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1=encoding utf8
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4Consistent formatting of this file is achieved with:
5 perl ./Porting/podtidy pod/perlinterp.pod
6
7=head1 NAME
8
9perlinterp - An overview of the Perl interpreter
10
11=head1 DESCRIPTION
12
13This document provides an overview of how the Perl interpreter works at
14the level of C code, along with pointers to the relevant C source code
15files.
16
17=head1 ELEMENTS OF THE INTERPRETER
18
19The work of the interpreter has two main stages: compiling the code
20into the internal representation, or bytecode, and then executing it.
21L<perlguts/Compiled code> explains exactly how the compilation stage
22happens.
23
24Here is a short breakdown of perl's operation:
25
26=head2 Startup
27
28The action begins in F<perlmain.c>. (or F<miniperlmain.c> for miniperl)
29This is very high-level code, enough to fit on a single screen, and it
30resembles the code found in L<perlembed>; most of the real action takes
31place in F<perl.c>
32
33F<perlmain.c> is generated by C<ExtUtils::Miniperl> from
34F<miniperlmain.c> at make time, so you should make perl to follow this
35along.
36
37First, F<perlmain.c> allocates some memory and constructs a Perl
38interpreter, along these lines:
39
40 1 PERL_SYS_INIT3(&argc,&argv,&env);
41 2
42 3 if (!PL_do_undump) {
43 4 my_perl = perl_alloc();
44 5 if (!my_perl)
45 6 exit(1);
46 7 perl_construct(my_perl);
47 8 PL_perl_destruct_level = 0;
48 9 }
49
50Line 1 is a macro, and its definition is dependent on your operating
51system. Line 3 references C<PL_do_undump>, a global variable - all
52global variables in Perl start with C<PL_>. This tells you whether the
53current running program was created with the C<-u> flag to perl and
54then F<undump>, which means it's going to be false in any sane context.
55
56Line 4 calls a function in F<perl.c> to allocate memory for a Perl
57interpreter. It's quite a simple function, and the guts of it looks
58like this:
59
60 my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
61
62Here you see an example of Perl's system abstraction, which we'll see
63later: C<PerlMem_malloc> is either your system's C<malloc>, or Perl's
64own C<malloc> as defined in F<malloc.c> if you selected that option at
65configure time.
66
67Next, in line 7, we construct the interpreter using perl_construct,
68also in F<perl.c>; this sets up all the special variables that Perl
69needs, the stacks, and so on.
70
71Now we pass Perl the command line options, and tell it to go:
72
73 exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
74 if (!exitstatus)
75 perl_run(my_perl);
76
77 exitstatus = perl_destruct(my_perl);
78
79 perl_free(my_perl);
80
81C<perl_parse> is actually a wrapper around C<S_parse_body>, as defined
82in F<perl.c>, which processes the command line options, sets up any
83statically linked XS modules, opens the program and calls C<yyparse> to
84parse it.
85
86=head2 Parsing
87
88The aim of this stage is to take the Perl source, and turn it into an
89op tree. We'll see what one of those looks like later. Strictly
90speaking, there's three things going on here.
91
92C<yyparse>, the parser, lives in F<perly.c>, although you're better off
93reading the original YACC input in F<perly.y>. (Yes, Virginia, there
94B<is> a YACC grammar for Perl!) The job of the parser is to take your
95code and "understand" it, splitting it into sentences, deciding which
96operands go with which operators and so on.
97
98The parser is nobly assisted by the lexer, which chunks up your input
99into tokens, and decides what type of thing each token is: a variable
100name, an operator, a bareword, a subroutine, a core function, and so
101on. The main point of entry to the lexer is C<yylex>, and that and its
102associated routines can be found in F<toke.c>. Perl isn't much like
103other computer languages; it's highly context sensitive at times, it
104can be tricky to work out what sort of token something is, or where a
105token ends. As such, there's a lot of interplay between the tokeniser
106and the parser, which can get pretty frightening if you're not used to
107it.
