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1 | =head1 NAME |
2 | ||
3 | perlboot - Beginner's Object-Oriented Tutorial | |
4 | ||
5 | =head1 DESCRIPTION | |
6 | ||
7 | If you're not familiar with objects from other languages, some of the | |
8 | other Perl object documentation may be a little daunting, such as | |
9 | L<perlobj>, a basic reference in using objects, and L<perltoot>, which | |
dbe48302 | 10 | introduces readers to the peculiarities of Perl's object system in a |
694468e3 GS |
11 | tutorial way. |
12 | ||
13 | So, let's take a different approach, presuming no prior object | |
14 | experience. It helps if you know about subroutines (L<perlsub>), | |
15 | references (L<perlref> et. seq.), and packages (L<perlmod>), so become | |
16 | familiar with those first if you haven't already. | |
17 | ||
18 | =head2 If we could talk to the animals... | |
19 | ||
20 | Let's let the animals talk for a moment: | |
21 | ||
22 | sub Cow::speak { | |
23 | print "a Cow goes moooo!\n"; | |
24 | } | |
25 | sub Horse::speak { | |
26 | print "a Horse goes neigh!\n"; | |
27 | } | |
28 | sub Sheep::speak { | |
bb32c4e1 | 29 | print "a Sheep goes baaaah!\n"; |
694468e3 GS |
30 | } |
31 | ||
32 | Cow::speak; | |
33 | Horse::speak; | |
34 | Sheep::speak; | |
35 | ||
36 | This results in: | |
37 | ||
38 | a Cow goes moooo! | |
39 | a Horse goes neigh! | |
40 | a Sheep goes baaaah! | |
41 | ||
42 | Nothing spectacular here. Simple subroutines, albeit from separate | |
43 | packages, and called using the full package name. So let's create | |
44 | an entire pasture: | |
45 | ||
46 | # Cow::speak, Horse::speak, Sheep::speak as before | |
84f709e7 JH |
47 | @pasture = qw(Cow Cow Horse Sheep Sheep); |
48 | foreach $animal (@pasture) { | |
694468e3 GS |
49 | &{$animal."::speak"}; |
50 | } | |
51 | ||
52 | This results in: | |
53 | ||
54 | a Cow goes moooo! | |
55 | a Cow goes moooo! | |
56 | a Horse goes neigh! | |
57 | a Sheep goes baaaah! | |
58 | a Sheep goes baaaah! | |
59 | ||
60 | Wow. That symbolic coderef de-referencing there is pretty nasty. | |
074a7adc | 61 | We're counting on C<no strict refs> mode, certainly not recommended |
84f709e7 JH |
62 | for larger programs. And why was that necessary? Because the name of |
63 | the package seems to be inseparable from the name of the subroutine we | |
64 | want to invoke within that package. | |
694468e3 GS |
65 | |
66 | Or is it? | |
67 | ||
68 | =head2 Introducing the method invocation arrow | |
69 | ||
c47ff5f1 | 70 | For now, let's say that C<< Class->method >> invokes subroutine |
694468e3 GS |
71 | C<method> in package C<Class>. (Here, "Class" is used in its |
72 | "category" meaning, not its "scholastic" meaning.) That's not | |
73 | completely accurate, but we'll do this one step at a time. Now let's | |
74 | use it like so: | |
75 | ||
76 | # Cow::speak, Horse::speak, Sheep::speak as before | |
77 | Cow->speak; | |
78 | Horse->speak; | |
79 | Sheep->speak; | |
80 | ||
81 | And once again, this results in: | |
82 | ||
83 | a Cow goes moooo! | |
84 | a Horse goes neigh! | |
85 | a Sheep goes baaaah! | |
86 | ||
87 | That's not fun yet. Same number of characters, all constant, no | |
88 | variables. But yet, the parts are separable now. Watch: | |
89 | ||
84f709e7 | 90 | $a = "Cow"; |
694468e3 GS |
91 | $a->speak; # invokes Cow->speak |
92 | ||
93 | Ahh! Now that the package name has been parted from the subroutine | |
94 | name, we can use a variable package name. And this time, we've got | |
84f709e7 | 95 | something that works even when C<use strict refs> is enabled. |
694468e3 GS |
96 | |
97 | =head2 Invoking a barnyard | |
98 | ||
99 | Let's take that new arrow invocation and put it back in the barnyard | |
100 | example: | |
101 | ||
102 | sub Cow::speak { | |
103 | print "a Cow goes moooo!\n"; | |
104 | } | |
105 | sub Horse::speak { | |
106 | print "a Horse goes neigh!\n"; | |
107 | } | |
108 | sub Sheep::speak { | |
bb32c4e1 | 109 | print "a Sheep goes baaaah!\n"; |
694468e3 GS |
110 | } |
111 | ||
84f709e7 JH |
112 | @pasture = qw(Cow Cow Horse Sheep Sheep); |
113 | foreach $animal (@pasture) { | |
694468e3 GS |
114 | $animal->speak; |
115 | } | |
116 | ||
117 | There! Now we have the animals all talking, and safely at that, | |
