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1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8containing some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18 SV Scalar Value
19 AV Array Value
20 HV Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.)
33
34=head2 Working with SVs
35
36An SV can be created and loaded with one command. There are four types of
37values that can be loaded: an integer value (IV), a double (NV),
38a string (PV), and another scalar (SV).
39
40The six routines are:
41
42 SV* newSViv(IV);
43 SV* newSVnv(double);
44 SV* newSVpv(const char*, int);
45 SV* newSVpvn(const char*, int);
46 SV* newSVpvf(const char*, ...);
47 SV* newSVsv(SV*);
48
49To change the value of an *already-existing* SV, there are seven routines:
50
51 void sv_setiv(SV*, IV);
52 void sv_setuv(SV*, UV);
53 void sv_setnv(SV*, double);
54 void sv_setpv(SV*, const char*);
55 void sv_setpvn(SV*, const char*, int)
56 void sv_setpvf(SV*, const char*, ...);
57 void sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
58 void sv_setsv(SV*, SV*);
59
60Notice that you can choose to specify the length of the string to be
61assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
62allow Perl to calculate the length by using C<sv_setpv> or by specifying
630 as the second argument to C<newSVpv>. Be warned, though, that Perl will
64determine the string's length by using C<strlen>, which depends on the
65string terminating with a NUL character.
66
67The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
68formatted output becomes the value.
69
70C<sv_setpvfn> is an analogue of C<vsprintf>, but it allows you to specify
71either a pointer to a variable argument list or the address and length of
72an array of SVs. The last argument points to a boolean; on return, if that
73boolean is true, then locale-specific information has been used to format
74the string, and the string's contents are therefore untrustworthy (see
75L<perlsec>). This pointer may be NULL if that information is not
76important. Note that this function requires you to specify the length of
77the format.
78
79STRLEN is an integer type (Size_t, usually defined as size_t in
80config.h) guaranteed to be large enough to represent the size of
81any string that perl can handle.
82
83The C<sv_set*()> functions are not generic enough to operate on values
84that have "magic". See L<Magic Virtual Tables> later in this document.
85
86All SVs that contain strings should be terminated with a NUL character.
87If it is not NUL-terminated there is a risk of
88core dumps and corruptions from code which passes the string to C
89functions or system calls which expect a NUL-terminated string.
90Perl's own functions typically add a trailing NUL for this reason.
91Nevertheless, you should be very careful when you pass a string stored
92in an SV to a C function or system call.
93
94To access the actual value that an SV points to, you can use the macros:
95
96 SvIV(SV*)
97 SvUV(SV*)
98 SvNV(SV*)
99 SvPV(SV*, STRLEN len)
100 SvPV_nolen(SV*)
101
102which will automatically coerce the actual scalar type into an IV, UV, double,
103or string.
104
105In the C<SvPV> macro, the length of the string returned is placed into the
106variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do
107not care what the length of the data is, use the C<SvPV_nolen> macro.
108Historically the C<SvPV> macro with the global variable C<PL_na> has been
109used in this case. But that can be quite inefficient because C<PL_na> must
110be accessed in thread-local storage in threaded Perl. In any case, remember
111that Perl allows arbitrary strings of data that may both contain NULs and
112might not be terminated by a NUL.
113
114Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
115len);>. It might work with your compiler, but it won't work for everyone.
116Break this sort of statement up into separate assignments:
117
118 SV *s;
119 STRLEN len;
120 char * ptr;
121 ptr = SvPV(s, len);
122 foo(ptr, len);
123
124If you want to know if the scalar value is TRUE, you can use:
125
126 SvTRUE(SV*)
127
128Although Perl will automatically grow strings for you, if you need to force
129Perl to allocate more memory for your SV, you can use the macro
130
131 SvGROW(SV*, STRLEN newlen)
132
133which will determine if more memory needs to be allocated. If so, it will
134call the function C<sv_grow>. Note that C<SvGROW> can only increase, not
135decrease, the allocated memory of an SV and that it does not automatically
136add a byte for the a trailing NUL (perl's own string functions typically do
137C<SvGROW(sv, len + 1)>).
138
139If you have an SV and want to know what kind of data Perl thinks is stored
140in it, you can use the following macros to check the type of SV you have.
141
142 SvIOK(SV*)
143 SvNOK(SV*)
144 SvPOK(SV*)
145
146You can get and set the current length of the string stored in an SV with
147the following macros:
148
149 SvCUR(SV*)
150 SvCUR_set(SV*, I32 val)
151
152You can also get a pointer to the end of the string stored in the SV
153with the macro:
154
155 SvEND(SV*)
156
157But note that these last three macros are valid only if C<SvPOK()> is true.
158
159If you want to append something to the end of string stored in an C<SV*>,
160you can use the following functions:
161
162 void sv_catpv(SV*, const char*);
163 void sv_catpvn(SV*, const char*, STRLEN);
164 void sv_catpvf(SV*, const char*, ...);
165 void sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
166 void sv_catsv(SV*, SV*);
167
168The first function calculates the length of the string to be appended by
169using C<strlen>. In the second, you specify the length of the string
170yourself. The third function processes its arguments like C<sprintf> and
171appends the formatted output. The fourth function works like C<vsprintf>.
172You can specify the address and length of an array of SVs instead of the
173va_list argument. The fifth function extends the string stored in the first
174SV with the string stored in the second SV. It also forces the second SV
175to be interpreted as a string.
176
177The C<sv_cat*()> functions are not generic enough to operate on values that
178have "magic". See L<Magic Virtual Tables> later in this document.
179
180If you know the name of a scalar variable, you can get a pointer to its SV
181by using the following:
182
183 SV* get_sv("package::varname", FALSE);
184
185This returns NULL if the variable does not exist.
186
187If you want to know if this variable (or any other SV) is actually C<defined>,
188you can call:
189
190 SvOK(SV*)
191
192The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. Its
193address can be used whenever an C<SV*> is needed.
194
195There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean
196TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their addresses can
197be used whenever an C<SV*> is needed.
198
199Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
200Take this code:
201
202 SV* sv = (SV*) 0;
203 if (I-am-to-return-a-real-value) {
204 sv = sv_2mortal(newSViv(42));
205 }
206 sv_setsv(ST(0), sv);
207
208This code tries to return a new SV (which contains the value 42) if it should
209return a real value, or undef otherwise. Instead it has returned a NULL
210pointer which, somewhere down the line, will cause a segmentation violation,
211bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first
212line and all will be well.
213
214To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
215call is not necessary (see L<Reference Counts and Mortality>).
216
217=head2 Offsets
218
219Perl provides the function C<sv_chop> to efficiently remove characters
220from the beginning of a string; you give it an SV and a pointer to
221somewhere inside the the PV, and it discards everything before the
222pointer. The efficiency comes by means of a little hack: instead of
223actually removing the characters, C<sv_chop> sets the flag C<OOK>
224(offset OK) to signal to other functions that the offset hack is in
225effect, and it puts the number of bytes chopped off into the IV field
226of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
227many bytes, and adjusts C<SvCUR> and C<SvLEN>.
228
229Hence, at this point, the start of the buffer that we allocated lives
230at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
231into the middle of this allocated storage.
232
233This is best demonstrated by example:
234
235 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
236 SV = PVIV(0x8128450) at 0x81340f0
237 REFCNT = 1
238 FLAGS = (POK,OOK,pPOK)
239 IV = 1 (OFFSET)
240 PV = 0x8135781 ( "1" . ) "2345"\0
241 CUR = 4
242 LEN = 5
243
244Here the number of bytes chopped off (1) is put into IV, and
245C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
246portion of the string between the "real" and the "fake" beginnings is
247shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
248the fake beginning, not the real one.
249
250=head2 What's Really Stored in an SV?
251
252Recall that the usual method of determining the type of scalar you have is
253to use C<Sv*OK> macros. Because a scalar can be both a number and a string,
254usually these macros will always return TRUE and calling the C<Sv*V>
255macros will do the appropriate conversion of string to integer/double or
256integer/double to string.
257
258If you I<really> need to know if you have an integer, double, or string
259pointer in an SV, you can use the following three macros instead:
260
261 SvIOKp(SV*)
262 SvNOKp(SV*)
263 SvPOKp(SV*)
264
265These will tell you if you truly have an integer, double, or string pointer
266stored in your SV. The "p" stands for private.
267
268In general, though, it's best to use the C<Sv*V> macros.
269
270=head2 Working with AVs
271
272There are two ways to create and load an AV. The first method creates an
273empty AV:
274
275 AV* newAV();
276
277The second method both creates the AV and initially populates it with SVs:
278
279 AV* av_make(I32 num, SV **ptr);
280
281The second argument points to an array containing C<num> C<SV*>'s. Once the
282AV has been created, the SVs can be destroyed, if so desired.
283
284Once the AV has been created, the following operations are possible on AVs:
285
286 void av_push(AV*, SV*);
287 SV* av_pop(AV*);
288 SV* av_shift(AV*);
289 void av_unshift(AV*, I32 num);
290
291These should be familiar operations, with the exception of C<av_unshift>.
292This routine adds C<num> elements at the front of the array with the C<undef>
293value. You must then use C<av_store> (described below) to assign values
294to these new elements.
295
296Here are some other functions:
297
298 I32 av_len(AV*);
299 SV** av_fetch(AV*, I32 key, I32 lval);
300 SV** av_store(AV*, I32 key, SV* val);
301
302The C<av_len> function returns the highest index value in array (just
303like $#array in Perl). If the array is empty, -1 is returned. The
304C<av_fetch> function returns the value at index C<key>, but if C<lval>
305is non-zero, then C<av_fetch> will store an undef value at that index.
306The C<av_store> function stores the value C<val> at index C<key>, and does
307not increment the reference count of C<val>. Thus the caller is responsible
308for taking care of that, and if C<av_store> returns NULL, the caller will
309have to decrement the reference count to avoid a memory leak. Note that
310C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
311return value.
