could be handled with some changes to utf8_heavy.pl;
+# if done, consideration should be given to the fact that the user subroutine
+# could return different results with each call, which could lead to some
+# security issues.
+
+# One could store things in memory so they don't have to be recalculated, but
+# it is unlikely this will be called often, and some properties would take up
+# significant memory.
+
+# These are created by mktables for this routine and stored in unicore/UCD.pl
+# where their structures are described.
+our @algorithmic_named_code_points;
+our $HANGUL_BEGIN;
+our $HANGUL_COUNT;
+
+sub prop_invmap ($;$) {
+
+ croak __PACKAGE__, "::prop_invmap: must be called in list context" unless wantarray;
+
+ my $prop = $_[0];
+ return unless defined $prop;
+
+ # Undocumented way to get at Perl internal properties; it may be changed
+ # or removed without notice at any time. It currently also changes the
+ # output to use the format specified in the file rather than the one we
+ # normally compute and return
+ my $internal_ok = defined $_[1] && $_[1] eq '_perl_core_internal_ok';
+
+ # Fail internal properties
+ return if $prop =~ /^_/ && ! $internal_ok;
+
+ # The values returned by this function.
+ my (@invlist, @invmap, $format, $missing);
+
+ # The swash has two components we look at, the base list, and a hash,
+ # named 'SPECIALS', containing any additional members whose mappings don't
+ # fit into the base list scheme of things. These generally 'override'
+ # any value in the base list for the same code point.
+ my $overrides;
+
+ require "utf8_heavy.pl";
+ require "unicore/UCD.pl";
+
+RETRY:
+
+ # If there are multiple entries for a single code point
+ my $has_multiples = 0;
+
+ # Try to get the map swash for the property. They have 'To' prepended to
+ # the property name, and 32 means we will accept 32 bit return values.
+ # The 0 means we aren't calling this from tr///.
+ my $swash = utf8::SWASHNEW(__PACKAGE__, "To$prop", undef, 32, 0);
+
+ # If didn't find it, could be because needs a proxy. And if was the
+ # 'Block' or 'Name' property, use a proxy even if did find it. Finding it
+ # in these cases would be the result of the installation changing mktables
+ # to output the Block or Name tables. The Block table gives block names
+ # in the new-style, and this routine is supposed to return old-style block
+ # names. The Name table is valid, but we need to execute the special code
+ # below to add in the algorithmic-defined name entries.
+ # And NFKCCF needs conversion, so handle that here too.
+ if (ref $swash eq ""
+ || $swash->{'TYPE'} =~ / ^ To (?: Blk | Na | NFKCCF ) $ /x)
+ {
+
+ # Get the short name of the input property, in standard form
+ my ($second_try) = prop_aliases($prop);
+ return unless $second_try;
+ $second_try = utf8::_loose_name(lc $second_try);
+
+ if ($second_try eq "in") {
+
+ # This property is identical to age for inversion map purposes
+ $prop = "age";
+ goto RETRY;
+ }
+ elsif ($second_try =~ / ^ s ( cf | fc | [ltu] c ) $ /x) {
+
+ # These properties use just the LIST part of the full mapping,
+ # which includes the simple maps that are otherwise overridden by
+ # the SPECIALS. So all we need do is to not look at the SPECIALS;
+ # set $overrides to indicate that
+ $overrides = -1;
+
+ # The full name is the simple name stripped of its initial 's'
+ $prop = $1;
+
+ # .. except for this case
+ $prop = 'cf' if $prop eq 'fc';
+
+ goto RETRY;
+ }
+ elsif ($second_try eq "blk") {
+
+ # We use the old block names. Just create a fake swash from its
+ # data.
+ _charblocks();
+ my %blocks;
+ $blocks{'LIST'} = "";
+ $blocks{'TYPE'} = "ToBlk";
+ $utf8::SwashInfo{ToBlk}{'missing'} = "No_Block";
+ $utf8::SwashInfo{ToBlk}{'format'} = "s";
+
+ foreach my $block (@BLOCKS) {
+ $blocks{'LIST'} .= sprintf "%x\t%x\t%s\n",
+ $block->[0],
+ $block->[1],
+ $block->[2];
+ }
+ $swash = \%blocks;
+ }
+ elsif ($second_try eq "na") {
+
+ # Use the combo file that has all the Name-type properties in it,
+ # extracting just the ones that are for the actual 'Name'
+ # property. And create a fake swash from it.
+ my %names;
+ $names{'LIST'} = "";
+ my $original = do "unicore/Name.pl";
+ my $algorithm_names = \@algorithmic_named_code_points;
+
+ # We need to remove the names from it that are aliases. For that
+ # we need to also read in that table. Create a hash with the keys
+ # being the code points, and the values being a list of the
+ # aliases for the code point key.