118 | without the use of symbolic coderefs. | |
119 | ||
120 | But look at all that common code. Each of the C<speak> routines has a | |
121 | similar structure: a C<print> operator and a string that contains | |
122 | common text, except for two of the words. It'd be nice if we could | |
123 | factor out the commonality, in case we decide later to change it all | |
124 | to C<says> instead of C<goes>. | |
125 | ||
126 | And we actually have a way of doing that without much fuss, but we | |
127 | have to hear a bit more about what the method invocation arrow is | |
128 | actually doing for us. | |
129 | ||
130 | =head2 The extra parameter of method invocation | |
131 | ||
132 | The invocation of: | |
133 | ||
134 | Class->method(@args) | |
135 | ||
136 | attempts to invoke subroutine C<Class::method> as: | |
137 | ||
138 | Class::method("Class", @args); | |
139 | ||
140 | (If the subroutine can't be found, "inheritance" kicks in, but we'll | |
141 | get to that later.) This means that we get the class name as the | |
dbe48302 GS |
142 | first parameter (the only parameter, if no arguments are given). So |
143 | we can rewrite the C<Sheep> speaking subroutine as: | |
694468e3 GS |
144 | |
145 | sub Sheep::speak { | |
146 | my $class = shift; | |
147 | print "a $class goes baaaah!\n"; | |
148 | } | |
149 | ||
150 | And the other two animals come out similarly: | |
151 | ||
152 | sub Cow::speak { | |
153 | my $class = shift; | |
154 | print "a $class goes moooo!\n"; | |
155 | } | |
156 | sub Horse::speak { | |
157 | my $class = shift; | |
158 | print "a $class goes neigh!\n"; | |
159 | } | |
160 | ||
161 | In each case, C<$class> will get the value appropriate for that | |
162 | subroutine. But once again, we have a lot of similar structure. Can | |
163 | we factor that out even further? Yes, by calling another method in | |
164 | the same class. | |
165 | ||
166 | =head2 Calling a second method to simplify things | |
167 | ||
168 | Let's call out from C<speak> to a helper method called C<sound>. | |
169 | This method provides the constant text for the sound itself. | |
170 | ||
84f709e7 | 171 | { package Cow; |
694468e3 GS |
172 | sub sound { "moooo" } |
173 | sub speak { | |
84f709e7 | 174 | my $class = shift; |
bb32c4e1 | 175 | print "a $class goes ", $class->sound, "!\n"; |
694468e3 GS |
176 | } |
177 | } | |
178 | ||
c47ff5f1 GS |
179 | Now, when we call C<< Cow->speak >>, we get a C<$class> of C<Cow> in |
180 | C<speak>. This in turn selects the C<< Cow->sound >> method, which | |
694468e3 GS |
181 | returns C<moooo>. But how different would this be for the C<Horse>? |
182 | ||
84f709e7 | 183 | { package Horse; |
694468e3 GS |
184 | sub sound { "neigh" } |
185 | sub speak { | |
186 | my $class = shift; | |
bb32c4e1 | 187 | print "a $class goes ", $class->sound, "!\n"; |
694468e3 GS |
188 | } |
189 | } | |
190 | ||
191 | Only the name of the package and the specific sound change. So can we | |
192 | somehow share the definition for C<speak> between the Cow and the | |
193 | Horse? Yes, with inheritance! | |
194 | ||
195 | =head2 Inheriting the windpipes | |
196 | ||
197 | We'll define a common subroutine package called C<Animal>, with the | |
198 | definition for C<speak>: | |
199 | ||
84f709e7 | 200 | { package Animal; |
694468e3 GS |
201 | sub speak { |
202 | my $class = shift; | |
bb32c4e1 | 203 | print "a $class goes ", $class->sound, "!\n"; |
694468e3 GS |
204 | } |
205 | } | |
206 | ||
207 | Then, for each animal, we say it "inherits" from C<Animal>, along | |
208 | with the animal-specific sound: | |
209 | ||
84f709e7 | 210 | { package Cow; |
694468e3 GS |
211 | @ISA = qw(Animal); |
212 | sub sound { "moooo" } | |
213 | } | |
214 | ||
4dfdcbc9 | 215 | Note the added C<@ISA> array (pronounced "is a"). We'll get to that in a minute. |
694468e3 | 216 | |
c47ff5f1 | 217 | But what happens when we invoke C<< Cow->speak >> now? |
694468e3 GS |
218 | |
219 | First, Perl constructs the argument list. In this case, it's just | |
220 | C<Cow>. Then Perl looks for C<Cow::speak>. But that's not there, so | |
221 | Perl checks for the inheritance array C<@Cow::ISA>. It's there, | |
222 | and contains the single name C<Animal>. | |
223 | ||
224 | Perl next checks for C<speak> inside C<Animal> instead, as in | |