312
313 void av_clear(AV*);
314 void av_undef(AV*);
315 void av_extend(AV*, I32 key);
316
317The C<av_clear> function deletes all the elements in the AV* array, but
318does not actually delete the array itself. The C<av_undef> function will
319delete all the elements in the array plus the array itself. The
320C<av_extend> function extends the array so that it contains at least C<key+1>
321elements. If C<key+1> is less than the currently allocated length of the array,
322then nothing is done.
323
324If you know the name of an array variable, you can get a pointer to its AV
325by using the following:
326
327 AV* get_av("package::varname", FALSE);
328
329This returns NULL if the variable does not exist.
330
331See L<Understanding the Magic of Tied Hashes and Arrays> for more
332information on how to use the array access functions on tied arrays.
333
334=head2 Working with HVs
335
336To create an HV, you use the following routine:
337
338 HV* newHV();
339
340Once the HV has been created, the following operations are possible on HVs:
341
342 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
343 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
344
345The C<klen> parameter is the length of the key being passed in (Note that
346you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
347length of the key). The C<val> argument contains the SV pointer to the
348scalar being stored, and C<hash> is the precomputed hash value (zero if
349you want C<hv_store> to calculate it for you). The C<lval> parameter
350indicates whether this fetch is actually a part of a store operation, in
351which case a new undefined value will be added to the HV with the supplied
352key and C<hv_fetch> will return as if the value had already existed.
353
354Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
355C<SV*>. To access the scalar value, you must first dereference the return
356value. However, you should check to make sure that the return value is
357not NULL before dereferencing it.
358
359These two functions check if a hash table entry exists, and deletes it.
360
361 bool hv_exists(HV*, const char* key, U32 klen);
362 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
363
364If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
365create and return a mortal copy of the deleted value.
366
367And more miscellaneous functions:
368
369 void hv_clear(HV*);
370 void hv_undef(HV*);
371
372Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
373table but does not actually delete the hash table. The C<hv_undef> deletes
374both the entries and the hash table itself.
375
376Perl keeps the actual data in linked list of structures with a typedef of HE.
377These contain the actual key and value pointers (plus extra administrative
378overhead). The key is a string pointer; the value is an C<SV*>. However,
379once you have an C<HE*>, to get the actual key and value, use the routines
380specified below.
381
382 I32 hv_iterinit(HV*);
383 /* Prepares starting point to traverse hash table */
384 HE* hv_iternext(HV*);
385 /* Get the next entry, and return a pointer to a
386 structure that has both the key and value */
387 char* hv_iterkey(HE* entry, I32* retlen);
388 /* Get the key from an HE structure and also return
389 the length of the key string */
390 SV* hv_iterval(HV*, HE* entry);
391 /* Return a SV pointer to the value of the HE
392 structure */
393 SV* hv_iternextsv(HV*, char** key, I32* retlen);
394 /* This convenience routine combines hv_iternext,
395 hv_iterkey, and hv_iterval. The key and retlen
396 arguments are return values for the key and its
397 length. The value is returned in the SV* argument */
398
399If you know the name of a hash variable, you can get a pointer to its HV
400by using the following:
401
402 HV* get_hv("package::varname", FALSE);
403
404This returns NULL if the variable does not exist.
405
406The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
407
408 hash = 0;
409 while (klen--)
410 hash = (hash * 33) + *key++;
411 hash = hash + (hash >> 5); /* after 5.6 */
412
413The last step was added in version 5.6 to improve distribution of
414lower bits in the resulting hash value.
415
416See L<Understanding the Magic of Tied Hashes and Arrays> for more
417information on how to use the hash access functions on tied hashes.
418
419=head2 Hash API Extensions
420
421Beginning with version 5.004, the following functions are also supported:
422
423 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
424 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
425
426 bool hv_exists_ent (HV* tb, SV* key, U32 hash);
427 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
428
429 SV* hv_iterkeysv (HE* entry);
430
431Note that these functions take C<SV*> keys, which simplifies writing
432of extension code that deals with hash structures. These functions
433also allow passing of C<SV*> keys to C<tie> functions without forcing
434you to stringify the keys (unlike the previous set of functions).
435
436They also return and accept whole hash entries (C<HE*>), making their
437use more efficient (since the hash number for a particular string
438doesn't have to be recomputed every time). See L<perlapi> for detailed
439descriptions.
440
441The following macros must always be used to access the contents of hash
442entries. Note that the arguments to these macros must be simple
443variables, since they may get evaluated more than once. See
444L<perlapi> for detailed descriptions of these macros.
445
446 HePV(HE* he, STRLEN len)
447 HeVAL(HE* he)
448 HeHASH(HE* he)
449 HeSVKEY(HE* he)
450 HeSVKEY_force(HE* he)
451 HeSVKEY_set(HE* he, SV* sv)
452
453These two lower level macros are defined, but must only be used when
454dealing with keys that are not C<SV*>s:
455
456 HeKEY(HE* he)
457 HeKLEN(HE* he)
458
459Note that both C<hv_store> and C<hv_store_ent> do not increment the
460reference count of the stored C<val>, which is the caller's responsibility.
461If these functions return a NULL value, the caller will usually have to
462decrement the reference count of C<val> to avoid a memory leak.
463
464=head2 References
465
466References are a special type of scalar that point to other data types
467(including references).
468
469To create a reference, use either of the following functions:
470
471 SV* newRV_inc((SV*) thing);
472 SV* newRV_noinc((SV*) thing);
473
474The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The
475functions are identical except that C<newRV_inc> increments the reference
476count of the C<thing>, while C<newRV_noinc> does not. For historical
477reasons, C<newRV> is a synonym for C<newRV_inc>.
478
479Once you have a reference, you can use the following macro to dereference
480the reference:
481
482 SvRV(SV*)
483
484then call the appropriate routines, casting the returned C<SV*> to either an
485C<AV*> or C<HV*>, if required.
486
487To determine if an SV is a reference, you can use the following macro:
488
489 SvROK(SV*)
490
491To discover what type of value the reference refers to, use the following
492macro and then check the return value.
493
494 SvTYPE(SvRV(SV*))
495
496The most useful types that will be returned are:
497
498 SVt_IV Scalar
499 SVt_NV Scalar
500 SVt_PV Scalar
501 SVt_RV Scalar
502 SVt_PVAV Array
503 SVt_PVHV Hash
504 SVt_PVCV Code
505 SVt_PVGV Glob (possible a file handle)
506 SVt_PVMG Blessed or Magical Scalar
507
508 See the sv.h header file for more details.
509
510=head2 Blessed References and Class Objects
511
512References are also used to support object-oriented programming. In the
513OO lexicon, an object is simply a reference that has been blessed into a
514package (or class). Once blessed, the programmer may now use the reference
515to access the various methods in the class.
516
517A reference can be blessed into a package with the following function:
518
519 SV* sv_bless(SV* sv, HV* stash);
520
521The C<sv> argument must be a reference. The C<stash> argument specifies
522which class the reference will belong to. See
523L<Stashes and Globs> for information on converting class names into stashes.
524
525/* Still under construction */
526
527Upgrades rv to reference if not already one. Creates new SV for rv to
528point to. If C<classname> is non-null, the SV is blessed into the specified
529class. SV is returned.
530
531 SV* newSVrv(SV* rv, const char* classname);
532
533Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed
534if C<classname> is non-null.
535
536 SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
537 SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
538 SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
539
540Copies the pointer value (I<the address, not the string!>) into an SV whose
541reference is rv. SV is blessed if C<classname> is non-null.
542
543 SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
544
545Copies string into an SV whose reference is C<rv>. Set length to 0 to let
546Perl calculate the string length. SV is blessed if C<classname> is non-null.
547
548 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
549
550Tests whether the SV is blessed into the specified class. It does not
551check inheritance relationships.
552
553 int sv_isa(SV* sv, const char* name);
554
555Tests whether the SV is a reference to a blessed object.
556
557 int sv_isobject(SV* sv);
558
559Tests whether the SV is derived from the specified class. SV can be either
560a reference to a blessed object or a string containing a class name. This
561is the function implementing the C<UNIVERSAL::isa> functionality.
562
563 bool sv_derived_from(SV* sv, const char* name);
564
565To check if you've got an object derived from a specific class you have
566to write:
567
568 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
569
570=head2 Creating New Variables
571
572To create a new Perl variable with an undef value which can be accessed from
573your Perl script, use the following routines, depending on the variable type.
574
575 SV* get_sv("package::varname", TRUE);
576 AV* get_av("package::varname", TRUE);
577 HV* get_hv("package::varname", TRUE);
578
579Notice the use of TRUE as the second parameter. The new variable can now
580be set, using the routines appropriate to the data type.
581
582There are additional macros whose values may be bitwise OR'ed with the
583C<TRUE> argument to enable certain extra features. Those bits are:
584
585 GV_ADDMULTI Marks the variable as multiply defined, thus preventing the
586 "Name <varname> used only once: possible typo" warning.
587 GV_ADDWARN Issues the warning "Had to create <varname> unexpectedly" if
588 the variable did not exist before the function was called.
589
590If you do not specify a package name, the variable is created in the current
591package.
592
593=head2 Reference Counts and Mortality
594
595Perl uses an reference count-driven garbage collection mechanism. SVs,
596AVs, or HVs (xV for short in the following) start their life with a
597reference count of 1. If the reference count of an xV ever drops to 0,
598then it will be destroyed and its memory made available for reuse.
599
600This normally doesn't happen at the Perl level unless a variable is
601undef'ed or the last variable holding a reference to it is changed or
602overwritten. At the internal level, however, reference counts can be
603manipulated with the following macros:
604
605 int SvREFCNT(SV* sv);
606 SV* SvREFCNT_inc(SV* sv);
607 void SvREFCNT_dec(SV* sv);
608
609However, there is one other function which manipulates the reference
610count of its argument. The C<newRV_inc> function, you will recall,
611creates a reference to the specified argument. As a side effect,
612it increments the argument's reference count. If this is not what
613you want, use C<newRV_noinc> instead.