108
109As the parser understands a Perl program, it builds up a tree of
110operations for the interpreter to perform during execution. The
111routines which construct and link together the various operations are
112to be found in F<op.c>, and will be examined later.
113
114=head2 Optimization
115
116Now the parsing stage is complete, and the finished tree represents the
117operations that the Perl interpreter needs to perform to execute our
118program. Next, Perl does a dry run over the tree looking for
119optimisations: constant expressions such as C<3 + 4> will be computed
120now, and the optimizer will also see if any multiple operations can be
121replaced with a single one. For instance, to fetch the variable
122C<$foo>, instead of grabbing the glob C<*foo> and looking at the scalar
123component, the optimizer fiddles the op tree to use a function which
124directly looks up the scalar in question. The main optimizer is C<peep>
125in F<op.c>, and many ops have their own optimizing functions.
126
127=head2 Running
128
129Now we're finally ready to go: we have compiled Perl byte code, and all
130that's left to do is run it. The actual execution is done by the
131C<runops_standard> function in F<run.c>; more specifically, it's done
132by these three innocent looking lines:
133
134 while ((PL_op = PL_op->op_ppaddr(aTHX))) {
135 PERL_ASYNC_CHECK();
136 }
137
138You may be more comfortable with the Perl version of that:
139
140 PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};
141
142Well, maybe not. Anyway, each op contains a function pointer, which
143stipulates the function which will actually carry out the operation.
144This function will return the next op in the sequence - this allows for
145things like C<if> which choose the next op dynamically at run time. The
146C<PERL_ASYNC_CHECK> makes sure that things like signals interrupt
147execution if required.
148
149The actual functions called are known as PP code, and they're spread
150between four files: F<pp_hot.c> contains the "hot" code, which is most
151often used and highly optimized, F<pp_sys.c> contains all the
152system-specific functions, F<pp_ctl.c> contains the functions which
153implement control structures (C<if>, C<while> and the like) and F<pp.c>
154contains everything else. These are, if you like, the C code for Perl's
155built-in functions and operators.
156
157Note that each C<pp_> function is expected to return a pointer to the
158next op. Calls to perl subs (and eval blocks) are handled within the
159same runops loop, and do not consume extra space on the C stack. For
160example, C<pp_entersub> and C<pp_entertry> just push a C<CxSUB> or
161C<CxEVAL> block struct onto the context stack which contain the address
162of the op following the sub call or eval. They then return the first op
163of that sub or eval block, and so execution continues of that sub or
164block. Later, a C<pp_leavesub> or C<pp_leavetry> op pops the C<CxSUB>
165or C<CxEVAL>, retrieves the return op from it, and returns it.
166
167=head2 Exception handing
168
169Perl's exception handing (i.e. C<die> etc.) is built on top of the
170low-level C<setjmp()>/C<longjmp()> C-library functions. These basically
171provide a way to capture the current PC and SP registers and later
172restore them; i.e. a C<longjmp()> continues at the point in code where
173a previous C<setjmp()> was done, with anything further up on the C
174stack being lost. This is why code should always save values using
175C<SAVE_FOO> rather than in auto variables.
176
177The perl core wraps C<setjmp()> etc in the macros C<JMPENV_PUSH> and
178C<JMPENV_JUMP>. The basic rule of perl exceptions is that C<exit>, and
179C<die> (in the absence of C<eval>) perform a C<JMPENV_JUMP(2)>, while
180C<die> within C<eval> does a C<JMPENV_JUMP(3)>.
181
182At entry points to perl, such as C<perl_parse()>, C<perl_run()> and
183C<call_sv(cv, G_EVAL)> each does a C<JMPENV_PUSH>, then enter a runops
184loop or whatever, and handle possible exception returns. For a 2
185return, final cleanup is performed, such as popping stacks and calling
186C<CHECK> or C<END> blocks. Amongst other things, this is how scope
187cleanup still occurs during an C<exit>.