+ my ($aliases_code_points, $aliases_maps, undef, undef) =
+ &prop_invmap('Name_Alias');
+ my %aliases;
+ for (my $i = 0; $i < @$aliases_code_points; $i++) {
+ my $code_point = $aliases_code_points->[$i];
+ $aliases{$code_point} = $aliases_maps->[$i];
+
+ # If not already a list, make it into one, so that later we
+ # can treat things uniformly
+ if (! ref $aliases{$code_point}) {
+ $aliases{$code_point} = [ $aliases{$code_point} ];
+ }
+
+ # Remove the alias type from the entry, retaining just the
+ # name.
+ map { s/:.*// } @{$aliases{$code_point}};
+ }
+
+ my $i = 0;
+ foreach my $line (split "\n", $original) {
+ my ($hex_code_point, $name) = split "\t", $line;
+
+ # Weeds out all comments, blank lines, and named sequences
+ next if $hex_code_point =~ /[^[:xdigit:]]/a;
+
+ my $code_point = hex $hex_code_point;
+
+ # The name of all controls is the default: the empty string.
+ # The set of controls is immutable
+ next if chr($code_point) =~ /[[:cntrl:]]/u;
+
+ # If this is a name_alias, it isn't a name
+ next if grep { $_ eq $name } @{$aliases{$code_point}};
+
+ # If we are beyond where one of the special lines needs to
+ # be inserted ...
+ while ($i < @$algorithm_names
+ && $code_point > $algorithm_names->[$i]->{'low'})
+ {
+
+ # ... then insert it, ahead of what we were about to
+ # output
+ $names{'LIST'} .= sprintf "%x\t%x\t%s\n",
+ $algorithm_names->[$i]->{'low'},
+ $algorithm_names->[$i]->{'high'},
+ $algorithm_names->[$i]->{'name'};
+
+ # Done with this range.
+ $i++;
+
+ # We loop until all special lines that precede the next
+ # regular one are output.
+ }
+
+ # Here, is a normal name.
+ $names{'LIST'} .= sprintf "%x\t\t%s\n", $code_point, $name;
+ } # End of loop through all the names
+
+ $names{'TYPE'} = "ToNa";
+ $utf8::SwashInfo{ToNa}{'missing'} = "";
+ $utf8::SwashInfo{ToNa}{'format'} = "n";
+ $swash = \%names;
+ }
+ elsif ($second_try =~ / ^ ( d [mt] ) $ /x) {
+
+ # The file is a combination of dt and dm properties. Create a
+ # fake swash from the portion that we want.
+ my $original = do "unicore/Decomposition.pl";
+ my %decomps;
+
+ if ($second_try eq 'dt') {
+ $decomps{'TYPE'} = "ToDt";
+ $utf8::SwashInfo{'ToDt'}{'missing'} = "None";
+ $utf8::SwashInfo{'ToDt'}{'format'} = "s";
+ } # 'dm' is handled below, with 'nfkccf'
+
+ $decomps{'LIST'} = "";
+
+ # This property has one special range not in the file: for the
+ # hangul syllables. But not in Unicode version 1.
+ UnicodeVersion() unless defined $v_unicode_version;
+ my $done_hangul = ($v_unicode_version lt v2.0.0)
+ ? 1
+ : 0; # Have we done the hangul range ?
+ foreach my $line (split "\n", $original) {
+ my ($hex_lower, $hex_upper, $type_and_map) = split "\t", $line;
+ my $code_point = hex $hex_lower;
+ my $value;
+ my $redo = 0;
+
+ # The type, enclosed in <...>, precedes the mapping separated
+ # by blanks
+ if ($type_and_map =~ / ^ < ( .* ) > \s+ (.*) $ /x) {
+ $value = ($second_try eq 'dt') ? $1 : $2
+ }
+ else { # If there is no type specified, it's canonical
+ $value = ($second_try eq 'dt')
+ ? "Canonical" :
+ $type_and_map;
+ }
+
+ # Insert the hangul range at the appropriate spot.
+ if (! $done_hangul && $code_point > $HANGUL_BEGIN) {
+ $done_hangul = 1;
+ $decomps{'LIST'} .=
+ sprintf "%x\t%x\t%s\n",
+ $HANGUL_BEGIN,
+ $HANGUL_BEGIN + $HANGUL_COUNT - 1,
+ ($second_try eq 'dt')
+ ? "Canonical"
+ : "<hangul syllable>";
+ }
+
+ if ($value =~ / / && $hex_upper ne "" && $hex_upper ne $hex_lower) {
+ $line = sprintf("%04X\t%s\t%s", hex($hex_lower) + 1, $hex_upper, $value);
+ $hex_upper = "";
+ $redo = 1;
+ }
+
+ # And append this to our constructed LIST.
