Commit | Line | Data |
---|---|---|
694468e3 GS |
1 | =head1 NAME |
2 | ||
3 | perlboot - Beginner's Object-Oriented Tutorial | |
4 | ||
5 | =head1 DESCRIPTION | |
6 | ||
7 | If you're not familiar with objects from other languages, some of the | |
8 | other Perl object documentation may be a little daunting, such as | |
9 | L<perlobj>, a basic reference in using objects, and L<perltoot>, which | |
10 | introduces readers to the pecularities of Perl's object system in a | |
11 | tutorial way. | |
12 | ||
13 | So, let's take a different approach, presuming no prior object | |
14 | experience. It helps if you know about subroutines (L<perlsub>), | |
15 | references (L<perlref> et. seq.), and packages (L<perlmod>), so become | |
16 | familiar with those first if you haven't already. | |
17 | ||
18 | =head2 If we could talk to the animals... | |
19 | ||
20 | Let's let the animals talk for a moment: | |
21 | ||
22 | sub Cow::speak { | |
23 | print "a Cow goes moooo!\n"; | |
24 | } | |
25 | sub Horse::speak { | |
26 | print "a Horse goes neigh!\n"; | |
27 | } | |
28 | sub Sheep::speak { | |
29 | print "a Sheep goes baaaah!\n" | |
30 | } | |
31 | ||
32 | Cow::speak; | |
33 | Horse::speak; | |
34 | Sheep::speak; | |
35 | ||
36 | This results in: | |
37 | ||
38 | a Cow goes moooo! | |
39 | a Horse goes neigh! | |
40 | a Sheep goes baaaah! | |
41 | ||
42 | Nothing spectacular here. Simple subroutines, albeit from separate | |
43 | packages, and called using the full package name. So let's create | |
44 | an entire pasture: | |
45 | ||
46 | # Cow::speak, Horse::speak, Sheep::speak as before | |
47 | @pasture = qw(Cow Cow Horse Sheep Sheep); | |
48 | foreach $animal (@pasture) { | |
49 | &{$animal."::speak"}; | |
50 | } | |
51 | ||
52 | This results in: | |
53 | ||
54 | a Cow goes moooo! | |
55 | a Cow goes moooo! | |
56 | a Horse goes neigh! | |
57 | a Sheep goes baaaah! | |
58 | a Sheep goes baaaah! | |
59 | ||
60 | Wow. That symbolic coderef de-referencing there is pretty nasty. | |
61 | We're counting on C<no strict subs> mode, certainly not recommended | |
62 | for larger programs. And why was that necessary? Because the name of | |
63 | the package seems to be inseparable from the name of the subroutine we | |
64 | want to invoke within that package. | |
65 | ||
66 | Or is it? | |
67 | ||
68 | =head2 Introducing the method invocation arrow | |
69 | ||
70 | For now, let's say that C<Class-E<gt>method> invokes subroutine | |
71 | C<method> in package C<Class>. (Here, "Class" is used in its | |
72 | "category" meaning, not its "scholastic" meaning.) That's not | |
73 | completely accurate, but we'll do this one step at a time. Now let's | |
74 | use it like so: | |
75 | ||
76 | # Cow::speak, Horse::speak, Sheep::speak as before | |
77 | Cow->speak; | |
78 | Horse->speak; | |
79 | Sheep->speak; | |
80 | ||
81 | And once again, this results in: | |
82 | ||
83 | a Cow goes moooo! | |
84 | a Horse goes neigh! | |
85 | a Sheep goes baaaah! | |
86 | ||
87 | That's not fun yet. Same number of characters, all constant, no | |
88 | variables. But yet, the parts are separable now. Watch: | |
89 | ||
90 | $a = "Cow"; | |
91 | $a->speak; # invokes Cow->speak | |
92 | ||
93 | Ahh! Now that the package name has been parted from the subroutine | |
94 | name, we can use a variable package name. And this time, we've got | |
95 | something that works even when C<use strict refs> is enabled. | |
96 | ||
97 | =head2 Invoking a barnyard | |
98 | ||
99 | Let's take that new arrow invocation and put it back in the barnyard | |
100 | example: | |
101 | ||
102 | sub Cow::speak { | |
103 | print "a Cow goes moooo!\n"; | |
104 | } | |
105 | sub Horse::speak { | |
106 | print "a Horse goes neigh!\n"; | |
107 | } | |
108 | sub Sheep::speak { | |
109 | print "a Sheep goes baaaah!\n" | |
110 | } | |
111 | ||
112 | @pasture = qw(Cow Cow Horse Sheep Sheep); | |
