This is a live mirror of the Perl 5 development currently hosted at https://github.com/perl/perl5
Rebuild pod/perltoc.pod.
[perl5.git] / pod / perlothrtut.pod
CommitLineData
53d7eaa8
JH
1=head1 NAME
2
3perlothrtut - old tutorial on threads in Perl
4
5=head1 DESCRIPTION
6
bfce6503
DM
7B<WARNING>:
8This tutorial describes the old-style thread model that was introduced in
47f9f84c
JH
9release 5.005. This model is deprecated, and has been removed
10for version 5.10. The interfaces described here were considered
bfce6503 11experimental, and are likely to be buggy.
53d7eaa8 12
bfce6503
DM
13For information about the new interpreter threads ("ithreads") model, see
14the F<perlthrtut> tutorial, and the L<threads> and L<threads::shared>
15modules.
16
17You are strongly encouraged to migrate any existing threads code to the
18new model as soon as possible.
53d7eaa8
JH
19
20=head1 What Is A Thread Anyway?
21
22A thread is a flow of control through a program with a single
23execution point.
24
25Sounds an awful lot like a process, doesn't it? Well, it should.
26Threads are one of the pieces of a process. Every process has at least
27one thread and, up until now, every process running Perl had only one
28thread. With 5.005, though, you can create extra threads. We're going
29to show you how, when, and why.
30
31=head1 Threaded Program Models
32
33There are three basic ways that you can structure a threaded
34program. Which model you choose depends on what you need your program
35to do. For many non-trivial threaded programs you'll need to choose
36different models for different pieces of your program.
37
38=head2 Boss/Worker
39
40The boss/worker model usually has one `boss' thread and one or more
41`worker' threads. The boss thread gathers or generates tasks that need
42to be done, then parcels those tasks out to the appropriate worker
43thread.
44
45This model is common in GUI and server programs, where a main thread
46waits for some event and then passes that event to the appropriate
47worker threads for processing. Once the event has been passed on, the
48boss thread goes back to waiting for another event.
49
50The boss thread does relatively little work. While tasks aren't
51necessarily performed faster than with any other method, it tends to
52have the best user-response times.
53
54=head2 Work Crew
55
56In the work crew model, several threads are created that do
57essentially the same thing to different pieces of data. It closely
58mirrors classical parallel processing and vector processors, where a
59large array of processors do the exact same thing to many pieces of
60data.
61
62This model is particularly useful if the system running the program
63will distribute multiple threads across different processors. It can
64also be useful in ray tracing or rendering engines, where the
65individual threads can pass on interim results to give the user visual
66feedback.
67
68=head2 Pipeline
69
70The pipeline model divides up a task into a series of steps, and
71passes the results of one step on to the thread processing the
72next. Each thread does one thing to each piece of data and passes the
73results to the next thread in line.
74
75This model makes the most sense if you have multiple processors so two
76or more threads will be executing in parallel, though it can often
77make sense in other contexts as well. It tends to keep the individual
78tasks small and simple, as well as allowing some parts of the pipeline
79to block (on I/O or system calls, for example) while other parts keep
80going. If you're running different parts of the pipeline on different
81processors you may also take advantage of the caches on each
82processor.
83
84This model is also handy for a form of recursive programming where,
85rather than having a subroutine call itself, it instead creates
86another thread. Prime and Fibonacci generators both map well to this
87form of the pipeline model. (A version of a prime number generator is
88presented later on.)
89
90=head1 Native threads
91
92There are several different ways to implement threads on a system. How
93threads are implemented depends both on the vendor and, in some cases,
94the version of the operating system. Often the first implementation
95will be relatively simple, but later versions of the OS will be more
96sophisticated.
97
98While the information in this section is useful, it's not necessary,
99so you can skip it if you don't feel up to it.
100
101There are three basic categories of threads-user-mode threads, kernel
102threads, and multiprocessor kernel threads.
103
104User-mode threads are threads that live entirely within a program and
105its libraries. In this model, the OS knows nothing about threads. As
106far as it's concerned, your process is just a process.
107
108This is the easiest way to implement threads, and the way most OSes
109start. The big disadvantage is that, since the OS knows nothing about
110threads, if one thread blocks they all do. Typical blocking activities
111include most system calls, most I/O, and things like sleep().
112
113Kernel threads are the next step in thread evolution. The OS knows
114about kernel threads, and makes allowances for them. The main
115difference between a kernel thread and a user-mode thread is
116blocking. With kernel threads, things that block a single thread don't
117block other threads. This is not the case with user-mode threads,
118where the kernel blocks at the process level and not the thread level.
119
120This is a big step forward, and can give a threaded program quite a
121performance boost over non-threaded programs. Threads that block
122performing I/O, for example, won't block threads that are doing other
123things. Each process still has only one thread running at once,
124though, regardless of how many CPUs a system might have.