+ $decomps{'LIST'} .= "$hex_lower\t$hex_upper\t$value\n";
+
+ redo if $redo;
+ }
+ $swash = \%decomps;
+ }
+ elsif ($second_try ne 'nfkccf') { # Don't know this property. Fail.
+ return;
+ }
+
+ if ($second_try eq 'nfkccf' || $second_try eq 'dm') {
+
+ # The 'nfkccf' property is stored in the old format for backwards
+ # compatibility for any applications that has read its file
+ # directly before prop_invmap() existed.
+ # And the code above has extracted the 'dm' property from its file
+ # yielding the same format. So here we convert them to adjusted
+ # format for compatibility with the other properties similar to
+ # them.
+ my %revised_swash;
+
+ # We construct a new converted list.
+ my $list = "";
+
+ my @ranges = split "\n", $swash->{'LIST'};
+ for (my $i = 0; $i < @ranges; $i++) {
+ my ($hex_begin, $hex_end, $map) = split "\t", $ranges[$i];
+
+ # The dm property has maps that are space separated sequences
+ # of code points, as well as the special entry "<hangul
+ # syllable>, which also contains a blank.
+ my @map = split " ", $map;
+ if (@map > 1) {
+
+ # If it's just the special entry, append as-is.
+ if ($map eq '<hangul syllable>') {
+ $list .= "$ranges[$i]\n";
+ }
+ else {
+
+ # These should all be single-element ranges.
+ croak __PACKAGE__, "::prop_invmap: Not expecting a mapping with multiple code points in a multi-element range, $ranges[$i]" if $hex_end ne "" && $hex_end ne $hex_begin;
+
+ # Convert them to decimal, as that's what's expected.
+ $list .= "$hex_begin\t\t"
+ . join(" ", map { hex } @map)
+ . "\n";
+ }
+ next;
+ }
+
+ # Here, the mapping doesn't have a blank, is for a single code
+ # point.
+ my $begin = hex $hex_begin;
+ my $end = (defined $hex_end && $hex_end ne "")
+ ? hex $hex_end
+ : $begin;
+
+ # Again, the output is to be in decimal.
+ my $decimal_map = hex $map;
+
+ # We know that multi-element ranges with the same mapping
+ # should not be adjusted, as after the adjustment
+ # multi-element ranges are for consecutive increasing code
+ # points. Further, the final element in the list won't be
+ # adjusted, as there is nothing after it to include in the
+ # adjustment
+ if ($begin != $end || $i == @ranges -1) {
+
+ # So just convert these to single-element ranges
+ foreach my $code_point ($begin .. $end) {
+ $list .= sprintf("%04X\t\t%d\n",
+ $code_point, $decimal_map);
+ }
+ }
+ else {
+
+ # Here, we have a candidate for adjusting. What we do is
+ # look through the subsequent adjacent elements in the
+ # input. If the map to the next one differs by 1 from the
+ # one before, then we combine into a larger range with the
+ # initial map. Loop doing this until we find one that
+ # can't be combined.
+
+ my $offset = 0; # How far away are we from the initial
+ # map
+ my $squished = 0; # ? Did we squish at least two
+ # elements together into one range
+ for ( ; $i < @ranges; $i++) {
+ my ($next_hex_begin, $next_hex_end, $next_map)
+ = split "\t", $ranges[$i+1];
+
+ # In the case of 'dm', the map may be a sequence of
+ # multiple code points, which are never combined with
+ # another range
+ last if $next_map =~ / /;
+
+ $offset++;
+ my $next_decimal_map = hex $next_map;
+
+ # If the next map is not next in sequence, it
+ # shouldn't be combined.
+ last if $next_decimal_map != $decimal_map + $offset;
+
+ my $next_begin = hex $next_hex_begin;
+
+ # Likewise, if the next element isn't adjacent to the
+ # previous one, it shouldn't be combined.
+ last if $next_begin != $begin + $offset;
+
+ my $next_end = (defined $next_hex_end
+ && $next_hex_end ne "")
+ ? hex $next_hex_end
+ : $next_begin;
+
+ # And finally, if the next element is a multi-element
+ # range, it shouldn't be combined.
+ last if $next_end != $next_begin;
+
+ # Here, we will combine. Loop to see if we should
+ # combine the next element too.
+ $squished = 1;
+ }
+
+ if ($squished) {
+
+ # Here, 'i' is the element number of the last element to
+ # be combined, and the range is single-element, or we
+ # wouldn't be combining. Get it's code point.
+ my ($hex_end, undef, undef) = split "\t", $ranges[$i];
+ $list .= "$hex_begin\t$hex_end\t$decimal_map\n";
+ } else {
+
+ # Here, no combining done. Just append the initial
+ # (and current) values.