113 | foreach $animal (@pasture) { | |
114 | $animal->speak; | |
115 | } | |
116 | ||
117 | There! Now we have the animals all talking, and safely at that, | |
118 | without the use of symbolic coderefs. | |
119 | ||
120 | But look at all that common code. Each of the C<speak> routines has a | |
121 | similar structure: a C<print> operator and a string that contains | |
122 | common text, except for two of the words. It'd be nice if we could | |
123 | factor out the commonality, in case we decide later to change it all | |
124 | to C<says> instead of C<goes>. | |
125 | ||
126 | And we actually have a way of doing that without much fuss, but we | |
127 | have to hear a bit more about what the method invocation arrow is | |
128 | actually doing for us. | |
129 | ||
130 | =head2 The extra parameter of method invocation | |
131 | ||
132 | The invocation of: | |
133 | ||
134 | Class->method(@args) | |
135 | ||
136 | attempts to invoke subroutine C<Class::method> as: | |
137 | ||
138 | Class::method("Class", @args); | |
139 | ||
140 | (If the subroutine can't be found, "inheritance" kicks in, but we'll | |
141 | get to that later.) This means that we get the class name as the | |
142 | first parameter. So we can rewrite the C<Sheep> speaking subroutine | |
143 | as: | |
144 | ||
145 | sub Sheep::speak { | |
146 | my $class = shift; | |
147 | print "a $class goes baaaah!\n"; | |
148 | } | |
149 | ||
150 | And the other two animals come out similarly: | |
151 | ||
152 | sub Cow::speak { | |
153 | my $class = shift; | |
154 | print "a $class goes moooo!\n"; | |
155 | } | |
156 | sub Horse::speak { | |
157 | my $class = shift; | |
158 | print "a $class goes neigh!\n"; | |
159 | } | |
160 | ||
161 | In each case, C<$class> will get the value appropriate for that | |
162 | subroutine. But once again, we have a lot of similar structure. Can | |
163 | we factor that out even further? Yes, by calling another method in | |
164 | the same class. | |
165 | ||
166 | =head2 Calling a second method to simplify things | |
167 | ||
168 | Let's call out from C<speak> to a helper method called C<sound>. | |
169 | This method provides the constant text for the sound itself. | |
170 | ||
171 | { package Cow; | |
172 | sub sound { "moooo" } | |
173 | sub speak { | |
174 | my $class = shift; | |
175 | print "a $class goes ", $class->sound, "!\n" | |
176 | } | |
177 | } | |
178 | ||
179 | Now, when we call C<Cow-E<gt>speak>, we get a C<$class> of C<Cow> in | |
180 | C<speak>. This in turn selects the C<Cow-E<gt>sound> method, which | |
181 | returns C<moooo>. But how different would this be for the C<Horse>? | |
182 | ||
183 | { package Horse; | |
184 | sub sound { "neigh" } | |
185 | sub speak { | |
186 | my $class = shift; | |
187 | print "a $class goes ", $class->sound, "!\n" | |
188 | } | |
189 | } | |
190 | ||
191 | Only the name of the package and the specific sound change. So can we | |
192 | somehow share the definition for C<speak> between the Cow and the | |
193 | Horse? Yes, with inheritance! | |
194 | ||
195 | =head2 Inheriting the windpipes | |
196 | ||
197 | We'll define a common subroutine package called C<Animal>, with the | |
198 | definition for C<speak>: | |
199 | ||
200 | { package Animal; | |
201 | sub speak { | |
202 | my $class = shift; | |
203 | print "a $class goes ", $class->sound, "!\n" | |
204 | } | |
205 | } | |
206 | ||
207 | Then, for each animal, we say it "inherits" from C<Animal>, along | |
208 | with the animal-specific sound: | |
209 | ||
210 | { package Cow; | |
211 | @ISA = qw(Animal); | |
212 | sub sound { "moooo" } | |
213 | } | |
214 | ||
215 | Note the added C<@ISA> array. We'll get to that in a minute. | |
216 | ||
217 | But what happens when we invoke C<Cow-E<gt>speak> now? | |
218 | ||
219 | First, Perl constructs the argument list. In this case, it's just | |
220 | C<Cow>. Then Perl looks for C<Cow::speak>. But that's not there, so | |