614
615For example, imagine you want to return a reference from an XSUB function.
616Inside the XSUB routine, you create an SV which initially has a reference
617count of one. Then you call C<newRV_inc>, passing it the just-created SV.
618This returns the reference as a new SV, but the reference count of the
619SV you passed to C<newRV_inc> has been incremented to two. Now you
620return the reference from the XSUB routine and forget about the SV.
621But Perl hasn't! Whenever the returned reference is destroyed, the
622reference count of the original SV is decreased to one and nothing happens.
623The SV will hang around without any way to access it until Perl itself
624terminates. This is a memory leak.
625
626The correct procedure, then, is to use C<newRV_noinc> instead of
627C<newRV_inc>. Then, if and when the last reference is destroyed,
628the reference count of the SV will go to zero and it will be destroyed,
629stopping any memory leak.
630
631There are some convenience functions available that can help with the
632destruction of xVs. These functions introduce the concept of "mortality".
633An xV that is mortal has had its reference count marked to be decremented,
634but not actually decremented, until "a short time later". Generally the
635term "short time later" means a single Perl statement, such as a call to
636an XSUB function. The actual determinant for when mortal xVs have their
637reference count decremented depends on two macros, SAVETMPS and FREETMPS.
638See L<perlcall> and L<perlxs> for more details on these macros.
639
640"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
641However, if you mortalize a variable twice, the reference count will
642later be decremented twice.
643
644You should be careful about creating mortal variables. Strange things
645can happen if you make the same value mortal within multiple contexts,
646or if you make a variable mortal multiple times.
647
648To create a mortal variable, use the functions:
649
650 SV* sv_newmortal()
651 SV* sv_2mortal(SV*)
652 SV* sv_mortalcopy(SV*)
653
654The first call creates a mortal SV, the second converts an existing
655SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
656third creates a mortal copy of an existing SV.
657
658The mortal routines are not just for SVs -- AVs and HVs can be
659made mortal by passing their address (type-casted to C<SV*>) to the
660C<sv_2mortal> or C<sv_mortalcopy> routines.
661
662=head2 Stashes and Globs
663
664A "stash" is a hash that contains all of the different objects that
665are contained within a package. Each key of the stash is a symbol
666name (shared by all the different types of objects that have the same
667name), and each value in the hash table is a GV (Glob Value). This GV
668in turn contains references to the various objects of that name,
669including (but not limited to) the following:
670
671 Scalar Value
672 Array Value
673 Hash Value
674 I/O Handle
675 Format
676 Subroutine
677
678There is a single stash called "PL_defstash" that holds the items that exist
679in the "main" package. To get at the items in other packages, append the
680string "::" to the package name. The items in the "Foo" package are in
681the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are
682in the stash "Baz::" in "Bar::"'s stash.
683
684To get the stash pointer for a particular package, use the function:
685
686 HV* gv_stashpv(const char* name, I32 create)
687 HV* gv_stashsv(SV*, I32 create)
688
689The first function takes a literal string, the second uses the string stored
690in the SV. Remember that a stash is just a hash table, so you get back an
691C<HV*>. The C<create> flag will create a new package if it is set.
692
693The name that C<gv_stash*v> wants is the name of the package whose symbol table
694you want. The default package is called C<main>. If you have multiply nested
695packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
696language itself.
697
698Alternately, if you have an SV that is a blessed reference, you can find
699out the stash pointer by using:
700
701 HV* SvSTASH(SvRV(SV*));
702
703then use the following to get the package name itself:
704
705 char* HvNAME(HV* stash);
706
707If you need to bless or re-bless an object you can use the following
708function:
709
710 SV* sv_bless(SV*, HV* stash)
711
712where the first argument, an C<SV*>, must be a reference, and the second
713argument is a stash. The returned C<SV*> can now be used in the same way
714as any other SV.
715
716For more information on references and blessings, consult L<perlref>.
717
718=head2 Double-Typed SVs
719
720Scalar variables normally contain only one type of value, an integer,
721double, pointer, or reference. Perl will automatically convert the
722actual scalar data from the stored type into the requested type.
723
724Some scalar variables contain more than one type of scalar data. For
725example, the variable C<$!> contains either the numeric value of C<errno>
726or its string equivalent from either C<strerror> or C<sys_errlist[]>.
727
728To force multiple data values into an SV, you must do two things: use the
729C<sv_set*v> routines to add the additional scalar type, then set a flag
730so that Perl will believe it contains more than one type of data. The
731four macros to set the flags are:
732
733 SvIOK_on
734 SvNOK_on
735 SvPOK_on
736 SvROK_on
737
738The particular macro you must use depends on which C<sv_set*v> routine
739you called first. This is because every C<sv_set*v> routine turns on
740only the bit for the particular type of data being set, and turns off
741all the rest.
742
743For example, to create a new Perl variable called "dberror" that contains
744both the numeric and descriptive string error values, you could use the
745following code:
746
747 extern int dberror;
748 extern char *dberror_list;
749
750 SV* sv = get_sv("dberror", TRUE);
751 sv_setiv(sv, (IV) dberror);
752 sv_setpv(sv, dberror_list[dberror]);
753 SvIOK_on(sv);
754
755If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
756macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
757
758=head2 Magic Variables
759
760[This section still under construction. Ignore everything here. Post no
761bills. Everything not permitted is forbidden.]
762
763Any SV may be magical, that is, it has special features that a normal
764SV does not have. These features are stored in the SV structure in a
765linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
766
767 struct magic {
768 MAGIC* mg_moremagic;
769 MGVTBL* mg_virtual;
770 U16 mg_private;
771 char mg_type;
772 U8 mg_flags;
773 SV* mg_obj;
774 char* mg_ptr;
775 I32 mg_len;
776 };
777
778Note this is current as of patchlevel 0, and could change at any time.
779
780=head2 Assigning Magic
781
782Perl adds magic to an SV using the sv_magic function:
783
784 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
785
786The C<sv> argument is a pointer to the SV that is to acquire a new magical
787feature.
788
789If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
790set the C<SVt_PVMG> flag for the C<sv>. Perl then continues by adding
791it to the beginning of the linked list of magical features. Any prior
792entry of the same type of magic is deleted. Note that this can be
793overridden, and multiple instances of the same type of magic can be
794associated with an SV.
795
796The C<name> and C<namlen> arguments are used to associate a string with
797the magic, typically the name of a variable. C<namlen> is stored in the
798C<mg_len> field and if C<name> is non-null and C<namlen> >= 0 a malloc'd
799copy of the name is stored in C<mg_ptr> field.
800
801The sv_magic function uses C<how> to determine which, if any, predefined
802"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
803See the "Magic Virtual Table" section below. The C<how> argument is also
804stored in the C<mg_type> field.
805
806The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
807structure. If it is not the same as the C<sv> argument, the reference
808count of the C<obj> object is incremented. If it is the same, or if
809the C<how> argument is "#", or if it is a NULL pointer, then C<obj> is
810merely stored, without the reference count being incremented.
811
812There is also a function to add magic to an C<HV>:
813
814 void hv_magic(HV *hv, GV *gv, int how);
815
816This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
817
818To remove the magic from an SV, call the function sv_unmagic:
819
820 void sv_unmagic(SV *sv, int type);
821
822The C<type> argument should be equal to the C<how> value when the C<SV>
823was initially made magical.
824
825=head2 Magic Virtual Tables
826
827The C<mg_virtual> field in the C<MAGIC> structure is a pointer to a
828C<MGVTBL>, which is a structure of function pointers and stands for
829"Magic Virtual Table" to handle the various operations that might be
830applied to that variable.
831
832The C<MGVTBL> has five pointers to the following routine types:
833
834 int (*svt_get)(SV* sv, MAGIC* mg);
835 int (*svt_set)(SV* sv, MAGIC* mg);
836 U32 (*svt_len)(SV* sv, MAGIC* mg);
837 int (*svt_clear)(SV* sv, MAGIC* mg);
838 int (*svt_free)(SV* sv, MAGIC* mg);
839
840This MGVTBL structure is set at compile-time in C<perl.h> and there are
841currently 19 types (or 21 with overloading turned on). These different
842structures contain pointers to various routines that perform additional
843actions depending on which function is being called.
844
845 Function pointer Action taken
846 ---------------- ------------
847 svt_get Do something after the value of the SV is retrieved.
848 svt_set Do something after the SV is assigned a value.
849 svt_len Report on the SV's length.
850 svt_clear Clear something the SV represents.
851 svt_free Free any extra storage associated with the SV.
852
853For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
854to an C<mg_type> of '\0') contains:
855
856 { magic_get, magic_set, magic_len, 0, 0 }
857
858Thus, when an SV is determined to be magical and of type '\0', if a get
859operation is being performed, the routine C<magic_get> is called. All
860the various routines for the various magical types begin with C<magic_>.
861NOTE: the magic routines are not considered part of the Perl API, and may
862not be exported by the Perl library.
863
864The current kinds of Magic Virtual Tables are:
865
866 mg_type MGVTBL Type of magic
867 ------- ------ ----------------------------
868 \0 vtbl_sv Special scalar variable
869 A vtbl_amagic %OVERLOAD hash
870 a vtbl_amagicelem %OVERLOAD hash element
871 c (none) Holds overload table (AMT) on stash
872 B vtbl_bm Boyer-Moore (fast string search)
873 D vtbl_regdata Regex match position data (@+ and @- vars)
874 d vtbl_regdatum Regex match position data element
875 E vtbl_env %ENV hash
876 e vtbl_envelem %ENV hash element
877 f vtbl_fm Formline ('compiled' format)
878 g vtbl_mglob m//g target / study()ed string
879 I vtbl_isa @ISA array
880 i vtbl_isaelem @ISA array element
881 k vtbl_nkeys scalar(keys()) lvalue
882 L (none) Debugger %_<filename
883 l vtbl_dbline Debugger %_<filename element
884 o vtbl_collxfrm Locale transformation
885 P vtbl_pack Tied array or hash
886 p vtbl_packelem Tied array or hash element
887 q vtbl_packelem Tied scalar or handle
888 S vtbl_sig %SIG hash
889 s vtbl_sigelem %SIG hash element
890 t vtbl_taint Taintedness
891 U vtbl_uvar Available for use by extensions
892 v vtbl_vec vec() lvalue
893 x vtbl_substr substr() lvalue
894 y vtbl_defelem Shadow "foreach" iterator variable /
895 smart parameter vivification
896 * vtbl_glob GV (typeglob)
897 # vtbl_arylen Array length ($#ary)
898 . vtbl_pos pos() lvalue
899 ~ (none) Available for use by extensions
900
901When an uppercase and lowercase letter both exist in the table, then the
902uppercase letter is used to represent some kind of composite type (a list
903or a hash), and the lowercase letter is used to represent an element of
904that composite type.