225 | C<Animal::speak>. And that's found, so Perl invokes that subroutine | |
226 | with the already frozen argument list. | |
227 | ||
228 | Inside the C<Animal::speak> subroutine, C<$class> becomes C<Cow> (the | |
229 | first argument). So when we get to the step of invoking | |
c47ff5f1 | 230 | C<< $class->sound >>, it'll be looking for C<< Cow->sound >>, which |
694468e3 GS |
231 | gets it on the first try without looking at C<@ISA>. Success! |
232 | ||
233 | =head2 A few notes about @ISA | |
234 | ||
4dfdcbc9 MW |
235 | This magical C<@ISA> variable has declared that C<Cow> "is a" C<Animal>. |
236 | Note that it's an array, not a simple single value, because on rare | |
237 | occasions, it makes sense to have more than one parent class searched | |
238 | for the missing methods. | |
694468e3 GS |
239 | |
240 | If C<Animal> also had an C<@ISA>, then we'd check there too. The | |
dd69841b BB |
241 | search is recursive, depth-first, left-to-right in each C<@ISA> by |
242 | default (see L<mro> for alternatives). Typically, each C<@ISA> has | |
243 | only one element (multiple elements means multiple inheritance and | |
244 | multiple headaches), so we get a nice tree of inheritance. | |
694468e3 GS |
245 | |
246 | When we turn on C<use strict>, we'll get complaints on C<@ISA>, since | |
247 | it's not a variable containing an explicit package name, nor is it a | |
dbe48302 GS |
248 | lexical ("my") variable. We can't make it a lexical variable though |
249 | (it has to belong to the package to be found by the inheritance mechanism), | |
694468e3 GS |
250 | so there's a couple of straightforward ways to handle that. |
251 | ||
252 | The easiest is to just spell the package name out: | |
253 | ||
254 | @Cow::ISA = qw(Animal); | |
255 | ||
016e9c56 RGS |
256 | Or declare it as package global variable: |
257 | ||
258 | package Cow; | |
259 | our @ISA = qw(Animal); | |
260 | ||
dbe48302 | 261 | Or allow it as an implicitly named package variable: |
694468e3 GS |
262 | |
263 | package Cow; | |
84f709e7 JH |
264 | use vars qw(@ISA); |
265 | @ISA = qw(Animal); | |
694468e3 | 266 | |
2ee409f9 MW |
267 | If the C<Animal> class comes from another (object-oriented) module, then |
268 | just employ C<use base> to specify that C<Animal> should serve as the basis | |
269 | for the C<Cow> class: | |
694468e3 GS |
270 | |
271 | package Cow; | |
272 | use base qw(Animal); | |
273 | ||
2ee409f9 | 274 | Now that's pretty darn simple! |
694468e3 GS |
275 | |
276 | =head2 Overriding the methods | |
277 | ||
278 | Let's add a mouse, which can barely be heard: | |
279 | ||
84f709e7 JH |
280 | # Animal package from before |
281 | { package Mouse; | |
282 | @ISA = qw(Animal); | |
694468e3 GS |
283 | sub sound { "squeak" } |
284 | sub speak { | |
285 | my $class = shift; | |
286 | print "a $class goes ", $class->sound, "!\n"; | |
287 | print "[but you can barely hear it!]\n"; | |
288 | } | |
289 | } | |
290 | ||
291 | Mouse->speak; | |
292 | ||
293 | which results in: | |
294 | ||
295 | a Mouse goes squeak! | |
296 | [but you can barely hear it!] | |
297 | ||
c47ff5f1 GS |
298 | Here, C<Mouse> has its own speaking routine, so C<< Mouse->speak >> |
299 | doesn't immediately invoke C<< Animal->speak >>. This is known as | |
694468e3 GS |
300 | "overriding". In fact, we didn't even need to say that a C<Mouse> was |
301 | an C<Animal> at all, since all of the methods needed for C<speak> are | |
302 | completely defined with C<Mouse>. | |
303 | ||
c47ff5f1 | 304 | But we've now duplicated some of the code from C<< Animal->speak >>, |
694468e3 GS |
305 | and this can once again be a maintenance headache. So, can we avoid |
306 | that? Can we say somehow that a C<Mouse> does everything any other | |
307 | C<Animal> does, but add in the extra comment? Sure! | |
308 | ||
309 | First, we can invoke the C<Animal::speak> method directly: | |
310 | ||
84f709e7 JH |
311 | # Animal package from before |
312 | { package Mouse; | |
313 | @ISA = qw(Animal); | |
694468e3 GS |
314 | sub sound { "squeak" } |
315 | sub speak { | |
316 | my $class = shift; | |
317 | Animal::speak($class); | |
318 | print "[but you can barely hear it!]\n"; | |
319 | } | |
320 | } | |
321 | ||