+ $list .= "$hex_begin\t\t$decimal_map\n";
+ }
+ }
+ } # End of loop constructing the converted list
+
+ # Finish up the data structure for our converted swash
+ my $type = ($second_try eq 'nfkccf') ? 'ToNFKCCF' : 'ToDm';
+ $revised_swash{'LIST'} = $list;
+ $revised_swash{'TYPE'} = $type;
+ $revised_swash{'SPECIALS'} = $swash->{'SPECIALS'};
+ $swash = \%revised_swash;
+
+ $utf8::SwashInfo{$type}{'missing'} = 0;
+ $utf8::SwashInfo{$type}{'format'} = 'a';
+ }
+ }
+
+ if ($swash->{'EXTRAS'}) {
+ carp __PACKAGE__, "::prop_invmap: swash returned for $prop unexpectedly has EXTRAS magic";
+ return;
+ }
+
+ # Here, have a valid swash return. Examine it.
+ my $returned_prop = $swash->{'TYPE'};
+
+ # All properties but binary ones should have 'missing' and 'format'
+ # entries
+ $missing = $utf8::SwashInfo{$returned_prop}{'missing'};
+ $missing = 'N' unless defined $missing;
+
+ $format = $utf8::SwashInfo{$returned_prop}{'format'};
+ $format = 'b' unless defined $format;
+
+ my $requires_adjustment = $format =~ /^a/;
+
+ if ($swash->{'LIST'} =~ /^V/) {
+ @invlist = split "\n", $swash->{'LIST'} =~ s/ \s* (?: \# .* )? $ //xmgr;
+ shift @invlist;
+ foreach my $i (0 .. @invlist - 1) {
+ $invmap[$i] = ($i % 2 == 0) ? 'Y' : 'N'
+ }
+
+ # The map includes lines for all code points; add one for the range
+ # from 0 to the first Y.
+ if ($invlist[0] != 0) {
+ unshift @invlist, 0;
+ unshift @invmap, 'N';
+ }
+ }
+ else {
+ # The LIST input lines look like:
+ # ...
+ # 0374\t\tCommon
+ # 0375\t0377\tGreek # [3]
+ # 037A\t037D\tGreek # [4]
+ # 037E\t\tCommon
+ # 0384\t\tGreek
+ # ...
+ #
+ # Convert them to like
+ # 0374 => Common
+ # 0375 => Greek
+ # 0378 => $missing
+ # 037A => Greek
+ # 037E => Common
+ # 037F => $missing
+ # 0384 => Greek
+ #
+ # For binary properties, the final non-comment column is absent, and
+ # assumed to be 'Y'.
+
+ foreach my $range (split "\n", $swash->{'LIST'}) {
+ $range =~ s/ \s* (?: \# .* )? $ //xg; # rmv trailing space, comments
+
+ # Find the beginning and end of the range on the line
+ my ($hex_begin, $hex_end, $map) = split "\t", $range;
+ my $begin = hex $hex_begin;
+ no warnings 'portable';
+ my $end = (defined $hex_end && $hex_end ne "")
+ ? hex $hex_end
+ : $begin;
+
+ # Each time through the loop (after the first):
+ # $invlist[-2] contains the beginning of the previous range processed
+ # $invlist[-1] contains the end+1 of the previous range processed
+ # $invmap[-2] contains the value of the previous range processed
+ # $invmap[-1] contains the default value for missing ranges
+ # ($missing)
+ #
+ # Thus, things are set up for the typical case of a new
+ # non-adjacent range of non-missings to be added. But, if the new
+ # range is adjacent, it needs to replace the [-1] element; and if
+ # the new range is a multiple value of the previous one, it needs
+ # to be added to the [-2] map element.
+
+ # The first time through, everything will be empty. If the
+ # property doesn't have a range that begins at 0, add one that
+ # maps to $missing
+ if (! @invlist) {
+ if ($begin != 0) {
+ push @invlist, 0;
+ push @invmap, $missing;
+ }
+ }
+ elsif (@invlist > 1 && $invlist[-2] == $begin) {
+
+ # Here we handle the case where the input has multiple entries
+ # for each code point. mktables should have made sure that
+ # each such range contains only one code point. At this
+ # point, $invlist[-1] is the $missing that was added at the
+ # end of the last loop iteration, and [-2] is the last real
+ # input code point, and that code point is the same as the one
+ # we are adding now, making the new one a multiple entry. Add
+ # it to the existing entry, either by pushing it to the
+ # existing list of multiple entries, or converting the single
+ # current entry into a list with both on it. This is all we
+ # need do for this iteration.
