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1=head1 NAME
2
3perlthrtut - Tutorial on threads in Perl
4
5=head1 DESCRIPTION
6
7This tutorial describes the use of Perl interpreter threads (sometimes
8referred to as I<ithreads>) that was first introduced in Perl 5.6.0. In this
9model, each thread runs in its own Perl interpreter, and any data sharing
10between threads must be explicit. The user-level interface for I<ithreads>
11uses the L<threads> class.
12
13B<NOTE>: There is another older Perl threading flavor called the 5.005 model
14that used the L<Threads> class. This old model is known to have problems, is
15deprecated, and support for it will be removed in release 5.10. You are
16strongly encouraged to migrate any existing 5.005 threads code to the new
17model as soon as possible.
18
19You can see which (or neither) threading flavour you have by
20running C<perl -V> and looking at the C<Platform> section.
21If you have C<useithreads=define> you have ithreads, if you
22have C<use5005threads=define> you have 5.005 threads.
23If you have neither, you don't have any thread support built in.
24If you have both, you are in trouble.
25
26The L<threads> and L<threads::shared> modules are included in the core Perl
27distribution. Additionally, they are maintained as a separate modules on
28CPAN, so you can check there for any updates.
29
30=head1 What Is A Thread Anyway?
31
32A thread is a flow of control through a program with a single
33execution point.
34
35Sounds an awful lot like a process, doesn't it? Well, it should.
36Threads are one of the pieces of a process. Every process has at least
37one thread and, up until now, every process running Perl had only one
38thread. With 5.8, though, you can create extra threads. We're going
39to show you how, when, and why.
40
41=head1 Threaded Program Models
42
43There are three basic ways that you can structure a threaded
44program. Which model you choose depends on what you need your program
45to do. For many non-trivial threaded programs, you'll need to choose
46different models for different pieces of your program.
47
48=head2 Boss/Worker
49
50The boss/worker model usually has one I<boss> thread and one or more
51I<worker> threads. The boss thread gathers or generates tasks that need
52to be done, then parcels those tasks out to the appropriate worker
53thread.
54
55This model is common in GUI and server programs, where a main thread
56waits for some event and then passes that event to the appropriate
57worker threads for processing. Once the event has been passed on, the
58boss thread goes back to waiting for another event.
59
60The boss thread does relatively little work. While tasks aren't
61necessarily performed faster than with any other method, it tends to
62have the best user-response times.
63
64=head2 Work Crew
65
66In the work crew model, several threads are created that do
67essentially the same thing to different pieces of data. It closely
68mirrors classical parallel processing and vector processors, where a
69large array of processors do the exact same thing to many pieces of
70data.
71
72This model is particularly useful if the system running the program
73will distribute multiple threads across different processors. It can
74also be useful in ray tracing or rendering engines, where the
75individual threads can pass on interim results to give the user visual
76feedback.
77
78=head2 Pipeline
79
80The pipeline model divides up a task into a series of steps, and
81passes the results of one step on to the thread processing the
82next. Each thread does one thing to each piece of data and passes the
83results to the next thread in line.
84
85This model makes the most sense if you have multiple processors so two
86or more threads will be executing in parallel, though it can often
87make sense in other contexts as well. It tends to keep the individual
88tasks small and simple, as well as allowing some parts of the pipeline
89to block (on I/O or system calls, for example) while other parts keep
90going. If you're running different parts of the pipeline on different
91processors you may also take advantage of the caches on each
92processor.
93
94This model is also handy for a form of recursive programming where,
95rather than having a subroutine call itself, it instead creates
96another thread. Prime and Fibonacci generators both map well to this
97form of the pipeline model. (A version of a prime number generator is
98presented later on.)
99
100=head1 What kind of threads are Perl threads?
101
102If you have experience with other thread implementations, you might
103find that things aren't quite what you expect. It's very important to
104remember when dealing with Perl threads that I<Perl Threads Are Not X
105Threads> for all values of X. They aren't POSIX threads, or
106DecThreads, or Java's Green threads, or Win32 threads. There are
107similarities, and the broad concepts are the same, but if you start
108looking for implementation details you're going to be either
109disappointed or confused. Possibly both.
110
111This is not to say that Perl threads are completely different from
112everything that's ever come before -- they're not. Perl's threading
113model owes a lot to other thread models, especially POSIX. Just as
114Perl is not C, though, Perl threads are not POSIX threads. So if you
115find yourself looking for mutexes, or thread priorities, it's time to
116step back a bit and think about what you want to do and how Perl can
117do it.
118
119However, it is important to remember that Perl threads cannot magically
120do things unless your operating system's threads allow it. So if your
121system blocks the entire process on C<sleep()>, Perl usually will, as well.
122
123B<Perl Threads Are Different.>
124
125=head1 Thread-Safe Modules
126
127The addition of threads has changed Perl's internals
128substantially. There are implications for people who write
129modules with XS code or external libraries. However, since Perl data is
130not shared among threads by default, Perl modules stand a high chance of
131being thread-safe or can be made thread-safe easily. Modules that are not
132tagged as thread-safe should be tested or code reviewed before being used
133in production code.