905
906The '~' and 'U' magic types are defined specifically for use by
907extensions and will not be used by perl itself. Extensions can use
908'~' magic to 'attach' private information to variables (typically
909objects). This is especially useful because there is no way for
910normal perl code to corrupt this private information (unlike using
911extra elements of a hash object).
912
913Similarly, 'U' magic can be used much like tie() to call a C function
914any time a scalar's value is used or changed. The C<MAGIC>'s
915C<mg_ptr> field points to a C<ufuncs> structure:
916
917 struct ufuncs {
918 I32 (*uf_val)(IV, SV*);
919 I32 (*uf_set)(IV, SV*);
920 IV uf_index;
921 };
922
923When the SV is read from or written to, the C<uf_val> or C<uf_set>
924function will be called with C<uf_index> as the first arg and a
925pointer to the SV as the second. A simple example of how to add 'U'
926magic is shown below. Note that the ufuncs structure is copied by
927sv_magic, so you can safely allocate it on the stack.
928
929 void
930 Umagic(sv)
931 SV *sv;
932 PREINIT:
933 struct ufuncs uf;
934 CODE:
935 uf.uf_val = &my_get_fn;
936 uf.uf_set = &my_set_fn;
937 uf.uf_index = 0;
938 sv_magic(sv, 0, 'U', (char*)&uf, sizeof(uf));
939
940Note that because multiple extensions may be using '~' or 'U' magic,
941it is important for extensions to take extra care to avoid conflict.
942Typically only using the magic on objects blessed into the same class
943as the extension is sufficient. For '~' magic, it may also be
944appropriate to add an I32 'signature' at the top of the private data
945area and check that.
946
947Also note that the C<sv_set*()> and C<sv_cat*()> functions described
948earlier do B<not> invoke 'set' magic on their targets. This must
949be done by the user either by calling the C<SvSETMAGIC()> macro after
950calling these functions, or by using one of the C<sv_set*_mg()> or
951C<sv_cat*_mg()> functions. Similarly, generic C code must call the
952C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
953obtained from external sources in functions that don't handle magic.
954See L<perlapi> for a description of these functions.
955For example, calls to the C<sv_cat*()> functions typically need to be
956followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
957since their implementation handles 'get' magic.
958
959=head2 Finding Magic
960
961 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
962
963This routine returns a pointer to the C<MAGIC> structure stored in the SV.
964If the SV does not have that magical feature, C<NULL> is returned. Also,
965if the SV is not of type SVt_PVMG, Perl may core dump.
966
967 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
968
969This routine checks to see what types of magic C<sv> has. If the mg_type
970field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
971the mg_type field is changed to be the lowercase letter.
972
973=head2 Understanding the Magic of Tied Hashes and Arrays
974
975Tied hashes and arrays are magical beasts of the 'P' magic type.
976
977WARNING: As of the 5.004 release, proper usage of the array and hash
978access functions requires understanding a few caveats. Some
979of these caveats are actually considered bugs in the API, to be fixed
980in later releases, and are bracketed with [MAYCHANGE] below. If
981you find yourself actually applying such information in this section, be
982aware that the behavior may change in the future, umm, without warning.
983
984The perl tie function associates a variable with an object that implements
985the various GET, SET etc methods. To perform the equivalent of the perl
986tie function from an XSUB, you must mimic this behaviour. The code below
987carries out the necessary steps - firstly it creates a new hash, and then
988creates a second hash which it blesses into the class which will implement
989the tie methods. Lastly it ties the two hashes together, and returns a
990reference to the new tied hash. Note that the code below does NOT call the
991TIEHASH method in the MyTie class -
992see L<Calling Perl Routines from within C Programs> for details on how
993to do this.
994
995 SV*
996 mytie()
997 PREINIT:
998 HV *hash;
999 HV *stash;
1000 SV *tie;
1001 CODE:
1002 hash = newHV();
1003 tie = newRV_noinc((SV*)newHV());
1004 stash = gv_stashpv("MyTie", TRUE);
1005 sv_bless(tie, stash);
1006 hv_magic(hash, tie, 'P');
1007 RETVAL = newRV_noinc(hash);
1008 OUTPUT:
1009 RETVAL
1010
1011The C<av_store> function, when given a tied array argument, merely
1012copies the magic of the array onto the value to be "stored", using
1013C<mg_copy>. It may also return NULL, indicating that the value did not
1014actually need to be stored in the array. [MAYCHANGE] After a call to
1015C<av_store> on a tied array, the caller will usually need to call
1016C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1017TIEARRAY object. If C<av_store> did return NULL, a call to
1018C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1019leak. [/MAYCHANGE]
1020
1021The previous paragraph is applicable verbatim to tied hash access using the
1022C<hv_store> and C<hv_store_ent> functions as well.
1023
1024C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1025C<hv_fetch_ent> actually return an undefined mortal value whose magic
1026has been initialized using C<mg_copy>. Note the value so returned does not
1027need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
1028need to call C<mg_get()> on the returned value in order to actually invoke
1029the perl level "FETCH" method on the underlying TIE object. Similarly,
1030you may also call C<mg_set()> on the return value after possibly assigning
1031a suitable value to it using C<sv_setsv>, which will invoke the "STORE"
1032method on the TIE object. [/MAYCHANGE]
1033
1034[MAYCHANGE]
1035In other words, the array or hash fetch/store functions don't really
1036fetch and store actual values in the case of tied arrays and hashes. They
1037merely call C<mg_copy> to attach magic to the values that were meant to be
1038"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually
1039do the job of invoking the TIE methods on the underlying objects. Thus
1040the magic mechanism currently implements a kind of lazy access to arrays
1041and hashes.
1042
1043Currently (as of perl version 5.004), use of the hash and array access
1044functions requires the user to be aware of whether they are operating on
1045"normal" hashes and arrays, or on their tied variants. The API may be
1046changed to provide more transparent access to both tied and normal data
1047types in future versions.
1048[/MAYCHANGE]
1049
1050You would do well to understand that the TIEARRAY and TIEHASH interfaces
1051are mere sugar to invoke some perl method calls while using the uniform hash
1052and array syntax. The use of this sugar imposes some overhead (typically
1053about two to four extra opcodes per FETCH/STORE operation, in addition to
1054the creation of all the mortal variables required to invoke the methods).
1055This overhead will be comparatively small if the TIE methods are themselves
1056substantial, but if they are only a few statements long, the overhead
1057will not be insignificant.
1058
1059=head2 Localizing changes
1060
1061Perl has a very handy construction
1062
1063 {
1064 local $var = 2;
1065 ...
1066 }
1067
1068This construction is I<approximately> equivalent to
1069
1070 {
1071 my $oldvar = $var;
1072 $var = 2;
1073 ...
1074 $var = $oldvar;
1075 }
1076
1077The biggest difference is that the first construction would
1078reinstate the initial value of $var, irrespective of how control exits
1079the block: C<goto>, C<return>, C<die>/C<eval> etc. It is a little bit
1080more efficient as well.
1081
1082There is a way to achieve a similar task from C via Perl API: create a
1083I<pseudo-block>, and arrange for some changes to be automatically
1084undone at the end of it, either explicit, or via a non-local exit (via
1085die()). A I<block>-like construct is created by a pair of
1086C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1087Such a construct may be created specially for some important localized
1088task, or an existing one (like boundaries of enclosing Perl
1089subroutine/block, or an existing pair for freeing TMPs) may be
1090used. (In the second case the overhead of additional localization must
1091be almost negligible.) Note that any XSUB is automatically enclosed in
1092an C<ENTER>/C<LEAVE> pair.
1093
1094Inside such a I<pseudo-block> the following service is available:
1095
1096=over 4
1097
1098=item C<SAVEINT(int i)>
1099
1100=item C<SAVEIV(IV i)>
1101
1102=item C<SAVEI32(I32 i)>
1103
1104=item C<SAVELONG(long i)>
1105
1106These macros arrange things to restore the value of integer variable
1107C<i> at the end of enclosing I<pseudo-block>.
1108
1109=item C<SAVESPTR(s)>
1110
1111=item C<SAVEPPTR(p)>
1112
1113These macros arrange things to restore the value of pointers C<s> and
1114C<p>. C<s> must be a pointer of a type which survives conversion to
1115C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1116and back.
1117
1118=item C<SAVEFREESV(SV *sv)>
1119
1120The refcount of C<sv> would be decremented at the end of
1121I<pseudo-block>. This is similar to C<sv_2mortal>, which should (?) be
1122used instead.
1123
1124=item C<SAVEFREEOP(OP *op)>
1125
1126The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1127
1128=item C<SAVEFREEPV(p)>
1129
1130The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1131end of I<pseudo-block>.
1132
1133=item C<SAVECLEARSV(SV *sv)>
1134
1135Clears a slot in the current scratchpad which corresponds to C<sv> at
1136the end of I<pseudo-block>.
1137
1138=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1139
1140The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1141string pointed to by C<key> is Safefree()ed. If one has a I<key> in
1142short-lived storage, the corresponding string may be reallocated like
1143this:
1144
1145 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1146
1147=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1148
1149At the end of I<pseudo-block> the function C<f> is called with the
1150only argument C<p>.
