/* regcomp.h */ /* * The "internal use only" fields in regexp.h are present to pass info from * compile to execute that permits the execute phase to run lots faster on * simple cases. They are: * * regstart sv that must begin a match; Nullch if none obvious * reganch is the match anchored (at beginning-of-line only)? * regmust string (pointer into program) that match must include, or NULL * [regmust changed to SV* for bminstr()--law] * regmlen length of regmust string * [regmlen not used currently] * * Regstart and reganch permit very fast decisions on suitable starting points * for a match, cutting down the work a lot. Regmust permits fast rejection * of lines that cannot possibly match. The regmust tests are costly enough * that pregcomp() supplies a regmust only if the r.e. contains something * potentially expensive (at present, the only such thing detected is * or + * at the start of the r.e., which can involve a lot of backup). Regmlen is * supplied because the test in pregexec() needs it and pregcomp() is computing * it anyway. * [regmust is now supplied always. The tests that use regmust have a * heuristic that disables the test if it usually matches.] * * [In fact, we now use regmust in many cases to locate where the search * starts in the string, so if regback is >= 0, the regmust search is never * wasted effort. The regback variable says how many characters back from * where regmust matched is the earliest possible start of the match. * For instance, /[a-z].foo/ has a regmust of 'foo' and a regback of 2.] */ /* * Structure for regexp "program". This is essentially a linear encoding * of a nondeterministic finite-state machine (aka syntax charts or * "railroad normal form" in parsing technology). Each node is an opcode * plus a "next" pointer, possibly plus an operand. "Next" pointers of * all nodes except BRANCH implement concatenation; a "next" pointer with * a BRANCH on both ends of it is connecting two alternatives. (Here we * have one of the subtle syntax dependencies: an individual BRANCH (as * opposed to a collection of them) is never concatenated with anything * because of operator precedence.) The operand of some types of node is * a literal string; for others, it is a node leading into a sub-FSM. In * particular, the operand of a BRANCH node is the first node of the branch. * (NB this is *not* a tree structure: the tail of the branch connects * to the thing following the set of BRANCHes.) The opcodes are: */ /* definition number opnd? meaning */ #define END 0 /* no End of program. */ #define BOL 1 /* no Match "" at beginning of line. */ #define MBOL 2 /* no Same, assuming multiline. */ #define SBOL 3 /* no Same, assuming singleline. */ #define EOL 4 /* no Match "" at end of line. */ #define MEOL 5 /* no Same, assuming multiline. */ #define SEOL 6 /* no Same, assuming singleline. */ #define ANY 7 /* no Match any one character (except newline). */ #define SANY 8 /* no Match any one character. */ #define ANYOF 9 /* sv Match character in (or not in) this class. */ #define CURLY 10 /* sv Match this simple thing {n,m} times. */ #define CURLYX 11 /* sv Match this complex thing {n,m} times. */ #define BRANCH 12 /* node Match this alternative, or the next... */ #define BACK 13 /* no Match "", "next" ptr points backward. */ #define EXACTLY 14 /* sv Match this string (preceded by length). */ #define NOTHING 15 /* no Match empty string. */ #define STAR 16 /* node Match this (simple) thing 0 or more times. */ #define PLUS 17 /* node Match this (simple) thing 1 or more times. */ #define ALNUM 18 /* no Match any alphanumeric character */ #define NALNUM 19 /* no Match any non-alphanumeric character */ #define BOUND 20 /* no Match "" at any word boundary */ #define NBOUND 21 /* no Match "" at any word non-boundary */ #define SPACE 22 /* no Match any whitespace character */ #define NSPACE 23 /* no Match any non-whitespace character */ #define DIGIT 24 /* no Match