125
126Since kernel threading can interrupt a thread at any time, they will
127uncover some of the implicit locking assumptions you may make in your
128program. For example, something as simple as C<$a = $a + 2> can behave
129unpredictably with kernel threads if $a is visible to other
130threads, as another thread may have changed $a between the time it
131was fetched on the right hand side and the time the new value is
132stored.
133
134Multiprocessor Kernel Threads are the final step in thread
135support. With multiprocessor kernel threads on a machine with multiple
136CPUs, the OS may schedule two or more threads to run simultaneously on
137different CPUs.
138
139This can give a serious performance boost to your threaded program,
140since more than one thread will be executing at the same time. As a
141tradeoff, though, any of those nagging synchronization issues that
142might not have shown with basic kernel threads will appear with a
143vengeance.
144
145In addition to the different levels of OS involvement in threads,
146different OSes (and different thread implementations for a particular
147OS) allocate CPU cycles to threads in different ways.
148
149Cooperative multitasking systems have running threads give up control
150if one of two things happen. If a thread calls a yield function, it
151gives up control. It also gives up control if the thread does
152something that would cause it to block, such as perform I/O. In a
153cooperative multitasking implementation, one thread can starve all the
154others for CPU time if it so chooses.
155
156Preemptive multitasking systems interrupt threads at regular intervals
157while the system decides which thread should run next. In a preemptive
158multitasking system, one thread usually won't monopolize the CPU.
159
160On some systems, there can be cooperative and preemptive threads
161running simultaneously. (Threads running with realtime priorities
162often behave cooperatively, for example, while threads running at
163normal priorities behave preemptively.)
164
165=head1 What kind of threads are perl threads?
166
167If you have experience with other thread implementations, you might
168find that things aren't quite what you expect. It's very important to
169remember when dealing with Perl threads that Perl Threads Are Not X
170Threads, for all values of X. They aren't POSIX threads, or
171DecThreads, or Java's Green threads, or Win32 threads. There are
172similarities, and the broad concepts are the same, but if you start
173looking for implementation details you're going to be either
174disappointed or confused. Possibly both.
175
176This is not to say that Perl threads are completely different from
177everything that's ever come before--they're not. Perl's threading
178model owes a lot to other thread models, especially POSIX. Just as
179Perl is not C, though, Perl threads are not POSIX threads. So if you
180find yourself looking for mutexes, or thread priorities, it's time to
181step back a bit and think about what you want to do and how Perl can
182do it.
183
184=head1 Threadsafe Modules
185
186The addition of threads has changed Perl's internals
187substantially. There are implications for people who write
188modules--especially modules with XS code or external libraries. While
189most modules won't encounter any problems, modules that aren't
190explicitly tagged as thread-safe should be tested before being used in
191production code.
192
193Not all modules that you might use are thread-safe, and you should
194always assume a module is unsafe unless the documentation says
195otherwise. This includes modules that are distributed as part of the
196core. Threads are a beta feature, and even some of the standard
197modules aren't thread-safe.
198
199If you're using a module that's not thread-safe for some reason, you
200can protect yourself by using semaphores and lots of programming
201discipline to control access to the module. Semaphores are covered
202later in the article. Perl Threads Are Different
203
204=head1 Thread Basics
205
206The core Thread module provides the basic functions you need to write
207threaded programs. In the following sections we'll cover the basics,
208showing you what you need to do to create a threaded program. After
209that, we'll go over some of the features of the Thread module that
210make threaded programming easier.
211
212=head2 Basic Thread Support
213
214Thread support is a Perl compile-time option-it's something that's
215turned on or off when Perl is built at your site, rather than when
216your programs are compiled. If your Perl wasn't compiled with thread
217support enabled, then any attempt to use threads will fail.
218
219Remember that the threading support in 5.005 is in beta release, and
220should be treated as such. You should expect that it may not function
221entirely properly, and the thread interface may well change some
222before it is a fully supported, production release. The beta version
223shouldn't be used for mission-critical projects. Having said that,
224threaded Perl is pretty nifty, and worth a look.
225
226Your programs can use the Config module to check whether threads are
227enabled. If your program can't run without them, you can say something
228like:
229
230 $Config{usethreads} or die "Recompile Perl with threads to run this program.";
231
232A possibly-threaded program using a possibly-threaded module might
233have code like this:
234
235 use Config;
236 use MyMod;
237
238 if ($Config{usethreads}) {
239 # We have threads
240 require MyMod_threaded;
241 import MyMod_threaded;
242 } else {
243 require MyMod_unthreaded;
244 import MyMod_unthreaded;
245 }
246
247Since code that runs both with and without threads is usually pretty
248messy, it's best to isolate the thread-specific code in its own
249module. In our example above, that's what MyMod_threaded is, and it's
250only imported if we're running on a threaded Perl.