134
135Not all modules that you might use are thread-safe, and you should
136always assume a module is unsafe unless the documentation says
137otherwise. This includes modules that are distributed as part of the
138core. Threads are a relatively new feature, and even some of the standard
139modules aren't thread-safe.
140
141Even if a module is thread-safe, it doesn't mean that the module is optimized
142to work well with threads. A module could possibly be rewritten to utilize
143the new features in threaded Perl to increase performance in a threaded
144environment.
145
146If you're using a module that's not thread-safe for some reason, you
147can protect yourself by using it from one, and only one thread at all.
148If you need multiple threads to access such a module, you can use semaphores and
149lots of programming discipline to control access to it. Semaphores
150are covered in L</"Basic semaphores">.
151
152See also L</"Thread-Safety of System Libraries">.
153
154=head1 Thread Basics
155
156The L<threads> module provides the basic functions you need to write
157threaded programs. In the following sections, we'll cover the basics,
158showing you what you need to do to create a threaded program. After
159that, we'll go over some of the features of the L<threads> module that
160make threaded programming easier.
161
162=head2 Basic Thread Support
163
164Thread support is a Perl compile-time option -- it's something that's
165turned on or off when Perl is built at your site, rather than when
166your programs are compiled. If your Perl wasn't compiled with thread
167support enabled, then any attempt to use threads will fail.
168
169Your programs can use the Config module to check whether threads are
170enabled. If your program can't run without them, you can say something
171like:
172
173 use Config;
174 $Config{useithreads} or die('Recompile Perl with threads to run this program.');
175
176A possibly-threaded program using a possibly-threaded module might
177have code like this:
178
179 use Config;
180 use MyMod;
181
182 BEGIN {
183 if ($Config{useithreads}) {
184 # We have threads
185 require MyMod_threaded;
186 import MyMod_threaded;
187 } else {
188 require MyMod_unthreaded;
189 import MyMod_unthreaded;
190 }
191 }
192
193Since code that runs both with and without threads is usually pretty
194messy, it's best to isolate the thread-specific code in its own
195module. In our example above, that's what C<MyMod_threaded> is, and it's
196only imported if we're running on a threaded Perl.
197
198=head2 A Note about the Examples
199
200In a real situation, care should be taken that all threads are finished
201executing before the program exits. That care has B<not> been taken in these
202examples in the interest of simplicity. Running these examples I<as is> will
203produce error messages, usually caused by the fact that there are still
204threads running when the program exits. You should not be alarmed by this.
205
206=head2 Creating Threads
207
208The L<threads> module provides the tools you need to create new
209threads. Like any other module, you need to tell Perl that you want to use
210it; C<use threads;> imports all the pieces you need to create basic
211threads.
212
213The simplest, most straightforward way to create a thread is with C<create()>:
214
215 use threads;
216
217 my $thr = threads->create(\&sub1);
218
219 sub sub1 {
220 print("In the thread\n");
221 }
222
223The C<create()> method takes a reference to a subroutine and creates a new
224thread that starts executing in the referenced subroutine. Control
225then passes both to the subroutine and the caller.
226
227If you need to, your program can pass parameters to the subroutine as
228part of the thread startup. Just include the list of parameters as
229part of the C<threads-E<gt>create()> call, like this:
230
231 use threads;
232
233 my $Param3 = 'foo';
234 my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3);
235 my @ParamList = (42, 'Hello', 3.14);
236 my $thr2 = threads->create(\&sub1, @ParamList);
237 my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3));
238
239 sub sub1 {
240 my @InboundParameters = @_;
241 print("In the thread\n");
242 print('Got parameters >', join('<>', @InboundParameters), "<\n");
243 }
244
245The last example illustrates another feature of threads. You can spawn
246off several threads using the same subroutine. Each thread executes
247the same subroutine, but in a separate thread with a separate
248environment and potentially separate arguments.
249
250C<new()> is a synonym for C<create()>.
251
252=head2 Waiting For A Thread To Exit
253
254Since threads are also subroutines, they can return values. To wait
255for a thread to exit and extract any values it might return, you can
256use the C<join()> method:
257
258 use threads;
259
260 my ($thr) = threads->create(\&sub1);
261
262 my @ReturnData = $thr->join();
263 print('Thread returned ', join(', ', @ReturnData), "\n");
264
265 sub sub1 { return ('Fifty-six', 'foo', 2); }
266
267In the example above, the C<join()> method returns as soon as the thread
268ends. In addition to waiting for a thread to finish and gathering up
269any values that the thread might have returned, C<join()> also performs
270any OS cleanup necessary for the thread. That cleanup might be
271important, especially for long-running programs that spawn lots of
272threads. If you don't want the return values and don't want to wait
273for the thread to finish, you should call the C<detach()> method
274instead, as described next.
275
276NOTE: In the example above, the thread returns a list, thus necessitating
277that the thread creation call be made in list context (i.e., C<my ($thr)>).
278See L<threads/"$thr->join()"> and L<threads/"THREAD CONTEXT"> for more
279details on thread context and return values.