221 | Perl checks for the inheritance array C<@Cow::ISA>. It's there, | |
222 | and contains the single name C<Animal>. | |
223 | ||
224 | Perl next checks for C<speak> inside C<Animal> instead, as in | |
225 | C<Animal::speak>. And that's found, so Perl invokes that subroutine | |
226 | with the already frozen argument list. | |
227 | ||
228 | Inside the C<Animal::speak> subroutine, C<$class> becomes C<Cow> (the | |
229 | first argument). So when we get to the step of invoking | |
230 | C<$class-E<gt>sound>, it'll be looking for C<Cow-E<gt>sound>, which | |
231 | gets it on the first try without looking at C<@ISA>. Success! | |
232 | ||
233 | =head2 A few notes about @ISA | |
234 | ||
235 | This magical C<@ISA> variable (pronounced "is a" not "ice-uh"), has | |
236 | declared that C<Cow> "is a" C<Animal>. Note that it's an array, | |
237 | not a simple single value, because on rare occasions, it makes sense | |
238 | to have more than one parent class searched for the missing methods. | |
239 | ||
240 | If C<Animal> also had an C<@ISA>, then we'd check there too. The | |
241 | search is recursive, depth-first, left-to-right in each C<@ISA>. | |
242 | Typically, each C<@ISA> has only one element (multiple elements means | |
243 | multiple inheritance and multiple headaches), so we get a nice tree of | |
244 | inheritance. | |
245 | ||
246 | When we turn on C<use strict>, we'll get complaints on C<@ISA>, since | |
247 | it's not a variable containing an explicit package name, nor is it a | |
248 | lexical ("my") variable. We can't make it a lexical variable though, | |
249 | so there's a couple of straightforward ways to handle that. | |
250 | ||
251 | The easiest is to just spell the package name out: | |
252 | ||
253 | @Cow::ISA = qw(Animal); | |
254 | ||
255 | Or allow it as an implictly named package variable: | |
256 | ||
257 | package Cow; | |
258 | use vars qw(@ISA); | |
259 | @ISA = qw(Animal); | |
260 | ||
261 | If you're bringing in the class from outside, via an object-oriented | |
262 | module, you change: | |
263 | ||
264 | package Cow; | |
265 | use Animal; | |
266 | use vars qw(@ISA); | |
267 | @ISA = qw(Animal); | |
268 | ||
269 | into just: | |
270 | ||
271 | package Cow; | |
272 | use base qw(Animal); | |
273 | ||
274 | And that's pretty darn compact. | |
275 | ||
276 | =head2 Overriding the methods | |
277 | ||
278 | Let's add a mouse, which can barely be heard: | |
279 | ||
280 | # Animal package from before | |
281 | { package Mouse; | |
282 | @ISA = qw(Animal); | |
283 | sub sound { "squeak" } | |
284 | sub speak { | |
285 | my $class = shift; | |
286 | print "a $class goes ", $class->sound, "!\n"; | |
287 | print "[but you can barely hear it!]\n"; | |
288 | } | |
289 | } | |
290 | ||
291 | Mouse->speak; | |
292 | ||
293 | which results in: | |
294 | ||
295 | a Mouse goes squeak! | |
296 | [but you can barely hear it!] | |
297 | ||
298 | Here, C<Mouse> has its own speaking routine, so C<Mouse-E<gt>speak> | |
299 | doesn't immediately invoke C<Animal-E<gt>speak>. This is known as | |
300 | "overriding". In fact, we didn't even need to say that a C<Mouse> was | |
301 | an C<Animal> at all, since all of the methods needed for C<speak> are | |
302 | completely defined with C<Mouse>. | |
303 | ||
304 | But we've now duplicated some of the code from C<Animal-E<gt>speak>, | |
305 | and this can once again be a maintenance headache. So, can we avoid | |
306 | that? Can we say somehow that a C<Mouse> does everything any other | |
307 | C<Animal> does, but add in the extra comment? Sure! | |
308 | ||
309 | First, we can invoke the C<Animal::speak> method directly: | |
310 | ||
311 | # Animal package from before | |
312 | { package Mouse; | |
313 | @ISA = qw(Animal); | |
314 | sub sound { "squeak" } | |
315 | sub speak { | |
316 | my $class = shift; | |
317 | Animal::speak($class); | |
318 | print "[but you can barely hear it!]\n"; | |