322 | Note that we have to include the C<$class> parameter (almost surely | |
323 | the value of C<"Mouse">) as the first parameter to C<Animal::speak>, | |
324 | since we've stopped using the method arrow. Why did we stop? Well, | |
c47ff5f1 | 325 | if we invoke C<< Animal->speak >> there, the first parameter to the |
694468e3 GS |
326 | method will be C<"Animal"> not C<"Mouse">, and when time comes for it |
327 | to call for the C<sound>, it won't have the right class to come back | |
328 | to this package. | |
329 | ||
330 | Invoking C<Animal::speak> directly is a mess, however. What if | |
331 | C<Animal::speak> didn't exist before, and was being inherited from a | |
332 | class mentioned in C<@Animal::ISA>? Because we are no longer using | |
333 | the method arrow, we get one and only one chance to hit the right | |
334 | subroutine. | |
335 | ||
336 | Also note that the C<Animal> classname is now hardwired into the | |
337 | subroutine selection. This is a mess if someone maintains the code, | |
3e9e48b0 | 338 | changing C<@ISA> for C<Mouse> and didn't notice C<Animal> there in |
694468e3 GS |
339 | C<speak>. So, this is probably not the right way to go. |
340 | ||
341 | =head2 Starting the search from a different place | |
342 | ||
343 | A better solution is to tell Perl to search from a higher place | |
344 | in the inheritance chain: | |
345 | ||
346 | # same Animal as before | |
84f709e7 | 347 | { package Mouse; |
694468e3 GS |
348 | # same @ISA, &sound as before |
349 | sub speak { | |
350 | my $class = shift; | |
351 | $class->Animal::speak; | |
352 | print "[but you can barely hear it!]\n"; | |
353 | } | |
354 | } | |
355 | ||
356 | Ahh. This works. Using this syntax, we start with C<Animal> to find | |
357 | C<speak>, and use all of C<Animal>'s inheritance chain if not found | |
358 | immediately. And yet the first parameter will be C<$class>, so the | |
359 | found C<speak> method will get C<Mouse> as its first entry, and | |
360 | eventually work its way back to C<Mouse::sound> for the details. | |
361 | ||
362 | But this isn't the best solution. We still have to keep the C<@ISA> | |
363 | and the initial search package coordinated. Worse, if C<Mouse> had | |
364 | multiple entries in C<@ISA>, we wouldn't necessarily know which one | |
365 | had actually defined C<speak>. So, is there an even better way? | |
366 | ||
367 | =head2 The SUPER way of doing things | |
368 | ||
369 | By changing the C<Animal> class to the C<SUPER> class in that | |
370 | invocation, we get a search of all of our super classes (classes | |
371 | listed in C<@ISA>) automatically: | |
372 | ||
373 | # same Animal as before | |
84f709e7 | 374 | { package Mouse; |
694468e3 GS |
375 | # same @ISA, &sound as before |
376 | sub speak { | |
377 | my $class = shift; | |
378 | $class->SUPER::speak; | |
379 | print "[but you can barely hear it!]\n"; | |
380 | } | |
381 | } | |
382 | ||
383 | So, C<SUPER::speak> means look in the current package's C<@ISA> for | |
029f3b44 DM |
384 | C<speak>, invoking the first one found. Note that it does I<not> look in |
385 | the C<@ISA> of C<$class>. | |
694468e3 GS |
386 | |
387 | =head2 Where we're at so far... | |
388 | ||
389 | So far, we've seen the method arrow syntax: | |
390 | ||
391 | Class->method(@args); | |
392 | ||
393 | or the equivalent: | |
394 | ||
84f709e7 | 395 | $a = "Class"; |
694468e3 GS |
396 | $a->method(@args); |
397 | ||
398 | which constructs an argument list of: | |
399 | ||
400 | ("Class", @args) | |
401 | ||
402 | and attempts to invoke | |
403 | ||
404 | Class::method("Class", @Args); | |
405 | ||
406 | However, if C<Class::method> is not found, then C<@Class::ISA> is examined | |
407 | (recursively) to locate a package that does indeed contain C<method>, | |
408 | and that subroutine is invoked instead. | |
409 | ||
410 | Using this simple syntax, we have class methods, (multiple) | |
411 | inheritance, overriding, and extending. Using just what we've seen so | |
412 | far, we've been able to factor out common code, and provide a nice way | |
413 | to reuse implementations with variations. This is at the core of what | |
414 | objects provide, but objects also provide instance data, which we | |
415 | haven't even begun to cover. | |
416 | ||