1151
1152=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1153
1154At the end of I<pseudo-block> the function C<f> is called with the
1155implicit context argument (if any), and C<p>.
1156
1157=item C<SAVESTACK_POS()>
1158
1159The current offset on the Perl internal stack (cf. C<SP>) is restored
1160at the end of I<pseudo-block>.
1161
1162=back
1163
1164The following API list contains functions, thus one needs to
1165provide pointers to the modifiable data explicitly (either C pointers,
1166or Perlish C<GV *>s). Where the above macros take C<int>, a similar
1167function takes C<int *>.
1168
1169=over 4
1170
1171=item C<SV* save_scalar(GV *gv)>
1172
1173Equivalent to Perl code C<local $gv>.
1174
1175=item C<AV* save_ary(GV *gv)>
1176
1177=item C<HV* save_hash(GV *gv)>
1178
1179Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1180
1181=item C<void save_item(SV *item)>
1182
1183Duplicates the current value of C<SV>, on the exit from the current
1184C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1185using the stored value.
1186
1187=item C<void save_list(SV **sarg, I32 maxsarg)>
1188
1189A variant of C<save_item> which takes multiple arguments via an array
1190C<sarg> of C<SV*> of length C<maxsarg>.
1191
1192=item C<SV* save_svref(SV **sptr)>
1193
1194Similar to C<save_scalar>, but will reinstate a C<SV *>.
1195
1196=item C<void save_aptr(AV **aptr)>
1197
1198=item C<void save_hptr(HV **hptr)>
1199
1200Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1201
1202=back
1203
1204The C<Alias> module implements localization of the basic types within the
1205I<caller's scope>. People who are interested in how to localize things in
1206the containing scope should take a look there too.
1207
1208=head1 Subroutines
1209
1210=head2 XSUBs and the Argument Stack
1211
1212The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1213An XSUB routine will have a stack that contains the arguments from the Perl
1214program, and a way to map from the Perl data structures to a C equivalent.
1215
1216The stack arguments are accessible through the C<ST(n)> macro, which returns
1217the C<n>'th stack argument. Argument 0 is the first argument passed in the
1218Perl subroutine call. These arguments are C<SV*>, and can be used anywhere
1219an C<SV*> is used.
1220
1221Most of the time, output from the C routine can be handled through use of
1222the RETVAL and OUTPUT directives. However, there are some cases where the
1223argument stack is not already long enough to handle all the return values.
1224An example is the POSIX tzname() call, which takes no arguments, but returns
1225two, the local time zone's standard and summer time abbreviations.
1226
1227To handle this situation, the PPCODE directive is used and the stack is
1228extended using the macro:
1229
1230 EXTEND(SP, num);
1231
1232where C<SP> is the macro that represents the local copy of the stack pointer,
1233and C<num> is the number of elements the stack should be extended by.
1234
1235Now that there is room on the stack, values can be pushed on it using the
1236macros to push IVs, doubles, strings, and SV pointers respectively:
1237
1238 PUSHi(IV)
1239 PUSHn(double)
1240 PUSHp(char*, I32)
1241 PUSHs(SV*)
1242
1243And now the Perl program calling C<tzname>, the two values will be assigned
1244as in:
1245
1246 ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1247
1248An alternate (and possibly simpler) method to pushing values on the stack is
1249to use the macros:
1250
1251 XPUSHi(IV)
1252 XPUSHn(double)
1253 XPUSHp(char*, I32)
1254 XPUSHs(SV*)
1255
1256These macros automatically adjust the stack for you, if needed. Thus, you
1257do not need to call C<EXTEND> to extend the stack.
1258
1259For more information, consult L<perlxs> and L<perlxstut>.
1260
1261=head2 Calling Perl Routines from within C Programs
1262
1263There are four routines that can be used to call a Perl subroutine from
1264within a C program. These four are:
1265
1266 I32 call_sv(SV*, I32);
1267 I32 call_pv(const char*, I32);
1268 I32 call_method(const char*, I32);
1269 I32 call_argv(const char*, I32, register char**);
1270
1271The routine most often used is C<call_sv>. The C<SV*> argument
1272contains either the name of the Perl subroutine to be called, or a
1273reference to the subroutine. The second argument consists of flags
1274that control the context in which the subroutine is called, whether
1275or not the subroutine is being passed arguments, how errors should be
1276trapped, and how to treat return values.
1277
1278All four routines return the number of arguments that the subroutine returned
1279on the Perl stack.
1280
1281These routines used to be called C<perl_call_sv> etc., before Perl v5.6.0,
1282but those names are now deprecated; macros of the same name are provided for
1283compatibility.
1284
1285When using any of these routines (except C<call_argv>), the programmer
1286must manipulate the Perl stack. These include the following macros and
1287functions:
1288
1289 dSP
1290 SP
1291 PUSHMARK()
1292 PUTBACK
1293 SPAGAIN
1294 ENTER
1295 SAVETMPS
1296 FREETMPS
1297 LEAVE
1298 XPUSH*()
1299 POP*()
1300
1301For a detailed description of calling conventions from C to Perl,
1302consult L<perlcall>.
1303
1304=head2 Memory Allocation
1305
1306All memory meant to be used with the Perl API functions should be manipulated
1307using the macros described in this section. The macros provide the necessary
1308transparency between differences in the actual malloc implementation that is
1309used within perl.
1310
1311It is suggested that you enable the version of malloc that is distributed
1312with Perl. It keeps pools of various sizes of unallocated memory in
1313order to satisfy allocation requests more quickly. However, on some
1314platforms, it may cause spurious malloc or free errors.
1315
1316 New(x, pointer, number, type);
1317 Newc(x, pointer, number, type, cast);
1318 Newz(x, pointer, number, type);
1319
1320These three macros are used to initially allocate memory.
1321
1322The first argument C<x> was a "magic cookie" that was used to keep track
1323of who called the macro, to help when debugging memory problems. However,
1324the current code makes no use of this feature (most Perl developers now
1325use run-time memory checkers), so this argument can be any number.
1326
1327The second argument C<pointer> should be the name of a variable that will
1328point to the newly allocated memory.
1329
1330The third and fourth arguments C<number> and C<type> specify how many of
1331the specified type of data structure should be allocated. The argument
1332C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>,
1333should be used if the C<pointer> argument is different from the C<type>
1334argument.
1335
1336Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero>
1337to zero out all the newly allocated memory.
1338
1339 Renew(pointer, number, type);
1340 Renewc(pointer, number, type, cast);
1341 Safefree(pointer)
1342
1343These three macros are used to change a memory buffer size or to free a
1344piece of memory no longer needed. The arguments to C<Renew> and C<Renewc>
1345match those of C<New> and C<Newc> with the exception of not needing the
1346"magic cookie" argument.
1347
1348 Move(source, dest, number, type);
1349 Copy(source, dest, number, type);
1350 Zero(dest, number, type);
1351
1352These three macros are used to move, copy, or zero out previously allocated
1353memory. The C<source> and C<dest> arguments point to the source and
1354destination starting points. Perl will move, copy, or zero out C<number>
1355instances of the size of the C<type> data structure (using the C<sizeof>
1356function).
1357
1358=head2 PerlIO
1359
1360The most recent development releases of Perl has been experimenting with
1361removing Perl's dependency on the "normal" standard I/O suite and allowing
1362other stdio implementations to be used. This involves creating a new
1363abstraction layer that then calls whichever implementation of stdio Perl
1364was compiled with. All XSUBs should now use the functions in the PerlIO
1365abstraction layer and not make any assumptions about what kind of stdio
1366is being used.
1367
1368For a complete description of the PerlIO abstraction, consult L<perlapio>.
1369
1370=head2 Putting a C value on Perl stack
1371
1372A lot of opcodes (this is an elementary operation in the internal perl
1373stack machine) put an SV* on the stack. However, as an optimization
1374the corresponding SV is (usually) not recreated each time. The opcodes
1375reuse specially assigned SVs (I<target>s) which are (as a corollary)
1376not constantly freed/created.
1377
1378Each of the targets is created only once (but see
1379L<Scratchpads and recursion> below), and when an opcode needs to put
1380an integer, a double, or a string on stack, it just sets the
1381corresponding parts of its I<target> and puts the I<target> on stack.
1382
1383The macro to put this target on stack is C<PUSHTARG>, and it is
1384directly used in some opcodes, as well as indirectly in zillions of
1385others, which use it via C<(X)PUSH[pni]>.
1386
1387=head2 Scratchpads
1388
1389The question remains on when the SVs which are I<target>s for opcodes
1390are created. The answer is that they are created when the current unit --
1391a subroutine or a file (for opcodes for statements outside of
1392subroutines) -- is compiled. During this time a special anonymous Perl
1393array is created, which is called a scratchpad for the current
1394unit.
1395
1396A scratchpad keeps SVs which are lexicals for the current unit and are
1397targets for opcodes. One can deduce that an SV lives on a scratchpad
1398by looking on its flags: lexicals have C<SVs_PADMY> set, and
1399I<target>s have C<SVs_PADTMP> set.
1400
1401The correspondence between OPs and I<target>s is not 1-to-1. Different
1402OPs in the compile tree of the unit can use the same target, if this
1403would not conflict with the expected life of the temporary.
1404
1405=head2 Scratchpads and recursion
1406
1407In fact it is not 100% true that a compiled unit contains a pointer to
1408the scratchpad AV. In fact it contains a pointer to an AV of
1409(initially) one element, and this element is the scratchpad AV. Why do
1410we need an extra level of indirection?
1411
1412The answer is B<recursion>, and maybe (sometime soon) B<threads>. Both
1413these can create several execution pointers going into the same
1414subroutine. For the subroutine-child not write over the temporaries
1415for the subroutine-parent (lifespan of which covers the call to the
1416child), the parent and the child should have different
1417scratchpads. (I<And> the lexicals should be separate anyway!)
1418
1419So each subroutine is born with an array of scratchpads (of length 1).