280
281=head2 Ignoring A Thread
282
283C<join()> does three things: it waits for a thread to exit, cleans up
284after it, and returns any data the thread may have produced. But what
285if you're not interested in the thread's return values, and you don't
286really care when the thread finishes? All you want is for the thread
287to get cleaned up after when it's done.
288
289In this case, you use the C<detach()> method. Once a thread is detached,
290it'll run until it's finished; then Perl will clean up after it
291automatically.
292
293 use threads;
294
295 my $thr = threads->create(\&sub1); # Spawn the thread
296
297 $thr->detach(); # Now we officially don't care any more
298
299 sleep(15); # Let thread run for awhile
300
301 sub sub1 {
302 $a = 0;
303 while (1) {
304 $a++;
305 print("\$a is $a\n");
306 sleep(1);
307 }
308 }
309
310Once a thread is detached, it may not be joined, and any return data
311that it might have produced (if it was done and waiting for a join) is
312lost.
313
314C<detach()> can also be called as a class method to allow a thread to
315detach itself:
316
317 use threads;
318
319 my $thr = threads->create(\&sub1);
320
321 sub sub1 {
322 threads->detach();
323 # Do more work
324 }
325
326=head1 Threads And Data
327
328Now that we've covered the basics of threads, it's time for our next
329topic: Data. Threading introduces a couple of complications to data
330access that non-threaded programs never need to worry about.
331
332=head2 Shared And Unshared Data
333
334The biggest difference between Perl I<ithreads> and the old 5.005 style
335threading, or for that matter, to most other threading systems out there,
336is that by default, no data is shared. When a new Perl thread is created,
337all the data associated with the current thread is copied to the new
338thread, and is subsequently private to that new thread!
339This is similar in feel to what happens when a UNIX process forks,
340except that in this case, the data is just copied to a different part of
341memory within the same process rather than a real fork taking place.
342
343To make use of threading, however, one usually wants the threads to share
344at least some data between themselves. This is done with the
345L<threads::shared> module and the C<:shared> attribute:
346
347 use threads;
348 use threads::shared;
349
350 my $foo :shared = 1;
351 my $bar = 1;
352 threads->create(sub { $foo++; $bar++; })->join();
353
354 print("$foo\n"); # Prints 2 since $foo is shared
355 print("$bar\n"); # Prints 1 since $bar is not shared
356
357In the case of a shared array, all the array's elements are shared, and for
358a shared hash, all the keys and values are shared. This places
359restrictions on what may be assigned to shared array and hash elements: only
360simple values or references to shared variables are allowed - this is
361so that a private variable can't accidentally become shared. A bad
362assignment will cause the thread to die. For example:
363
364 use threads;
365 use threads::shared;
366
367 my $var = 1;
368 my $svar :shared = 2;
369 my %hash :shared;
370
371 ... create some threads ...
372
373 $hash{a} = 1; # All threads see exists($hash{a}) and $hash{a} == 1
374 $hash{a} = $var; # okay - copy-by-value: same effect as previous
375 $hash{a} = $svar; # okay - copy-by-value: same effect as previous
376 $hash{a} = \$svar; # okay - a reference to a shared variable
377 $hash{a} = \$var; # This will die
378 delete($hash{a}); # okay - all threads will see !exists($hash{a})
379
380Note that a shared variable guarantees that if two or more threads try to
381modify it at the same time, the internal state of the variable will not
382become corrupted. However, there are no guarantees beyond this, as
383explained in the next section.
384
385=head2 Thread Pitfalls: Races
386
387While threads bring a new set of useful tools, they also bring a
388number of pitfalls. One pitfall is the race condition:
389
390 use threads;
391 use threads::shared;
392
393 my $a :shared = 1;
394 my $thr1 = threads->create(\&sub1);
395 my $thr2 = threads->create(\&sub2);
396
397 $thr1->join;
398 $thr2->join;
399 print("$a\n");
400
401 sub sub1 { my $foo = $a; $a = $foo + 1; }
402 sub sub2 { my $bar = $a; $a = $bar + 1; }
403
404What do you think C<$a> will be? The answer, unfortunately, is I<it
405depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once
406to read and once to write. Depending on factors ranging from your
407thread implementation's scheduling algorithm to the phase of the moon,
408C<$a> can be 2 or 3.
409
410Race conditions are caused by unsynchronized access to shared
411data. Without explicit synchronization, there's no way to be sure that
412nothing has happened to the shared data between the time you access it
413and the time you update it. Even this simple code fragment has the
414possibility of error:
415
416 use threads;
417 my $a :shared = 2;
418 my $b :shared;
419 my $c :shared;
420 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
421 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
422 $thr1->join;
423 $thr2->join;
424
425Two threads both access C<$a>. Each thread can potentially be interrupted
426at any point, or be executed in any order. At the end, C<$a> could be 3
427or 4, and both C<$b> and C<$c> could be 2 or 3.
428
429Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
430
431Whenever your program accesses data or resources that can be accessed
432by other threads, you must take steps to coordinate access or risk
433data inconsistency and race conditions. Note that Perl will protect its
434internals from your race conditions, but it won't protect you from you.