251
252=head2 Creating Threads
253
254The Thread package provides the tools you need to create new
255threads. Like any other module, you need to tell Perl you want to use
256it; use Thread imports all the pieces you need to create basic
257threads.
258
259The simplest, straightforward way to create a thread is with new():
260
261 use Thread;
262
63acfd00 263 $thr = Thread->new( \&sub1 );
53d7eaa8
JH
264
265 sub sub1 {
266 print "In the thread\n";
267 }
268
269The new() method takes a reference to a subroutine and creates a new
270thread, which starts executing in the referenced subroutine. Control
271then passes both to the subroutine and the caller.
272
273If you need to, your program can pass parameters to the subroutine as
274part of the thread startup. Just include the list of parameters as
275part of the C<Thread::new> call, like this:
276
277 use Thread;
278 $Param3 = "foo";
63acfd00 279 $thr = Thread->new( \&sub1, "Param 1", "Param 2", $Param3 );
280 $thr = Thread->new( \&sub1, @ParamList );
281 $thr = Thread->new( \&sub1, qw(Param1 Param2 $Param3) );
53d7eaa8
JH
282
283 sub sub1 {
284 my @InboundParameters = @_;
285 print "In the thread\n";
286 print "got parameters >", join("<>", @InboundParameters), "<\n";
287 }
288
289
290The subroutine runs like a normal Perl subroutine, and the call to new
291Thread returns whatever the subroutine returns.
292
293The last example illustrates another feature of threads. You can spawn
294off several threads using the same subroutine. Each thread executes
295the same subroutine, but in a separate thread with a separate
296environment and potentially separate arguments.
297
298The other way to spawn a new thread is with async(), which is a way to
299spin off a chunk of code like eval(), but into its own thread:
300
301 use Thread qw(async);
302
303 $LineCount = 0;
304
305 $thr = async {
306 while(<>) {$LineCount++}
307 print "Got $LineCount lines\n";
308 };
309
310 print "Waiting for the linecount to end\n";
311 $thr->join;
312 print "All done\n";
313
314You'll notice we did a use Thread qw(async) in that example. async is
315not exported by default, so if you want it, you'll either need to
316import it before you use it or fully qualify it as
317Thread::async. You'll also note that there's a semicolon after the
318closing brace. That's because async() treats the following block as an
319anonymous subroutine, so the semicolon is necessary.
320
321Like eval(), the code executes in the same context as it would if it
322weren't spun off. Since both the code inside and after the async start
323executing, you need to be careful with any shared resources. Locking
324and other synchronization techniques are covered later.
325
326=head2 Giving up control
327
328There are times when you may find it useful to have a thread
329explicitly give up the CPU to another thread. Your threading package
330might not support preemptive multitasking for threads, for example, or
331you may be doing something compute-intensive and want to make sure
332that the user-interface thread gets called frequently. Regardless,
333there are times that you might want a thread to give up the processor.
334
335Perl's threading package provides the yield() function that does
336this. yield() is pretty straightforward, and works like this:
337
338 use Thread qw(yield async);
339 async {
340 my $foo = 50;
341 while ($foo--) { print "first async\n" }
342 yield;
343 $foo = 50;
344 while ($foo--) { print "first async\n" }
345 };
346 async {
347 my $foo = 50;
348 while ($foo--) { print "second async\n" }
349 yield;
350 $foo = 50;
351 while ($foo--) { print "second async\n" }
352 };
353
354=head2 Waiting For A Thread To Exit
355
356Since threads are also subroutines, they can return values. To wait
357for a thread to exit and extract any scalars it might return, you can
358use the join() method.
359
360 use Thread;
63acfd00 361 $thr = Thread->new( \&sub1 );
53d7eaa8
JH
362
363 @ReturnData = $thr->join;
364 print "Thread returned @ReturnData";
365
366 sub sub1 { return "Fifty-six", "foo", 2; }
367
368In the example above, the join() method returns as soon as the thread
369ends. In addition to waiting for a thread to finish and gathering up
370any values that the thread might have returned, join() also performs
371any OS cleanup necessary for the thread. That cleanup might be
372important, especially for long-running programs that spawn lots of
373threads. If you don't want the return values and don't want to wait
374for the thread to finish, you should call the detach() method
375instead. detach() is covered later in the article.
376
377=head2 Errors In Threads
378
379So what happens when an error occurs in a thread? Any errors that
380could be caught with eval() are postponed until the thread is
381joined. If your program never joins, the errors appear when your
382program exits.