1420On each entry to the subroutine it is checked that the current
1421depth of the recursion is not more than the length of this array, and
1422if it is, new scratchpad is created and pushed into the array.
1423
1424The I<target>s on this scratchpad are C<undef>s, but they are already
1425marked with correct flags.
1426
1427=head1 Compiled code
1428
1429=head2 Code tree
1430
1431Here we describe the internal form your code is converted to by
1432Perl. Start with a simple example:
1433
1434 $a = $b + $c;
1435
1436This is converted to a tree similar to this one:
1437
1438 assign-to
1439 / \
1440 + $a
1441 / \
1442 $b $c
1443
1444(but slightly more complicated). This tree reflects the way Perl
1445parsed your code, but has nothing to do with the execution order.
1446There is an additional "thread" going through the nodes of the tree
1447which shows the order of execution of the nodes. In our simplified
1448example above it looks like:
1449
1450 $b ---> $c ---> + ---> $a ---> assign-to
1451
1452But with the actual compile tree for C<$a = $b + $c> it is different:
1453some nodes I<optimized away>. As a corollary, though the actual tree
1454contains more nodes than our simplified example, the execution order
1455is the same as in our example.
1456
1457=head2 Examining the tree
1458
1459If you have your perl compiled for debugging (usually done with C<-D
1460optimize=-g> on C<Configure> command line), you may examine the
1461compiled tree by specifying C<-Dx> on the Perl command line. The
1462output takes several lines per node, and for C<$b+$c> it looks like
1463this:
1464
1465 5 TYPE = add ===> 6
1466 TARG = 1
1467 FLAGS = (SCALAR,KIDS)
1468 {
1469 TYPE = null ===> (4)
1470 (was rv2sv)
1471 FLAGS = (SCALAR,KIDS)
1472 {
1473 3 TYPE = gvsv ===> 4
1474 FLAGS = (SCALAR)
1475 GV = main::b
1476 }
1477 }
1478 {
1479 TYPE = null ===> (5)
1480 (was rv2sv)
1481 FLAGS = (SCALAR,KIDS)
1482 {
1483 4 TYPE = gvsv ===> 5
1484 FLAGS = (SCALAR)
1485 GV = main::c
1486 }
1487 }
1488
1489This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1490not optimized away (one per number in the left column). The immediate
1491children of the given node correspond to C<{}> pairs on the same level
1492of indentation, thus this listing corresponds to the tree:
1493
1494 add
1495 / \
1496 null null
1497 | |
1498 gvsv gvsv
1499
1500The execution order is indicated by C<===E<gt>> marks, thus it is C<3
15014 5 6> (node C<6> is not included into above listing), i.e.,
1502C<gvsv gvsv add whatever>.
1503
1504Each of these nodes represents an op, a fundamental operation inside the
1505Perl core. The code which implements each operation can be found in the
1506F<pp*.c> files; the function which implements the op with type C<gvsv>
1507is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1508different numbers of children: C<add> is a binary operator, as one would
1509expect, and so has two children. To accommodate the various different
1510numbers of children, there are various types of op data structure, and
1511they link together in different ways.
1512
1513The simplest type of op structure is C<OP>: this has no children. Unary
1514operators, C<UNOP>s, have one child, and this is pointed to by the
1515C<op_first> field. Binary operators (C<BINOP>s) have not only an
1516C<op_first> field but also an C<op_last> field. The most complex type of
1517op is a C<LISTOP>, which has any number of children. In this case, the
1518first child is pointed to by C<op_first> and the last child by
1519C<op_last>. The children in between can be found by iteratively
1520following the C<op_sibling> pointer from the first child to the last.
1521
1522There are also two other op types: a C<PMOP> holds a regular expression,
1523and has no children, and a C<LOOP> may or may not have children. If the
1524C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1525complicate matters, if a C<UNOP> is actually a C<null> op after
1526optimization (see L</Compile pass 2: context propagation>) it will still
1527have children in accordance with its former type.
1528
1529=head2 Compile pass 1: check routines
1530
1531The tree is created by the compiler while I<yacc> code feeds it
1532the constructions it recognizes. Since I<yacc> works bottom-up, so does
1533the first pass of perl compilation.
1534
1535What makes this pass interesting for perl developers is that some
1536optimization may be performed on this pass. This is optimization by
1537so-called "check routines". The correspondence between node names
1538and corresponding check routines is described in F<opcode.pl> (do not
1539forget to run C<make regen_headers> if you modify this file).
1540
1541A check routine is called when the node is fully constructed except
1542for the execution-order thread. Since at this time there are no
1543back-links to the currently constructed node, one can do most any
1544operation to the top-level node, including freeing it and/or creating
1545new nodes above/below it.
1546
1547The check routine returns the node which should be inserted into the
1548tree (if the top-level node was not modified, check routine returns
1549its argument).
1550
1551By convention, check routines have names C<ck_*>. They are usually
1552called from C<new*OP> subroutines (or C<convert>) (which in turn are
1553called from F<perly.y>).
1554
1555=head2 Compile pass 1a: constant folding
1556
1557Immediately after the check routine is called the returned node is
1558checked for being compile-time executable. If it is (the value is
1559judged to be constant) it is immediately executed, and a I<constant>
1560node with the "return value" of the corresponding subtree is
1561substituted instead. The subtree is deleted.
1562
1563If constant folding was not performed, the execution-order thread is
1564created.
1565
1566=head2 Compile pass 2: context propagation
1567
1568When a context for a part of compile tree is known, it is propagated
1569down through the tree. At this time the context can have 5 values
1570(instead of 2 for runtime context): void, boolean, scalar, list, and
1571lvalue. In contrast with the pass 1 this pass is processed from top
1572to bottom: a node's context determines the context for its children.
1573
1574Additional context-dependent optimizations are performed at this time.
1575Since at this moment the compile tree contains back-references (via
1576"thread" pointers), nodes cannot be free()d now. To allow
1577optimized-away nodes at this stage, such nodes are null()ified instead
1578of free()ing (i.e. their type is changed to OP_NULL).
1579
1580=head2 Compile pass 3: peephole optimization
1581
1582After the compile tree for a subroutine (or for an C<eval> or a file)
1583is created, an additional pass over the code is performed. This pass
1584is neither top-down or bottom-up, but in the execution order (with
1585additional complications for conditionals). These optimizations are
1586done in the subroutine peep(). Optimizations performed at this stage
1587are subject to the same restrictions as in the pass 2.
1588
1589=head1 Examining internal data structures with the C<dump> functions
1590
1591To aid debugging, the source file F<dump.c> contains a number of
1592functions which produce formatted output of internal data structures.
1593
1594The most commonly used of these functions is C<Perl_sv_dump>; it's used
1595for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
1596C<sv_dump> to produce debugging output from Perl-space, so users of that
1597module should already be familiar with its format.
1598
1599C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
1600derivatives, and produces output similiar to C<perl -Dx>; in fact,
1601C<Perl_dump_eval> will dump the main root of the code being evaluated,
1602exactly like C<-Dx>.
1603
1604Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
1605op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
1606subroutines in a package like so: (Thankfully, these are all xsubs, so
1607there is no op tree)
1608
1609 (gdb) print Perl_dump_packsubs(PL_defstash)
1610
1611 SUB attributes::bootstrap = (xsub 0x811fedc 0)
1612
1613 SUB UNIVERSAL::can = (xsub 0x811f50c 0)
1614
1615 SUB UNIVERSAL::isa = (xsub 0x811f304 0)
1616
1617 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
1618
1619 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
1620
1621and C<Perl_dump_all>, which dumps all the subroutines in the stash and
1622the op tree of the main root.
1623
1624=head1 How multiple interpreters and concurrency are supported
1625
1626=head2 Background and PERL_IMPLICIT_CONTEXT
1627
1628The Perl interpreter can be regarded as a closed box: it has an API
1629for feeding it code or otherwise making it do things, but it also has
1630functions for its own use. This smells a lot like an object, and
1631there are ways for you to build Perl so that you can have multiple
1632interpreters, with one interpreter represented either as a C++ object,
1633a C structure, or inside a thread. The thread, the C structure, or
1634the C++ object will contain all the context, the state of that
1635interpreter.
1636
1637Three macros control the major Perl build flavors: MULTIPLICITY,
1638USE_THREADS and PERL_OBJECT. The MULTIPLICITY build has a C structure
1639that packages all the interpreter state, there is a similar thread-specific
1640data structure under USE_THREADS, and the PERL_OBJECT build has a C++
1641class to maintain interpreter state. In all three cases,
1642PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
1643support for passing in a "hidden" first argument that represents all three
1644data structures.
1645
1646All this obviously requires a way for the Perl internal functions to be
1647C++ methods, subroutines taking some kind of structure as the first
1648argument, or subroutines taking nothing as the first argument. To
1649enable these three very different ways of building the interpreter,
1650the Perl source (as it does in so many other situations) makes heavy
1651use of macros and subroutine naming conventions.
1652
1653First problem: deciding which functions will be public API functions and
1654which will be private. All functions whose names begin C<S_> are private
1655(think "S" for "secret" or "static"). All other functions begin with
1656"Perl_", but just because a function begins with "Perl_" does not mean it is
1657part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
1658function is part of the API is to find its entry in L<perlapi>.
1659If it exists in L<perlapi>, it's part of the API. If it doesn't, and you
1660think it should be (i.e., you need it for your extension), send mail via
1661L<perlbug> explaining why you think it should be.
1662
1663Second problem: there must be a syntax so that the same subroutine
1664declarations and calls can pass a structure as their first argument,
1665or pass nothing. To solve this, the subroutines are named and
1666declared in a particular way. Here's a typical start of a static
1667function used within the Perl guts:
1668
1669 STATIC void
1670 S_incline(pTHX_ char *s)
1671
1672STATIC becomes "static" in C, and is #define'd to nothing in C++.
1673
1674A public function (i.e. part of the internal API, but not necessarily
1675sanctioned for use in extensions) begins like this:
1676
1677 void
1678 Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv)
1679
1680C<pTHX_> is one of a number of macros (in perl.h) that hide the
1681details of the interpreter's context. THX stands for "thread", "this",
1682or "thingy", as the case may be. (And no, George Lucas is not involved. :-)
1683The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1684or 'd' for B<d>eclaration.