319 | } | |
320 | } | |
321 | ||
322 | Note that we have to include the C<$class> parameter (almost surely | |
323 | the value of C<"Mouse">) as the first parameter to C<Animal::speak>, | |
324 | since we've stopped using the method arrow. Why did we stop? Well, | |
325 | if we invoke C<Animal-E<gt>speak> there, the first parameter to the | |
326 | method will be C<"Animal"> not C<"Mouse">, and when time comes for it | |
327 | to call for the C<sound>, it won't have the right class to come back | |
328 | to this package. | |
329 | ||
330 | Invoking C<Animal::speak> directly is a mess, however. What if | |
331 | C<Animal::speak> didn't exist before, and was being inherited from a | |
332 | class mentioned in C<@Animal::ISA>? Because we are no longer using | |
333 | the method arrow, we get one and only one chance to hit the right | |
334 | subroutine. | |
335 | ||
336 | Also note that the C<Animal> classname is now hardwired into the | |
337 | subroutine selection. This is a mess if someone maintains the code, | |
338 | changing C<@ISA> for <Mouse> and didn't notice C<Animal> there in | |
339 | C<speak>. So, this is probably not the right way to go. | |
340 | ||
341 | =head2 Starting the search from a different place | |
342 | ||
343 | A better solution is to tell Perl to search from a higher place | |
344 | in the inheritance chain: | |
345 | ||
346 | # same Animal as before | |
347 | { package Mouse; | |
348 | # same @ISA, &sound as before | |
349 | sub speak { | |
350 | my $class = shift; | |
351 | $class->Animal::speak; | |
352 | print "[but you can barely hear it!]\n"; | |
353 | } | |
354 | } | |
355 | ||
356 | Ahh. This works. Using this syntax, we start with C<Animal> to find | |
357 | C<speak>, and use all of C<Animal>'s inheritance chain if not found | |
358 | immediately. And yet the first parameter will be C<$class>, so the | |
359 | found C<speak> method will get C<Mouse> as its first entry, and | |
360 | eventually work its way back to C<Mouse::sound> for the details. | |
361 | ||
362 | But this isn't the best solution. We still have to keep the C<@ISA> | |
363 | and the initial search package coordinated. Worse, if C<Mouse> had | |
364 | multiple entries in C<@ISA>, we wouldn't necessarily know which one | |
365 | had actually defined C<speak>. So, is there an even better way? | |
366 | ||
367 | =head2 The SUPER way of doing things | |
368 | ||
369 | By changing the C<Animal> class to the C<SUPER> class in that | |
370 | invocation, we get a search of all of our super classes (classes | |
371 | listed in C<@ISA>) automatically: | |
372 | ||
373 | # same Animal as before | |
374 | { package Mouse; | |
375 | # same @ISA, &sound as before | |
376 | sub speak { | |
377 | my $class = shift; | |
378 | $class->SUPER::speak; | |
379 | print "[but you can barely hear it!]\n"; | |
380 | } | |
381 | } | |
382 | ||
383 | So, C<SUPER::speak> means look in the current package's C<@ISA> for | |
384 | C<speak>, invoking the first one found. | |
385 | ||
386 | =head2 Where we're at so far... | |
387 | ||
388 | So far, we've seen the method arrow syntax: | |
389 | ||
390 | Class->method(@args); | |
391 | ||
392 | or the equivalent: | |
393 | ||
394 | $a = "Class"; | |
395 | $a->method(@args); | |
396 | ||
397 | which constructs an argument list of: | |
398 | ||
399 | ("Class", @args) | |
400 | ||
401 | and attempts to invoke | |
402 | ||
403 | Class::method("Class", @Args); | |
404 | ||
405 | However, if C<Class::method> is not found, then C<@Class::ISA> is examined | |
406 | (recursively) to locate a package that does indeed contain C<method>, | |
407 | and that subroutine is invoked instead. | |
408 | ||
409 | Using this simple syntax, we have class methods, (multiple) | |
410 | inheritance, overriding, and extending. Using just what we've seen so | |
411 | far, we've been able to factor out common code, and provide a nice way | |