383
384Errors deferred until a join() can be caught with eval():
385
386 use Thread qw(async);
387 $thr = async {$b = 3/0}; # Divide by zero error
388 $foo = eval {$thr->join};
389 if ($@) {
390 print "died with error $@\n";
391 } else {
392 print "Hey, why aren't you dead?\n";
393 }
394
395eval() passes any results from the joined thread back unmodified, so
396if you want the return value of the thread, this is your only chance
397to get them.
398
399=head2 Ignoring A Thread
400
401join() does three things: it waits for a thread to exit, cleans up
402after it, and returns any data the thread may have produced. But what
403if you're not interested in the thread's return values, and you don't
404really care when the thread finishes? All you want is for the thread
405to get cleaned up after when it's done.
406
407In this case, you use the detach() method. Once a thread is detached,
408it'll run until it's finished, then Perl will clean up after it
409automatically.
410
411 use Thread;
63acfd00 412 $thr = Thread->new( \&sub1 ); # Spawn the thread
53d7eaa8
JH
413
414 $thr->detach; # Now we officially don't care any more
415
416 sub sub1 {
417 $a = 0;
418 while (1) {
419 $a++;
420 print "\$a is $a\n";
421 sleep 1;
422 }
423 }
424
425
426Once a thread is detached, it may not be joined, and any output that
427it might have produced (if it was done and waiting for a join) is
428lost.
429
430=head1 Threads And Data
431
432Now that we've covered the basics of threads, it's time for our next
433topic: data. Threading introduces a couple of complications to data
434access that non-threaded programs never need to worry about.
435
436=head2 Shared And Unshared Data
437
438The single most important thing to remember when using threads is that
439all threads potentially have access to all the data anywhere in your
440program. While this is true with a nonthreaded Perl program as well,
441it's especially important to remember with a threaded program, since
442more than one thread can be accessing this data at once.
443
444Perl's scoping rules don't change because you're using threads. If a
445subroutine (or block, in the case of async()) could see a variable if
446you weren't running with threads, it can see it if you are. This is
447especially important for the subroutines that create, and makes C<my>
448variables even more important. Remember--if your variables aren't
449lexically scoped (declared with C<my>) you're probably sharing them
450between threads.
451
452=head2 Thread Pitfall: Races
453
454While threads bring a new set of useful tools, they also bring a
455number of pitfalls. One pitfall is the race condition:
456
457 use Thread;
458 $a = 1;
459 $thr1 = Thread->new(\&sub1);
460 $thr2 = Thread->new(\&sub2);
461
462 sleep 10;
463 print "$a\n";
464
465 sub sub1 { $foo = $a; $a = $foo + 1; }
466 sub sub2 { $bar = $a; $a = $bar + 1; }
467
468What do you think $a will be? The answer, unfortunately, is "it
469depends." Both sub1() and sub2() access the global variable $a, once
470to read and once to write. Depending on factors ranging from your
471thread implementation's scheduling algorithm to the phase of the moon,
472$a can be 2 or 3.
473
474Race conditions are caused by unsynchronized access to shared
475data. Without explicit synchronization, there's no way to be sure that
476nothing has happened to the shared data between the time you access it
477and the time you update it. Even this simple code fragment has the
478possibility of error:
479
480 use Thread qw(async);
481 $a = 2;
482 async{ $b = $a; $a = $b + 1; };
483 async{ $c = $a; $a = $c + 1; };
484
485Two threads both access $a. Each thread can potentially be interrupted
486at any point, or be executed in any order. At the end, $a could be 3
487or 4, and both $b and $c could be 2 or 3.
488
489Whenever your program accesses data or resources that can be accessed
490by other threads, you must take steps to coordinate access or risk
491data corruption and race conditions.
492
493=head2 Controlling access: lock()
494
495The lock() function takes a variable (or subroutine, but we'll get to
496that later) and puts a lock on it. No other thread may lock the
497variable until the locking thread exits the innermost block containing
498the lock. Using lock() is straightforward:
499
500 use Thread qw(async);
501 $a = 4;
502 $thr1 = async {
503 $foo = 12;
504 {
505 lock ($a); # Block until we get access to $a
506 $b = $a;
507 $a = $b * $foo;
508 }
509 print "\$foo was $foo\n";
510 };
511 $thr2 = async {
512 $bar = 7;
513 {
514 lock ($a); # Block until we can get access to $a
515 $c = $a;
516 $a = $c * $bar;
517 }
518 print "\$bar was $bar\n";
519 };
520 $thr1->join;
521 $thr2->join;
522 print "\$a is $a\n";
523
524lock() blocks the thread until the variable being locked is
525available. When lock() returns, your thread can be sure that no other
526thread can lock that variable until the innermost block containing the
527lock exits.