435
436=head1 Synchronization and control
437
438Perl provides a number of mechanisms to coordinate the interactions
439between themselves and their data, to avoid race conditions and the like.
440Some of these are designed to resemble the common techniques used in thread
441libraries such as C<pthreads>; others are Perl-specific. Often, the
442standard techniques are clumsy and difficult to get right (such as
443condition waits). Where possible, it is usually easier to use Perlish
444techniques such as queues, which remove some of the hard work involved.
445
446=head2 Controlling access: lock()
447
448The C<lock()> function takes a shared variable and puts a lock on it.
449No other thread may lock the variable until the variable is unlocked
450by the thread holding the lock. Unlocking happens automatically
451when the locking thread exits the block that contains the call to the
452C<lock()> function. Using C<lock()> is straightforward: This example has
453several threads doing some calculations in parallel, and occasionally
454updating a running total:
455
456 use threads;
457 use threads::shared;
458
459 my $total :shared = 0;
460
461 sub calc {
462 while (1) {
463 my $result;
464 # (... do some calculations and set $result ...)
465 {
466 lock($total); # Block until we obtain the lock
467 $total += $result;
468 } # Lock implicitly released at end of scope
469 last if $result == 0;
470 }
471 }
472
473 my $thr1 = threads->create(\&calc);
474 my $thr2 = threads->create(\&calc);
475 my $thr3 = threads->create(\&calc);
476 $thr1->join();
477 $thr2->join();
478 $thr3->join();
479 print("total=$total\n");
480
481C<lock()> blocks the thread until the variable being locked is
482available. When C<lock()> returns, your thread can be sure that no other
483thread can lock that variable until the block containing the
484lock exits.
485
486It's important to note that locks don't prevent access to the variable
487in question, only lock attempts. This is in keeping with Perl's
488longstanding tradition of courteous programming, and the advisory file
489locking that C<flock()> gives you.
490
491You may lock arrays and hashes as well as scalars. Locking an array,
492though, will not block subsequent locks on array elements, just lock
493attempts on the array itself.
494
495Locks are recursive, which means it's okay for a thread to
496lock a variable more than once. The lock will last until the outermost
497C<lock()> on the variable goes out of scope. For example:
498
499 my $x :shared;
500 doit();
501
502 sub doit {
503 {
504 {
505 lock($x); # Wait for lock
506 lock($x); # NOOP - we already have the lock
507 {
508 lock($x); # NOOP
509 {
510 lock($x); # NOOP
511 lockit_some_more();
512 }
513 }
514 } # *** Implicit unlock here ***
515 }
516 }
517
518 sub lockit_some_more {
519 lock($x); # NOOP
520 } # Nothing happens here
521
522Note that there is no C<unlock()> function - the only way to unlock a
523variable is to allow it to go out of scope.
524
525A lock can either be used to guard the data contained within the variable
526being locked, or it can be used to guard something else, like a section
527of code. In this latter case, the variable in question does not hold any
528useful data, and exists only for the purpose of being locked. In this
529respect, the variable behaves like the mutexes and basic semaphores of
530traditional thread libraries.
531
532=head2 A Thread Pitfall: Deadlocks
533
534Locks are a handy tool to synchronize access to data, and using them
535properly is the key to safe shared data. Unfortunately, locks aren't
536without their dangers, especially when multiple locks are involved.
537Consider the following code:
538
539 use threads;
540
541 my $a :shared = 4;
542 my $b :shared = 'foo';
543 my $thr1 = threads->create(sub {
544 lock($a);
545 sleep(20);
546 lock($b);
547 });
548 my $thr2 = threads->create(sub {
549 lock($b);
550 sleep(20);
551 lock($a);
552 });
553
554This program will probably hang until you kill it. The only way it
555won't hang is if one of the two threads acquires both locks
556first. A guaranteed-to-hang version is more complicated, but the
557principle is the same.
558
559The first thread will grab a lock on C<$a>, then, after a pause during which
560the second thread has probably had time to do some work, try to grab a
561lock on C<$b>. Meanwhile, the second thread grabs a lock on C<$b>, then later
562tries to grab a lock on C<$a>. The second lock attempt for both threads will
563block, each waiting for the other to release its lock.
564
565This condition is called a deadlock, and it occurs whenever two or
566more threads are trying to get locks on resources that the others
567own. Each thread will block, waiting for the other to release a lock
568on a resource. That never happens, though, since the thread with the
569resource is itself waiting for a lock to be released.
570
571There are a number of ways to handle this sort of problem. The best
572way is to always have all threads acquire locks in the exact same
573order. If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock
574C<$a> before C<$b>, and C<$b> before C<$c>. It's also best to hold on to locks for
575as short a period of time to minimize the risks of deadlock.
576
577The other synchronization primitives described below can suffer from
578similar problems.