412 | to reuse implementations with variations. This is at the core of what | |
413 | objects provide, but objects also provide instance data, which we | |
414 | haven't even begun to cover. | |
415 | ||
416 | =head2 A horse is a horse, of course of course -- or is it? | |
417 | ||
418 | Let's start with the code for the C<Animal> class | |
419 | and the C<Horse> class: | |
420 | ||
421 | { package Animal; | |
422 | sub speak { | |
423 | my $class = shift; | |
424 | print "a $class goes ", $class->sound, "!\n" | |
425 | } | |
426 | } | |
427 | { package Horse; | |
428 | @ISA = qw(Animal); | |
429 | sub sound { "neigh" } | |
430 | } | |
431 | ||
432 | This lets us invoke C<Horse-E<gt>speak> to ripple upward to | |
433 | C<Animal::speak>, calling back to C<Horse::sound> to get the specific | |
434 | sound, and the output of: | |
435 | ||
436 | a Horse goes neigh! | |
437 | ||
438 | But all of our Horse objects would have to be absolutely identical. | |
439 | If I add a subroutine, all horses automatically share it. That's | |
440 | great for making horses the same, but how do we capture the | |
441 | distinctions about an individual horse? For example, suppose I want | |
442 | to give my first horse a name. There's got to be a way to keep its | |
443 | name separate from the other horses. | |
444 | ||
445 | We can do that by drawing a new distinction, called an "instance". | |
446 | An "instance" is generally created by a class. In Perl, any reference | |
447 | can be an instance, so let's start with the simplest reference | |
448 | that can hold a horse's name: a scalar reference. | |
449 | ||
450 | my $name = "Mr. Ed"; | |
451 | my $talking = \$name; | |
452 | ||
453 | So now C<$talking> is a reference to what will be the instance-specific | |
454 | data (the name). The final step in turning this into a real instance | |
455 | is with a special operator called C<bless>: | |
456 | ||
457 | bless $talking, Horse; | |
458 | ||
459 | This operator stores information about the package named C<Horse> into | |
460 | the thing pointed at by the reference. At this point, we say | |
461 | C<$talking> is an instance of C<Horse>. That is, it's a specific | |
462 | horse. The reference is otherwise unchanged, and can still be used | |
463 | with traditional dereferencing operators. | |
464 | ||
465 | =head2 Invoking an instance method | |
466 | ||
467 | The method arrow can be used on instances, as well as names of | |
468 | packages (classes). So, let's get the sound that C<$talking> makes: | |
469 | ||
470 | my $noise = $talking->sound; | |
471 | ||
472 | To invoke C<sound>, Perl first notes that C<$talking> is a blessed | |
473 | reference (and thus an instance). It then constructs an argument | |
474 | list, in this case from just C<($talking)>. (Later we'll see that | |
475 | arguments will take their place following the instance variable, | |
476 | just like with classes.) | |
477 | ||
478 | Now for the fun part: Perl takes the class in which the instance was | |
479 | blessed, in this case C<Horse>, and uses that to locate the subroutine | |
480 | to invoke the method. In this case, C<Horse::sound> is found directly | |
481 | (without using inheritance), yielding the final subroutine invocation: | |
482 | ||
483 | Horse::sound($talking) | |
484 | ||
485 | Note that the first parameter here is still the instance, not the name | |
486 | of the class as before. We'll get C<neigh> as the return value, and | |
487 | that'll end up as the C<$noise> variable above. | |
488 | ||
489 | If Horse::sound had not been found, we'd be wandering up the | |
490 | C<@Horse::ISA> list to try to find the method in one of the | |
491 | superclasses, just as for a class method. The only difference between | |
492 | a class method and an instance method is whether the first parameter | |
493 | is a instance (a blessed reference) or a class name (a string). | |
494 | ||