188
189If a C<die> can find a C<CxEVAL> block on the context stack, then the
190stack is popped to that level and the return op in that block is
191assigned to C<PL_restartop>; then a C<JMPENV_JUMP(3)> is performed.
192This normally passes control back to the guard. In the case of
193C<perl_run> and C<call_sv>, a non-null C<PL_restartop> triggers
194re-entry to the runops loop. The is the normal way that C<die> or
195C<croak> is handled within an C<eval>.
196
197Sometimes ops are executed within an inner runops loop, such as tie,
198sort or overload code. In this case, something like
199
200 sub FETCH { eval { die } }
201
202would cause a longjmp right back to the guard in C<perl_run>, popping
203both runops loops, which is clearly incorrect. One way to avoid this is
204for the tie code to do a C<JMPENV_PUSH> before executing C<FETCH> in
205the inner runops loop, but for efficiency reasons, perl in fact just
206sets a flag, using C<CATCH_SET(TRUE)>. The C<pp_require>,
207C<pp_entereval> and C<pp_entertry> ops check this flag, and if true,
208they call C<docatch>, which does a C<JMPENV_PUSH> and starts a new
209runops level to execute the code, rather than doing it on the current
210loop.
211
212As a further optimisation, on exit from the eval block in the C<FETCH>,
213execution of the code following the block is still carried on in the
214inner loop. When an exception is raised, C<docatch> compares the
215C<JMPENV> level of the C<CxEVAL> with C<PL_top_env> and if they differ,
216just re-throws the exception. In this way any inner loops get popped.
217
218Here's an example.
219
220 1: eval { tie @a, 'A' };
221 2: sub A::TIEARRAY {
222 3: eval { die };
223 4: die;
224 5: }
225
226To run this code, C<perl_run> is called, which does a C<JMPENV_PUSH>
227then enters a runops loop. This loop executes the eval and tie ops on
228line 1, with the eval pushing a C<CxEVAL> onto the context stack.
229
230The C<pp_tie> does a C<CATCH_SET(TRUE)>, then starts a second runops
231loop to execute the body of C<TIEARRAY>. When it executes the entertry
232op on line 3, C<CATCH_GET> is true, so C<pp_entertry> calls C<docatch>
233which does a C<JMPENV_PUSH> and starts a third runops loop, which then
234executes the die op. At this point the C call stack looks like this:
235
236 Perl_pp_die
237 Perl_runops # third loop
238 S_docatch_body
239 S_docatch
240 Perl_pp_entertry
241 Perl_runops # second loop
242 S_call_body
243 Perl_call_sv
244 Perl_pp_tie
245 Perl_runops # first loop
246 S_run_body
247 perl_run
248 main
249
250and the context and data stacks, as shown by C<-Dstv>, look like:
251
252 STACK 0: MAIN
253 CX 0: BLOCK =>
254 CX 1: EVAL => AV() PV("A"\0)
255 retop=leave
256 STACK 1: MAGIC
257 CX 0: SUB =>
258 retop=(null)
259 CX 1: EVAL => *
260 retop=nextstate
261
262The die pops the first C<CxEVAL> off the context stack, sets
263C<PL_restartop> from it, does a C<JMPENV_JUMP(3)>, and control returns
264to the top C<docatch>. This then starts another third-level runops
265level, which executes the nextstate, pushmark and die ops on line 4. At
266the point that the second C<pp_die> is called, the C call stack looks
267exactly like that above, even though we are no longer within an inner
268eval; this is because of the optimization mentioned earlier. However,
269the context stack now looks like this, ie with the top CxEVAL popped:
270
271 STACK 0: MAIN
272 CX 0: BLOCK =>
273 CX 1: EVAL => AV() PV("A"\0)
274 retop=leave
275 STACK 1: MAGIC
276 CX 0: SUB =>
277 retop=(null)
278
279The die on line 4 pops the context stack back down to the CxEVAL,
280leaving it as:
281
282 STACK 0: MAIN
283 CX 0: BLOCK =>
284
285As usual, C<PL_restartop> is extracted from the C<CxEVAL>, and a
286C<JMPENV_JUMP(3)> done, which pops the C stack back to the docatch:
287
288 S_docatch
289 Perl_pp_entertry
290 Perl_runops # second loop
291 S_call_body
292 Perl_call_sv
293 Perl_pp_tie
294 Perl_runops # first loop
295 S_run_body
296 perl_run
297 main
298
299In this case, because the C<JMPENV> level recorded in the C<CxEVAL>
300differs from the current one, C<docatch> just does a C<JMPENV_JUMP(3)>
301and the C stack unwinds to:
302
303 perl_run
304 main
305
306Because C<PL_restartop> is non-null, C<run_body> starts a new runops
307loop and execution continues.