579
580=head2 Queues: Passing Data Around
581
582A queue is a special thread-safe object that lets you put data in one
583end and take it out the other without having to worry about
584synchronization issues. They're pretty straightforward, and look like
585this:
586
587 use threads;
588 use Thread::Queue;
589
590 my $DataQueue = Thread::Queue->new();
591 my $thr = threads->create(sub {
592 while (my $DataElement = $DataQueue->dequeue()) {
593 print("Popped $DataElement off the queue\n");
594 }
595 });
596
597 $DataQueue->enqueue(12);
598 $DataQueue->enqueue("A", "B", "C");
599 $DataQueue->enqueue(\$thr);
600 sleep(10);
601 $DataQueue->enqueue(undef);
602 $thr->join();
603
604You create the queue with C<Thread::Queue-E<gt>new()>. Then you can
605add lists of scalars onto the end with C<enqueue()>, and pop scalars off
606the front of it with C<dequeue()>. A queue has no fixed size, and can grow
607as needed to hold everything pushed on to it.
608
609If a queue is empty, C<dequeue()> blocks until another thread enqueues
610something. This makes queues ideal for event loops and other
611communications between threads.
612
613=head2 Semaphores: Synchronizing Data Access
614
615Semaphores are a kind of generic locking mechanism. In their most basic
616form, they behave very much like lockable scalars, except that they
617can't hold data, and that they must be explicitly unlocked. In their
618advanced form, they act like a kind of counter, and can allow multiple
619threads to have the I<lock> at any one time.
620
621=head2 Basic semaphores
622
623Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource
624count, while C<up()> increments it. Calls to C<down()> will block if the
625semaphore's current count would decrement below zero. This program
626gives a quick demonstration:
627
628 use threads;
629 use Thread::Semaphore;
630
631 my $semaphore = Thread::Semaphore->new();
632 my $GlobalVariable :shared = 0;
633
634 $thr1 = threads->create(\&sample_sub, 1);
635 $thr2 = threads->create(\&sample_sub, 2);
636 $thr3 = threads->create(\&sample_sub, 3);
637
638 sub sample_sub {
639 my $SubNumber = shift(@_);
640 my $TryCount = 10;
641 my $LocalCopy;
642 sleep(1);
643 while ($TryCount--) {
644 $semaphore->down();
645 $LocalCopy = $GlobalVariable;
646 print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n");
647 sleep(2);
648 $LocalCopy++;
649 $GlobalVariable = $LocalCopy;
650 $semaphore->up();
651 }
652 }
653
654 $thr1->join();
655 $thr2->join();
656 $thr3->join();
657
658The three invocations of the subroutine all operate in sync. The
659semaphore, though, makes sure that only one thread is accessing the
660global variable at once.
661
662=head2 Advanced Semaphores
663
664By default, semaphores behave like locks, letting only one thread
665C<down()> them at a time. However, there are other uses for semaphores.
666
667Each semaphore has a counter attached to it. By default, semaphores are
668created with the counter set to one, C<down()> decrements the counter by
669one, and C<up()> increments by one. However, we can override any or all
670of these defaults simply by passing in different values:
671
672 use threads;
673 use Thread::Semaphore;
674
675 my $semaphore = Thread::Semaphore->new(5);
676 # Creates a semaphore with the counter set to five
677
678 my $thr1 = threads->create(\&sub1);
679 my $thr2 = threads->create(\&sub1);
680
681 sub sub1 {
682 $semaphore->down(5); # Decrements the counter by five
683 # Do stuff here
684 $semaphore->up(5); # Increment the counter by five
685 }
686
687 $thr1->detach();
688 $thr2->detach();
689
690If C<down()> attempts to decrement the counter below zero, it blocks until
691the counter is large enough. Note that while a semaphore can be created
692with a starting count of zero, any C<up()> or C<down()> always changes the
693counter by at least one, and so C<< $semaphore->down(0) >> is the same as
694C<< $semaphore->down(1) >>.
695
696The question, of course, is why would you do something like this? Why
697create a semaphore with a starting count that's not one, or why
698decrement or increment it by more than one? The answer is resource
699availability. Many resources that you want to manage access for can be
700safely used by more than one thread at once.
701
702For example, let's take a GUI driven program. It has a semaphore that
703it uses to synchronize access to the display, so only one thread is
704ever drawing at once. Handy, but of course you don't want any thread
705to start drawing until things are properly set up. In this case, you
706can create a semaphore with a counter set to zero, and up it when
707things are ready for drawing.
708
709Semaphores with counters greater than one are also useful for
710establishing quotas. Say, for example, that you have a number of
711threads that can do I/O at once. You don't want all the threads
712reading or writing at once though, since that can potentially swamp
713your I/O channels, or deplete your process' quota of filehandles. You
714can use a semaphore initialized to the number of concurrent I/O
715requests (or open files) that you want at any one time, and have your
716threads quietly block and unblock themselves.
717
718Larger increments or decrements are handy in those cases where a
719thread needs to check out or return a number of resources at once.
720
721=head2 Waiting for a Condition
722
723The functions C<cond_wait()> and C<cond_signal()>
724can be used in conjunction with locks to notify
725co-operating threads that a resource has become available. They are
726very similar in use to the functions found in C<pthreads>. However
727for most purposes, queues are simpler to use and more intuitive. See
728L<threads::shared> for more details.