417 | =head2 A horse is a horse, of course of course -- or is it? | |
418 | ||
419 | Let's start with the code for the C<Animal> class | |
420 | and the C<Horse> class: | |
421 | ||
84f709e7 | 422 | { package Animal; |
694468e3 GS |
423 | sub speak { |
424 | my $class = shift; | |
bb32c4e1 | 425 | print "a $class goes ", $class->sound, "!\n"; |
694468e3 GS |
426 | } |
427 | } | |
84f709e7 JH |
428 | { package Horse; |
429 | @ISA = qw(Animal); | |
694468e3 GS |
430 | sub sound { "neigh" } |
431 | } | |
432 | ||
c47ff5f1 | 433 | This lets us invoke C<< Horse->speak >> to ripple upward to |
694468e3 GS |
434 | C<Animal::speak>, calling back to C<Horse::sound> to get the specific |
435 | sound, and the output of: | |
436 | ||
437 | a Horse goes neigh! | |
438 | ||
439 | But all of our Horse objects would have to be absolutely identical. | |
440 | If I add a subroutine, all horses automatically share it. That's | |
441 | great for making horses the same, but how do we capture the | |
442 | distinctions about an individual horse? For example, suppose I want | |
443 | to give my first horse a name. There's got to be a way to keep its | |
444 | name separate from the other horses. | |
445 | ||
446 | We can do that by drawing a new distinction, called an "instance". | |
447 | An "instance" is generally created by a class. In Perl, any reference | |
448 | can be an instance, so let's start with the simplest reference | |
449 | that can hold a horse's name: a scalar reference. | |
450 | ||
84f709e7 | 451 | my $name = "Mr. Ed"; |
694468e3 GS |
452 | my $talking = \$name; |
453 | ||
454 | So now C<$talking> is a reference to what will be the instance-specific | |
455 | data (the name). The final step in turning this into a real instance | |
456 | is with a special operator called C<bless>: | |
457 | ||
458 | bless $talking, Horse; | |
459 | ||
460 | This operator stores information about the package named C<Horse> into | |
461 | the thing pointed at by the reference. At this point, we say | |
462 | C<$talking> is an instance of C<Horse>. That is, it's a specific | |
463 | horse. The reference is otherwise unchanged, and can still be used | |
464 | with traditional dereferencing operators. | |
465 | ||
466 | =head2 Invoking an instance method | |
467 | ||
468 | The method arrow can be used on instances, as well as names of | |
469 | packages (classes). So, let's get the sound that C<$talking> makes: | |
470 | ||
471 | my $noise = $talking->sound; | |
472 | ||
473 | To invoke C<sound>, Perl first notes that C<$talking> is a blessed | |
474 | reference (and thus an instance). It then constructs an argument | |
475 | list, in this case from just C<($talking)>. (Later we'll see that | |
476 | arguments will take their place following the instance variable, | |
477 | just like with classes.) | |
478 | ||
479 | Now for the fun part: Perl takes the class in which the instance was | |
480 | blessed, in this case C<Horse>, and uses that to locate the subroutine | |
481 | to invoke the method. In this case, C<Horse::sound> is found directly | |
482 | (without using inheritance), yielding the final subroutine invocation: | |
483 | ||
484 | Horse::sound($talking) | |
485 | ||
486 | Note that the first parameter here is still the instance, not the name | |
487 | of the class as before. We'll get C<neigh> as the return value, and | |
488 | that'll end up as the C<$noise> variable above. | |
489 | ||
490 | If Horse::sound had not been found, we'd be wandering up the | |
491 | C<@Horse::ISA> list to try to find the method in one of the | |
492 | superclasses, just as for a class method. The only difference between | |
493 | a class method and an instance method is whether the first parameter | |
dbe48302 | 494 | is an instance (a blessed reference) or a class name (a string). |
694468e3 GS |
495 | |
496 | =head2 Accessing the instance data | |
497 | ||
498 | Because we get the instance as the first parameter, we can now access | |
499 | the instance-specific data. In this case, let's add a way to get at | |
500 | the name: | |
501 | ||
84f709e7 JH |
502 | { package Horse; |
503 | @ISA = qw(Animal); | |
694468e3 GS |
504 | sub sound { "neigh" } |
505 | sub name { | |
506 | my $self = shift; | |
507 | $$self; | |
508 | } | |