1685
1686When Perl is built without PERL_IMPLICIT_CONTEXT, there is no first
1687argument containing the interpreter's context. The trailing underscore
1688in the pTHX_ macro indicates that the macro expansion needs a comma
1689after the context argument because other arguments follow it. If
1690PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
1691subroutine is not prototyped to take the extra argument. The form of the
1692macro without the trailing underscore is used when there are no additional
1693explicit arguments.
1694
1695When a core function calls another, it must pass the context. This
1696is normally hidden via macros. Consider C<sv_setsv>. It expands
1697something like this:
1698
1699 ifdef PERL_IMPLICIT_CONTEXT
1700 define sv_setsv(a,b) Perl_sv_setsv(aTHX_ a, b)
1701 /* can't do this for vararg functions, see below */
1702 else
1703 define sv_setsv Perl_sv_setsv
1704 endif
1705
1706This works well, and means that XS authors can gleefully write:
1707
1708 sv_setsv(foo, bar);
1709
1710and still have it work under all the modes Perl could have been
1711compiled with.
1712
1713Under PERL_OBJECT in the core, that will translate to either:
1714
1715 CPerlObj::Perl_sv_setsv(foo,bar); # in CPerlObj functions,
1716 # C++ takes care of 'this'
1717 or
1718
1719 pPerl->Perl_sv_setsv(foo,bar); # in truly static functions,
1720 # see objXSUB.h
1721
1722Under PERL_OBJECT in extensions (aka PERL_CAPI), or under
1723MULTIPLICITY/USE_THREADS w/ PERL_IMPLICIT_CONTEXT in both core
1724and extensions, it will be:
1725
1726 Perl_sv_setsv(aTHX_ foo, bar); # the canonical Perl "API"
1727 # for all build flavors
1728
1729This doesn't work so cleanly for varargs functions, though, as macros
1730imply that the number of arguments is known in advance. Instead we
1731either need to spell them out fully, passing C<aTHX_> as the first
1732argument (the Perl core tends to do this with functions like
1733Perl_warner), or use a context-free version.
1734
1735The context-free version of Perl_warner is called
1736Perl_warner_nocontext, and does not take the extra argument. Instead
1737it does dTHX; to get the context from thread-local storage. We
1738C<#define warner Perl_warner_nocontext> so that extensions get source
1739compatibility at the expense of performance. (Passing an arg is
1740cheaper than grabbing it from thread-local storage.)
1741
1742You can ignore [pad]THX[xo] when browsing the Perl headers/sources.
1743Those are strictly for use within the core. Extensions and embedders
1744need only be aware of [pad]THX.
1745
1746=head2 How do I use all this in extensions?
1747
1748When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
1749any functions in the Perl API will need to pass the initial context
1750argument somehow. The kicker is that you will need to write it in
1751such a way that the extension still compiles when Perl hasn't been
1752built with PERL_IMPLICIT_CONTEXT enabled.
1753
1754There are three ways to do this. First, the easy but inefficient way,
1755which is also the default, in order to maintain source compatibility
1756with extensions: whenever XSUB.h is #included, it redefines the aTHX
1757and aTHX_ macros to call a function that will return the context.
1758Thus, something like:
1759
1760 sv_setsv(asv, bsv);
1761
1762in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
1763in effect:
1764
1765 Perl_sv_setsv(Perl_get_context(), asv, bsv);
1766
1767or to this otherwise:
1768
1769 Perl_sv_setsv(asv, bsv);
1770
1771You have to do nothing new in your extension to get this; since
1772the Perl library provides Perl_get_context(), it will all just
1773work.
1774
1775The second, more efficient way is to use the following template for
1776your Foo.xs:
1777
1778 #define PERL_NO_GET_CONTEXT /* we want efficiency */
1779 #include "EXTERN.h"
1780 #include "perl.h"
1781 #include "XSUB.h"
1782
1783 static my_private_function(int arg1, int arg2);
1784
1785 static SV *
1786 my_private_function(int arg1, int arg2)
1787 {
1788 dTHX; /* fetch context */
1789 ... call many Perl API functions ...
1790 }
1791
1792 [... etc ...]
1793
1794 MODULE = Foo PACKAGE = Foo
1795
1796 /* typical XSUB */
1797
1798 void
1799 my_xsub(arg)
1800 int arg
1801 CODE:
1802 my_private_function(arg, 10);
1803
1804Note that the only two changes from the normal way of writing an
1805extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
1806including the Perl headers, followed by a C<dTHX;> declaration at
1807the start of every function that will call the Perl API. (You'll
1808know which functions need this, because the C compiler will complain
1809that there's an undeclared identifier in those functions.) No changes
1810are needed for the XSUBs themselves, because the XS() macro is
1811correctly defined to pass in the implicit context if needed.
1812
1813The third, even more efficient way is to ape how it is done within
1814the Perl guts:
1815
1816
1817 #define PERL_NO_GET_CONTEXT /* we want efficiency */
1818 #include "EXTERN.h"
1819 #include "perl.h"
1820 #include "XSUB.h"
1821
1822 /* pTHX_ only needed for functions that call Perl API */
1823 static my_private_function(pTHX_ int arg1, int arg2);
1824
1825 static SV *
1826 my_private_function(pTHX_ int arg1, int arg2)
1827 {
1828 /* dTHX; not needed here, because THX is an argument */
1829 ... call Perl API functions ...
1830 }
1831
1832 [... etc ...]
1833
1834 MODULE = Foo PACKAGE = Foo
1835
1836 /* typical XSUB */
1837
1838 void
1839 my_xsub(arg)
1840 int arg
1841 CODE:
1842 my_private_function(aTHX_ arg, 10);
1843
1844This implementation never has to fetch the context using a function
1845call, since it is always passed as an extra argument. Depending on
1846your needs for simplicity or efficiency, you may mix the previous
1847two approaches freely.
1848
1849Never add a comma after C<pTHX> yourself--always use the form of the
1850macro with the underscore for functions that take explicit arguments,
1851or the form without the argument for functions with no explicit arguments.
1852
1853=head2 Future Plans and PERL_IMPLICIT_SYS
1854
1855Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
1856that the interpreter knows about itself and pass it around, so too are
1857there plans to allow the interpreter to bundle up everything it knows
1858about the environment it's running on. This is enabled with the
1859PERL_IMPLICIT_SYS macro. Currently it only works with PERL_OBJECT,
1860but is mostly there for MULTIPLICITY and USE_THREADS (see inside
1861iperlsys.h).
1862
1863This allows the ability to provide an extra pointer (called the "host"
1864environment) for all the system calls. This makes it possible for
1865all the system stuff to maintain their own state, broken down into
1866seven C structures. These are thin wrappers around the usual system
1867calls (see win32/perllib.c) for the default perl executable, but for a
1868more ambitious host (like the one that would do fork() emulation) all
1869the extra work needed to pretend that different interpreters are
1870actually different "processes", would be done here.
1871
1872The Perl engine/interpreter and the host are orthogonal entities.
1873There could be one or more interpreters in a process, and one or
1874more "hosts", with free association between them.
1875
1876=head1 Internal Functions
1877
1878All of Perl's internal functions which will be exposed to the outside
1879world are be prefixed by C<Perl_> so that they will not conflict with XS
1880functions or functions used in a program in which Perl is embedded.
1881Similarly, all global variables begin with C<PL_>. (By convention,
1882static functions start with C<S_>)
1883
1884Inside the Perl core, you can get at the functions either with or
1885without the C<Perl_> prefix, thanks to a bunch of defines that live in
1886F<embed.h>. This header file is generated automatically from
1887F<embed.pl>. F<embed.pl> also creates the prototyping header files for
1888the internal functions, generates the documentation and a lot of other
1889bits and pieces. It's important that when you add a new function to the
1890core or change an existing one, you change the data in the table at the
1891end of F<embed.pl> as well. Here's a sample entry from that table:
1892
1893 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
1894
1895The second column is the return type, the third column the name. Columns
1896after that are the arguments. The first column is a set of flags:
1897
1898=over 3
1899
1900=item A
1901
1902This function is a part of the public API.
1903
1904=item p
1905
1906This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch>
1907
1908=item d
1909
1910This function has documentation using the C<apidoc> feature which we'll
1911look at in a second.
1912
1913=back
1914
1915Other available flags are:
1916
1917=over 3
1918
1919=item s
1920
1921This is a static function and is defined as C<S_whatever>.
1922
1923=item n
1924
1925This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See
1926L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
1927
1928=item r
1929
1930This function never returns; C<croak>, C<exit> and friends.
1931
1932=item f
1933
1934This function takes a variable number of arguments, C<printf> style.
1935The argument list should end with C<...>, like this:
1936
1937 Afprd |void |croak |const char* pat|...
1938
1939=item m
1940
1941This function is part of the experimental development API, and may change
1942or disappear without notice.
1943
1944=item o
1945
1946This function should not have a compatibility macro to define, say,
1947C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
1948
1949=item j
1950
1951This function is not a member of C<CPerlObj>. If you don't know
1952what this means, don't use it.
1953
1954=item x
1955
1956This function isn't exported out of the Perl core.
1957
1958=back
1959
1960If you edit F<embed.pl>, you will need to run C<make regen_headers> to
1961force a rebuild of F<embed.h> and other auto-generated files.
1962
1963=head2 Formatted Printing of IVs, UVs, and NVs
1964
1965If you are printing IVs, UVs, or NVS instead of the stdio(3) style
1966formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
1967following macros for portability
1968
1969 IVdf IV in decimal
1970 UVuf UV in decimal
1971 UVof UV in octal
1972 UVxf UV in hexadecimal
1973 NVef NV %e-like
1974 NVff NV %f-like
1975 NVgf NV %g-like
1976
1977These will take care of 64-bit integers and long doubles.