729
730=head2 Giving up control
731
732There are times when you may find it useful to have a thread
733explicitly give up the CPU to another thread. You may be doing something
734processor-intensive and want to make sure that the user-interface thread
735gets called frequently. Regardless, there are times that you might want
736a thread to give up the processor.
737
738Perl's threading package provides the C<yield()> function that does
739this. C<yield()> is pretty straightforward, and works like this:
740
741 use threads;
742
743 sub loop {
744 my $thread = shift;
745 my $foo = 50;
746 while($foo--) { print("In thread $thread\n"); }
747 threads->yield();
748 $foo = 50;
749 while($foo--) { print("In thread $thread\n"); }
750 }
751
752 my $thr1 = threads->create(\&loop, 'first');
753 my $thr2 = threads->create(\&loop, 'second');
754 my $thr3 = threads->create(\&loop, 'third');
755
756It is important to remember that C<yield()> is only a hint to give up the CPU,
757it depends on your hardware, OS and threading libraries what actually happens.
758B<On many operating systems, yield() is a no-op.> Therefore it is important
759to note that one should not build the scheduling of the threads around
760C<yield()> calls. It might work on your platform but it won't work on another
761platform.
762
763=head1 General Thread Utility Routines
764
765We've covered the workhorse parts of Perl's threading package, and
766with these tools you should be well on your way to writing threaded
767code and packages. There are a few useful little pieces that didn't
768really fit in anyplace else.
769
770=head2 What Thread Am I In?
771
772The C<threads-E<gt>self()> class method provides your program with a way to
773get an object representing the thread it's currently in. You can use this
774object in the same way as the ones returned from thread creation.
775
776=head2 Thread IDs
777
778C<tid()> is a thread object method that returns the thread ID of the
779thread the object represents. Thread IDs are integers, with the main
780thread in a program being 0. Currently Perl assigns a unique TID to
781every thread ever created in your program, assigning the first thread
782to be created a TID of 1, and increasing the TID by 1 for each new
783thread that's created. When used as a class method, C<threads-E<gt>tid()>
784can be used by a thread to get its own TID.
785
786=head2 Are These Threads The Same?
787
788The C<equal()> method takes two thread objects and returns true
789if the objects represent the same thread, and false if they don't.
790
791Thread objects also have an overloaded C<==> comparison so that you can do
792comparison on them as you would with normal objects.
793
794=head2 What Threads Are Running?
795
796C<threads-E<gt>list()> returns a list of thread objects, one for each thread
797that's currently running and not detached. Handy for a number of things,
798including cleaning up at the end of your program (from the main Perl thread,
799of course):
800
801 # Loop through all the threads
802 foreach my $thr (threads->list()) {
803 $thr->join();
804 }
805
806If some threads have not finished running when the main Perl thread
807ends, Perl will warn you about it and die, since it is impossible for Perl
808to clean up itself while other threads are running.
809
810NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so
811does not appear in the list returned by C<threads-E<gt>list()>.
812
813=head1 A Complete Example
814
815Confused yet? It's time for an example program to show some of the
816things we've covered. This program finds prime numbers using threads.
817
818 1 #!/usr/bin/perl
819 2 # prime-pthread, courtesy of Tom Christiansen
820 3
821 4 use strict;
822 5 use warnings;
823 6
824 7 use threads;
825 8 use Thread::Queue;
826 9
827 10 my $stream = Thread::Queue->new();
828 11 for my $i ( 3 .. 1000 ) {
829 12 $stream->enqueue($i);
830 13 }
831 14 $stream->enqueue(undef);
832 15
833 16 threads->create(\&check_num, $stream, 2);
834 17 $kid->join();
835 18
836 19 sub check_num {
837 20 my ($upstream, $cur_prime) = @_;
838 21 my $kid;
839 22 my $downstream = Thread::Queue->new();
840 23 while (my $num = $upstream->dequeue()) {
841 24 next unless ($num % $cur_prime);
842 25 if ($kid) {
843 26 $downstream->enqueue($num);
844 27 } else {
845 28 print("Found prime $num\n");
846 29 $kid = threads->create(\&check_num, $downstream, $num);
847 30 }
848 31 }
849 32 if ($kid) {
850 33 $downstream->enqueue(undef);
851 34 $kid->join();
852 35 }
853 36 }
854
855This program uses the pipeline model to generate prime numbers. Each
856thread in the pipeline has an input queue that feeds numbers to be
857checked, a prime number that it's responsible for, and an output queue
858into which it funnels numbers that have failed the check. If the thread
859has a number that's failed its check and there's no child thread, then
860the thread must have found a new prime number. In that case, a new
861child thread is created for that prime and stuck on the end of the
862pipeline.
863
864This probably sounds a bit more confusing than it really is, so let's
865go through this program piece by piece and see what it does. (For
866those of you who might be trying to remember exactly what a prime
867number is, it's a number that's only evenly divisible by itself and 1.)
868
869The bulk of the work is done by the C<check_num()> subroutine, which
870takes a reference to its input queue and a prime number that it's
871responsible for. After pulling in the input queue and the prime that
872the subroutine is checking (line 20), we create a new queue (line 22)
873and reserve a scalar for the thread that we're likely to create later
874(line 21).