509 | } | |
c47ff5f1 | 510 | |
694468e3 GS |
511 | Now we call for the name: |
512 | ||
513 | print $talking->name, " says ", $talking->sound, "\n"; | |
514 | ||
515 | Inside C<Horse::name>, the C<@_> array contains just C<$talking>, | |
516 | which the C<shift> stores into C<$self>. (It's traditional to shift | |
517 | the first parameter off into a variable named C<$self> for instance | |
518 | methods, so stay with that unless you have strong reasons otherwise.) | |
519 | Then, C<$self> gets de-referenced as a scalar ref, yielding C<Mr. Ed>, | |
520 | and we're done with that. The result is: | |
521 | ||
522 | Mr. Ed says neigh. | |
523 | ||
524 | =head2 How to build a horse | |
525 | ||
526 | Of course, if we constructed all of our horses by hand, we'd most | |
527 | likely make mistakes from time to time. We're also violating one of | |
528 | the properties of object-oriented programming, in that the "inside | |
529 | guts" of a Horse are visible. That's good if you're a veterinarian, | |
530 | but not if you just like to own horses. So, let's let the Horse class | |
531 | build a new horse: | |
532 | ||
84f709e7 JH |
533 | { package Horse; |
534 | @ISA = qw(Animal); | |
694468e3 GS |
535 | sub sound { "neigh" } |
536 | sub name { | |
537 | my $self = shift; | |
538 | $$self; | |
539 | } | |
540 | sub named { | |
541 | my $class = shift; | |
84f709e7 | 542 | my $name = shift; |
694468e3 GS |
543 | bless \$name, $class; |
544 | } | |
545 | } | |
546 | ||
547 | Now with the new C<named> method, we can build a horse: | |
548 | ||
549 | my $talking = Horse->named("Mr. Ed"); | |
550 | ||
551 | Notice we're back to a class method, so the two arguments to | |
552 | C<Horse::named> are C<Horse> and C<Mr. Ed>. The C<bless> operator | |
553 | not only blesses C<$name>, it also returns the reference to C<$name>, | |
554 | so that's fine as a return value. And that's how to build a horse. | |
555 | ||
dbe48302 GS |
556 | We've called the constructor C<named> here, so that it quickly denotes |
557 | the constructor's argument as the name for this particular C<Horse>. | |
558 | You can use different constructors with different names for different | |
559 | ways of "giving birth" to the object (like maybe recording its | |
560 | pedigree or date of birth). However, you'll find that most people | |
561 | coming to Perl from more limited languages use a single constructor | |
562 | named C<new>, with various ways of interpreting the arguments to | |
563 | C<new>. Either style is fine, as long as you document your particular | |
564 | way of giving birth to an object. (And you I<were> going to do that, | |
565 | right?) | |
566 | ||
694468e3 GS |
567 | =head2 Inheriting the constructor |
568 | ||
569 | But was there anything specific to C<Horse> in that method? No. Therefore, | |
570 | it's also the same recipe for building anything else that inherited from | |
571 | C<Animal>, so let's put it there: | |
572 | ||
84f709e7 | 573 | { package Animal; |
694468e3 GS |
574 | sub speak { |
575 | my $class = shift; | |
bb32c4e1 | 576 | print "a $class goes ", $class->sound, "!\n"; |
694468e3 GS |
577 | } |
578 | sub name { | |
579 | my $self = shift; | |
580 | $$self; | |
581 | } | |
582 | sub named { | |
583 | my $class = shift; | |
84f709e7 | 584 | my $name = shift; |
694468e3 GS |
585 | bless \$name, $class; |
586 | } | |
587 | } | |
84f709e7 JH |
588 | { package Horse; |
589 | @ISA = qw(Animal); | |
694468e3 GS |
590 | sub sound { "neigh" } |
591 | } | |
592 | ||
593 | Ahh, but what happens if we invoke C<speak> on an instance? | |
594 | ||
595 | my $talking = Horse->named("Mr. Ed"); | |
596 | $talking->speak; | |
597 | ||
598 | We get a debugging value: | |
599 | ||
600 | a Horse=SCALAR(0xaca42ac) goes neigh! | |
601 | ||
602 | Why? Because the C<Animal::speak> routine is expecting a classname as | |
603 | its first parameter, not an instance. When the instance is passed in, | |
604 | we'll end up using a blessed scalar reference as a string, and that | |
605 | shows up as we saw it just now. | |
606 | ||
607 | =head2 Making a method work with either classes or instances | |
608 | ||
609 | All we need is for a method to detect if it is being called on a class | |