1978For example:
1979
1980 printf("IV is %"IVdf"\n", iv);
1981
1982The IVdf will expand to whatever is the correct format for the IVs.
1983
1984If you are printing addresses of pointers, use UVxf combined
1985with PTR2UV(), do not use %lx or %p.
1986
1987=head2 Pointer-To-Integer and Integer-To-Pointer
1988
1989Because pointer size does not necessarily equal integer size,
1990use the follow macros to do it right.
1991
1992 PTR2UV(pointer)
1993 PTR2IV(pointer)
1994 PTR2NV(pointer)
1995 INT2PTR(pointertotype, integer)
1996
1997For example:
1998
1999 IV iv = ...;
2000 SV *sv = INT2PTR(SV*, iv);
2001
2002and
2003
2004 AV *av = ...;
2005 UV uv = PTR2UV(av);
2006
2007=head2 Source Documentation
2008
2009There's an effort going on to document the internal functions and
2010automatically produce reference manuals from them - L<perlapi> is one
2011such manual which details all the functions which are available to XS
2012writers. L<perlintern> is the autogenerated manual for the functions
2013which are not part of the API and are supposedly for internal use only.
2014
2015Source documentation is created by putting POD comments into the C
2016source, like this:
2017
2018 /*
2019 =for apidoc sv_setiv
2020
2021 Copies an integer into the given SV. Does not handle 'set' magic. See
2022 C<sv_setiv_mg>.
2023
2024 =cut
2025 */
2026
2027Please try and supply some documentation if you add functions to the
2028Perl core.
2029
2030=head1 Unicode Support
2031
2032Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2033writers to understand this support and make sure that the code they
2034write does not corrupt Unicode data.
2035
2036=head2 What B<is> Unicode, anyway?
2037
2038In the olden, less enlightened times, we all used to use ASCII. Most of
2039us did, anyway. The big problem with ASCII is that it's American. Well,
2040no, that's not actually the problem; the problem is that it's not
2041particularly useful for people who don't use the Roman alphabet. What
2042used to happen was that particular languages would stick their own
2043alphabet in the upper range of the sequence, between 128 and 255. Of
2044course, we then ended up with plenty of variants that weren't quite
2045ASCII, and the whole point of it being a standard was lost.
2046
2047Worse still, if you've got a language like Chinese or
2048Japanese that has hundreds or thousands of characters, then you really
2049can't fit them into a mere 256, so they had to forget about ASCII
2050altogether, and build their own systems using pairs of numbers to refer
2051to one character.
2052
2053To fix this, some people formed Unicode, Inc. and
2054produced a new character set containing all the characters you can
2055possibly think of and more. There are several ways of representing these
2056characters, and the one Perl uses is called UTF8. UTF8 uses
2057a variable number of bytes to represent a character, instead of just
2058one. You can learn more about Unicode at http://www.unicode.org/
2059
2060=head2 How can I recognise a UTF8 string?
2061
2062You can't. This is because UTF8 data is stored in bytes just like
2063non-UTF8 data. The Unicode character 200, (C<0xC8> for you hex types)
2064capital E with a grave accent, is represented by the two bytes
2065C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2066has that byte sequence as well. So you can't tell just by looking - this
2067is what makes Unicode input an interesting problem.
2068
2069The API function C<is_utf8_string> can help; it'll tell you if a string
2070contains only valid UTF8 characters. However, it can't do the work for
2071you. On a character-by-character basis, C<is_utf8_char> will tell you
2072whether the current character in a string is valid UTF8.
2073
2074=head2 How does UTF8 represent Unicode characters?
2075
2076As mentioned above, UTF8 uses a variable number of bytes to store a
2077character. Characters with values 1...128 are stored in one byte, just
2078like good ol' ASCII. Character 129 is stored as C<v194.129>; this
2079continues up to character 191, which is C<v194.191>. Now we've run out of
2080bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2081so it goes on, moving to three bytes at character 2048.
2082
2083Assuming you know you're dealing with a UTF8 string, you can find out
2084how long the first character in it is with the C<UTF8SKIP> macro:
2085
2086 char *utf = "\305\233\340\240\201";
2087 I32 len;
2088
2089 len = UTF8SKIP(utf); /* len is 2 here */
2090 utf += len;
2091 len = UTF8SKIP(utf); /* len is 3 here */
2092
2093Another way to skip over characters in a UTF8 string is to use
2094C<utf8_hop>, which takes a string and a number of characters to skip
2095over. You're on your own about bounds checking, though, so don't use it
2096lightly.
2097
2098All bytes in a multi-byte UTF8 character will have the high bit set, so
2099you can test if you need to do something special with this character
2100like this:
2101
2102 UV uv;
2103
2104 if (utf & 0x80)
2105 /* Must treat this as UTF8 */
2106 uv = utf8_to_uv(utf);
2107 else
2108 /* OK to treat this character as a byte */
2109 uv = *utf;
2110
2111You can also see in that example that we use C<utf8_to_uv> to get the
2112value of the character; the inverse function C<uv_to_utf8> is available
2113for putting a UV into UTF8:
2114
2115 if (uv > 0x80)
2116 /* Must treat this as UTF8 */
2117 utf8 = uv_to_utf8(utf8, uv);
2118 else
2119 /* OK to treat this character as a byte */
2120 *utf8++ = uv;
2121
2122You B<must> convert characters to UVs using the above functions if
2123you're ever in a situation where you have to match UTF8 and non-UTF8
2124characters. You may not skip over UTF8 characters in this case. If you
2125do this, you'll lose the ability to match hi-bit non-UTF8 characters;
2126for instance, if your UTF8 string contains C<v196.172>, and you skip
2127that character, you can never match a C<chr(200)> in a non-UTF8 string.
2128So don't do that!
2129
2130=head2 How does Perl store UTF8 strings?
2131
2132Currently, Perl deals with Unicode strings and non-Unicode strings
2133slightly differently. If a string has been identified as being UTF-8
2134encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and
2135manipulate this flag with the following macros:
2136
2137 SvUTF8(sv)
2138 SvUTF8_on(sv)
2139 SvUTF8_off(sv)
2140
2141This flag has an important effect on Perl's treatment of the string: if
2142Unicode data is not properly distinguished, regular expressions,
2143C<length>, C<substr> and other string handling operations will have
2144undesirable results.
2145
2146The problem comes when you have, for instance, a string that isn't
2147flagged is UTF8, and contains a byte sequence that could be UTF8 -
2148especially when combining non-UTF8 and UTF8 strings.
2149
2150Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2151need be sure you don't accidentally knock it off while you're
2152manipulating SVs. More specifically, you cannot expect to do this:
2153
2154 SV *sv;
2155 SV *nsv;
2156 STRLEN len;
2157 char *p;
2158
2159 p = SvPV(sv, len);
2160 frobnicate(p);
2161 nsv = newSVpvn(p, len);
2162
2163The C<char*> string does not tell you the whole story, and you can't
2164copy or reconstruct an SV just by copying the string value. Check if the
2165old SV has the UTF8 flag set, and act accordingly:
2166
2167 p = SvPV(sv, len);
2168 frobnicate(p);
2169 nsv = newSVpvn(p, len);
2170 if (SvUTF8(sv))
2171 SvUTF8_on(nsv);
2172
2173In fact, your C<frobnicate> function should be made aware of whether or
2174not it's dealing with UTF8 data, so that it can handle the string
2175appropriately.
2176
2177=head2 How do I convert a string to UTF8?
2178
2179If you're mixing UTF8 and non-UTF8 strings, you might find it necessary
2180to upgrade one of the strings to UTF8. If you've got an SV, the easiest
2181way to do this is:
2182
2183 sv_utf8_upgrade(sv);
2184
2185However, you must not do this, for example:
2186
2187 if (!SvUTF8(left))
2188 sv_utf8_upgrade(left);
2189
2190If you do this in a binary operator, you will actually change one of the
2191strings that came into the operator, and, while it shouldn't be noticeable
2192by the end user, it can cause problems.
2193
2194Instead, C<bytes_to_utf8> will give you a UTF8-encoded B<copy> of its
2195string argument. This is useful for having the data available for
2196comparisons and so on, without harming the original SV. There's also
2197C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2198the string contains any characters above 255 that can't be represented
2199in a single byte.
2200
2201=head2 Is there anything else I need to know?
2202
2203Not really. Just remember these things:
2204
2205=over 3
2206
2207=item *
2208
2209There's no way to tell if a string is UTF8 or not. You can tell if an SV
2210is UTF8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
2211something should be UTF8. Treat the flag as part of the PV, even though
2212it's not - if you pass on the PV to somewhere, pass on the flag too.
2213
2214=item *
2215
2216If a string is UTF8, B<always> use C<utf8_to_uv> to get at the value,
2217unless C<!(*s & 0x80)> in which case you can use C<*s>.
2218
2219=item *
2220
2221When writing to a UTF8 string, B<always> use C<uv_to_utf8>, unless
2222C<uv < 0x80> in which case you can use C<*s = uv>.
2223
2224=item *
2225
2226Mixing UTF8 and non-UTF8 strings is tricky. Use C<bytes_to_utf8> to get
2227a new string which is UTF8 encoded. There are tricks you can use to
2228delay deciding whether you need to use a UTF8 string until you get to a
2229high character - C<HALF_UPGRADE> is one of those.
2230
2231=back
2232
2233=head1 AUTHORS
2234
2235Until May 1997, this document was maintained by Jeff Okamoto
2236<okamoto@corp.hp.com>. It is now maintained as part of Perl itself
2237by the Perl 5 Porters <perl5-porters@perl.org>.
2238
2239With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2240Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2241Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2242Stephen McCamant, and Gurusamy Sarathy.
2243
2244API Listing originally by Dean Roehrich <roehrich@cray.com>.
2245
2246Modifications to autogenerate the API listing (L<perlapi>) by Benjamin
2247Stuhl.
2248
2249=head1 SEE ALSO
2250
2251perlapi(1), perlintern(1), perlxs(1), perlembed(1)