495 | =head2 Accessing the instance data | |
496 | ||
497 | Because we get the instance as the first parameter, we can now access | |
498 | the instance-specific data. In this case, let's add a way to get at | |
499 | the name: | |
500 | ||
501 | { package Horse; | |
502 | @ISA = qw(Animal); | |
503 | sub sound { "neigh" } | |
504 | sub name { | |
505 | my $self = shift; | |
506 | $$self; | |
507 | } | |
508 | } | |
509 | ||
510 | Now we call for the name: | |
511 | ||
512 | print $talking->name, " says ", $talking->sound, "\n"; | |
513 | ||
514 | Inside C<Horse::name>, the C<@_> array contains just C<$talking>, | |
515 | which the C<shift> stores into C<$self>. (It's traditional to shift | |
516 | the first parameter off into a variable named C<$self> for instance | |
517 | methods, so stay with that unless you have strong reasons otherwise.) | |
518 | Then, C<$self> gets de-referenced as a scalar ref, yielding C<Mr. Ed>, | |
519 | and we're done with that. The result is: | |
520 | ||
521 | Mr. Ed says neigh. | |
522 | ||
523 | =head2 How to build a horse | |
524 | ||
525 | Of course, if we constructed all of our horses by hand, we'd most | |
526 | likely make mistakes from time to time. We're also violating one of | |
527 | the properties of object-oriented programming, in that the "inside | |
528 | guts" of a Horse are visible. That's good if you're a veterinarian, | |
529 | but not if you just like to own horses. So, let's let the Horse class | |
530 | build a new horse: | |
531 | ||
532 | { package Horse; | |
533 | @ISA = qw(Animal); | |
534 | sub sound { "neigh" } | |
535 | sub name { | |
536 | my $self = shift; | |
537 | $$self; | |
538 | } | |
539 | sub named { | |
540 | my $class = shift; | |
541 | my $name = shift; | |
542 | bless \$name, $class; | |
543 | } | |
544 | } | |
545 | ||
546 | Now with the new C<named> method, we can build a horse: | |
547 | ||
548 | my $talking = Horse->named("Mr. Ed"); | |
549 | ||
550 | Notice we're back to a class method, so the two arguments to | |
551 | C<Horse::named> are C<Horse> and C<Mr. Ed>. The C<bless> operator | |
552 | not only blesses C<$name>, it also returns the reference to C<$name>, | |
553 | so that's fine as a return value. And that's how to build a horse. | |
554 | ||
555 | =head2 Inheriting the constructor | |
556 | ||
557 | But was there anything specific to C<Horse> in that method? No. Therefore, | |
558 | it's also the same recipe for building anything else that inherited from | |
559 | C<Animal>, so let's put it there: | |
560 | ||
561 | { package Animal; | |
562 | sub speak { | |
563 | my $class = shift; | |
564 | print "a $class goes ", $class->sound, "!\n" | |
565 | } | |
566 | sub name { | |
567 | my $self = shift; | |
568 | $$self; | |
569 | } | |
570 | sub named { | |
571 | my $class = shift; | |
572 | my $name = shift; | |
573 | bless \$name, $class; | |
574 | } | |
575 | } | |
576 | { package Horse; | |
577 | @ISA = qw(Animal); | |
578 | sub sound { "neigh" } | |
579 | } | |
580 | ||
581 | Ahh, but what happens if we invoke C<speak> on an instance? | |
582 | ||
583 | my $talking = Horse->named("Mr. Ed"); | |
584 | $talking->speak; | |
585 | ||
586 | We get a debugging value: | |
587 | ||
588 | a Horse=SCALAR(0xaca42ac) goes neigh! | |
589 | ||
590 | Why? Because the C<Animal::speak> routine is expecting a classname as | |
591 | its first parameter, not an instance. When the instance is passed in, | |
592 | we'll end up using a blessed scalar reference as a string, and that | |
593 | shows up as we saw it just now. | |
594 | ||
595 | =head2 Making a method work with either classes or instances | |
596 | ||
597 | All we need is for a method to detect if it is being called on a class | |
598 | or called on an instance. The most straightforward way is with the | |
599 | C<ref> operator. This returns a string (the classname) when used on a | |