610 | or called on an instance. The most straightforward way is with the | |
611 | C<ref> operator. This returns a string (the classname) when used on a | |
3e9e48b0 | 612 | blessed reference, and an empty string when used on a string (like a |
694468e3 GS |
613 | classname). Let's modify the C<name> method first to notice the change: |
614 | ||
615 | sub name { | |
616 | my $either = shift; | |
617 | ref $either | |
84f709e7 | 618 | ? $$either # it's an instance, return name |
694468e3 GS |
619 | : "an unnamed $either"; # it's a class, return generic |
620 | } | |
621 | ||
622 | Here, the C<?:> operator comes in handy to select either the | |
623 | dereference or a derived string. Now we can use this with either an | |
624 | instance or a class. Note that I've changed the first parameter | |
625 | holder to C<$either> to show that this is intended: | |
626 | ||
627 | my $talking = Horse->named("Mr. Ed"); | |
84f709e7 | 628 | print Horse->name, "\n"; # prints "an unnamed Horse\n" |
694468e3 GS |
629 | print $talking->name, "\n"; # prints "Mr Ed.\n" |
630 | ||
631 | and now we'll fix C<speak> to use this: | |
632 | ||
633 | sub speak { | |
634 | my $either = shift; | |
635 | print $either->name, " goes ", $either->sound, "\n"; | |
636 | } | |
637 | ||
638 | And since C<sound> already worked with either a class or an instance, | |
639 | we're done! | |
640 | ||
641 | =head2 Adding parameters to a method | |
642 | ||
643 | Let's train our animals to eat: | |
644 | ||
84f709e7 | 645 | { package Animal; |
694468e3 GS |
646 | sub named { |
647 | my $class = shift; | |
84f709e7 | 648 | my $name = shift; |
694468e3 GS |
649 | bless \$name, $class; |
650 | } | |
651 | sub name { | |
652 | my $either = shift; | |
653 | ref $either | |
84f709e7 | 654 | ? $$either # it's an instance, return name |
694468e3 GS |
655 | : "an unnamed $either"; # it's a class, return generic |
656 | } | |
657 | sub speak { | |
658 | my $either = shift; | |
659 | print $either->name, " goes ", $either->sound, "\n"; | |
660 | } | |
661 | sub eat { | |
662 | my $either = shift; | |
84f709e7 | 663 | my $food = shift; |
694468e3 GS |
664 | print $either->name, " eats $food.\n"; |
665 | } | |
666 | } | |
84f709e7 JH |
667 | { package Horse; |
668 | @ISA = qw(Animal); | |
694468e3 GS |
669 | sub sound { "neigh" } |
670 | } | |
84f709e7 JH |
671 | { package Sheep; |
672 | @ISA = qw(Animal); | |
694468e3 GS |
673 | sub sound { "baaaah" } |
674 | } | |
675 | ||
676 | And now try it out: | |
677 | ||
678 | my $talking = Horse->named("Mr. Ed"); | |
679 | $talking->eat("hay"); | |
680 | Sheep->eat("grass"); | |
681 | ||
682 | which prints: | |
683 | ||
684 | Mr. Ed eats hay. | |
685 | an unnamed Sheep eats grass. | |
686 | ||
687 | An instance method with parameters gets invoked with the instance, | |
688 | and then the list of parameters. So that first invocation is like: | |
689 | ||
690 | Animal::eat($talking, "hay"); | |
691 | ||
692 | =head2 More interesting instances | |
693 | ||
694 | What if an instance needs more data? Most interesting instances are | |
695 | made of many items, each of which can in turn be a reference or even | |
696 | another object. The easiest way to store these is often in a hash. | |
697 | The keys of the hash serve as the names of parts of the object (often | |
698 | called "instance variables" or "member variables"), and the | |
699 | corresponding values are, well, the values. | |
700 | ||
701 | But how do we turn the horse into a hash? Recall that an object was | |
702 | any blessed reference. We can just as easily make it a blessed hash | |
703 | reference as a blessed scalar reference, as long as everything that | |
704 | looks at the reference is changed accordingly. | |
705 | ||
706 | Let's make a sheep that has a name and a color: | |
707 | ||
84f709e7 | 708 | my $bad = bless { Name => "Evil", Color => "black" }, Sheep; |
694468e3 | 709 | |
c47ff5f1 GS |
710 | so C<< $bad->{Name} >> has C<Evil>, and C<< $bad->{Color} >> has |
711 | C<black>. But we want to make C<< $bad->name >> access the name, and | |
694468e3 GS |
712 | that's now messed up because it's expecting a scalar reference. Not |
713 | to worry, because that's pretty easy to fix up: | |
714 | ||
715 | ## in Animal | |
716 | sub name { | |
717 | my $either = shift; | |