308
309=head2 INTERNAL VARIABLE TYPES
310
311You should by now have had a look at L<perlguts>, which tells you about
312Perl's internal variable types: SVs, HVs, AVs and the rest. If not, do
313that now.
314
315These variables are used not only to represent Perl-space variables,
316but also any constants in the code, as well as some structures
317completely internal to Perl. The symbol table, for instance, is an
318ordinary Perl hash. Your code is represented by an SV as it's read into
319the parser; any program files you call are opened via ordinary Perl
320filehandles, and so on.
321
322The core L<Devel::Peek|Devel::Peek> module lets us examine SVs from a
323Perl program. Let's see, for instance, how Perl treats the constant
324C<"hello">.
325
326 % perl -MDevel::Peek -e 'Dump("hello")'
327 1 SV = PV(0xa041450) at 0xa04ecbc
328 2 REFCNT = 1
329 3 FLAGS = (POK,READONLY,pPOK)
330 4 PV = 0xa0484e0 "hello"\0
331 5 CUR = 5
332 6 LEN = 6
333
334Reading C<Devel::Peek> output takes a bit of practise, so let's go
335through it line by line.
336
337Line 1 tells us we're looking at an SV which lives at C<0xa04ecbc> in
338memory. SVs themselves are very simple structures, but they contain a
339pointer to a more complex structure. In this case, it's a PV, a
340structure which holds a string value, at location C<0xa041450>. Line 2
341is the reference count; there are no other references to this data, so
342it's 1.
343
344Line 3 are the flags for this SV - it's OK to use it as a PV, it's a
345read-only SV (because it's a constant) and the data is a PV internally.
346Next we've got the contents of the string, starting at location
347C<0xa0484e0>.
348
349Line 5 gives us the current length of the string - note that this does
350B<not> include the null terminator. Line 6 is not the length of the
351string, but the length of the currently allocated buffer; as the string
352grows, Perl automatically extends the available storage via a routine
353called C<SvGROW>.
354
355You can get at any of these quantities from C very easily; just add
356C<Sv> to the name of the field shown in the snippet, and you've got a
357macro which will return the value: C<SvCUR(sv)> returns the current
358length of the string, C<SvREFCOUNT(sv)> returns the reference count,
359C<SvPV(sv, len)> returns the string itself with its length, and so on.
360More macros to manipulate these properties can be found in L<perlguts>.
361
362Let's take an example of manipulating a PV, from C<sv_catpvn>, in
363F<sv.c>
364
365 1 void
366 2 Perl_sv_catpvn(pTHX_ register SV *sv, register const char *ptr, register STRLEN len)
367 3 {
368 4 STRLEN tlen;
369 5 char *junk;
370
371 6 junk = SvPV_force(sv, tlen);
372 7 SvGROW(sv, tlen + len + 1);
373 8 if (ptr == junk)
374 9 ptr = SvPVX(sv);
375 10 Move(ptr,SvPVX(sv)+tlen,len,char);
376 11 SvCUR(sv) += len;
377 12 *SvEND(sv) = '\0';
378 13 (void)SvPOK_only_UTF8(sv); /* validate pointer */
379 14 SvTAINT(sv);
380 15 }
381
382This is a function which adds a string, C<ptr>, of length C<len> onto
383the end of the PV stored in C<sv>. The first thing we do in line 6 is
384make sure that the SV B<has> a valid PV, by calling the C<SvPV_force>
385macro to force a PV. As a side effect, C<tlen> gets set to the current
386value of the PV, and the PV itself is returned to C<junk>.