+
+ if ($end != $begin) {
+ croak __PACKAGE__, ":prop_invmap: Multiple maps per code point in '$prop' require single-element ranges: begin=$begin, end=$end, map=$map";
+ }
+ if (! ref $invmap[-2]) {
+ $invmap[-2] = [ $invmap[-2], $map ];
+ }
+ else {
+ push @{$invmap[-2]}, $map;
+ }
+ $has_multiples = 1;
+ next;
+ }
+ elsif ($invlist[-1] == $begin) {
+
+ # If the input isn't in the most compact form, so that there
+ # are two adjacent ranges that map to the same thing, they
+ # should be combined (EXCEPT where the arrays require
+ # adjustments, in which case everything is already set up
+ # correctly). This happens in our constructed dt mapping, as
+ # Element [-2] is the map for the latest range so far
+ # processed. Just set the beginning point of the map to
+ # $missing (in invlist[-1]) to 1 beyond where this range ends.
+ # For example, in
+ # 12\t13\tXYZ
+ # 14\t17\tXYZ
+ # we have set it up so that it looks like
+ # 12 => XYZ
+ # 14 => $missing
+ #
+ # We now see that it should be
+ # 12 => XYZ
+ # 18 => $missing
+ if (! $requires_adjustment && @invlist > 1 && ( (defined $map)
+ ? $invmap[-2] eq $map
+ : $invmap[-2] eq 'Y'))
+ {
+ $invlist[-1] = $end + 1;
+ next;
+ }
+
+ # Here, the range started in the previous iteration that maps
+ # to $missing starts at the same code point as this range.
+ # That means there is no gap to fill that that range was
+ # intended for, so we just pop it off the parallel arrays.
+ pop @invlist;
+ pop @invmap;
+ }
+
+ # Add the range beginning, and the range's map.
+ push @invlist, $begin;
+ if ($returned_prop eq 'ToDm') {
+
+ # The decomposition maps are either a line like <hangul
+ # syllable> which are to be taken as is; or a sequence of code
+ # points in hex and separated by blanks. Convert them to
+ # decimal, and if there is more than one, use an anonymous
+ # array as the map.
+ if ($map =~ /^ < /x) {
+ push @invmap, $map;
+ }
+ else {
+ my @map = split " ", $map;
+ if (@map == 1) {
+ push @invmap, $map[0];
+ }
+ else {
+ push @invmap, \@map;
+ }
+ }
+ }
+ else {
+
+ # Otherwise, convert hex formatted list entries to decimal;
+ # add a 'Y' map for the missing value in binary properties, or
+ # otherwise, use the input map unchanged.
+ $map = ($format eq 'x' || $format eq 'ax')
+ ? hex $map
+ : $format eq 'b'
+ ? 'Y'
+ : $map;
+ push @invmap, $map;
+ }
+
+ # We just started a range. It ends with $end. The gap between it
+ # and the next element in the list must be filled with a range
+ # that maps to the default value. If there is no gap, the next
+ # iteration will pop this, unless there is no next iteration, and
+ # we have filled all of the Unicode code space, so check for that
+ # and skip.
+ if ($end < $Unicode::UCD::MAX_CP) {
+ push @invlist, $end + 1;
+ push @invmap, $missing;
+ }
+ }
+ }
+
+ # If the property is empty, make all code points use the value for missing
+ # ones.
+ if (! @invlist) {
+ push @invlist, 0;
+ push @invmap, $missing;
+ }
+
+ # The final element is always for just the above-Unicode code points. If
+ # not already there, add it. It merely splits the current final range
+ # that extends to infinity into two elements, each with the same map.
+ # (This is to conform with the API that says the final element is for
+ # $MAX_UNICODE_CODEPOINT + 1 .. INFINITY.)
+ if ($invlist[-1] != $MAX_UNICODE_CODEPOINT + 1) {
+ push @invmap, $invmap[-1];
+ push @invlist, $MAX_UNICODE_CODEPOINT + 1;
+ }
+
+ # The second component of the map are those values that require
+ # non-standard specification, stored in SPECIALS. These override any
+ # duplicate code points in LIST. If we are using a proxy, we may have
+ # already set $overrides based on the proxy.
+ $overrides = $swash->{'SPECIALS'} unless defined $overrides;
+ if ($overrides) {
+
+ # A negative $overrides implies that the SPECIALS should be ignored,
+ # and a simple 'a' list is the value.
+ if ($overrides < 0) {
+ $format = 'a';
+ }
+ else {
+
+ # Currently, all overrides are for properties that normally map to
+ # single code points, but now some will map to lists of code
+ # points (but there is an exception case handled below).
+ $format = 'al';
+
+ # Look through the overrides.
+ foreach my $cp_maybe_utf8 (keys %$overrides) {
+ my $cp;
+ my @map;
+
+ # If the overrides came from SPECIALS, the code point keys are
+ # packed UTF-8.