718 | ref $either ? | |
719 | $either->{Name} : | |
720 | "an unnamed $either"; | |
721 | } | |
722 | ||
723 | And of course C<named> still builds a scalar sheep, so let's fix that | |
724 | as well: | |
725 | ||
726 | ## in Animal | |
727 | sub named { | |
728 | my $class = shift; | |
84f709e7 JH |
729 | my $name = shift; |
730 | my $self = { Name => $name, Color => $class->default_color }; | |
694468e3 GS |
731 | bless $self, $class; |
732 | } | |
733 | ||
734 | What's this C<default_color>? Well, if C<named> has only the name, | |
735 | we still need to set a color, so we'll have a class-specific initial color. | |
736 | For a sheep, we might define it as white: | |
737 | ||
738 | ## in Sheep | |
739 | sub default_color { "white" } | |
740 | ||
741 | And then to keep from having to define one for each additional class, | |
742 | we'll define a "backstop" method that serves as the "default default", | |
743 | directly in C<Animal>: | |
744 | ||
745 | ## in Animal | |
746 | sub default_color { "brown" } | |
747 | ||
748 | Now, because C<name> and C<named> were the only methods that | |
749 | referenced the "structure" of the object, the rest of the methods can | |
750 | remain the same, so C<speak> still works as before. | |
751 | ||
752 | =head2 A horse of a different color | |
753 | ||
754 | But having all our horses be brown would be boring. So let's add a | |
755 | method or two to get and set the color. | |
756 | ||
757 | ## in Animal | |
758 | sub color { | |
759 | $_[0]->{Color} | |
760 | } | |
761 | sub set_color { | |
762 | $_[0]->{Color} = $_[1]; | |
763 | } | |
764 | ||
765 | Note the alternate way of accessing the arguments: C<$_[0]> is used | |
766 | in-place, rather than with a C<shift>. (This saves us a bit of time | |
767 | for something that may be invoked frequently.) And now we can fix | |
768 | that color for Mr. Ed: | |
769 | ||
770 | my $talking = Horse->named("Mr. Ed"); | |
771 | $talking->set_color("black-and-white"); | |
772 | print $talking->name, " is colored ", $talking->color, "\n"; | |
773 | ||
774 | which results in: | |
775 | ||
776 | Mr. Ed is colored black-and-white | |
777 | ||
778 | =head2 Summary | |
779 | ||
780 | So, now we have class methods, constructors, instance methods, | |
781 | instance data, and even accessors. But that's still just the | |
782 | beginning of what Perl has to offer. We haven't even begun to talk | |
783 | about accessors that double as getters and setters, destructors, | |
784 | indirect object notation, subclasses that add instance data, per-class | |
785 | data, overloading, "isa" and "can" tests, C<UNIVERSAL> class, and so | |
786 | on. That's for the rest of the Perl documentation to cover. | |
787 | Hopefully, this gets you started, though. | |
788 | ||
789 | =head1 SEE ALSO | |
790 | ||
791 | For more information, see L<perlobj> (for all the gritty details about | |
792 | Perl objects, now that you've seen the basics), L<perltoot> (the | |
890a53b9 | 793 | tutorial for those who already know objects), L<perltooc> (dealing |
8257a158 MS |
794 | with class data), L<perlbot> (for some more tricks), and books such as |
795 | Damian Conway's excellent I<Object Oriented Perl>. | |
796 | ||
797 | Some modules which might prove interesting are Class::Accessor, | |
798 | Class::Class, Class::Contract, Class::Data::Inheritable, | |
799 | Class::MethodMaker and Tie::SecureHash | |
694468e3 GS |
800 | |
801 | =head1 COPYRIGHT | |
802 | ||
803 | Copyright (c) 1999, 2000 by Randal L. Schwartz and Stonehenge | |
804 | Consulting Services, Inc. Permission is hereby granted to distribute | |
805 | this document intact with the Perl distribution, and in accordance | |
806 | with the licenses of the Perl distribution; derived documents must | |
807 | include this copyright notice intact. | |
808 | ||
809 | Portions of this text have been derived from Perl Training materials | |
810 | originally appearing in the I<Packages, References, Objects, and | |
811 | Modules> course taught by instructors for Stonehenge Consulting | |
812 | Services, Inc. and used with permission. | |
813 | ||
814 | Portions of this text have been derived from materials originally | |
815 | appearing in I<Linux Magazine> and used with permission. |