875
876The while loop from lines 23 to line 31 grabs a scalar off the input
877queue and checks against the prime this thread is responsible
878for. Line 24 checks to see if there's a remainder when we divide the
879number to be checked by our prime. If there is one, the number
880must not be evenly divisible by our prime, so we need to either pass
881it on to the next thread if we've created one (line 26) or create a
882new thread if we haven't.
883
884The new thread creation is line 29. We pass on to it a reference to
885the queue we've created, and the prime number we've found.
886
887Finally, once the loop terminates (because we got a 0 or C<undef> in the
888queue, which serves as a note to terminate), we pass on the notice to our
889child and wait for it to exit if we've created a child (lines 32 and
89035).
891
892Meanwhile, back in the main thread, we first create a queue (line 10) and
893queue up all the numbers from 3 to 1000 for checking (lines 11-13),
894plus a termination notice (line 14). Then we create the initial child
895threads (line 16), passing it the queue and the first prime: 2. Finally,
896we wait for the first child thread to terminate (line 17). Because a
897child won't terminate until its child has terminated, we know that we're
898done once we return from the C<join()>.
899
900That's how it works. It's pretty simple; as with many Perl programs,
901the explanation is much longer than the program.
902
903=head1 Different implementations of threads
904
905Some background on thread implementations from the operating system
906viewpoint. There are three basic categories of threads: user-mode threads,
907kernel threads, and multiprocessor kernel threads.
908
909User-mode threads are threads that live entirely within a program and
910its libraries. In this model, the OS knows nothing about threads. As
911far as it's concerned, your process is just a process.
912
913This is the easiest way to implement threads, and the way most OSes
914start. The big disadvantage is that, since the OS knows nothing about
915threads, if one thread blocks they all do. Typical blocking activities
916include most system calls, most I/O, and things like C<sleep()>.
917
918Kernel threads are the next step in thread evolution. The OS knows
919about kernel threads, and makes allowances for them. The main
920difference between a kernel thread and a user-mode thread is
921blocking. With kernel threads, things that block a single thread don't
922block other threads. This is not the case with user-mode threads,
923where the kernel blocks at the process level and not the thread level.
924
925This is a big step forward, and can give a threaded program quite a
926performance boost over non-threaded programs. Threads that block
927performing I/O, for example, won't block threads that are doing other
928things. Each process still has only one thread running at once,
929though, regardless of how many CPUs a system might have.
930
931Since kernel threading can interrupt a thread at any time, they will
932uncover some of the implicit locking assumptions you may make in your
933program. For example, something as simple as C<$a = $a + 2> can behave
934unpredictably with kernel threads if C<$a> is visible to other
935threads, as another thread may have changed C<$a> between the time it
936was fetched on the right hand side and the time the new value is
937stored.
938
939Multiprocessor kernel threads are the final step in thread
940support. With multiprocessor kernel threads on a machine with multiple
941CPUs, the OS may schedule two or more threads to run simultaneously on
942different CPUs.
943
944This can give a serious performance boost to your threaded program,
945since more than one thread will be executing at the same time. As a
946tradeoff, though, any of those nagging synchronization issues that
947might not have shown with basic kernel threads will appear with a
948vengeance.
949
950In addition to the different levels of OS involvement in threads,
951different OSes (and different thread implementations for a particular
952OS) allocate CPU cycles to threads in different ways.
953
954Cooperative multitasking systems have running threads give up control
955if one of two things happen. If a thread calls a yield function, it
956gives up control. It also gives up control if the thread does
957something that would cause it to block, such as perform I/O. In a
958cooperative multitasking implementation, one thread can starve all the
959others for CPU time if it so chooses.
960
961Preemptive multitasking systems interrupt threads at regular intervals
962while the system decides which thread should run next. In a preemptive
963multitasking system, one thread usually won't monopolize the CPU.
964
965On some systems, there can be cooperative and preemptive threads
966running simultaneously. (Threads running with realtime priorities
967often behave cooperatively, for example, while threads running at
968normal priorities behave preemptively.)
969
970Most modern operating systems support preemptive multitasking nowadays.
971
972=head1 Performance considerations
973
974The main thing to bear in mind when comparing Perl's I<ithreads> to other threading
975models is the fact that for each new thread created, a complete copy of
976all the variables and data of the parent thread has to be taken. Thus,
977thread creation can be quite expensive, both in terms of memory usage and
978time spent in creation. The ideal way to reduce these costs is to have a
979relatively short number of long-lived threads, all created fairly early
980on -- before the base thread has accumulated too much data. Of course, this
981may not always be possible, so compromises have to be made. However, after
982a thread has been created, its performance and extra memory usage should
983be little different than ordinary code.
984
985Also note that under the current implementation, shared variables
986use a little more memory and are a little slower than ordinary variables.
987
988=head1 Process-scope Changes
989
990Note that while threads themselves are separate execution threads and
991Perl data is thread-private unless explicitly shared, the threads can
992affect process-scope state, affecting all the threads.