528
529It's important to note that locks don't prevent access to the variable
530in question, only lock attempts. This is in keeping with Perl's
531longstanding tradition of courteous programming, and the advisory file
532locking that flock() gives you. Locked subroutines behave differently,
533however. We'll cover that later in the article.
534
535You may lock arrays and hashes as well as scalars. Locking an array,
536though, will not block subsequent locks on array elements, just lock
537attempts on the array itself.
538
539Finally, locks are recursive, which means it's okay for a thread to
540lock a variable more than once. The lock will last until the outermost
541lock() on the variable goes out of scope.
542
543=head2 Thread Pitfall: Deadlocks
544
545Locks are a handy tool to synchronize access to data. Using them
546properly is the key to safe shared data. Unfortunately, locks aren't
547without their dangers. Consider the following code:
548
549 use Thread qw(async yield);
550 $a = 4;
551 $b = "foo";
552 async {
553 lock($a);
554 yield;
555 sleep 20;
556 lock ($b);
557 };
558 async {
559 lock($b);
560 yield;
561 sleep 20;
562 lock ($a);
563 };
564
565This program will probably hang until you kill it. The only way it
566won't hang is if one of the two async() routines acquires both locks
567first. A guaranteed-to-hang version is more complicated, but the
568principle is the same.
569
570The first thread spawned by async() will grab a lock on $a then, a
571second or two later, try to grab a lock on $b. Meanwhile, the second
572thread grabs a lock on $b, then later tries to grab a lock on $a. The
573second lock attempt for both threads will block, each waiting for the
574other to release its lock.
575
576This condition is called a deadlock, and it occurs whenever two or
577more threads are trying to get locks on resources that the others
578own. Each thread will block, waiting for the other to release a lock
579on a resource. That never happens, though, since the thread with the
580resource is itself waiting for a lock to be released.
581
582There are a number of ways to handle this sort of problem. The best
583way is to always have all threads acquire locks in the exact same
584order. If, for example, you lock variables $a, $b, and $c, always lock
585$a before $b, and $b before $c. It's also best to hold on to locks for
586as short a period of time to minimize the risks of deadlock.
587
588=head2 Queues: Passing Data Around
589
590A queue is a special thread-safe object that lets you put data in one
591end and take it out the other without having to worry about
592synchronization issues. They're pretty straightforward, and look like
593this:
594
595 use Thread qw(async);
596 use Thread::Queue;
597
63acfd00 598 my $DataQueue = Thread::Queue->new();
53d7eaa8
JH
599 $thr = async {
600 while ($DataElement = $DataQueue->dequeue) {
601 print "Popped $DataElement off the queue\n";
602 }
603 };
604
605 $DataQueue->enqueue(12);
606 $DataQueue->enqueue("A", "B", "C");
53d7eaa8
JH
607 sleep 10;
608 $DataQueue->enqueue(undef);
609
797f796a
RS
610You create the queue with C<< Thread::Queue->new >>. Then you can add
611lists of scalars onto the end with enqueue(), and pop scalars off the
612front of it with dequeue(). A queue has no fixed size, and can grow as
613needed to hold everything pushed on to it.
53d7eaa8
JH
614
615If a queue is empty, dequeue() blocks until another thread enqueues
616something. This makes queues ideal for event loops and other
617communications between threads.
618
619=head1 Threads And Code
620
621In addition to providing thread-safe access to data via locks and
622queues, threaded Perl also provides general-purpose semaphores for
623coarser synchronization than locks provide and thread-safe access to
624entire subroutines.
625
626=head2 Semaphores: Synchronizing Data Access
627
628Semaphores are a kind of generic locking mechanism. Unlike lock, which
629gets a lock on a particular scalar, Perl doesn't associate any
630particular thing with a semaphore so you can use them to control
631access to anything you like. In addition, semaphores can allow more
632than one thread to access a resource at once, though by default
633semaphores only allow one thread access at a time.
634
635=over 4
636
637=item Basic semaphores
638
639Semaphores have two methods, down and up. down decrements the resource
640count, while up increments it. down calls will block if the
641semaphore's current count would decrement below zero. This program
642gives a quick demonstration:
643
644 use Thread qw(yield);
645 use Thread::Semaphore;
63acfd00 646 my $semaphore = Thread::Semaphore->new();
53d7eaa8
JH
647 $GlobalVariable = 0;
648
63acfd00 649 $thr1 = Thread->new( \&sample_sub, 1 );
650 $thr2 = Thread->new( \&sample_sub, 2 );
651 $thr3 = Thread->new( \&sample_sub, 3 );
53d7eaa8
JH
652
653 sub sample_sub {
654 my $SubNumber = shift @_;
655 my $TryCount = 10;
656 my $LocalCopy;
657 sleep 1;
658 while ($TryCount--) {
659 $semaphore->down;
660 $LocalCopy = $GlobalVariable;
661 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
662 yield;
663 sleep 2;
664 $LocalCopy++;
665 $GlobalVariable = $LocalCopy;
666 $semaphore->up;
667 }
668 }
669
670The three invocations of the subroutine all operate in sync. The
671semaphore, though, makes sure that only one thread is accessing the
672global variable at once.