+ if ($overrides == $swash->{'SPECIALS'}) {
+ $cp = $cp_maybe_utf8;
+ if (! utf8::decode($cp)) {
+ croak __PACKAGE__, "::prop_invmap: Malformed UTF-8: ",
+ map { sprintf("\\x{%02X}", unpack("C", $_)) }
+ split "", $cp;
+ }
+
+ $cp = unpack("W", $cp);
+ @map = unpack "W*", $swash->{'SPECIALS'}{$cp_maybe_utf8};
+
+ # The empty string will show up unpacked as an empty
+ # array.
+ $format = 'ale' if @map == 0;
+ }
+ else {
+
+ # But if we generated the overrides, we didn't bother to
+ # pack them, and we, so far, do this only for properties
+ # that are 'a' ones.
+ $cp = $cp_maybe_utf8;
+ @map = hex $overrides->{$cp};
+ $format = 'a';
+ }
+
+ # Find the range that the override applies to.
+ my $i = search_invlist(\@invlist, $cp);
+ if ($cp < $invlist[$i] || $cp >= $invlist[$i + 1]) {
+ croak __PACKAGE__, "::prop_invmap: wrong_range, cp=$cp; i=$i, current=$invlist[$i]; next=$invlist[$i + 1]"
+ }
+
+ # And what that range currently maps to
+ my $cur_map = $invmap[$i];
+
+ # If there is a gap between the next range and the code point
+ # we are overriding, we have to add elements to both arrays to
+ # fill that gap, using the map that applies to it, which is
+ # $cur_map, since it is part of the current range.
+ if ($invlist[$i + 1] > $cp + 1) {
+ #use feature 'say';
+ #say "Before splice:";
+ #say 'i-2=[', $i-2, ']', sprintf("%04X maps to %s", $invlist[$i-2], $invmap[$i-2]) if $i >= 2;
+ #say 'i-1=[', $i-1, ']', sprintf("%04X maps to %s", $invlist[$i-1], $invmap[$i-1]) if $i >= 1;
+ #say 'i =[', $i, ']', sprintf("%04X maps to %s", $invlist[$i], $invmap[$i]);
+ #say 'i+1=[', $i+1, ']', sprintf("%04X maps to %s", $invlist[$i+1], $invmap[$i+1]) if $i < @invlist + 1;
+ #say 'i+2=[', $i+2, ']', sprintf("%04X maps to %s", $invlist[$i+2], $invmap[$i+2]) if $i < @invlist + 2;
+
+ splice @invlist, $i + 1, 0, $cp + 1;
+ splice @invmap, $i + 1, 0, $cur_map;
+
+ #say "After splice:";
+ #say 'i-2=[', $i-2, ']', sprintf("%04X maps to %s", $invlist[$i-2], $invmap[$i-2]) if $i >= 2;
+ #say 'i-1=[', $i-1, ']', sprintf("%04X maps to %s", $invlist[$i-1], $invmap[$i-1]) if $i >= 1;
+ #say 'i =[', $i, ']', sprintf("%04X maps to %s", $invlist[$i], $invmap[$i]);
+ #say 'i+1=[', $i+1, ']', sprintf("%04X maps to %s", $invlist[$i+1], $invmap[$i+1]) if $i < @invlist + 1;
+ #say 'i+2=[', $i+2, ']', sprintf("%04X maps to %s", $invlist[$i+2], $invmap[$i+2]) if $i < @invlist + 2;
+ }
+
+ # If the remaining portion of the range is multiple code
+ # points (ending with the one we are replacing, guaranteed by
+ # the earlier splice). We must split it into two
+ if ($invlist[$i] < $cp) {
+ $i++; # Compensate for the new element
+
+ #use feature 'say';
+ #say "Before splice:";
+ #say 'i-2=[', $i-2, ']', sprintf("%04X maps to %s", $invlist[$i-2], $invmap[$i-2]) if $i >= 2;
+ #say 'i-1=[', $i-1, ']', sprintf("%04X maps to %s", $invlist[$i-1], $invmap[$i-1]) if $i >= 1;
+ #say 'i =[', $i, ']', sprintf("%04X maps to %s", $invlist[$i], $invmap[$i]);
+ #say 'i+1=[', $i+1, ']', sprintf("%04X maps to %s", $invlist[$i+1], $invmap[$i+1]) if $i < @invlist + 1;
+ #say 'i+2=[', $i+2, ']', sprintf("%04X maps to %s", $invlist[$i+2], $invmap[$i+2]) if $i < @invlist + 2;
+
+ splice @invlist, $i, 0, $cp;
+ splice @invmap, $i, 0, 'dummy';
+
+ #say "After splice:";
+ #say 'i-2=[', $i-2, ']', sprintf("%04X maps to %s", $invlist[$i-2], $invmap[$i-2]) if $i >= 2;
+ #say 'i-1=[', $i-1, ']', sprintf("%04X maps to %s", $invlist[$i-1], $invmap[$i-1]) if $i >= 1;
+ #say 'i =[', $i, ']', sprintf("%04X maps to %s", $invlist[$i], $invmap[$i]);
+ #say 'i+1=[', $i+1, ']', sprintf("%04X maps to %s", $invlist[$i+1], $invmap[$i+1]) if $i < @invlist + 1;
+ #say 'i+2=[', $i+2, ']', sprintf("%04X maps to %s", $invlist[$i+2], $invmap[$i+2]) if $i < @invlist + 2;
+ }
+
+ # Here, the range we are overriding contains a single code
+ # point. The result could be the empty string, a single
+ # value, or a list. If the last case, we use an anonymous
+ # array.