993
994The most common example of this is changing the current working
995directory using C<chdir()>. One thread calls C<chdir()>, and the working
996directory of all the threads changes.
997
998Even more drastic example of a process-scope change is C<chroot()>:
999the root directory of all the threads changes, and no thread can
1000undo it (as opposed to C<chdir()>).
1001
1002Further examples of process-scope changes include C<umask()> and
1003changing uids and gids.
1004
1005Thinking of mixing C<fork()> and threads? Please lie down and wait
1006until the feeling passes. Be aware that the semantics of C<fork()> vary
1007between platforms. For example, some UNIX systems copy all the current
1008threads into the child process, while others only copy the thread that
1009called C<fork()>. You have been warned!
1010
1011Similarly, mixing signals and threads may be problematic.
1012Implementations are platform-dependent, and even the POSIX
1013semantics may not be what you expect (and Perl doesn't even
1014give you the full POSIX API). For example, there is no way to
1015guarantee that a signal sent to a multi-threaded Perl application
1016will get intercepted by any particular thread. (However, a recently
1017added feature does provide the capability to send signals between
1018threads. See L<threads/"THREAD SIGNALLING> for more details.)
1019
1020=head1 Thread-Safety of System Libraries
1021
1022Whether various library calls are thread-safe is outside the control
1023of Perl. Calls often suffering from not being thread-safe include:
1024C<localtime()>, C<gmtime()>, functions fetching user, group and
1025network information (such as C<getgrent()>, C<gethostent()>,
1026C<getnetent()> and so on), C<readdir()>,
1027C<rand()>, and C<srand()> -- in general, calls that depend on some global
1028external state.
1029
1030If the system Perl is compiled in has thread-safe variants of such
1031calls, they will be used. Beyond that, Perl is at the mercy of
1032the thread-safety or -unsafety of the calls. Please consult your
1033C library call documentation.
1034
1035On some platforms the thread-safe library interfaces may fail if the
1036result buffer is too small (for example the user group databases may
1037be rather large, and the reentrant interfaces may have to carry around
1038a full snapshot of those databases). Perl will start with a small
1039buffer, but keep retrying and growing the result buffer
1040until the result fits. If this limitless growing sounds bad for
1041security or memory consumption reasons you can recompile Perl with
1042C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will
1043allow.
1044
1045=head1 Conclusion
1046
1047A complete thread tutorial could fill a book (and has, many times),
1048but with what we've covered in this introduction, you should be well
1049on your way to becoming a threaded Perl expert.
1050
1051=head1 SEE ALSO
1052
1053Annotated POD for L<threads>:
1054L<http://annocpan.org/?mode=search&field=Module&name=threads>
1055
1056Lastest version of L<threads> on CPAN:
1057L<http://search.cpan.org/search?module=threads>
1058
1059Annotated POD for L<threads::shared>:
1060L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared>
1061
1062Lastest version of L<threads::shared> on CPAN:
1063L<http://search.cpan.org/search?module=threads%3A%3Ashared>
1064
1065Perl threads mailing list:
1066L<http://lists.cpan.org/showlist.cgi?name=iThreads>
1067
1068=head1 Bibliography
1069
1070Here's a short bibliography courtesy of Jürgen Christoffel:
1071
1072=head2 Introductory Texts
1073
1074Birrell, Andrew D. An Introduction to Programming with
1075Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1076#35 online as
1077http://gatekeeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html
1078(highly recommended)
1079
1080Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1081Guide to Concurrency, Communication, and
1082Multithreading. Prentice-Hall, 1996.
1083
1084Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1085Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1086introduction to threads).
1087
1088Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1089Hall, 1991, ISBN 0-13-590464-1.
1090
1091Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1092Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1093(covers POSIX threads).
1094
1095=head2 OS-Related References
1096
1097Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1098LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
10990-201-52739-1.
1100
1101Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
11021995, ISBN 0-13-219908-4 (great textbook).
1103
1104Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
11054th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1106
1107=head2 Other References
1108
1109Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1110ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1111
1112comp.programming.threads FAQ,
1113L<http://www.serpentine.com/~bos/threads-faq/>
1114
1115Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1116Collection on Virtually Shared Memory Architectures" in Memory
1117Management: Proc. of the International Workshop IWMM 92, St. Malo,
1118France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
11191992, ISBN 3540-55940-X (real-life thread applications).
1120
1121Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
1122L<http://www.perl.com/pub/a/2002/06/11/threads.html>
1123
1124=head1 Acknowledgements
1125
1126Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1127Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1128Pritikin, and Alan Burlison, for their help in reality-checking and
1129polishing this article. Big thanks to Tom Christiansen for his rewrite
1130of the prime number generator.
1131
1132=head1 AUTHOR
1133
1134Dan Sugalski E<lt>dan@sidhe.org<gt>
1135
1136Slightly modified by Arthur Bergman to fit the new thread model/module.
1137
1138Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
1139about thread-safety of Perl code.
1140
1141Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
1142less emphasis on yield().
1143
1144=head1 Copyrights
1145
1146The original version of this article originally appeared in The Perl
1147Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
1148of Jon Orwant and The Perl Journal. This document may be distributed
1149under the same terms as Perl itself.
1150
1151=cut