673
674=item Advanced Semaphores
675
676By default, semaphores behave like locks, letting only one thread
677down() them at a time. However, there are other uses for semaphores.
678
679Each semaphore has a counter attached to it. down() decrements the
680counter and up() increments the counter. By default, semaphores are
681created with the counter set to one, down() decrements by one, and
682up() increments by one. If down() attempts to decrement the counter
683below zero, it blocks until the counter is large enough. Note that
684while a semaphore can be created with a starting count of zero, any
685up() or down() always changes the counter by at least
686one. $semaphore->down(0) is the same as $semaphore->down(1).
687
688The question, of course, is why would you do something like this? Why
689create a semaphore with a starting count that's not one, or why
690decrement/increment it by more than one? The answer is resource
691availability. Many resources that you want to manage access for can be
692safely used by more than one thread at once.
693
694For example, let's take a GUI driven program. It has a semaphore that
695it uses to synchronize access to the display, so only one thread is
696ever drawing at once. Handy, but of course you don't want any thread
697to start drawing until things are properly set up. In this case, you
698can create a semaphore with a counter set to zero, and up it when
699things are ready for drawing.
700
701Semaphores with counters greater than one are also useful for
702establishing quotas. Say, for example, that you have a number of
703threads that can do I/O at once. You don't want all the threads
704reading or writing at once though, since that can potentially swamp
705your I/O channels, or deplete your process' quota of filehandles. You
706can use a semaphore initialized to the number of concurrent I/O
707requests (or open files) that you want at any one time, and have your
708threads quietly block and unblock themselves.
709
710Larger increments or decrements are handy in those cases where a
711thread needs to check out or return a number of resources at once.
712
713=back
714
715=head2 Attributes: Restricting Access To Subroutines
716
717In addition to synchronizing access to data or resources, you might
718find it useful to synchronize access to subroutines. You may be
719accessing a singular machine resource (perhaps a vector processor), or
720find it easier to serialize calls to a particular subroutine than to
721have a set of locks and semaphores.
722
723One of the additions to Perl 5.005 is subroutine attributes. The
724Thread package uses these to provide several flavors of
725serialization. It's important to remember that these attributes are
726used in the compilation phase of your program so you can't change a
727subroutine's behavior while your program is actually running.
728
729=head2 Subroutine Locks
730
731The basic subroutine lock looks like this:
732
733 sub test_sub :locked {
734 }
735
736This ensures that only one thread will be executing this subroutine at
737any one time. Once a thread calls this subroutine, any other thread
738that calls it will block until the thread in the subroutine exits
739it. A more elaborate example looks like this:
740
741 use Thread qw(yield);
742
797f796a
RS
743 Thread->new(\&thread_sub, 1);
744 Thread->new(\&thread_sub, 2);
745 Thread->new(\&thread_sub, 3);
746 Thread->new(\&thread_sub, 4);
53d7eaa8
JH
747
748 sub sync_sub :locked {
749 my $CallingThread = shift @_;
750 print "In sync_sub for thread $CallingThread\n";
751 yield;
752 sleep 3;
753 print "Leaving sync_sub for thread $CallingThread\n";
754 }
755
756 sub thread_sub {
757 my $ThreadID = shift @_;
758 print "Thread $ThreadID calling sync_sub\n";
759 sync_sub($ThreadID);
760 print "$ThreadID is done with sync_sub\n";
761 }
762
763The C<locked> attribute tells perl to lock sync_sub(), and if you run
764this, you can see that only one thread is in it at any one time.
765
766=head2 Methods
767
768Locking an entire subroutine can sometimes be overkill, especially
769when dealing with Perl objects. When calling a method for an object,
770for example, you want to serialize calls to a method, so that only one
771thread will be in the subroutine for a particular object, but threads
772calling that subroutine for a different object aren't blocked. The
773method attribute indicates whether the subroutine is really a method.