any numeric character */ #define NDIGIT 25 /* no Match any non-numeric character */ #define REF 26 /* num Match some already matched string */ #define OPEN 27 /* num Mark this point in input as start of #n. */ #define CLOSE 28 /* num Analogous to OPEN. */ #define MINMOD 29 /* no Next operator is not greedy. */ #define GBOL 30 /* no Matches where last m//g left off. */ #define IFMATCH 31 /* no Succeeds if the following matches. */ #define UNLESSM 32 /* no Fails if the following matches. */ #define SUCCEED 33 /* no Return from a subroutine, basically. */ #define WHILEM 34 /* no Do curly processing and see if rest matches. */ /* * Opcode notes: * * BRANCH The set of branches constituting a single choice are hooked * together with their "next" pointers, since precedence prevents * anything being concatenated to any individual branch. The * "next" pointer of the last BRANCH in a choice points to the * thing following the whole choice. This is also where the * final "next" pointer of each individual branch points; each * branch starts with the operand node of a BRANCH node. * * BACK Normal "next" pointers all implicitly point forward; BACK * exists to make loop structures possible. * * STAR,PLUS '?', and complex '*' and '+', are implemented as circular * BRANCH structures using BACK. Simple cases (one character * per match) are implemented with STAR and PLUS for speed * and to minimize recursive plunges. * * OPEN,CLOSE ...are numbered at compile time. */ #ifndef DOINIT EXT char regarglen[]; #else EXT char regarglen[] = {0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0}; #endif #ifndef DOINIT EXT char regkind[]; #else EXT char regkind[] = { END, BOL, BOL, BOL, EOL, EOL, EOL, ANY, ANY, ANYOF, CURLY, CURLY, BRANCH, BACK, EXACTLY, NOTHING, STAR, PLUS, ALNUM, NALNUM, BOUND, NBOUND, SPACE, NSPACE, DIGIT, NDIGIT, REF, OPEN, CLOSE, MINMOD, BOL, BRANCH, BRANCH, END, WHILEM }; #endif /* The following have no fixed length. */ #ifndef DOINIT EXT char varies[]; #else EXT char varies[] = {BRANCH,BACK,STAR,PLUS,CURLY,CURLYX,REF,WHILEM,0}; #endif /* The following always have a length of 1. */ #ifndef DOINIT EXT char simple[]; #else EXT char simple[] = {ANY,SANY,ANYOF,ALNUM,NALNUM,SPACE,NSPACE,DIGIT,NDIGIT,0}; #endif EXT char regdummy; /* * A node is one char of opcode followed by two chars of "next" pointer. * "Next" pointers are stored as two 8-bit pieces, high order first. The * value is a positive offset from the opcode of the node containing it. * An operand, if any, simply follows the node. (Note that much of the * code generation knows about this implicit relationship.) * * Using two bytes for the "next" pointer is vast overkill for most things, * but allows patterns to get big without disasters. * * [If REGALIGN is defined, the "next" pointer is always aligned on an even * boundary, and reads the offset directly as a short. Also, there is no * special test to reverse the sign of BACK pointers since the offset is * stored negative.] */ #ifndef gould #ifndef cray #ifndef eta10 #define REGALIGN #endif #endif #endif #define OP(p) (*(p)) #ifndef lint #ifdef REGALIGN #define NEXT(p) (*(short*)(p+1)) #define ARG1(p) (*(unsigned short*)(p+3)) #define ARG2(p) (*(unsigned short*)(p+5)) #else #define NEXT(p) (((*((p)+1)&0377)<<8) + (*((p)+2)&0377)) #define ARG1(p) (((*((p)+3)&0377)<<8) + (*((p)+4)&0377)) #define ARG2(p) (((*((p)+5)&0377)<<8) + (*((p)+6)&0377)) #endif #else /* lint */ #define NEXT(p) 0 #endif /* lint */ #define OPERAND(p) ((p) + 3) #ifdef REGALIGN #define NEXTOPER(p) ((p) + 4) #define PREVOPER(p) ((p) - 4) #else #define NEXTOPER(p) ((p) + 3) #define PREVOPER(p) ((p) - 3) #endif #define MAGIC 0234 /* * Utility definitions. */ #ifndef lint #ifndef CHARMASK #define UCHARAT(p) ((int)*(unsigned char *)(p)) #else #define UCHARAT(p) ((int)*(p)&CHARMASK) #endif #else /* lint */ #define UCHARAT(p) regdummy #endif /* lint */ #define FAIL(m) croak("/%.127s/: %s",regprecomp,m)