600 | blessed reference, and C<undef> when used on a string (like a | |
601 | classname). Let's modify the C<name> method first to notice the change: | |
602 | ||
603 | sub name { | |
604 | my $either = shift; | |
605 | ref $either | |
606 | ? $$either # it's an instance, return name | |
607 | : "an unnamed $either"; # it's a class, return generic | |
608 | } | |
609 | ||
610 | Here, the C<?:> operator comes in handy to select either the | |
611 | dereference or a derived string. Now we can use this with either an | |
612 | instance or a class. Note that I've changed the first parameter | |
613 | holder to C<$either> to show that this is intended: | |
614 | ||
615 | my $talking = Horse->named("Mr. Ed"); | |
616 | print Horse->name, "\n"; # prints "an unnamed Horse\n" | |
617 | print $talking->name, "\n"; # prints "Mr Ed.\n" | |
618 | ||
619 | and now we'll fix C<speak> to use this: | |
620 | ||
621 | sub speak { | |
622 | my $either = shift; | |
623 | print $either->name, " goes ", $either->sound, "\n"; | |
624 | } | |
625 | ||
626 | And since C<sound> already worked with either a class or an instance, | |
627 | we're done! | |
628 | ||
629 | =head2 Adding parameters to a method | |
630 | ||
631 | Let's train our animals to eat: | |
632 | ||
633 | { package Animal; | |
634 | sub named { | |
635 | my $class = shift; | |
636 | my $name = shift; | |
637 | bless \$name, $class; | |
638 | } | |
639 | sub name { | |
640 | my $either = shift; | |
641 | ref $either | |
642 | ? $$either # it's an instance, return name | |
643 | : "an unnamed $either"; # it's a class, return generic | |
644 | } | |
645 | sub speak { | |
646 | my $either = shift; | |
647 | print $either->name, " goes ", $either->sound, "\n"; | |
648 | } | |
649 | sub eat { | |
650 | my $either = shift; | |
651 | my $food = shift; | |
652 | print $either->name, " eats $food.\n"; | |
653 | } | |
654 | } | |
655 | { package Horse; | |
656 | @ISA = qw(Animal); | |
657 | sub sound { "neigh" } | |
658 | } | |
659 | { package Sheep; | |
660 | @ISA = qw(Animal); | |
661 | sub sound { "baaaah" } | |
662 | } | |
663 | ||
664 | And now try it out: | |
665 | ||
666 | my $talking = Horse->named("Mr. Ed"); | |
667 | $talking->eat("hay"); | |
668 | Sheep->eat("grass"); | |
669 | ||
670 | which prints: | |
671 | ||
672 | Mr. Ed eats hay. | |
673 | an unnamed Sheep eats grass. | |
674 | ||
675 | An instance method with parameters gets invoked with the instance, | |
676 | and then the list of parameters. So that first invocation is like: | |
677 | ||
678 | Animal::eat($talking, "hay"); | |
679 | ||
680 | =head2 More interesting instances | |
681 | ||
682 | What if an instance needs more data? Most interesting instances are | |
683 | made of many items, each of which can in turn be a reference or even | |
684 | another object. The easiest way to store these is often in a hash. | |
685 | The keys of the hash serve as the names of parts of the object (often | |
686 | called "instance variables" or "member variables"), and the | |
687 | corresponding values are, well, the values. | |
688 | ||
689 | But how do we turn the horse into a hash? Recall that an object was | |
690 | any blessed reference. We can just as easily make it a blessed hash | |
691 | reference as a blessed scalar reference, as long as everything that | |
692 | looks at the reference is changed accordingly. | |
693 | ||
694 | Let's make a sheep that has a name and a color: | |
695 | ||
696 | my $bad = bless { Name => "Evil", Color => "black" }, Sheep; | |
697 | ||
698 | so C<$bad-E<gt>{Name}> has C<Evil>, and C<$bad-E<gt>{Color}> has | |
699 | C<black>. But we want to make C<$bad-E<gt>name> access the name, and | |
700 | that's now messed up because it's expecting a scalar reference. Not | |
701 | to worry, because that's pretty easy to fix up: | |
702 | ||
703 | ## in Animal | |
704 | sub name { | |
705 | my $either = shift; | |
706 | ref $either ? | |
707 | $either->{Name} : | |