774
775 use Thread;
776
777 sub tester {
778 my $thrnum = shift @_;
63acfd00 779 my $bar = Foo->new();
53d7eaa8
JH
780 foreach (1..10) {
781 print "$thrnum calling per_object\n";
782 $bar->per_object($thrnum);
783 print "$thrnum out of per_object\n";
784 yield;
785 print "$thrnum calling one_at_a_time\n";
786 $bar->one_at_a_time($thrnum);
787 print "$thrnum out of one_at_a_time\n";
788 yield;
789 }
790 }
791
792 foreach my $thrnum (1..10) {
797f796a 793 Thread->new(\&tester, $thrnum);
53d7eaa8
JH
794 }
795
796 package Foo;
797 sub new {
798 my $class = shift @_;
799 return bless [@_], $class;
800 }
801
802 sub per_object :locked :method {
803 my ($class, $thrnum) = @_;
804 print "In per_object for thread $thrnum\n";
805 yield;
806 sleep 2;
807 print "Exiting per_object for thread $thrnum\n";
808 }
809
810 sub one_at_a_time :locked {
811 my ($class, $thrnum) = @_;
812 print "In one_at_a_time for thread $thrnum\n";
813 yield;
814 sleep 2;
815 print "Exiting one_at_a_time for thread $thrnum\n";
816 }
817
818As you can see from the output (omitted for brevity; it's 800 lines)
819all the threads can be in per_object() simultaneously, but only one
820thread is ever in one_at_a_time() at once.
821
822=head2 Locking A Subroutine
823
824You can lock a subroutine as you would lock a variable. Subroutine locks
825work the same as specifying a C<locked> attribute for the subroutine,
826and block all access to the subroutine for other threads until the
827lock goes out of scope. When the subroutine isn't locked, any number
828of threads can be in it at once, and getting a lock on a subroutine
829doesn't affect threads already in the subroutine. Getting a lock on a
830subroutine looks like this:
831
832 lock(\&sub_to_lock);
833
834Simple enough. Unlike the C<locked> attribute, which is a compile time
835option, locking and unlocking a subroutine can be done at runtime at your
836discretion. There is some runtime penalty to using lock(\&sub) instead
837of the C<locked> attribute, so make sure you're choosing the proper
838method to do the locking.
839
840You'd choose lock(\&sub) when writing modules and code to run on both
841threaded and unthreaded Perl, especially for code that will run on
8425.004 or earlier Perls. In that case, it's useful to have subroutines
843that should be serialized lock themselves if they're running threaded,
844like so:
845
846 package Foo;
847 use Config;
848 $Running_Threaded = 0;
849
850 BEGIN { $Running_Threaded = $Config{'usethreads'} }
851
852 sub sub1 { lock(\&sub1) if $Running_Threaded }
853
854
855This way you can ensure single-threadedness regardless of which
856version of Perl you're running.
857
858=head1 General Thread Utility Routines
859
860We've covered the workhorse parts of Perl's threading package, and
861with these tools you should be well on your way to writing threaded
862code and packages. There are a few useful little pieces that didn't
863really fit in anyplace else.
864
865=head2 What Thread Am I In?
866
867The Thread->self method provides your program with a way to get an
868object representing the thread it's currently in. You can use this
869object in the same way as the ones returned from the thread creation.
870
871=head2 Thread IDs
872
873tid() is a thread object method that returns the thread ID of the
874thread the object represents. Thread IDs are integers, with the main
875thread in a program being 0. Currently Perl assigns a unique tid to
876every thread ever created in your program, assigning the first thread
877to be created a tid of 1, and increasing the tid by 1 for each new
878thread that's created.
879
880=head2 Are These Threads The Same?
881
882The equal() method takes two thread objects and returns true
883if the objects represent the same thread, and false if they don't.
884
885=head2 What Threads Are Running?
886
887Thread->list returns a list of thread objects, one for each thread
888that's currently running. Handy for a number of things, including
889cleaning up at the end of your program:
890
891 # Loop through all the threads
892 foreach $thr (Thread->list) {
893 # Don't join the main thread or ourselves
894 if ($thr->tid && !Thread::equal($thr, Thread->self)) {
895 $thr->join;
896 }
897 }
898
899The example above is just for illustration. It isn't strictly
900necessary to join all the threads you create, since Perl detaches all
901the threads before it exits.
902
903=head1 A Complete Example
904
905Confused yet? It's time for an example program to show some of the
906things we've covered. This program finds prime numbers using threads.