387
388In line 7, we make sure that the SV will have enough room to
389accommodate the old string, the new string and the null terminator. If
390C<LEN> isn't big enough, C<SvGROW> will reallocate space for us.
391
392Now, if C<junk> is the same as the string we're trying to add, we can
393grab the string directly from the SV; C<SvPVX> is the address of the PV
394in the SV.
395
396Line 10 does the actual catenation: the C<Move> macro moves a chunk of
397memory around: we move the string C<ptr> to the end of the PV - that's
398the start of the PV plus its current length. We're moving C<len> bytes
399of type C<char>. After doing so, we need to tell Perl we've extended
400the string, by altering C<CUR> to reflect the new length. C<SvEND> is a
401macro which gives us the end of the string, so that needs to be a
402C<"\0">.
403
404Line 13 manipulates the flags; since we've changed the PV, any IV or NV
405values will no longer be valid: if we have C<$a=10; $a.="6";> we don't
406want to use the old IV of 10. C<SvPOK_only_utf8> is a special
407UTF-8-aware version of C<SvPOK_only>, a macro which turns off the IOK
408and NOK flags and turns on POK. The final C<SvTAINT> is a macro which
409launders tainted data if taint mode is turned on.
410
411AVs and HVs are more complicated, but SVs are by far the most common
412variable type being thrown around. Having seen something of how we
413manipulate these, let's go on and look at how the op tree is
414constructed.
415
416=head1 OP TREES
417
418First, what is the op tree, anyway? The op tree is the parsed
419representation of your program, as we saw in our section on parsing,
420and it's the sequence of operations that Perl goes through to execute
421your program, as we saw in L</Running>.
422
423An op is a fundamental operation that Perl can perform: all the
424built-in functions and operators are ops, and there are a series of ops
425which deal with concepts the interpreter needs internally - entering
426and leaving a block, ending a statement, fetching a variable, and so
427on.
428
429The op tree is connected in two ways: you can imagine that there are
430two "routes" through it, two orders in which you can traverse the tree.
431First, parse order reflects how the parser understood the code, and
432secondly, execution order tells perl what order to perform the
433operations in.
434
435The easiest way to examine the op tree is to stop Perl after it has
436finished parsing, and get it to dump out the tree. This is exactly what
437the compiler backends L<B::Terse|B::Terse>, L<B::Concise|B::Concise>
438and L<B::Debug|B::Debug> do.
439
440Let's have a look at how Perl sees C<$a = $b + $c>:
441
442 % perl -MO=Terse -e '$a=$b+$c'
443 1 LISTOP (0x8179888) leave
444 2 OP (0x81798b0) enter
445 3 COP (0x8179850) nextstate
446 4 BINOP (0x8179828) sassign
447 5 BINOP (0x8179800) add [1]
448 6 UNOP (0x81796e0) null [15]
449 7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc) *b
450 8 UNOP (0x81797e0) null [15]
451 9 SVOP (0x8179700) gvsv GV (0x80efeb0) *c
452 10 UNOP (0x816b4f0) null [15]
453 11 SVOP (0x816dcf0) gvsv GV (0x80fa460) *a
454
455Let's start in the middle, at line 4. This is a BINOP, a binary
456operator, which is at location C<0x8179828>. The specific operator in
457question is C<sassign> - scalar assignment - and you can find the code
458which implements it in the function C<pp_sassign> in F<pp_hot.c>. As a
459binary operator, it has two children: the add operator, providing the
460result of C<$b+$c>, is uppermost on line 5, and the left hand side is
461on line 10.