+ $invmap[$i] = (scalar @map == 0)
+ ? ""
+ : (scalar @map > 1)
+ ? \@map
+ : $map[0];
+ }
+ }
+ }
+ elsif ($format eq 'x') {
+
+ # All hex-valued properties are really to code points, and have been
+ # converted to decimal.
+ $format = 's';
+ }
+ elsif ($returned_prop eq 'ToDm') {
+ $format = 'ad';
+ }
+ elsif ($format eq 'sw') { # blank-separated elements to form a list.
+ map { $_ = [ split " ", $_ ] if $_ =~ / / } @invmap;
+ $format = 'sl';
+ }
+ elsif ($returned_prop eq 'ToNameAlias') {
+
+ # This property currently doesn't have any lists, but theoretically
+ # could
+ $format = 'sl';
+ }
+ elsif ($returned_prop eq 'ToPerlDecimalDigit') {
+ $format = 'ae';
+ }
+ elsif ($returned_prop eq 'ToNv') {
+
+ # The one property that has this format is stored as a delta, so needs
+ # to indicate that need to add code point to it.
+ $format = 'ar';
+ }
+ elsif ($format eq 'ax') {
+
+ # Normally 'ax' properties have overrides, and will have been handled
+ # above, but if not, they still need adjustment, and the hex values
+ # have already been converted to decimal
+ $format = 'a';
+ }
+ elsif ($format ne 'n' && $format !~ / ^ a /x) {
+
+ # All others are simple scalars
+ $format = 's';
+ }
+ if ($has_multiples && $format !~ /l/) {
+ croak __PACKAGE__, "::prop_invmap: Wrong format '$format' for prop_invmap('$prop'); should indicate has lists";
+ }
+
+ return (\@invlist, \@invmap, $format, $missing);
+}
+
+sub search_invlist {
+
+=pod
+
+=head2 B<search_invlist()>
+
+ use Unicode::UCD qw(prop_invmap prop_invlist);
+ use Unicode::UCD 'search_invlist';
+
+ my @invlist = prop_invlist($property_name);
+ print $code_point, ((search_invlist(\@invlist, $code_point) // -1) % 2)
+ ? " isn't"
+ : " is",
+ " in $property_name\n";
+
+ my ($blocks_ranges_ref, $blocks_map_ref) = prop_invmap("Block");
+ my $index = search_invlist($blocks_ranges_ref, $code_point);
+ print "$code_point is in block ", $blocks_map_ref->[$index], "\n";
+
+C<search_invlist> is used to search an inversion list returned by
+C<prop_invlist> or C<prop_invmap> for a particular L</code point argument>.
+C<undef> is returned if the code point is not found in the inversion list
+(this happens only when it is not a legal L<code point argument>, or is less
+than the list's first element). A warning is raised in the first instance.
+
+Otherwise, it returns the index into the list of the range that contains the
+code point.; that is, find C<i> such that
+
+ list[i]<= code_point < list[i+1].
+
+As explained in L</prop_invlist()>, whether a code point is in the list or not
+depends on if the index is even (in) or odd (not in). And as explained in
+L</prop_invmap()>, the index is used with the returned parallel array to find
+the mapping.
+
+=cut
+
+
+ my $list_ref = shift;
+ my $input_code_point = shift;
+ my $code_point = _getcode($input_code_point);
+
+ if (! defined $code_point) {
+ carp __PACKAGE__, "::search_invlist: unknown code '$input_code_point'";
+ return;
+ }
+
+ my $max_element = @$list_ref - 1;
+
+ # Return undef if list is empty or requested item is before the first element.
+ return if $max_element < 0;
+ return if $code_point < $list_ref->[0];
+
+ # Short cut something at the far-end of the table. This also allows us to
+ # refer to element [$i+1] without fear of being out-of-bounds in the loop
+ # below.