907
908 1 #!/usr/bin/perl -w
909 2 # prime-pthread, courtesy of Tom Christiansen
910 3
911 4 use strict;
912 5
913 6 use Thread;
914 7 use Thread::Queue;
915 8
63acfd00 916 9 my $stream = Thread::Queue->new();
917 10 my $kid = Thread->new(\&check_num, $stream, 2);
53d7eaa8
JH
918 11
919 12 for my $i ( 3 .. 1000 ) {
920 13 $stream->enqueue($i);
921 14 }
922 15
923 16 $stream->enqueue(undef);
924 17 $kid->join();
925 18
926 19 sub check_num {
927 20 my ($upstream, $cur_prime) = @_;
928 21 my $kid;
63acfd00 929 22 my $downstream = Thread::Queue->new();
53d7eaa8
JH
930 23 while (my $num = $upstream->dequeue) {
931 24 next unless $num % $cur_prime;
932 25 if ($kid) {
933 26 $downstream->enqueue($num);
934 27 } else {
935 28 print "Found prime $num\n";
63acfd00 936 29 $kid = Thread->new(\&check_num, $downstream, $num);
53d7eaa8
JH
937 30 }
938 31 }
939 32 $downstream->enqueue(undef) if $kid;
940 33 $kid->join() if $kid;
941 34 }
942
943This program uses the pipeline model to generate prime numbers. Each
944thread in the pipeline has an input queue that feeds numbers to be
945checked, a prime number that it's responsible for, and an output queue
946that it funnels numbers that have failed the check into. If the thread
947has a number that's failed its check and there's no child thread, then
948the thread must have found a new prime number. In that case, a new
949child thread is created for that prime and stuck on the end of the
950pipeline.
951
952This probably sounds a bit more confusing than it really is, so lets
953go through this program piece by piece and see what it does. (For
954those of you who might be trying to remember exactly what a prime
955number is, it's a number that's only evenly divisible by itself and 1)
956
957The bulk of the work is done by the check_num() subroutine, which
958takes a reference to its input queue and a prime number that it's
959responsible for. After pulling in the input queue and the prime that
960the subroutine's checking (line 20), we create a new queue (line 22)
961and reserve a scalar for the thread that we're likely to create later
962(line 21).
963
964The while loop from lines 23 to line 31 grabs a scalar off the input
965queue and checks against the prime this thread is responsible
966for. Line 24 checks to see if there's a remainder when we modulo the
967number to be checked against our prime. If there is one, the number
968must not be evenly divisible by our prime, so we need to either pass
969it on to the next thread if we've created one (line 26) or create a
970new thread if we haven't.
971
972The new thread creation is line 29. We pass on to it a reference to
973the queue we've created, and the prime number we've found.
974
975Finally, once the loop terminates (because we got a 0 or undef in the
976queue, which serves as a note to die), we pass on the notice to our
977child and wait for it to exit if we've created a child (Lines 32 and
97837).
979
980Meanwhile, back in the main thread, we create a queue (line 9) and the
981initial child thread (line 10), and pre-seed it with the first prime:
9822. Then we queue all the numbers from 3 to 1000 for checking (lines
98312-14), then queue a die notice (line 16) and wait for the first child
984thread to terminate (line 17). Because a child won't die until its
985child has died, we know that we're done once we return from the join.
986
987That's how it works. It's pretty simple; as with many Perl programs,
988the explanation is much longer than the program.
989
990=head1 Conclusion
991
992A complete thread tutorial could fill a book (and has, many times),
993but this should get you well on your way. The final authority on how
994Perl's threads behave is the documentation bundled with the Perl
995distribution, but with what we've covered in this article, you should
996be well on your way to becoming a threaded Perl expert.
997
998=head1 Bibliography
999
1000Here's a short bibliography courtesy of Jürgen Christoffel:
1001
1002=head2 Introductory Texts
1003
1004Birrell, Andrew D. An Introduction to Programming with
1005Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1006#35 online as
1007http://www.research.digital.com/SRC/staff/birrell/bib.html (highly
1008recommended)
1009
1010Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1011Guide to Concurrency, Communication, and
1012Multithreading. Prentice-Hall, 1996.
1013
1014Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1015Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1016introduction to threads).
1017
1018Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1019Hall, 1991, ISBN 0-13-590464-1.
1020
1021Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1022Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1023(covers POSIX threads).
1024
1025=head2 OS-Related References
1026
1027Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1028LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
10290-201-52739-1.
1030
1031Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
10321995, ISBN 0-13-219908-4 (great textbook).
1033
1034Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
10354th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1036
1037=head2 Other References
1038
1039Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1040ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1041
1042Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1043Collection on Virtually Shared Memory Architectures" in Memory
1044Management: Proc. of the International Workshop IWMM 92, St. Malo,
1045France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
10461992, ISBN 3540-55940-X (real-life thread applications).
1047
1048=head1 Acknowledgements
1049
1050Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1051Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1052Pritikin, and Alan Burlison, for their help in reality-checking and
1053polishing this article. Big thanks to Tom Christiansen for his rewrite
1054of the prime number generator.
1055
1056=head1 AUTHOR
1057
1058Dan Sugalski E<lt>sugalskd@ous.eduE<gt>
1059
1060=head1 Copyrights
1061
1062This article originally appeared in The Perl Journal #10, and is
1063copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and
1064The Perl Journal. This document may be distributed under the same terms
1065as Perl itself.
1066
1067