462
463Line 10 is the null op: this does exactly nothing. What is that doing
464there? If you see the null op, it's a sign that something has been
465optimized away after parsing. As we mentioned in L</Optimization>, the
466optimization stage sometimes converts two operations into one, for
467example when fetching a scalar variable. When this happens, instead of
468rewriting the op tree and cleaning up the dangling pointers, it's
469easier just to replace the redundant operation with the null op.
470Originally, the tree would have looked like this:
471
472 10 SVOP (0x816b4f0) rv2sv [15]
473 11 SVOP (0x816dcf0) gv GV (0x80fa460) *a
474
475That is, fetch the C<a> entry from the main symbol table, and then look
476at the scalar component of it: C<gvsv> (C<pp_gvsv> into F<pp_hot.c>)
477happens to do both these things.
478
479The right hand side, starting at line 5 is similar to what we've just
480seen: we have the C<add> op (C<pp_add> also in F<pp_hot.c>) add
481together two C<gvsv>s.
482
483Now, what's this about?
484
485 1 LISTOP (0x8179888) leave
486 2 OP (0x81798b0) enter
487 3 COP (0x8179850) nextstate
488
489C<enter> and C<leave> are scoping ops, and their job is to perform any
490housekeeping every time you enter and leave a block: lexical variables
491are tidied up, unreferenced variables are destroyed, and so on. Every
492program will have those first three lines: C<leave> is a list, and its
493children are all the statements in the block. Statements are delimited
494by C<nextstate>, so a block is a collection of C<nextstate> ops, with
495the ops to be performed for each statement being the children of
496C<nextstate>. C<enter> is a single op which functions as a marker.
497
498That's how Perl parsed the program, from top to bottom:
499
500 Program
501 |
502 Statement
503 |
504 =
505 / \
506 / \
507 $a +
508 / \
509 $b $c
510
511However, it's impossible to B<perform> the operations in this order:
512you have to find the values of C<$b> and C<$c> before you add them
513together, for instance. So, the other thread that runs through the op
514tree is the execution order: each op has a field C<op_next> which
515points to the next op to be run, so following these pointers tells us
516how perl executes the code. We can traverse the tree in this order
517using the C<exec> option to C<B::Terse>:
518
519 % perl -MO=Terse,exec -e '$a=$b+$c'
520 1 OP (0x8179928) enter
521 2 COP (0x81798c8) nextstate
522 3 SVOP (0x81796c8) gvsv GV (0x80fa4d4) *b
523 4 SVOP (0x8179798) gvsv GV (0x80efeb0) *c
524 5 BINOP (0x8179878) add [1]
525 6 SVOP (0x816dd38) gvsv GV (0x80fa468) *a
526 7 BINOP (0x81798a0) sassign
527 8 LISTOP (0x8179900) leave
528
529This probably makes more sense for a human: enter a block, start a
530statement. Get the values of C<$b> and C<$c>, and add them together.
531Find C<$a>, and assign one to the other. Then leave.
532
533The way Perl builds up these op trees in the parsing process can be
534unravelled by examining F<perly.y>, the YACC grammar. Let's take the
535piece we need to construct the tree for C<$a = $b + $c>
536
537 1 term : term ASSIGNOP term
538 2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
539 3 | term ADDOP term
540 4 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
541
542If you're not used to reading BNF grammars, this is how it works:
543You're fed certain things by the tokeniser, which generally end up in
544upper case. Here, C<ADDOP>, is provided when the tokeniser sees C<+> in
545your code. C<ASSIGNOP> is provided when C<=> is used for assigning.
546These are "terminal symbols", because you can't get any simpler than
547them.