708 | "an unnamed $either"; | |
709 | } | |
710 | ||
711 | And of course C<named> still builds a scalar sheep, so let's fix that | |
712 | as well: | |
713 | ||
714 | ## in Animal | |
715 | sub named { | |
716 | my $class = shift; | |
717 | my $name = shift; | |
718 | my $self = { Name => $name, Color => $class->default_color }; | |
719 | bless $self, $class; | |
720 | } | |
721 | ||
722 | What's this C<default_color>? Well, if C<named> has only the name, | |
723 | we still need to set a color, so we'll have a class-specific initial color. | |
724 | For a sheep, we might define it as white: | |
725 | ||
726 | ## in Sheep | |
727 | sub default_color { "white" } | |
728 | ||
729 | And then to keep from having to define one for each additional class, | |
730 | we'll define a "backstop" method that serves as the "default default", | |
731 | directly in C<Animal>: | |
732 | ||
733 | ## in Animal | |
734 | sub default_color { "brown" } | |
735 | ||
736 | Now, because C<name> and C<named> were the only methods that | |
737 | referenced the "structure" of the object, the rest of the methods can | |
738 | remain the same, so C<speak> still works as before. | |
739 | ||
740 | =head2 A horse of a different color | |
741 | ||
742 | But having all our horses be brown would be boring. So let's add a | |
743 | method or two to get and set the color. | |
744 | ||
745 | ## in Animal | |
746 | sub color { | |
747 | $_[0]->{Color} | |
748 | } | |
749 | sub set_color { | |
750 | $_[0]->{Color} = $_[1]; | |
751 | } | |
752 | ||
753 | Note the alternate way of accessing the arguments: C<$_[0]> is used | |
754 | in-place, rather than with a C<shift>. (This saves us a bit of time | |
755 | for something that may be invoked frequently.) And now we can fix | |
756 | that color for Mr. Ed: | |
757 | ||
758 | my $talking = Horse->named("Mr. Ed"); | |
759 | $talking->set_color("black-and-white"); | |
760 | print $talking->name, " is colored ", $talking->color, "\n"; | |
761 | ||
762 | which results in: | |
763 | ||
764 | Mr. Ed is colored black-and-white | |
765 | ||
766 | =head2 Summary | |
767 | ||
768 | So, now we have class methods, constructors, instance methods, | |
769 | instance data, and even accessors. But that's still just the | |
770 | beginning of what Perl has to offer. We haven't even begun to talk | |
771 | about accessors that double as getters and setters, destructors, | |
772 | indirect object notation, subclasses that add instance data, per-class | |
773 | data, overloading, "isa" and "can" tests, C<UNIVERSAL> class, and so | |
774 | on. That's for the rest of the Perl documentation to cover. | |
775 | Hopefully, this gets you started, though. | |
776 | ||
777 | =head1 SEE ALSO | |
778 | ||
779 | For more information, see L<perlobj> (for all the gritty details about | |
780 | Perl objects, now that you've seen the basics), L<perltoot> (the | |
781 | tutorial for those who already know objects), L<perlbot> (for some | |
782 | more tricks), and books such as Damian Conway's excellent I<Object | |
783 | Oriented Perl>. | |
784 | ||
785 | =head1 COPYRIGHT | |
786 | ||
787 | Copyright (c) 1999, 2000 by Randal L. Schwartz and Stonehenge | |
788 | Consulting Services, Inc. Permission is hereby granted to distribute | |
789 | this document intact with the Perl distribution, and in accordance | |
790 | with the licenses of the Perl distribution; derived documents must | |
791 | include this copyright notice intact. | |
792 | ||
793 | Portions of this text have been derived from Perl Training materials | |
794 | originally appearing in the I<Packages, References, Objects, and | |
795 | Modules> course taught by instructors for Stonehenge Consulting | |
796 | Services, Inc. and used with permission. | |
797 | ||
798 | Portions of this text have been derived from materials originally | |
799 | appearing in I<Linux Magazine> and used with permission. |