+ return $max_element if $code_point >= $list_ref->[$max_element];
+
+ use integer; # want integer division
+
+ my $i = $max_element / 2;
+
+ my $lower = 0;
+ my $upper = $max_element;
+ while (1) {
+
+ if ($code_point >= $list_ref->[$i]) {
+
+ # Here we have met the lower constraint. We can quit if we
+ # also meet the upper one.
+ last if $code_point < $list_ref->[$i+1];
+
+ $lower = $i; # Still too low.
+
+ }
+ else {
+
+ # Here, $code_point < $list_ref[$i], so look lower down.
+ $upper = $i;
+ }
+
+ # Split search domain in half to try again.
+ my $temp = ($upper + $lower) / 2;
+
+ # No point in continuing unless $i changes for next time
+ # in the loop.
+ return $i if $temp == $i;
+ $i = $temp;
+ } # End of while loop
+
+ # Here we have found the offset
+ return $i;
+}
+
+=head2 Unicode::UCD::UnicodeVersion
+
+This returns the version of the Unicode Character Database, in other words, the
+version of the Unicode standard the database implements. The version is a
+string of numbers delimited by dots (C<'.'>).
+
+=cut
+
+my $UNICODEVERSION;
+
+sub UnicodeVersion {
+ unless (defined $UNICODEVERSION) {
+ openunicode(\$VERSIONFH, "version");
+ local $/ = "\n";
+ chomp($UNICODEVERSION = <$VERSIONFH>);
+ close($VERSIONFH);
+ croak __PACKAGE__, "::VERSION: strange version '$UNICODEVERSION'"
+ unless $UNICODEVERSION =~ /^\d+(?:\.\d+)+$/;
+ }
+ $v_unicode_version = pack "C*", split /\./, $UNICODEVERSION;
+ return $UNICODEVERSION;
+}
+
+=head2 B<Blocks versus Scripts>
+
+The difference between a block and a script is that scripts are closer
+to the linguistic notion of a set of code points required to represent
+languages, while block is more of an artifact of the Unicode code point
+numbering and separation into blocks of consecutive code points (so far the
+size of a block is some multiple of 16, like 128 or 256).
+
+For example the Latin B<script> is spread over several B<blocks>, such
+as C<Basic Latin>, C<Latin 1 Supplement>, C<Latin Extended-A>, and
+C<Latin Extended-B>. On the other hand, the Latin script does not
+contain all the characters of the C<Basic Latin> block (also known as
+ASCII): it includes only the letters, and not, for example, the digits
+nor the punctuation.
+
+For blocks see L<http://www.unicode.org/Public/UNIDATA/Blocks.txt>
+
+For scripts see UTR #24: L<http://www.unicode.org/unicode/reports/tr24/>
+
+=head2 B<Matching Scripts and Blocks>
+
+Scripts are matched with the regular-expression construct
+C<\p{...}> (e.g. C<\p{Tibetan}> matches characters of the Tibetan script),
+while C<\p{Blk=...}> is used for blocks (e.g. C<\p{Blk=Tibetan}> matches
+any of the 256 code points in the Tibetan block).
+
+=head2 Old-style versus new-style block names
+
+Unicode publishes the names of blocks in two different styles, though the two
+are equivalent under Unicode's loose matching rules.
+
+The original style uses blanks and hyphens in the block names (except for
+C<No_Block>), like so:
+
+ Miscellaneous Mathematical Symbols-B
+
+The newer style replaces these with underscores, like this:
+
+ Miscellaneous_Mathematical_Symbols_B
+
+This newer style is consistent with the values of other Unicode properties.
+To preserve backward compatibility, all the functions in Unicode::UCD that
+return block names (except as noted) return the old-style ones.
+L</prop_value_aliases()> returns the new-style and can be used to convert from
+old-style to new-style:
+
+ my $new_style = prop_values_aliases("block", $old_style);
+Perl also has single-form extensions that refer to blocks, C<In_Cyrillic>,
+meaning C<Block=Cyrillic>. These have always been written in the new style.
-=head2 Implementation Note
+To convert from new-style to old-style, follow this recipe:
-The first use of charinfo() opens a read-only filehandle to the Unicode
-Character Database (the database is included in the Perl distribution).
-The filehandle is then kept open for further queries. In other words,
-if you are wondering where one of your filehandles went, that's where.
+ $old_style = charblock((prop_invlist("block=$new_style"))[0]);
-=head1 BUGS
+(which finds the range of code points in the block using C<prop_invlist>,
+gets the lower end of the range (0th element) and then looks up the old name
+for its block using C<charblock>).
-Does not yet support EBCDIC platforms.
+Note that starting in Unicode 6.1, many of the block names have shorter
+synonyms. These are always given in the new style.
=head1 AUTHOR
-Jarkko Hietaniemi
+Jarkko Hietaniemi. Now maintained by perl5 porters.
=cut