548
549The grammar, lines one and three of the snippet above, tells you how to
550build up more complex forms. These complex forms, "non-terminal
551symbols" are generally placed in lower case. C<term> here is a
552non-terminal symbol, representing a single expression.
553
554The grammar gives you the following rule: you can make the thing on the
555left of the colon if you see all the things on the right in sequence.
556This is called a "reduction", and the aim of parsing is to completely
557reduce the input. There are several different ways you can perform a
558reduction, separated by vertical bars: so, C<term> followed by C<=>
559followed by C<term> makes a C<term>, and C<term> followed by C<+>
560followed by C<term> can also make a C<term>.
561
562So, if you see two terms with an C<=> or C<+>, between them, you can
563turn them into a single expression. When you do this, you execute the
564code in the block on the next line: if you see C<=>, you'll do the code
565in line 2. If you see C<+>, you'll do the code in line 4. It's this
566code which contributes to the op tree.
567
568 | term ADDOP term
569 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
570
571What this does is creates a new binary op, and feeds it a number of
572variables. The variables refer to the tokens: C<$1> is the first token
573in the input, C<$2> the second, and so on - think regular expression
574backreferences. C<$$> is the op returned from this reduction. So, we
575call C<newBINOP> to create a new binary operator. The first parameter
576to C<newBINOP>, a function in F<op.c>, is the op type. It's an addition
577operator, so we want the type to be C<ADDOP>. We could specify this
578directly, but it's right there as the second token in the input, so we
579use C<$2>. The second parameter is the op's flags: 0 means "nothing
580special". Then the things to add: the left and right hand side of our
581expression, in scalar context.
582
583=head1 STACKS
584
585When perl executes something like C<addop>, how does it pass on its
586results to the next op? The answer is, through the use of stacks. Perl
587has a number of stacks to store things it's currently working on, and
588we'll look at the three most important ones here.
589
590=head2 Argument stack
591
592Arguments are passed to PP code and returned from PP code using the
593argument stack, C<ST>. The typical way to handle arguments is to pop
594them off the stack, deal with them how you wish, and then push the
595result back onto the stack. This is how, for instance, the cosine
596operator works:
597
598 NV value;
599 value = POPn;
600 value = Perl_cos(value);
601 XPUSHn(value);
602
603We'll see a more tricky example of this when we consider Perl's macros
604below. C<POPn> gives you the NV (floating point value) of the top SV on
605the stack: the C<$x> in C<cos($x)>. Then we compute the cosine, and
606push the result back as an NV. The C<X> in C<XPUSHn> means that the
607stack should be extended if necessary - it can't be necessary here,
608because we know there's room for one more item on the stack, since
609we've just removed one! The C<XPUSH*> macros at least guarantee safety.
610
611Alternatively, you can fiddle with the stack directly: C<SP> gives you
612the first element in your portion of the stack, and C<TOP*> gives you
613the top SV/IV/NV/etc. on the stack. So, for instance, to do unary
614negation of an integer:
615
616 SETi(-TOPi);
617
618Just set the integer value of the top stack entry to its negation.
619
620Argument stack manipulation in the core is exactly the same as it is in
621XSUBs - see L<perlxstut>, L<perlxs> and L<perlguts> for a longer
622description of the macros used in stack manipulation.
623
624=head2 Mark stack
625
626I say "your portion of the stack" above because PP code doesn't
627necessarily get the whole stack to itself: if your function calls
628another function, you'll only want to expose the arguments aimed for
629the called function, and not (necessarily) let it get at your own data.
630The way we do this is to have a "virtual" bottom-of-stack, exposed to
631each function. The mark stack keeps bookmarks to locations in the
632argument stack usable by each function. For instance, when dealing with
633a tied variable, (internally, something with "P" magic) Perl has to
634call methods for accesses to the tied variables. However, we need to
635separate the arguments exposed to the method to the argument exposed to
636the original function - the store or fetch or whatever it may be.
637Here's roughly how the tied C<push> is implemented; see C<av_push> in
638F<av.c>:
639
640 1 PUSHMARK(SP);
641 2 EXTEND(SP,2);
642 3 PUSHs(SvTIED_obj((SV*)av, mg));
643 4 PUSHs(val);
644 5 PUTBACK;
645 6 ENTER;
646 7 call_method("PUSH", G_SCALAR|G_DISCARD);
647 8 LEAVE;
648
649Let's examine the whole implementation, for practice:
650
651 1 PUSHMARK(SP);
652
653Push the current state of the stack pointer onto the mark stack. This
654is so that when we've finished adding items to the argument stack, Perl
655knows how many things we've added recently.
656
657 2 EXTEND(SP,2);
658 3 PUSHs(SvTIED_obj((SV*)av, mg));
659 4 PUSHs(val);
660
661We're going to add two more items onto the argument stack: when you
662have a tied array, the C<PUSH> subroutine receives the object and the
663value to be pushed, and that's exactly what we have here - the tied
664object, retrieved with C<SvTIED_obj>, and the value, the SV C<val>.
665
666 5 PUTBACK;
667
668Next we tell Perl to update the global stack pointer from our internal
669variable: C<dSP> only gave us a local copy, not a reference to the
670global.
671
672 6 ENTER;
673 7 call_method("PUSH", G_SCALAR|G_DISCARD);
674 8 LEAVE;
675
676C<ENTER> and C<LEAVE> localise a block of code - they make sure that
677all variables are tidied up, everything that has been localised gets
678its previous value returned, and so on. Think of them as the C<{> and
679C<}> of a Perl block.
680
681To actually do the magic method call, we have to call a subroutine in
682Perl space: C<call_method> takes care of that, and it's described in
683L<perlcall>. We call the C<PUSH> method in scalar context, and we're
684going to discard its return value. The call_method() function removes
685the top element of the mark stack, so there is nothing for the caller
686to clean up.
687
688=head2 Save stack
689
690C doesn't have a concept of local scope, so perl provides one. We've
691seen that C<ENTER> and C<LEAVE> are used as scoping braces; the save
692stack implements the C equivalent of, for example:
693
694 {
695 local $foo = 42;
696 ...
697 }
698
699See L<perlguts/Localising Changes> for how to use the save stack.
700
701=head1 MILLIONS OF MACROS
702
703One thing you'll notice about the Perl source is that it's full of
704macros. Some have called the pervasive use of macros the hardest thing
705to understand, others find it adds to clarity. Let's take an example,
706the code which implements the addition operator:
707
708 1 PP(pp_add)
709 2 {
710 3 dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
711 4 {
712 5 dPOPTOPnnrl_ul;
713 6 SETn( left + right );
714 7 RETURN;
715 8 }
716 9 }
717
718Every line here (apart from the braces, of course) contains a macro.
719The first line sets up the function declaration as Perl expects for PP
720code; line 3 sets up variable declarations for the argument stack and
721the target, the return value of the operation. Finally, it tries to see
722if the addition operation is overloaded; if so, the appropriate
723subroutine is called.
724
725Line 5 is another variable declaration - all variable declarations
726start with C<d> - which pops from the top of the argument stack two NVs
727(hence C<nn>) and puts them into the variables C<right> and C<left>,
728hence the C<rl>. These are the two operands to the addition operator.
729Next, we call C<SETn> to set the NV of the return value to the result
730of adding the two values. This done, we return - the C<RETURN> macro
731makes sure that our return value is properly handled, and we pass the
732next operator to run back to the main run loop.
733
734Most of these macros are explained in L<perlapi>, and some of the more
735important ones are explained in L<perlxs> as well. Pay special
736attention to L<perlguts/Background and PERL_IMPLICIT_CONTEXT> for
737information on the C<[pad]THX_?> macros.
738
739=head1 FURTHER READING
740
741For more information on the Perl internals, please see the documents
742listed at L<perl/Internals and C Language Interface>.